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 Border Town Burning Unofficial FAQ

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werekin
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PostSubject: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeWed 9 Mar 2011 - 9:44

Last updated on 22/04/2013 for articles up to 21/04/2013.

Hi All,

The Border Town Burning (BTB) suppliment is complete and Cianty has released the second edition of Border Town Burning. This is the final update to BTB so any further corrections / FAQs will most likely never find their way into a future BTB errata. As a result, I have started this topic to act as a central reference point to topics containing answers to BTB questions. It is hoped that this will be a useful resource to suppliment the official BTB material.

Please let me know if I have missed any articles.

Cheers,

Ben


Scenarios

Blockade
Blockade - Bonus Campaign Points


Horrors of the Underground
Horrors of the Underground - Darkness

Horrors of the Underground - Wyrm egg bonus XP

Horrors of the Underground - Several Questions


Last Orders
Last Orders - Hired Swords and other questions

Last Orders - Chaos Artifacts


Tainted Copse
Tainted Copse - Questions


The Heist
The Heist - Stolen Item

The Heist - Skaven and Dark Elves


Traces to Emprise
Traces to Emprise - Searching and Information Points at End of Battle (two questions)


Extra Scenarios
Ideas for extra scenarios

Unique scenario lists for territories


Warbands

Battle Monks of Cathay
Battle Monks - Raging Peasants

Battle Monks - Chain Sticks and Fish Hook Shot

Battle Monks of Cathay - War Monger


Black Dwarf
Black Dwarfs - Obsidian weapons

Black Dwarfs - Mechanical Suit and Bull Centaur

Black Dwarfs - Spirit of Hashut spell

Black Dwarfs - Chaos Engineer & Hashut's Reward (two questions)

Black Dwarfs - Capturing enemies in Horrors of the Underground scenario

Black Dwarfs - Warband & Slave Discussion


Maneaters
Maneaters - Balance Question and Gnoblar Question


Marauders of Chaos
Marauders - Question about balance

Marauders - Taking Mutant skill

Marauders - Base sizes

Marauders - Some clarifications

Marauders - Combining marks of the dark gods (topic 1)

Marauders - Combining marks of the dark gods (topic 2)

Marauders - Mark of Chaos Undivided and Gor Equipment

Marauders - Shornaal's Temptation spell and chaining

Marauders - Foresight Spell from Tchar Rituals

Marauders - Foresight Spell and wearing armour

Marauders - Mark of Tchar and Mark of Shornaal (two questions)


Merchant Caravan
Merchant Caravan - The Pike

Merchant Caravan - Leaving the Wagon Behind

Merchant Caravan - A Guide to Profiting in the City of Mordheim


Restless Dead
Restless Dead - The Silent Threat objective

Ressless Dead - Triggering Corpse Bomb

Restless Dead - Corpse Bomb, experience and corners

Restless Dead - Number of Available Corpse Bombs and Choosing Spells

Restless Dead - Silver Arrows spell and Necromancer

Restless Dead - Scarecrow

Restless Dead - Fluff for Wearing Armour

Restless Dead - Feed Upon Magic


Last edited by RationalLemming on Tue 30 Jul 2013 - 13:04; edited 11 times in total
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeWed 9 Mar 2011 - 11:23

Part Two...


Objectives
Celestial Protectorate - Mutations and Nurgle's Rot

Celestial Protectorate - Campaign Points for Winning

Celestial Protectorate - Emissary's Report

Scion of Chaos - Warband leaders who cannot use the Chaos Artefacts

Silent Threat - Alter Ego

Silent Threat - Assassinated Leader's Equipment

Silent Threat - Target Eliminated

Silent Threat - Clarifications about leader death

Extreme achievements for objectives

Objectives for Brettonians and Halflings


Forces of Nature and Perilous Phenomenon
Perilous Phenomenon 54 - Demonic Steed

Perilous Phenomenon 66 - A Time When Man Became Beast and Beast Became Man…

Northern Wastes - Terrain (topic 1)

Northern Wastes - Terrain (topic 2)


Exploration
Unscrupulous Thief


Chaos Artefacts
Dropping Chaos Artefacts and Routing (topic 1)

Dropping Chaos Artefacts and routing (topic 2)

Chaos Artefacts & Cult of Possessed


Combining with Corrupted Characters from Mutiny in Marienburg
Purchasing multiple mutations


Other
Rules for Lesser Daemons

Wheelbarrow questions

Smoke Bombs

Rhinox impact hits

Monsterous Mounts

Editable Warband Roster Sheet

Chaos Armour

Bloodletters

Chaos Artifacts and Heroes


Last edited by RationalLemming on Mon 22 Apr 2013 - 11:30; edited 4 times in total
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeTue 16 Apr 2013 - 13:33

Reserved just in case (I have a backlog of 2 years to catch up on!!)...
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeTue 16 Apr 2013 - 18:21

Thanks for updating the BtB FAQs.
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeFri 19 Apr 2013 - 19:42

Cue a resurgence of BTB FAQ activity!

We will have some Heists going on around Marienburg. Prepare for 20 questions. Smile
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeThu 13 Jun 2013 - 19:54

Very useful. In light of so many BTB questions being asked constantly, should this perhaps be stickied?
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeThu 13 Jun 2013 - 20:35

What with the abundance of posts made in the last 2 months! Razz
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeFri 14 Jun 2013 - 18:58

Eliazar wrote:
Very useful. In light of so many BTB questions being asked constantly, should this perhaps be stickied?


I'd feel like tooting my own horn if I did, so... I guess there should be more people to express a need.
Also the thread is already linked to in the sticky BTB thread - though that may not exactly help people finding these answers.
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeFri 14 Jun 2019 - 17:05

Not to Necro this thread but, with a son that is now old enough to play Mordheim why would I not start up a campaign.

We are just about to start our very 1st campaign using the BTB rules. But I wanted to be sure on 1 rule. What has to be fielded in a game?

What I mean is. Do you have to field everything on your warband list that can be fielded - including horses and wagons etc etc?

The reason for asking is how it works with the "Lure of Fortune" objective that features in the Border Town Burning Campaign. Will every game played by the warband with this objective start with them needing to field all of their wagons or chaos engines, leaving them prey to losing all Silk or Prisoners collected so far every game?
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeSat 15 Jun 2019 - 21:18

I kinda cheated and answered this on da facebooky thingy first.

Since its a campaign between you and your son, I really don't care how you play it. But since everything said on the web is quoted as gospel by somebody in a game somewhere (or more importantly in MY games...)

Anyway the scenarios for BTB specifically mention not fielding mounts and wagons for whatever the underground one is and the barfight. So no, you don't have to risk the wagon, etc in every game. Just the ones that aren't underground or in a bar Smile
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeSat 15 Jun 2019 - 23:32

Cheeky answer, VK. 😆

Yes, that part of the rules really sucks.

The BTB designers made all of their trade carts 2" high so that someone with a ranged weapon could stand on the wagon and pick targets to shoot. Mobile shooting platforms is at least on little benefit of all those trade wagons.
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeSat 15 Jun 2019 - 23:52

Von Kurst wrote:
I kinda cheated and answered this on da facebooky thingy first.

Since its a campaign between you and your son, I really don't care how you play it.  But since everything said on the web is quoted as gospel by somebody in a game somewhere (or more importantly in MY games...)

Anyway the scenarios for BTB specifically mention not fielding mounts and wagons for whatever the underground one is and the barfight.  So no, you don't have to risk the wagon, etc in every game.  Just the ones that aren't underground or in a bar Smile

Thanks for the answer. As well as my son we have 6 others, so hopefully that will give us a good mix.

I kind of hit the same conclusion and made clear to the group that you must always field everything on your roster that can legally be fielded. For vehicles and mounts I just added that if your warband starts inside of a tunnel/building/cave etc then they can leave it out for that game.

I also added some extra rules that I could not find clear details for and would love another point of view on these.

1. Silks can be stolen off a wagon if its disabled or destroyed in a game. 1 silk item can be carried away per player from the wagon but they have to drop it if they get into combat and they cannot run or charge when carrying it.

2. the wheelbarrow can carry away a max of 3 silk items from a disabled/destroyed wagon

3. a chest can be brought into a game containing any items from a rosters storage. when a model is in base contact it can swap out for the contents. But Opponents could also take from it if they get into base contact.
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PostSubject: Re: Border Town Burning Unofficial FAQ   Border Town Burning Unofficial FAQ Icon_minitimeSun 16 Jun 2019 - 20:25

Quote :
For vehicles and mounts I just added that if your warband starts inside of a tunnel/building/cave etc then they can leave it out for that game.

My players would have a field day with that.  We have hills with caves and buildings would appear in every possible game.

1. This means that one silk equals one treasure chest.  Realistically this is not the case.  I could see it if it was like a wyrdstone counter that you could only carry one of, where you may drop it if the warband routs or the warrior is taken out of action.  By player do you mean warrior? Or do you really mean one silk per warband?

2. I like this as it encourages the use of an otherwise useless item.

3. Is this mandatory?  This would seem to contradict the rule about the vehicle staying off table for certain scenarios or conditions.
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