Thanks for the kind comments gents.
___________________________________________________________________________________Da Rize an' Fall o' da Gobbo--Da Great Beer Run
All things must end. This past Thursday five us met to play out the end of this campaign cycle. Years ago Jim L built a version of the Bugman's Brewery that was featured in White Dwarf as a custom scenario (just to be clear this is his version of that model NOT that model). We haven't played on it in forever, so I thought it would be a good way to end the campaign--beating up on stunties; scrappin' over beer. And so it was...
Da Stunties await their fate. The brewery was defended by Chad B's Dwarf Treasure Hunters and Jim L's old Dwarf Slayer Pyrates (run by Todd D).
Da Greenskin hordes. Whitez and Git Ya Gang
Da Gutrippaz had captured a rock lobba a couple of weeks ago...
Da Gutrippaz face da West Wall
The Dwarfs elected to try to escape with da beer. (I foolishly decided to add the big beer barrel wagon to what was supposed to be a last stand scenario. The idea is that the Slayer Pyrates have found themselves trapped when they come to pick up a shipment of booze. I gave the dwarf players the option of trying to cut their way out...
So they ran with it... Before the greenskins can attack the gates open! But the dwarfs are too slow, the attack begins! (The Greenskin alliance won the roll to move first.)
The Stunties drive on
Da Master Gunner and a friend ride the kegTurn 2:
The fast gobboz reach da wall
The Stuntie handgunner gets lucky (and unlucky.) One shot takes down both goblins carrying a powder keg. But the bullet misses the keg, which does not explode.Turn 3:
Da wolf is down, but da ogre an squigs hit as a second wave
A gobbo hero obliterates himself and a wall section. I did not have a good way of showing destroyed walls... ("On the first turn its only a roll of a '6'," we said... So BOOM!)
Blue squig cleans up
Da battle at da gate!
Wyrd Doc Four-eyez leads the assualt
That White Troll is carrying a powder keg...
Last git standing! (he's so happy!)
The squig prodder gobbo leader is flung behind the wall
The ogre and the squig are taking the wall
The yellow squig has a harder row
Da Slayers slayin'
Da Gutrippa's war on the West Wall
Wyrd Doc an' da Orc Suicide Team still goin'
Wyrd Doc reaches the wall (in the back ground da gobbo what iz still standing passes a strength test to catch the keg before it can fall)
Da Orc Suicide Team iz almost dere!
This was not the type of game to play in 3 hours, but we tried.
At store closing we were only on turn 4 or so. But the Greenskins had captured or destroyed 3 wall sections and disabled the wagon for 4 out of the five points needed to win. The Git Ya Gang was nearly wiped out, but their Squig Prodda Boss was holding his own inside the gate (how was a big question...)
The Hot Heads had nearly fulfilled their goal of being wiped out. The Treasure Hunters had lost a bunch of heroes, but still had over half of their starting models.
The Whitez lost a few models in the fight at the gate. A henchorc and a goblin died.
The Gutrippaz only lost da Mad Bomma III, who followed in da Mad Bomma I and II's footsteps and blew himself up. This time by rolling a '1' to hit when tossing a bomb at a fellow Gutrippa who said something irritating..
Da Git Ya Gang had Choppa II blown up. Bubba V fell to a slayer's axe by da gate. Big Red III did likewise...
It was a great final game, especially since Todd and Chad could join us (and were pretty happy to play the gitz gittin' killed.)
Thus ends Da Rize an' Fall o' da Gobbo. Thanks for watching!