Thanks RL!
I've been going through the various settings borrowing likely things. The Sword in the Stone is definitely going to make an appearance. (Da Great Greem Proffit and Da One True Git being important to the backstory of why Big Toof existst.)
You've reminded me of a couple I hadn't read.
This is what we went with Thursday:
(3 3) Kitbag Git juss lef it dere. Mine now! To see what you find when you search the bag, roll a D6:
D6 Result
1-2 D6 gc
3 Dagger
4 Axe
5 Sword
6 Toughened Leathers
(4 4) Drunken Gobo Oi! Ye nearly tripped over a drunk gobo. Wot ye gonna do?o Sober him up and add him to the tribe. Gain one goblin.
o Feed him to the troll! The troll requires no upkeep after this game.
o Looks sickly and like to die. Into the pot! The warband counts as one size smaller when calculating income.
(5 5) Wrecked Wagon Ye come across a wrecked wagon. Might be sum'fing of use… D6 Result
1 Wagon Parts. There's a couple of wheels, an axle, wood, Ye could make a chariot, if ye spend 50gc more and get yerself some piggies…Or ye can sell the lot for 25 gc.
2 Wyrdstone Pendulum
3-4 2D6 gc worth of stuff
5-6 Jeweled sword and dagger. These can be kept or sold at twice the value of a normal sword and dagger, but note that the normal selling price is half the actual cost (see the Trading section for rules on selling items), so the jeweled sword will sell for 10gc, for instance.
(6 6) Loose Lips For a few teef's worth of fungus beer, your warband is able to loosen a few tongues. The information gained may be valuable… Next time you roll on the Exploration chart, roll one dice more than is usually allowed, and discard any one dice. (For example, if you have three Heroes, roll four dice and pick any three)
TRIPLES (111) Fungus Beer! Your band stumbles upon a hidden stash of fungus beer. Iffin ye can sell it off, ye can make da teef. Or the ladz could drink ye dry…The warband Leader must make a Leadership test. If successful the warband receive 4D6 gc for selling the beer. If the test is failed, all henchmen count as drunk for the next battle. (-1 WS, BS, Initiative. Immune to fear, but subject to Stupidity.)
(222) Fortune Teller A Shaman offers to read the future for a fee. Chose a random hero. The reading costs 5 gc. If the hero pays the fee, he must take a Leadership test.
If he passes, he may add or subtract 1 from a single die roll during the next game. Or he may use the modifier in his next Exploration Phase. If the Leadership test is failed the hero refuses to fight in the next battle because of bad omens.
(333) Priz-ners Ye find dis cage jus' full o' gitz. No guards like….Wait iz dat Gushrak? Wot Gushrak doin' inna cage? The warband may do one of the following things:
o Free the gitz. One of the grateful gitz volunteers to join the tribe. The warband may immediately add 1 henchman (not a troll) to their warband. This may create a new henchmen group, or if you can afford to equip the new recruit with weapons and armor, you may add a new henchman to any of your henchmen groups, with the same stats as the rest of the group .
o A Pirate Warband may gain 1D3 Goblin Swabbies.
o The warband may sell the gitz into slavery for 3D6gc total.
(444) I don't have this yet...
(555) Da Monsta One of the lads hooks a huge fish down at da rivva. Its fish stew for a week or so if he can land it. Choose a hero that did not go out of action in the preceding battle. If the hero passes a Strength test, he lands the fish. Your warband counts as one size smaller the next time you sell Treasure or Wyrdstone. Thus if your warband has 10-12 members it will count as 7-9 members instead.
If he fails the line breaks and the fish is lost in the depths.
(666) Returning a Favor Ye owes da Tribe git! Don' ya? Saved yer hide, didn' weez? Ye knows weez did! The warband gain the services of any one Hired Sword (choose from those available) for the duration of the next battle, free of charge. After the battle he will depart, or you may continue to pay for his upkeep as normal.
Or instead of hiring a new Hired Sword, a current Hired Sword will work for no upkeep for the next battle.
QUADRUPLES (1111) Shrooms! Your warband stumbles on an unguarded mushroom cave. There's lots of free food available!. Your warband counts as two sizes smaller the next time you sell Treasure or Cargo (whatever counts as wyrdstone). Thus if your warband has 10-12 members it will count as 4-6 members instead.
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- Quote :
- I've never understood high exploration roles that lead to bad outcomes like in some settings. Anyone who can choose the result will skip it and anyone who cannot choose the result gets really, really bad luck which should be the opposite of rolling well.
I'm a fan of what I call "Mordheim" style exploration charts as opposed to "Empire in Flames" style exploration charts. Lustria and Khemri are examples of Mordheim style while Relics of the Crusades is an example of EiF style. Too many of our warbands have gotten gutted by rolling the Empire Patrol in Empire in Flames over the years. I do like the curses though...