| cutp Master Thread - Terrain (updated Oct. 19, 2016) | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:40 | |
| UPDATEOctober 19, 2016: NEW POST Dungeon Tiles 1 A26 (p.4) August 23, 2016: NEW POST Cavern Corridor Straight A27 (p.3) August 13, 2016: Photos added to all posts IntroductionI should have done this in the first place, but anyway… Comments & questions welcome as always
Last edited by cutp on Wed 19 Oct 2016 - 21:43; edited 4 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:43 | |
| Index B04 2011-10-19 Villa 1 8 x 8 A01 2011-10-30 Semi-Rural Board 2 x 2 B01 2011-10-30 Watch Tower 4 x 4 B02 2011-09-30 Hovel 8 x 8 3Q A02 B01 B02 2011-08-07 Dock 2 x 1 B03 2014-03-03 Ship A03 2012-01-03 River 1 Canal 2 ft x 6 in A04 2011-12-29 City Block Board 1 2 x 2 B05 2012-06-02 Amphitheatre 8 x 8 B06 2012-03-18 Apartment 1 4 x 8 B07 2012-06-02 Apartments 8 x 8 B08 2012-06-02 Crater & Yard 4 x 4 B09 2012-06-02 Slavers House 8 x 8 A05 2012-06-02 City Block Board 2 2 x 1 A06 2012-06-02 Transition 2 ft x 3 in x 2 B10 2013-01-26 Coliseum 8 x 20 A07 2013-05-04 City Block Board Half 1 ft x 6 in A08 2012-05-04 Cavern 01 1 x 1 A09 2013-05-04 Transition 4 - River Bridge Half 1 ft x 6 in A10 2012-05-04 Cavern 02 1 x 1 A11 2012-05-04 Mine Entrance 1 x 1 A12 2013-05-04 Transition 1 Half 1 ft x 6 in TEMP A13 2013-05-04 Transition 2 Half 1 ft x 6 in TEMP A14 2013-05-04 Transition 3 Quarter 6 in x 6 in TEMP B11 2013-05-04 Ruined Tower & Wall A15 2013-05-04 Coast 1 x 1 A16 2013-05-04 River Rapids 1 ft x 6 in A17 2013-05-04 Wharf 6 in x 6 in TEMP A18 2013-05-04 Water Wheel Quarter 6 in x 6 in A19 2013-05-04 City Block Board Quarter 6 in x 6 in B12 2013-12-04 Cemetery 8 x 8 B13 2013-12-06 Inn 10 x 10 B14 2013-12-11 Butcher Baker 4 x 8 B15 2013-12-11 Smith 4 x 8 B16 2013-12-12 Dolphin Villa 8 x 8 B17 2014-01-14 Small Square 4 x 4 B18 2014-01-14 Dead End 4 x 4 B19 2014-01-14 Dive Bar 4 x 4 B20 2014-01-14 Apothecary 4 x 4 B21 2014-01-14 Apartments 2 4 x 4 B22 2014-01-14 Apartments 3 4 x 4 B23 2014-01-14 Apartments 4 4 x 4 A20 2014-01-14 Downwind The Maze 2 x 1 B24 2014-02-14 Copse 8 x 8 A21 2014-06-22 River 2 Rustic 4 x 6 in x 6 in B25 2014-06-28 Temple of Eternal Light 12 x 11 A22 2014-09-21 Pyramid of Amenhotep 1 x 1 B26 2014-09-21 Pyramid of Amenhotep 8 x 8 A23 2014-10-07 Shipwreck 1 ft x 6 in A24 2015-07-15 Transition 5 - Basements Half 1 ft x 6 in B27 2015-08-02 Arcane Ruins 8 x 8 A25 2016-08-05 Labyrinth 1 x 1 A26 2016-08-13 Dungeon Tiles 1 1 x 1 B28 2016-07-01 Shrine 4 x 4 C01 Wagons & Carts C02 Rubble C03 Market Stalls C04 Crates C05 Barrels C06 Sheep C07 Pack Mules C08 Treasures & Wyrdstone C09 Objectives Rescue C10 Objectives Markers C11 Walls & Fences C12 Trees C13 Woods A27 Cavern Corridor Straight 2016-08-23
Last edited by cutp on Thu 25 Aug 2016 - 22:09; edited 3 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:43 | |
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Last edited by cutp on Sun 14 Aug 2016 - 3:39; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:44 | |
| A01 2011-10-30 Semi-RuralThis board went through multiple iterations: 1) Straight 2' x 2' x 1" board for "wargaming" with single color woodland scenics flock (partially visible in my prior post's older link https://boringmordheimforum.forumieren.com/t5900-villa-october-30-2011)2) Then I cut out four 8" x 8" modular sections to host buildings...after I figured out that was the system I would commit to I added a stone road and cart tracks down the center, then re-flocked with GW 3) added more stone road, etc. on perimeter, which is what you see here
Last edited by cutp on Sun 14 Aug 2016 - 3:44; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:44 | |
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Last edited by cutp on Sun 14 Aug 2016 - 3:48; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:44 | |
| B02 2011-09-30 HovelAn odd shaped building module designed to "nest" with the previous watch tower Not sure I had conceptualized 8" x 8" modular board yet Beginning of my system of having removable levels You'll also notice that I go back (sometimes many months later) to add finishing details, e.g. functional ladders) My goal at the time was to crank out playable, finished terrain, even if certain (time consuming) details were missing Previously posted here: https://boringmordheimforum.forumieren.com/t5902-hovel-october-30-2011
Last edited by cutp on Sun 14 Aug 2016 - 3:53; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:44 | |
| A02 2011-08-07 DockSo this was my first "real" modular board The buildings are removable, but not modular and usable on other boards You can see that it had a complete re-paint if you check out the original post In retrospect, I would have made this board very differently...oh well! Previously posted here: https://boringmordheimforum.forumieren.com/t5681-mordheim-dock
Last edited by cutp on Sun 14 Aug 2016 - 3:58; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:44 | |
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Last edited by cutp on Sun 14 Aug 2016 - 4:02; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:45 | |
| A03 2012-01-03 River 1 Canal(I now realize this is out of order vis-a-vis the next post!) This is the connection between the dock and first city board The water was re-painted Think first appearance on TBMF: TBD?
Last edited by cutp on Sun 14 Aug 2016 - 4:08; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:45 | |
| A04 2011-12-29 City Block Board 1My first truly modular board, ready for modular buildings Mistake: total board height is only 2" with ~ 1.75" playable crypt Means can't necessarily leave figures under buildings In retrospect would have made this a 3" high board with ~ 2.75" playable crypt/dungeon... the little (temporary) insert is so that the boards can accept 4" x 4" quarter block modules (e.g. watch tower) First posted here: https://boringmordheimforum.forumieren.com/t6054-modular-board-city-block-wip-december-29-2011
Last edited by cutp on Sun 14 Aug 2016 - 4:14; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:45 | |
| B06 2012-03-18 Apartment 1(Slightly out of order) My first half block module All one piece / no removable levels since all accessible Started thinking about livability of the (ruined) city, thus the first water fountain First posted here: TBD
Last edited by cutp on Sun 14 Aug 2016 - 5:00; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:46 | |
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Last edited by cutp on Sun 14 Aug 2016 - 4:20; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:46 | |
| B08 2012-06-02 Crater & YardThese were made at the same time right after the half block apartment above so that I could fill in a whole block After I started finishing more building modules they eventually became second tier modules...
Last edited by cutp on Sun 14 Aug 2016 - 4:59; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:46 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:06; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:46 | |
| A05 2012-06-02 City Block Board 2So I moved on to a 2' x 1' board Also my first board with preferred height of 3" and underground playable height of ~2.75" Made a removable center road/arch section so that I would have two 8" x 8" sections for building modules, but could also have a larger module of 8" x 20" Little did I know...
Last edited by cutp on Sun 14 Aug 2016 - 5:11; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:46 | |
| A06 2012-06-02 TransitionHow to connect my first 2" high city board with my taller 3" city board"? Also, the second section descended to dungeon level... You'll see in some of my prior posts that the first of the two sections had a grassy canal that I changed to tiled to host my market stalls Previously glimpsed here: https://boringmordheimforum.forumieren.com/t7184-my-completed-mordheim-board
Last edited by cutp on Sun 14 Aug 2016 - 5:15; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:47 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:18; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:47 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:22; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:47 | |
| A08 2012-05-04 Cavern 01So the underground/dungeon boards have started The "lid" is removable to access the dungeon Originally envisioned to connect to prior board
Last edited by cutp on Sun 14 Aug 2016 - 5:28; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:48 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:31; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:48 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:34; edited 1 time in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:48 | |
| A12 2013-05-04 Transition 1 HalfSo I now had a large gap between the city boards and the new dungeon modules To be exact, 6" x 4' from the half board down to the dock The next 3 boards were viewed as "temporary" to fill 2.5' of the gap First one to line up with the 2" section of the first city board, this why the vertical brick work only goes down 1"..and only on 1 side Previously seen here: https://boringmordheimforum.forumieren.com/t7184-my-completed-mordheim-board
Last edited by cutp on Sun 14 Aug 2016 - 5:53; edited 2 times in total | |
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cutp Warlord
Posts : 250 Trading Reputation : 0 Join date : 2011-08-11 Location : Los Angeles
| Subject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016) Sat 13 Aug 2016 - 0:49 | |
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Last edited by cutp on Sun 14 Aug 2016 - 5:53; edited 2 times in total | |
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| cutp Master Thread - Terrain (updated Oct. 19, 2016) | |
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