| BTB - Perilous Phenomenon | |
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 4:07 | |
| - Quote :
- 66 - A Time When Man Became Beast and Beast Became Man…
A corruptive wave of pure Chaos power sweeps across the battlefield.
Roll 2D6 for every warrior (not including animals, large or gigantic models) on the table. On a roll of 2 or 12, they transform into a Gor. If the transforming model was carrying any ranged weapons, it loses them. Their profile remains the same, except for that their Movement is set to 5 and their maximum stats equal those of a Gor (see Mordheim rulebook). If any stats are above this, they are lowered immediately.
Roll a D6 for every animal on the table. A roll of 1-2 transforms them into Warhounds of Chaos (see Bestiary).
Undead (Vampires, Liches, Grave Guards, Wights, Zombies, Skeletons, Dire Wolves, etc.) are immune to this effect and will never transform.
Any warband members transformed into Gors or Warhounds will continue to serve a Chaotic warband (Marauders of Chaos, Beastmen, Norse Explorers, Carnival of Chaos, Cult of the Possessed, etc.). Otherwise they count as non-player models for the rest of the game.
Hi Cianty, How would you play this for a Beastmen warband? Would Beastmen ignore this phenomenon? If not then the only possible changes would be the Centigor and Ungors becoming Gors? Is this correct? Thanks, Ben | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 8:09 | |
| I think for balancing reasons it wouldn't be fear to allow Ungors to upgrade to Gors, so I'd leave them unaffected. For other Chaos warbands (Marauders, Carnival, Posessed) it is a fun one as it gives them "access" to another model type, but ONLY upgrading beastmen isn't fair really. I think we had this occur with a Beastman warband before and we didn't even realize that this question might come up. | |
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 9:50 | |
| Thanks. Yeah we have two beastmen warbands in our campaign so it came up today. | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 15:06 | |
| 66 - A Time When Man Became Beast and Beast Became Man…
Why don't you flip it so that the Beastmen could become human? They would keep the same stats but their movement would change to 4, and they would have the same max stats as a normal human.
You could also have the Chaos Warhounds become normal warhounds, or you could make a random chart that each Chaos Warhound could roll on. i.e. the could become a Wolf, a Horse, a boar, a gaint spider.... | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 15:34 | |
| - Quote :
- 66 - A Time When Man Became Beast and Beast Became Man…
A corruptive wave of pure Chaos power sweeps across the battlefield.
Roll 2D6 for every warrior (not including animals, large or gigantic models) on the table. On a roll of 2 or 12, they transform into a Gor. If the transforming model was carrying any ranged weapons, it loses them. Their profile remains the same, except for that their Movement is set to 5 and their maximum stats equal those of a Gor (see Mordheim rulebook). If any stats are above this, they are lowered immediately.
Roll a D6 for every animal on the table. A roll of 1-2 transforms them into Warhounds of Chaos (see Bestiary).
Undead (Vampires, Liches, Grave Guards, Wights, Zombies, Skeletons, Dire Wolves, etc.) are immune to this effect and will never transform.
Any warband members transformed into Gors or Warhounds will continue to serve a Chaotic warband (Marauders of Chaos, Beastmen, Norse Explorers, Carnival of Chaos, Cult of the Possessed, etc.). Otherwise they count as non-player models for the rest of the game.
It would seem that adding all Beastmen (and any other Mordheim were creatures) to the list of immune models would be the easiest and most logical. | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: BTB - Perilous Phenomenon Wed 10 Nov 2010 - 17:53 | |
| - Von Kurst wrote:
- It would seem that adding all Beastmen (and any other Mordheim were creatures) to the list of immune models would be the easiest and most logical.
Yes, indeed. Unfortunately the re-release is just out so you'll have to keep it in mind yourself. @Rudeboy: There's always the question of when to stop and although this does seem like a nice additional ruling I think it just becomes too much. More important though is that if you see it in the context of the setting (=Northern Wastes, Chaotic influence) then beastmen shouldn't really become "normal" through the Winds of Magic, I think... | |
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Rudeboy Elder
Posts : 360 Trading Reputation : 0 Join date : 2009-12-01 Age : 45
Personal Info Primary Warband played: Restless Dead (BTB) Achievements earned: none
| Subject: Re: BTB - Perilous Phenomenon Fri 12 Nov 2010 - 16:57 | |
| @ cianty that's cool just an Idea, I could see how it could be a little too much, and doesn't quite fit fluff-wise | |
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