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 Pyrates of the Karribean VI--To be a Pyrate King

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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Tue 9 Jan 2018 - 8:46

Excellent stuff Von Kurst!
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 13 Jan 2018 - 12:23

Thanks for the comments gents.

@Al--This was a good round of photos.  I like to leave the masts up as long as possible, even though at least one of us is likely to dump a ship due to ham-handedness...
_________________________________________________________________________________
To be a Pyrate King--Back in Torktuga

I was saved from being ambushed by the timely arrival of Kevin (either he has a late class or he just likes yanking the old guys' chain, but he got to us finally.)

But first:
Pressgang!
Black Mab's Crew versus The Bay Watch

The two warbands set up to play a Down on the Docks scenario, but I have an event call the Merchant Returns that stops a game when rolled.  So Mr L rolled that event on his first turn, like before anyone even moved...

So both warbands spent all their horded gold from last week (since I was the only one who really used an exploration phase last week...).  With greatly expanded warbands, the two faced off again:

Jim L wrote:
Restart brought Press Gang.
7 or 8 drunks




I was cursed with Capt. Hasselman at -1BS.




Mab's Crew gangs up on a 'drunk' [all drunks are played by town guards because that's what Mr L brought to the store].  


Fight in the center [that little building is a temporary bar, such places are common in Torktuga].






Tilean never shot (dark & out of position)
Warlock never got a spell off (needed a 7)
One frienzied drunk lasted 6? rounds of HTH before I sent in help to take him out.








I captured 5 drunks, sold 4, kept 1 as a swabbie.

With Capt. Hasselman, cabin boy Shark Bait, and 3 henchmen OOA, AND Chris with none ooa, I left.

Capt. Hasselman rolled 6 multiple wounds. He is now M3, Stupid, Hardened x2, and hates Sasha (with good reason).
Shark Bait will miss 3 games.
Boson and a maxed out Crewman were press ganged.
Chris captured both and, since he was maxed out on warband size, sold both.

My crate gave me 2 Toughened leathers.

5 blunderbusses were fired in the course of the game.  It seems no one was taken out of action by any of the shots.
Mab's Crew killed at least one drunk.  
That's all I know about that.

There will be more to follow...
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sat 13 Jan 2018 - 13:54

Yet another GOOD LOOKIN' game! The buildings & boardwalks are OUTSTANDING. thumbsup
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 14 Jan 2018 - 12:38

Thanks Al. Mr L has added a few Goblin Town and Laketown sets to the mix, as well as a 3D printed market place:
_________________________________________________________________________________
Hijack!
The Mary Anns try to smuggle a payroll out of Torktuga.

The Mary Anns bombard the town


The Big Game Hunter and Guido the Tilean are in that corner building, getting shelled.


There was much creeping around the edges. Here des Hombres attempt to avoid the rival Tilean's eagle eyes.


Eventually the Mary Anns establish a closer base for their crossbows




Al Bobo leads the boarding party


But Alma the Merchant Princess actually boards the ship and breaks the Mary Anns!


The Mary Anns lost a cannon crew killed and a warrior captured. Herman von Gross (a shooty young blood) was killed by Gomez y Gomez. The Mary Anns flee but find time to arrange a Prison Break, which nets them 3D6 gold.

Des Hombres Rojas lost Tansy (formerly of Mab's Crew). Ferdinan de Gama suffered a nervous condition. Juan de Palma suffered a hand injury (as a result of being attacked by an assassin). The Estalians gained some gold and treasure from the Mary Anns (and captured the warrior Johan Schmidt).
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 14 Jan 2018 - 13:27

Great stuff VK. I agree with DN- your docks and board walks are very well done in particular.
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Sun 14 Jan 2018 - 13:33

HOORAY, Alma! That was yet another OUTSTANDING report. GREAT STUFF! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Mon 15 Jan 2018 - 9:19

Before I forget again, one of the Fellow on D.'s Craft has an ongoing Corsairs & Galleons thread that you might enjoy:

http://dmscraft.proboards.com/thread/4730/corsairs-galleons-wargame?page=1

AAAARRRGGH! clown
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Tue 16 Jan 2018 - 16:49



Thanks for the thought mate.

I wish him well.  He lost me when I realized it was all video, though.  Why is everyone a film maker now?

I don't mind a quick video of a game table, or maybe a collage of miniatures, but that's about it.
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Tue 16 Jan 2018 - 17:01

I don't do the tutorial style videos; re, the closed caption is usually poor & I just can't hear the spoken part. Suspect
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Tue 16 Jan 2018 - 17:18

Von Kurst wrote:


I don't mind a quick video of a game table, or maybe a collage of miniatures, but that's about it.  
I agree; and- judging by the camera work- most of them film while skipping around and shaking the camera. silent
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Yesterday at 10:52

Darn kids, with their moving pictures...
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PostSubject: Re: Pyrates of the Karribean VI--To be a Pyrate King   Yesterday at 16:54

Precisely!
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