Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 BTB - Perilous Phenomenon

Go down 
4 posters
AuthorMessage
RationalLemming
Etheral
Etheral
RationalLemming


Posts : 1483
Trading Reputation : 0
Join date : 2008-11-05
Age : 40
Location : Toowoomba, Qld, Australia

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

BTB - Perilous Phenomenon Empty
PostSubject: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 4:07

Quote :
66 - A Time When Man Became Beast and Beast Became Man…

A corruptive wave of pure Chaos power sweeps across the battlefield.

Roll 2D6 for every warrior (not including animals, large or gigantic models) on the table. On a roll of 2 or 12, they transform into a Gor. If the transforming model was carrying any ranged weapons, it loses them. Their profile remains the same, except for that their Movement is set to 5 and their maximum stats equal those of a Gor (see Mordheim rulebook). If any stats are above this, they are lowered immediately.

Roll a D6 for every animal on the table. A roll of 1-2 transforms them into Warhounds of Chaos (see Bestiary).

Undead (Vampires, Liches, Grave Guards, Wights, Zombies, Skeletons, Dire Wolves, etc.) are immune to this effect and will never transform.

Any warband members transformed into Gors or Warhounds will continue to serve a Chaotic warband (Marauders of Chaos, Beastmen, Norse Explorers, Carnival of Chaos, Cult of the Possessed, etc.). Otherwise they count as non-player models for the rest of the game.

Hi Cianty,

How would you play this for a Beastmen warband? Would Beastmen ignore this phenomenon? If not then the only possible changes would be the Centigor and Ungors becoming Gors? Is this correct?

Thanks,

Ben
Back to top Go down
http://sites.google.com/site/ourhouserules/mordheim
cianty
Honour Guard
Honour Guard
cianty


Posts : 5287
Trading Reputation : 5
Join date : 2007-09-27
Location : Berlin

Personal Info
Primary Warband played: Monks (BTB) Monks (BTB)
Achievements earned: Silver Tom Silver Tom

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 8:09

I think for balancing reasons it wouldn't be fear to allow Ungors to upgrade to Gors, so I'd leave them unaffected. For other Chaos warbands (Marauders, Carnival, Posessed) it is a fun one as it gives them "access" to another model type, but ONLY upgrading beastmen isn't fair really. I think we had this occur with a Beastman warband before and we didn't even realize that this question might come up.
Back to top Go down
http://cianty-tabletop.blogspot.com/
RationalLemming
Etheral
Etheral
RationalLemming


Posts : 1483
Trading Reputation : 0
Join date : 2008-11-05
Age : 40
Location : Toowoomba, Qld, Australia

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 9:50

Thanks. Yeah we have two beastmen warbands in our campaign so it came up today. Smile
Back to top Go down
http://sites.google.com/site/ourhouserules/mordheim
Rudeboy
Elder
Elder
Rudeboy


Posts : 360
Trading Reputation : 0
Join date : 2009-12-01
Age : 45

Personal Info
Primary Warband played: Restless Dead (BTB) Restless Dead (BTB)
Achievements earned: none

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 15:06

66 - A Time When Man Became Beast and Beast Became Man

Why don't you flip it so that the Beastmen could become human?
They would keep the same stats but their movement would change to 4, and they would have the same max stats as a normal human.

You could also have the Chaos Warhounds become normal warhounds, or you could make a random chart that each Chaos Warhound could roll on. i.e. the could become a Wolf, a Horse, a boar, a gaint spider....
Back to top Go down
Von Kurst
Distinguished Poster
Distinguished Poster
Von Kurst


Posts : 7973
Trading Reputation : 3
Join date : 2009-01-19

Personal Info
Primary Warband played:
Achievements earned: none

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 15:34

Quote :
66 - A Time When Man Became Beast and Beast Became Man…

A corruptive wave of pure Chaos power sweeps across the battlefield.

Roll 2D6 for every warrior (not including animals, large or gigantic models) on the table. On a roll of 2 or 12, they transform into a Gor. If the transforming model was carrying any ranged weapons, it loses them. Their profile remains the same, except for that their Movement is set to 5 and their maximum stats equal those of a Gor (see Mordheim rulebook). If any stats are above this, they are lowered immediately.

Roll a D6 for every animal on the table. A roll of 1-2 transforms them into Warhounds of Chaos (see Bestiary).

Undead (Vampires, Liches, Grave Guards, Wights, Zombies, Skeletons, Dire Wolves, etc.) are immune to this effect and will never transform.

Any warband members transformed into Gors or Warhounds will continue to serve a Chaotic warband (Marauders of Chaos, Beastmen, Norse Explorers, Carnival of Chaos, Cult of the Possessed, etc.). Otherwise they count as non-player models for the rest of the game.

It would seem that adding all Beastmen (and any other Mordheim were creatures) to the list of immune models would be the easiest and most logical.

Back to top Go down
cianty
Honour Guard
Honour Guard
cianty


Posts : 5287
Trading Reputation : 5
Join date : 2007-09-27
Location : Berlin

Personal Info
Primary Warband played: Monks (BTB) Monks (BTB)
Achievements earned: Silver Tom Silver Tom

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeWed 10 Nov 2010 - 17:53

Von Kurst wrote:
It would seem that adding all Beastmen (and any other Mordheim were creatures) to the list of immune models would be the easiest and most logical.

Yes, indeed. Unfortunately the re-release is just out so you'll have to keep it in mind yourself. Smile

@Rudeboy: There's always the question of when to stop and although this does seem like a nice additional ruling I think it just becomes too much. More important though is that if you see it in the context of the setting (=Northern Wastes, Chaotic influence) then beastmen shouldn't really become "normal" through the Winds of Magic, I think...
Back to top Go down
http://cianty-tabletop.blogspot.com/
Rudeboy
Elder
Elder
Rudeboy


Posts : 360
Trading Reputation : 0
Join date : 2009-12-01
Age : 45

Personal Info
Primary Warband played: Restless Dead (BTB) Restless Dead (BTB)
Achievements earned: none

BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitimeFri 12 Nov 2010 - 16:57

@ cianty that's cool just an Idea, I could see how it could be a little too much, and doesn't quite fit fluff-wise
Back to top Go down
Sponsored content





BTB - Perilous Phenomenon Empty
PostSubject: Re: BTB - Perilous Phenomenon   BTB - Perilous Phenomenon Icon_minitime

Back to top Go down
 
BTB - Perilous Phenomenon
Back to top 
Page 1 of 1
 Similar topics
-
» The Perilous Adventures... (now with pics from Amsterdam!)

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: