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 Pyrates of the Karribean IV--Shiver Me Timbers!

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Din
Helias de Nappo
Yilderim
SerialMoM
Blade Runner
Harganok
NoisyAssassin
RationalLemming
DeafNala
Von Kurst
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DeafNala
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeFri 3 Oct 2014 - 13:34

PURPLE POWER! The Pointy Eared Ones of Dubious Sexual Practices  must have REALLY ticked off The Powers that be this time.    What a Face
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 4 Oct 2014 - 4:46

The Treasures of the Old Ones
Or a Multiplayer Treasure Hunt

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From the Saga of the Toss Their Hair Tribe
On the Twentyfifth sun of the Moon of Corn Cutting Ketta the Vampire Slayer led the Tribe into the City of Ghosts to oppose the depredations of the greenskins.  Great was the battle.  The Orc Slayer fought several of the great Orcs, killing one and wounding many.  Ketta and Hera fell upon the Orcs attacking the Orc Slayer and wounded several.  Modon was wounded by the Orc Chieftan's thunderstick, but was able to fight on.  Lorna was attacked by several goblins.  She defeated her attackers killing one goblin with the help of good Kuroba, kinsman of the slain N'Longa.  Alas no decision could be forced.  The combatants withdrew with casualties on all sides.  Killed were Kara, Fifth of Six and the scout, Hird.


Post Battle
The Suncrashas took at least two treasures with their Friendly Flag.  One boy was killed.  A Troll is rumored to replace him. Burna and Rubba both fell before a goblin with a great axe.  One will miss a game.  The other likely rolled survived against the odds.
Da Suncrashas--1 CP

The Tribe lost a Kara and a scout.  They gained NO treasures at all despite having infiltrators and scouts. Hird did claim a treasure but Da Stabba killed her with a knife in the back.  However the Tribe's warband rating had fallen to 327 which compared favorably to Da Suncrasha's 491!  Advances for everybody who lived!
The Toss Their Hair Tribe--0 CP

The Ghostly Goblins cleaned up on treasure, claiming four.  The Goblin Swabbie and a squig were killed.
Da Ghostly Goblins of the Night--1 CP
_________________________________________________________________________________
@RationalLemming--I borrowed the volcano from the Sartosan Random Encounters by StyrofoamKing. For some reason we all forgot there was a Heavy Rain weather effect which would have decreased the likelihood of warriors catching fire Embarassed
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 4 Oct 2014 - 10:44

I don't think that I've read those random encounters so I'll go have a read. Thanks.

I realised that I missed a battle and your 'victory' battle playing Kroak's Tomb did not end well at all. Sad
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 5 Oct 2014 - 3:53

Week Fifteen--Cities of Gold

Bob--Da Ghostly Goblins
Chris--The Dark Elfs
Elijah--The Purple Court
Jim L--The Sisters Fanaticus
Jim S--The Toss Their Hair Tribe

The Treasures of the Old Ones
A reprise of last weeks battle

From the Saga of the Toss Their Hair Tribe
On the second sun of the Moon of Gormánuður Ketta the Vampire Slayer did once again lead the Tribe against the Outlanders. The Ghostly Goblins and the Druchiii were looting the temples of the Scaled Ones. The Tribe sought only to save the sacred relics of the Old Ones from the interlopers. The heavens warred as well. Rain fell in torrents. Lighting forked from the sky, striking the ancient buildings and throwing warriors to the sodden ground.

Indeed the very walls of the buildings screamed at the Tribe to smite the Outlanders. At first it seemed that the gods favored the Outlanders. The Karas were felled by foul sorcery. A giant snake attacked Kuroba as he lay helpless after being blasted by the same sorcery which felled the Karas. Arrows and bolts fell upon the tribe nearly as thick as the rain. Then Ketta led a charge against the Druchii. The foul ones were swept away in confusion.

As the elfs ran, the Goblins pounced. More arrows and bolts fell among the brave warriors of the Tribe. Bounding balls with teeth followed the arrows. Hera and the Orc Slayer met the charge with one of their own. The Goblins wailed in frustration and fled lest they suffer the same fate as their strange familiars.


The Tribe takes the high ground. All counters represent treasures.
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The Druchii advance from the south. They claim one treasure and a Lucky Find.
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The Gobbos deployed first near two treasures.
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The Druchii left flank snipes at a Goblin infiltrator.
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Who flees back toward his fellows. Lower center a squig attacks a carnivorous plant.
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The Amazons and the Druchii close in. Do to the rain neither can hurt the other much. Except for poor Kuroba who has been blasted off the temple by a Doom Bolt.
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Da Stabba gains another treasure for the Gobbos. (He will trip and fall out of action trying to get back down.)
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A stand off.
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A snake appears and dispatches Kuroba. The snake is then attacked by a crazed hoppy/skippy elf. The Tribe is hoping that the snake occupies the crazy elf for a bit.
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The last Kara falls before the Beastmaster's blade. Modon and Bunny snipe with no effect.
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The Goblins hope to capitalize on their enemies confrontation.
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Crazy Hoppy/Skippy Elf cuts the snake to pieces.
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Post Battle
The Druchii went from having no casualties to routing in one turn. They grabbed two treasures and a Lucky Find. One Corsair dies.
The Dark Elfs of Naggaroth--1 CP

The Goblins were close to breaking when the elfs fled. They broke the next turn to save their shaman from the Orc Slayer. They fled with four extra treasures again. A squig and a gobbo die.
The Ghostly Goblins of the Night--1 CP

The Tribe was broken first but held on because of the extra treasures about. NO ONE DIED! The Tribe wins and gains more underdog bonus from the elfs (453 to 375). Kara Fourth of Six is Hardened.
The Toss Their Hair Tribe--1 CP
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 5 Oct 2014 - 14:33

HOORAY...NO DEAD JUNGLE BABES! You've got to look for the positives in life. COOL REPORT & PHOTOS!   thumbsup
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 11 Oct 2014 - 2:58

A Chance Encounter in the City of Ghosts

Report and photos by playtable and Elijah

playtable wrote:
Undead VS Sisters
The City of Ghosts, daytime, good weather, no events
Sisters carry 2 wyrdstone, Undead carry one
Sisters deploy 1st and go 1st.
Sister Superior Regina, missing 3 games, does not play/fight.
Sisters were too spread out, one heroine got too close and the rest gave up the poor shooting strategy and just piled in.
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The Court stay together.
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Mostly...
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One heroine got too close...
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Vampire took OOA Sister Superior Charity but only after she took a ghoul OOA
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Novice LGT Charline was taken OOA by the Dark Elf Assassin.
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Skull's eye view.
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Mother Margrett was taken OOA by ghouls and dregs
Also OOA was Warior priest, Father Almos II, and Novices Rebekka III and  Gretta VII.
The Sisters left with 2 heroes left on board.  Undead wins.
Post battle:
Undead gain Sister's 2 wyrdstone, sisters gain Undead's one wyrdstone
Undead loose the Imperial Assassin.
Sisters loose Father Almos II and Gretta VII
Sisters hire Warrior Priest of Sigmar, Father Almos III and Gretta VIII.
Novice Superior (LGT) Charline sustained a hand wound and lost a weapon skill / now ws3
Mother Margrett’s wounds will take a long time to heal.  She must miss 3 games.
Sister Superior Charity was attacked by a cold one.
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And won.
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Sister Superior Regina must still miss 2 more games.
Now I will have 2 heroines missing games.   Sad

Sisters Fanaticus--1 CP

The Purple Court--2 CP
______________________________________________________________________
Campaign Points Week Fifteen
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Jim S--Amazons. Objective: Cult of the Celestial Canopy-----------43 CP
Chris--Dark Elves. Objective: The Silent Threat--------------------40 CP
Jim B--Undead. Objective: Scourge of the Seas--------------------37 CP
Andrew--Black Orcs, Objective: Scourge of the Seas---------------37 CP
Jim L--Sisters of Sigmar. Objective: Burn the Witch-----------------32 CP
Elijah--Undead, Objective: Scourge of the Seas--------------------27CP
Bob--Night Goblins, Objective: Scourge of the Seas-----------------19 CP
Rob--Da Mob. Objective: Scourge of the Seas----------------------15 CP
Jim S--Privateers, Objective: Scourge of the Seas------------------13CP
Chad--Sartosan Pyrates, Objective: Scourge of the Seas-----------12 CP


Last edited by Von Kurst on Sat 11 Oct 2014 - 3:32; edited 1 time in total
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 11 Oct 2014 - 3:29

That is a FANTASTIC LOOKING game. Sister superior Charity taking out the Big Lizard was something straight out of a pulp flick. GREAT STUFF!   thumbsup
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 12 Oct 2014 - 3:33

Thanks Alan!
______________________________________________________________________________________
Week Sixteen--Winds of Change

Andrew--Da Suncrashas Black Orcs
Bob--Da Ghostly Goblins of the Night
Chris--Dark Elves of Naggaroth
Elijah--The Purple Court Undead
Jim L--Sisters Fanaticus
Jim S--Toss Their Hair Tribe Amazons.

The Temple of Doom
Da Ghostly Goblins take on the Dark Elves

It were dark down in the catacombs, I tell thee.  Goblin raced elf for treasure.  Da Stabba reached the chamber first.  The git took some shinys then hid from the elfs.  The elfs tried to find him, but da Headtaker got through the door first.  No elf can resist fighting da Headtaker.  Them elf couldn't hop and skip enough to avoid da Big Ax.  Elf limp and drag they way out of there.

Da Stabba hides behind a statue [top of photo] as the elfs spread out to find him. [Oh wait, theys elfs! The git can't hide. Them elfs spread out to shoot him!]
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Gpbbos: Everybody else is still in the corridor.  Whoever is in the cage will be there for a bit.
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The elfs.  Sister Faith (the traitor) is stuck in a cage herself.
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The cavalry arrives!  Two elfs try da Headtaker on for size.
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Melee!
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Still in a cage...
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Post Battle
The Dark Elfs lost five in one turn to go from no casualties to routing again.  There was talk that the five out of action were all heroes, but that's just crazy.
Dark Elfs of Naggroth--1 CP

The Gobbos complained and cursed their way to victory.  To listen to the game you'd have thought Bob had routed on the first turn.  Apparently the dice turned around on the last turn.  The Goblins acquire the Staff of Sotek and the Shaman survives so they can use it!
Ghostly Goblins of the Night--3 CP
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 12 Oct 2014 - 3:49

HOORAY! THE SPOOKS WON!  cheers
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 12 Oct 2014 - 23:47

Duels on the High Seas!
Da Suncrashas intercept the Sisters on their way to Port Sigmar & challenge the Druchii off Torktuga

Andrew wrote:
Two Duel on the High Seas victories for the Suncrasha Orcs. Both battles were vicious exchanges of ranged fire (that the sisters were a tad undergunned for), for the most part, though there was a little boarding action at the end of the battle with the Dark Elves. In honor of the victorious day of sailing the seas, Boss Suncrasha decided to have himself redubbed, Cap'nBoz Suncrasha.

Clubba was fed to the crocodiles while inexplicably carrying a clock by Cap'nBoz Suncrasha for squabbling instead of shooting. He was the only out of action for the Suncrashas during the two battles, inflicted by Cap'nBoz Suncrasha rolling double sixes with his strength 1 attack.

+2 CP [+D3 for Prizes Taken] on each battle, and Cap'nBoz Suncrasha reached 75 exp, getting like 4 OoA with his Longrifle (not to mention poor clubba!)

The Sister's jolly boat fails to reach a cannon crew in time. Salt water croc got him.
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The good ship HMS Saint Gretta
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The sadly depleted Saint Gretta tries to ram just before the colors are struck.
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The Druchii on the receiving end of another round of shot, bullets and arrows.
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In awhile crocodile...
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playtable wrote:
I failed 1st rout test. 1 cannon crew died.
Sisters Fanaticus--1 CP

Chris wrote:
My Sorceress must miss a game.
Dark Elfs of Naggaroth--1 CP
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeMon 13 Oct 2014 - 1:57

COOL! One of the many Grettas has made it to Sainthood & been immortalized in a ship's name. AND a stirring battle report too.   thumbsup
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeWed 15 Oct 2014 - 3:27

The Temple of Doom II
"Its too late to get out more scenery."
Especially when a Major Artifact is the prize of the scenario... Suspect

Sister Charity held her ground.  All around goblins were gibbering in the darkness.  One of the novices was screaming.  At times like this Charity missed Mother Margret's calm.  A ball of fangs and claws bounded out of the darkness toward her.   Charity flicked the steel whip casually.  The ball exploded into a mess of blood, fangs and claws with a dying bellow.  That was one less monster to deal with, but the goblins were coming closer...

The goblins encounter another cage...
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The Sisters follow their Tomb Robber into the treasure chamber.
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The Tomb Robber presses the secret catch to open the door to the chamber.
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Within the chamber Da Stabba is already looting the scattered treasures. As the Sisters enter the chamber, Da Stabba ducks behind a sphinx.
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The Tomb Robber survives the Abyss and steals the artifact, but the goblins are massing.
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The Sister's stragglers are not going to arrive anytime soon.
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A Guardian Spirit holds the rest of the goblins at bay.
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Post Battle
Bob offered to concede the game since the Sisters had the Artifact, but someone wouldn't hear of such nonsense.  Some goblins or squigs may have died.
Ghostly Goblins of the Night--1 CP

playtable wrote:
Tie since store closed. (would have lost otherwise.)
I had 7 OOA.  2 henchwomen died.
Tomb Robber found the Spider Staff.
Sisters Fanaticus--2 CP
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeWed 15 Oct 2014 - 14:03

HOORAY FOR THE HOLY BABES!   cheers
Funny thing, after looking at all the SO-SO-COOL photos, I have this incredible need to paint Goblins...I do have a couple hundred still to go.   clown
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeFri 17 Oct 2014 - 3:39

Assault on the Temple of Sotek
The Purple Court goes dungeneering

From the Saga of the Toss Their Hair Tribe
On the ninth sun of the Moon of Gormánuður Ketta the Vampire Slayer did lead the Tribe into the dark beneath the world to secure the Plaque of the Old Ones from the clutches of the Outlanders. Many were the trials. Red flowed the blood of the Scaled Ones. Cold was the grasp of the Dead Eaters. Brave Kuroba fought a great snake. Struck senseless by the snake, the warrior met his end at the claws of a Dead Eater.
Fleet was the Orc Slayer. Strong was his right arm. Scaled Ones could not stand against him. The traps of the Old Ones could not ensnare him. The Plaque of the Old Ones did he save from the cold clutches of the Purple Duke.


Infiltrators! Bunny, Modon and the Orc Slayer are near the treasure chamber. Only two skinks are on guard.
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The Purple Court mass in the northwest.
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The Tribe stumbles and falls a lot in the dark.
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The Tribe is attacked by two skinks (versus the Orc Slayer), a Temple Guard (versus Bunny and Modon) and a Temple Guard Champion (versus the scouts).
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The Court move through the dark corridors. (That skink was killed by the Orc Slayer).
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The Court had their own problems with darkness...
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The position of the antagonists.
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Time passes. The Orc Slayer has acquired the Plaque (white counter) and defeated the Temple Guard Champion. Bunny and Modon are actually hobbling away from the Court.
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The Court kill another Temple Guard Champion.
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A group of skinks and a serpent swarm attack the Duke and Doug the Overtaker.
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The Tribes' Totem Warriors do nothing for the battle.
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Brave Kuroba holds the ramp against the gibbering hordes of ghouls and Tengold. The snake will appear behind him (attacking Tengold after Kuroba falls).
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Post Battle
The game ended when the Orc Slayer got the Plaque of the Old Ones out of the dungeon. The Court suffered no losses although Doug was slightly wounded by the swarm or a skink.
Ghoulsby II murdered poor Kuroba then looted a hidden shrine. As Ghoulsby fled he tripped and appeared to be crushed by a huge boulder. Luckily the talented ghoul fell in a depression in the floor and the boulder passed right over him leaving him unharmed. Ghoulsby II loots the Minor Artifact the Chameleon Skink Skin from the temple.
The Purple Court--1 CP

The Tribe claims the Plaque of the Old Ones which no one can actually use... Kuroba is killed. The Tribe gains a crossbow and four Blessed Waters from looting.
The Toss Their Hair Tribe--+5 CP

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DeafNala
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeFri 17 Oct 2014 - 3:58

HOORAY FOR THE JUNGLE BABES! thumbsup  That looked like an exciting game & certainly a visual treat.
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ratlizardelfguy
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 18 Oct 2014 - 13:34

I love the scenery for the dungeons, are they Hirst arts?
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 18 Oct 2014 - 17:18

@Deafnala--Thanks Alan.

@ratlizardelfguy--the gray dungeon is 1/8 inch masonite with carved styrofoam walls, stairs and miscellaneous blocks. The Temple of Doom is Hirst arts with a masonite base and some added styrofoam walls.
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 19 Oct 2014 - 5:10

Week Seventeen--The Mighty Jungle

Andrew--Da Suncrashas Black Orcs
Bob--Da Ghostly Goblins of the Night
Chris--Dark Elves of Naggaroth
Elijah--The Purple Court Undead
Jim L--Sisters Fanaticus

Breakthrough

playtable wrote:
I won breakthrough. Bob ran.
Weather was Heavy Rain, daytime.
We both ran forward.
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1 or 2 squigs charged.
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I countercharged (did ok).
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He charged (didn't do that well with his super-killers). I charged (took enough OOA so he didn't want to stay), he routed.

Post Battle
Sister Superior Charity got the hand wound and is now back to WS4. Gretta VIII is my only death.

Won 11
Lost 10
Tied 1
Rating - 475
15 girls, Warrior Priest, Tomb Robber, Thief, and Bard hired swords.
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thornz
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 19 Oct 2014 - 7:52

Those battle reports look amazing, especially the Sea battle. I know your using the "Ahoy" rules. And for our next campaign I'm planning to use them as well so I have so e questions now your a few games in:

How are you finding them?
How much gold did the warbands start off with for their ships?
Have people upgraded their ships or their warbands, or both?
How have you found the fire rules?
What changes would you make to the Ahoy rules next time around?

Thanks for your help in advance.
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 19 Oct 2014 - 15:02

HOORAY! YET ANOTHER GLORIOUS VICTORY FOR THE HOLY BABES...roll of thunder, erm, Blessed Sisters of Sigmar!   thumbsup

Better luck next time, Spooks!   clown
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSun 19 Oct 2014 - 16:48

Thornz! Thanks for the feedback. I really enjoyed your fluff for your orc pirate.

thornz wrote:
How are you finding them?
We are playing with the 3.0 version, which we have used for at least three campaigns now. I like this version because it is easier to learn, but I miss some of the detail of 2.0. Most of the players are learning the rules through the 'just tell me how to play' method, so we have some inconsistencies. What a Face

thornz wrote:
How much gold did the warbands start off with for their ships?

I hate the idea of buying the ship in games of this type (including Legends of the High Seas). Ship duels rarely result in a ship being sunk, but the act of surrender does imply that a ship is lost to capture. If a warband lost a ship each time it lost a game, there wouldn't be much point in playing after a couple of games.

We play that each warband starts with a ship, a ship's boat, two light cannon and four free gunners to man the cannon. None of these cost the warband anything. The gunners are assumed to be a common trooper of the warband or race (goblins for greenskins, zombies for undead, etc). However since one player supplies most of the ships and cannons and also has a lot of human cannon crew that's what you see in battle reports. If the cannon crew are killed they must be replaced for a cost of 25 gc or you fight with undermanned guns. Pirate warbands that have gunners as a warrior choice may replace lost gunners with warband members.

thornz wrote:
Have people upgraded their ships or their warbands, or both?
As warbands grow I have toyed with upgrades, but so far the only thing we have is that you can buy or 'find' rowboats and you can capture better guns by winning a special scenario. Purchased rowboats can be destroyed as well as the upgraded gun. Oh and greenskin warbands with squigs may use a squig cage to transport the squigs to fight.

thornz wrote:
How have you found the fire rules?
I really like the fire rules from Ahoy. I liked them better in 2.0 when you could start a fire with any shot that did damage.

thornz wrote:
What changes would you make to the Ahoy rules next time around?
Thanks for your help in advance.
You are most welcome. We've been playing with them for years, so we have made our changes I think. Our ship's cannon are S7 T7 with a range of 36" (Zombie Pirate Carronades from the old WD list). We use a very loose version of the boat rules from EiF for our ship's boats. (Mainly the hit location rules) We only take Initiative tests during boarding when models must jump gaps between ships or climb the sides of a ship as it makes it easier to play orcs, dwarfs and zombie pirates.

Please feel free to ask more questions if I have been less than clear or if you think of others.
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeMon 20 Oct 2014 - 4:56

Ambush in the City of Ghosts

Report by Elijah
Photos by playtable

Jim L's Sisters and the Court ambushed the Chris's Pointy-Pinna'd Perverts from opposite sides.
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Chris wisely rushed his entire team at one side, which happened to be the Sisters, and broke them before the Court could join the fray.  
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Late arrivals.
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The Priest is down.
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The Sisters routed and the Dark Elves made it off of that table edge, winning the scenario.  Baron Moore was only able to pounce on one straggler before the game ended.


playtable wrote:
Chris came at me and beat the crap out of me. He walked off the board with all 8 of his shards.
The penny is the only one dropped and he picked it up later.
Undead never got in the fight except for an assassin who jumped down from the Cantina and broke his foot.
I had 7 OOA, but all lived.
Sisters Fanaticus--1 CP
The Purple Court--1 CP

Chris wrote:
I broke through Jim with all my heroes and lost a henchman.
The Dark Elves of Nagaroth--2 CP
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DeafNala
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeMon 20 Oct 2014 - 13:14

Just like in real life, the Forces of Comparative Good lost out to the Evil Might of the Kinky Kind. C'est la vie, eh?!   clown
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 25 Oct 2014 - 14:22

Campaign Points as of Week Seventeen
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Andrew--Black Orcs, Objective: Scourge of the Seas---------------45+2D3+2 CP
Jim S--Amazons. Objective: Cult of the Celestial Canopy-----------48 CP
Chris--Dark Elves. Objective: The Silent Threat--------------------45 CP
Jim L--Sisters of Sigmar. Objective: Burn the Witch-----------------38 CP
Elijah--Undead, Objective: Scourge of the Seas--------------------29 CP
Bob--Night Goblins, Objective: Scourge of the Seas-----------------25 CP

We've had a bit of end of the campaign attrition so I'm just listing the active players from now on.
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PostSubject: Re: Pyrates of the Karribean IV--Shiver Me Timbers!   Pyrates of the Karribean IV--Shiver Me Timbers! - Page 7 Icon_minitimeSat 25 Oct 2014 - 15:55

Von Kurst wrote:
We've had a bit of end of the campaign attrition so I'm just listing the active players from now on.  

I hope it wasn't some hideous tropical disease.   Shocked


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