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 Pyrates of the Karribean VI.a--Dead Man's Hand

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Von Kurst
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PostSubject: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 18 Nov 2017 - 12:06

Pyrates of the Karribean--To be a Pyrate King

"It is, it is a glorious thing To be a Pirate King."
-Gilbert, Sir W(illiam) S(chwenck)


We are back in the Karribean with a small selection of players:

Chris--Sartosan Pyrates  (Black Mab's Crew)
Jim L--Sartosan Pyrates  (The Baywatch Gang)
Jim S--Estalian Corsairs (de Hombres Rojas)

As often happens, even though we roll for random scenarios, two players rolled the same scenario (and we were already set up so we only played:

The Governor's Daughter
(a Pyratical variation of The Lost Princ[ess])

The Governor's daughter in this version was a sweet innocent girl avidly awaiting rescue:


The battlefield:  the canals of old Torktuga.  De Hombres Rojas at the top.  Baywatch Gang bottom.  Black Mab's Crew are off right somewhere.


Gunner Harvey about to be taken down by Captain de Guzman (with Al Bobo's approval, top left of screen).  Other pyrates get their just deserts...


It rained which dampened the enthusiasm of all pyrates with black powder weapons.  In addition, the Voodoo Queen, Mama Regina, appeared in spirit form and spooked several henchmen.  Gunner Enrico of the Hombres Rojas fled the field in terror, his weapon unfired...

The Baywatch Gang grabbed the girl and ran, but failed a rout test before they could escape.  Black Mab wins.

The ransom is 13 gold, heavy armor and a helmet.  Mab gains more gold selling captured crew...

De Hombres Rojas
The Moor was captured by Black Mab and sold into slavery.  
Al Bobo was robbed.
The crew found a Dropped Satchel with 1gc in it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Governor's Daughter, Take 2
(a Pyratical variation of The Lost Princ[ess])

For this take we finally rolled a feisty daughter... Even though she looked a lot like the timid daughter.  We have been playing this scenario since 2009, really!
The Baywatch approach from the east...


De Hombres Rojas are robbed by a Halfling Thief.  Captain de Guzman shoots the little git. (Thus stampeding the [invisible] crowd...)


Mab's crew is trampled by the frightened crowd


So are most of the Baywatch.


However, the Baywatch are favored by the daughter's whimsical movement (again).


Once again the Baywatch and de Hombres clashed.  Once again both routed and the Crew win...

Jim L. wrote:
The Bay Watch Gang
Warband rating 99

Capt. Hassleman found a Treasure Map
Cat-o-nine tails and a sword were stolen from Al Bobo.  pirat
Cabin Boy Little Billie got stabbed by the mean daughter. He receives an Old Battle Wound in his 2nd game
Crewman Flynn became a Lad’s Got Talent hero
Gunner Harvey was captured by the Crew. We lost his blunderbuss and sword.
Crewman Bratz died.
And a Exploration found Swabbie ran away when we routed

I’ve decided to try to buy Toughened Leathers for everyone that I can afford

And that 2nd Governor’s daughter was a mean brat!

De Hombres Rojas
Hadj was captured by The Crew and sold into slavery.
Jaun the cabin boy received a Smashed Leg.  He is now known as Jaun One-peg...
Princess Alma (cabin girl) fully recovered. (No relation to the Governor).

We hope for more players next week...


Last edited by Von Kurst on Sat 3 Mar 2018 - 11:10; edited 1 time in total
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 19 Nov 2017 - 4:59

HURRAH! A return to the Caribbean; my second favorite campaign locale. OH BABY! clown
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Mon 20 Nov 2017 - 0:36

Oooh, I look forward to following this one! Good looking warbands, very impressive scenery... I suspect this might turn a bit epic as well.

& am I mistaken, or did that Governor's Daughter used to sulk at Bretonnian jousting competitions?
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Mon 20 Nov 2017 - 16:22

Thank you for the kind comments.

@Rhydderch--I think she is a frenzied mob model. She features in a couple of award winning dioramas if I recall correctly.
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 21 Nov 2017 - 4:39

Ah, so she is, which means I'm thinking of some other model at Bretonnian jousts, going even further back...
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 2 Dec 2017 - 12:04

Pyrates of the Karribean: Saturdayheim & Week Two

We were joined by Jake L (no relation to Jim L) after Thanksgiving. An anonymous pirate warband that looked a lot like de Hombres faced them in two games last Saturday...

All battles have taken place in the Pyrate Port of Torktuga as the pyrates are loathe to try guns of the Port Sigmar Shore Patrol (and can roll higher than the dwarfs at least when choosing location).

Last Orders
The eight dwarfs faced ten pyrates in the Old Tower Tavern. Most of the action took place on the third floor. One pyrate tried to smuggle a knife into the bar, but was caught and ejected. Without weapons the S2 pyrates had little success wounding T4 dwarfs, even if there were more pyrates... So as soon as four pyrates had fallen, the pyrates fled the bar. No one died, but the pesky engineer gained enough experience to become a Trickshooter. No dwarfs went out of action...

Fancy Meetin' You 'ere!
An inebriated variation of Chance Encounter

Drunken pyrates blunder into drunken dwarfs with crossbows in Torktuga's streets. Kabala the Colossus (a pyrate mate) is killed by the Trickshooter. The pyrates' black powder weapons are ineffective and they flee again. No dwarf goes out of action. No dwarf is promoted either. The Pyrates of Saturdayheim gain a hero for their struggles.

Down on the Docks
The Bay Watch meet Dwarfs

The battlefield a few turns on. Despite having a 36" range with crossbows the dwarfs elect to close to 24" range before attacking the smugglers or the Watch.


The speedy pyrates close on the smugglers.


But a crossbow bolt startles the invisible crowd, who trample the T3 pyrates.


Someone planted all these palms in the middle of the street.


Dwarfs take cover.


The first pyrate aboard meets a sorry end.


Then the gunner who was covering the alley gets impatient and tries to climb down into the street... Out of action on a climb fail...


Then the pyrates grab a crate and start to carry it away.


Lads Got Talent Flynn gets knocked into the water.


Mrs. Wolfgang (a pyrate mate) clears the decks of smugglers by herself. (4 smugglers OoA!)








A Thunderer intercepts the larcenous (but inept) pyrates by running through the unguarded alley. The Dwarfs want ALL the treasure. (They don't get it. One dwarf is put out of action!)





Event!--A hidden assassin attacks the Trickshooter (The assassin rolls 3 ones to wound...)


The Bay Watch flee with 2 heroes and 3 henchmen out of action. They capture one cargo crate which turns out to have 2 gc worth of food AND a hidden dose of Crimson Shade. Somehow the pyrates manage to capture one of Mrs Wolfgang's victims. He is pressganged.

Jim L wrote:
Mrs. Wolfgang was outstanding tonight.

Cabin Boy Shark Bait, got an Old Battle Wound

Cabin Boy Little Billie, got Old Battle Wound. At 4 exp. he has +1Ld and +1I. so I fired him.

L.G.T. Flynn, must miss the next game.

Hired another Gunner but could not find a blunderbuss.

Gave Mrs. Wolfgang the smuggler's light armor (gave the sword & pistol to Flynn)

Bay Watch Gang now has 11 members and 118 warband rating.

The Smugglers fight to the last man. For all their shooting, the dwarfs eventually are forced to board the ship and kill the Smuggler Captain to win.

The Dwarfs gain 6 cargo crates from the ship and others in exploration. They confiscate (steal) mainly food, booze and clothing. A Thunderer becomes the fifth hero. None die.

More adventure to come...



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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 2 Dec 2017 - 12:22

GOOD LOOKIN' GAME! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 3 Dec 2017 - 12:53

Thanks Al.
_________________________________________________________________________________
Rock the Boat
A nautically themed Defend the Find

Des Hombres Rojas had 10 warriors, Mab's Crew had 12. So des Hombres occupied the Find, an improbably placed ship...


Mab's Crew


Confrontation (there is an invisible crowd of pirates, merchants and stevedores thronging the docks, oblivious to the impending conflict...)




Suddenly the event Siren's Song called half of des Hombres away from the ship... Gunner Rafeal charged the Crew and upset the crowd. The Crew on the docks were trampled. One of unfortunate Crew fell into the depths where a saltwater crocodile did the rest...




The crowd toss des Hombres' handgunner in as well (but no crocodile appeared...)


Not many Hombres left...


Even though Mab and one of her mates were called by the Sirens (and a couple of crew fell to des Hombres or crocodiles) the Crew still out numbered the surviving Hombres who stayed with the ship. The Crew wins. Mab and her first or second mate fully recover. Princess Almah must miss a game with a leg injury...

No one dies (a shock considering how many warriors were out of action this week). Mab finds unguarded gunpowder while des Hombres claim a crate of pocket pistols off the docks. Des Hombres gain LOTS of gold for once.

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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 3 Dec 2017 - 14:47

Not that many Pirates can boast surviving being eaten by a Croc. COOL game & everyone was painted...OH BABY! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 5 Dec 2017 - 4:15

There's a real anarchic element to your games/campaigns, you know that? Siren songs & pirate-gobbling crocodiles & all. It makes even the simplest seeming of battle reports into something ever surprising & very fun to read!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 5 Dec 2017 - 8:53

I love your docks and piers- great place for a game of Mordheim.
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 5 Dec 2017 - 16:49

Thank you for all the kind comments gents.

Quote :
There's a real anarchic element to your games/campaigns, you know that? Siren songs & pirate-gobbling crocodiles & all. It makes even the simplest seeming of battle reports into something ever surprising & very fun to read!

Random happenings for the win pirat
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 9 Dec 2017 - 12:06

Pyrates of the Karibbean--Pressgang!

This week Chris was out of town. So Jake's dwarfs beat up on the two Jims in the scenario Pressgang.

There were around 9 drunks who had been drinking inside the local United Pyrate Parcel Service warehouse...

The dwarfs left wing. I think that fella fell down in the dark...


The Bay Watch right is right around the corner.


The Engineer trips before he can accost the nearest drunk.


Mrs Wolfgang claims the first drunk. She also triggers the panicked invisible crowd.


Who trample the Bay Watch Right


And Left


The Battle of the Dogs is fought by Des Hombres.
The Dogs arrive just as the crowd tramples 7 Hombres...














Meanwhile the Watch struggle with the next drunk...


The Captain of the Watch intervenes (while his crew are being whittled down by dwarfs...)


The Lads got Talent Dwarf pays for impetuosity




Revenge!




The Bay Watch flee with the Captain and two other heroes out of action (along with 3 crew).

Des Hombres keep buildings between them an the dwarf crossbows...




But the dwarfs advance






Brawl!






Not a good turn for Des Hombres


Flee!

Dwarfs win.

The Bay Watch Gang captured like one drunk... Anne Bonny suffers a Chest Wound, but no one dies. The Watch had three heroes standing when they ran, but complain of horrible exploration anyway (because, like, they made the most money, but fail to find that blunderbuss again).

Des Hombres captured two drunks and killed one angry drunk and 4 dogs... No Hombres died. But only one hero was still standing when it was time to run.

The White Dwarfs roll poorly but gain 50 gold from a lucky exploration find in addition to the 35gc they gain normally (I think they didn't roll enough dice or something). They captured 2 drunks and killed one as well. The lone hero to fall is Hardened.




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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 9 Dec 2017 - 13:00

GOOD LOOKIN' GAME! thumbsup
The Vertically Challenged Ones are really splendid miniatures; it is a shame they will probably never see any paint other than white.
,
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 23 Dec 2017 - 12:30

Thanks Al.
_________________________________________________________________________________
_________________________________________________________________________________
Pyrates of the Karribean--The Last Couple of Weeks

I didn't give up on games despite the holiday madness.  Wishful thinking really, but games were played.  A couple of weeks ago Jake and I were the only attendees, then last week it was only Chris and I.  So you must imagine gorgeous scenery and wonderfully painted models...

Pressgang
The Dwarfs raced des Hombres through a dark night to grab more unsuspecting drunks off the streets of Port Sigmar.  It was the first game of the campaign fought in Port Sigmar, so we butchered all of the special rules for the port.  The dwarfs won anyway by pummeling the men of Estalia into fleeing.  The more fleet men grabbed four drunks and killed one.  The dwarfs killed two and captured one drunk.  

One dwarf fell captive to the Estalians.  Gunnar Gunnison saw the advantages of joining the crew rather than walking the plank, so des Hombres gained a dwarf!  Almah the Merchant Princess lost a pit fight after being cut down by a Troll Slayer.  The Troll Slayer became frenzied....  Despite suffering 4 or more casualties during the fight, des Hombres lost no one.  

Des Hombres Rojas hire a Big Game Hunter (which was the reason for coming to Port Sigmar.) The dwarfs fail to find Dwarf Axes despite searching with all heroes who could.

Hijack!
The dwarfs attempt to intercept the delivery of a treasure chest to the Valeria Rojas (Des Hombres Rojas' ship.)  The dwarfs chose darkness to slow down the clumsy humans, but the tactic also robbed them of their pesky crossbows, which was fine with me.  The event Rough Seas dumped Almah, a gunner and the newly hired Hunter into the drink, but no sharks appeared and all of the castaways reached the docks (in time to be ambushed by dwarfs...)

Despite the handicap of darkness, the humans reached their ship and loaded the treasure safely.  Ha! Des Hombres win a game!

(Once again a variety of special rules were ignored or forgotten or both....including the fact that des Hombres failed a Pirate Curse roll....)  The treasure chest contained about 20 gold and that was it, but no one died.  The Gunner Gomez y Gomez became a hero and was gifted with a nice new blunderbuss.  Almah recovered from another injury and the Hunter did as well.
_________________________________________________________________________________
_________________________________________________________________________________
Fancy Meeting You 'Ere!
Black Mab's Crew return after missing a couple of weeks!  They met des Hombres in Torktuga.  Since it was Chris' first game in a few weeks I obliged by forgetting several special rules of the campaign AND the scenario and we bumbled through a game.  Des Hombres suffered early on from failure to keep their feet and being armed with rubber swords, but suddenly 5 of Mab's Crew were down and Mab fled (with most of the gold....)

It was night so neither the Tilean Marksman or the Big Game Hunter did anything other than blunder about in the dark, but I paid them anyway.  Mab's crew gain +1 Underdog and 3 extra cargo... But two crew died and a gunner was captured by des Hombres!  The victorious Hombres lost the gunner Rodrigo captured, so it was kind of a trade...

Fransico de Gama was sold to the pits! He lost the first fight when armed and armored then rolled another one! Unarmed and naked he whipped the poor Pit Fighter and won much glory and honor for Estalia Suspect

Pressgang!
Mab's Crew vie for drunks with des Hombres.  There were nine drunks.  Three joined The Crew willingly (it helps to have women pirates running the pressgang.)  Des Hombres subdued 5 (including 3 angry drunks) and killed one.  

The game was highlighted (literally) by the event Deadly Spark.  A ruin on the Estalians' side of the board caught fire, then spread to the building the Tilean and Big Game Hunter were occupying.  The Big Game Hunter survived a leap from the upper story, then he continued fleeing and had to jump again--made all his rolls, but ended up far from the fight.  The Tilean actually ran toward the battle, but never hit anyone despite needing only 3s while the fire lasted...

Mab's crew showed fight, but grew demoralized by many failures to climb, jump or dive.  The Crew fled as soon as they could with another five or so down.  Only one died this time.

Des Hombres have now lost 6 games and won 3.  We'll see if we can get more players together on the 28th...
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 23 Dec 2017 - 14:34

Despite the lack of photos, it was an exciting series of adventures. OUTSTANDING NARRATIVE! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 30 Dec 2017 - 11:31

Thanks Al.
__________________________________________________________________________________________________________________________________________________________________
To Be a Pyrate King--Down at the Docks

Mr. L is back. He and Chris joined me for Mordheim night. We had just finished setting up when Kevin and Brittany arrived, so Kevin joined the game while Brittany shopped for paints for her Sisters warband and offered tactical advice...

Kevin's Marienburgers occupied a building in the center of the 'land' table edge rather than a corner since the pyrates were already entrenched in the corners of the table.


The Marienburgers shot at the handgunner, missed and set off the panicked (but invisible) crowd of dockside merchants, pirates and the like, who trample the fellas behind the handgunner.


Meanwhile Des Hombres Rojas visit the Fish Market


The smugglers' ship (with Hombres aboard). Chris is indicating which one of Mab's crew is being trampled next in the background...


Mr. L has added some scenery to his collection:


Mab's Crew are caught in the open by the crowd




Jaun de la Ponce seeks cover in the fish market. (Are those weights or floats on those nets?)


Gunner Ernesto de Garza takes cover behind the squid and lobster crates.


The 4 way fight became 2 one on one battles as Kevin shot Jim L up and Chris dodged my Tilean's shots (poorly 3 crew out of action in two shots...) Chris rolls the event Security Measures which causes one of the crates in my possession to blow up!


The view from the lone Bay Watch handgunner


The charge across the street. Bodies have been removed




The end of the fight between Mary Anns and Bay Watch








Black Mab (on the right) seeks cover


Mab's crew travel hidden routes




A tense stand-off near/in the Fish Market




Later, the Bay Watch Captain stalks my Tilean Marksman...


Gomez y Gomez falls to a lowly henchman. Gomez is very dark right now...


Mrs Wolfgang lurks in the shadows


The Bay Watch Captain defeats Guido the Tilean (body not pictured).


And so it goes.

The Mary Ann's fled first. One of their warriors was captured by the Bay Watch. Mary Ann's gain +3 underdog bonus in their first game. The Mary Anns also capture a Drunken Lubber in exploration.

Mab's Crew fled next. One pyrate died. One was captured but refused to join Des Hombres crew. Other details are unavailable.

Des Hombres Rojas (warband rating 243) failed their first rout test! The Dwarf and the Moor II are killed outright. Gomez y Gomez survives. As does Guido the Tilean. Two crates were in the possession of the Hombres when they fled (neither exploded). The crates contained around 16 gc worth of food and booze. A medicine chest was found in exploration.

BAY WATCH WINS!!! (Mr L has lost 4 and won 1)
The Bay Watch (warband rating 124) were broken by the Mary Anns early in the game. Every rout test was passed easily even as the list of heroes down got longer... The Bay Watch captured a Mary Ann and found a Drunken Lubber in exploration. Little Bobby II and Shark Bait survived, though one of them has a Deep Wound (and will not reappear for 2 games). The Bay Watch Lad's Got Talent hero gained an Old Battle Wound (which is the kiss of death on The Bay Watch.)

The Bay Watch collected at least five crates out of the seven remaining (two exploded). They gain an elf cloak and the Medicine Chest in addition to the usual food and booze.

Brittany had crafted a Pit Fight arena but no one fought a pit fight this week. It may feature at a later date...

HAPPY NEW YEAR!

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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 30 Dec 2017 - 12:22

Great report!

Mr. L's record is similar to my own.... Embarassed
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 30 Dec 2017 - 14:50

OUTSTANDING! The Games board was WONDROUS to behold; BEAUTIFUL scenery & some finely painted minis...the Mary Anns are BEAUTIES. GREAT STUFF! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 31 Dec 2017 - 10:54

Another mad battle on a spectacular board -- good stuff as always. My attention goes especially to the brightly coloured Marienburgers with their truly epic sleeves!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 6 Jan 2018 - 12:17

Thanks for the kind comments gents!
@Rhydderch--I was going to refer you to this thread--

http://boringmordheimforum.forumieren.com/t8899-marienburg-merchants

But then I saw you made the last comment on it... Smile
_________________________________________________________________________________
Pyrates of the Karribean--Duels on the High Seas

So every Karribean campaign we have one night of only battles between ships. This is intended to force all players to at least play one game with our ships, and to perhaps spark a love of swashbuckling daring do...

Naturally I always forget to re-read the rules we use before hand...

The Bay Watch versus Des Hombres Rojas
The Bay Watch were the lower rated warband, by like 100 or so. So they were carrying D3 cargo. Their objective was to win, by forcing Des Hombres to strike their colors or by escaping off the opposite table edge with out striking their own...

Des Hombres suffered from using rubber bullets and arrows on their opponent. The Bay Watch suffered from not having any bullets or arrows to reply with. So they made a well timed lunge for the far horizon, just as the wind shifted to their favor. The Valeria Rojas wallowed in irons as a rain squall made her cannon and harquebuses useless.

The Bay Watch win by escaping. No one was even injured, let alone out of action. The Bay Watch traded with the Cheating Merchant. Des Hombres were able to use the contacts of newly hired Ali ben Ali to procure a brace of cheap but lethal dueling pistols. They were also able to trade at Torktuga despite losing the fight.

The Bay Watch got rich (or at least I assume they got rich, it is hard to tell if something positive happens to Mr. L) by cashing in on their Treasure Map. In addition they found a dwarven pistol. Mostly there were complaints about the cheating merchants prices for lucky charms.

The Mary Anns versus Mab's Crew
The Mary Anns gained more underdog bonus and wounds suffering through three blunderbuss blasts and shark attacks. The Mary Anns retire as soon as possible. Some folks died, but not on Mab's Crew. Both warbands ended up trading with the Cheating Merchant which did nothing to improve the Mary Anns' mood.
__________________________________________________________________________________
The Bay Watch versus Mab's Crew
Jim L wrote:

I only had 1 handgun and 1 crossbow for long range shooting so I closed as soon as possible.
Chris hit me turn 2 or 3 with 3 blunderbusses.




He took 5 ooa including 2 heroes. One of whom being my captain.


I left.
Gunner Pops armed with my only handgun died.

Captain Hasselman was captured and ransomed back for 50gc

Both warbands trade at the Cheating Merchant (who did a land office business and may have convinced me to add more options to my Supply Chart for the Karribean...) I'm thinking Chris added at least one handgun to his arsenal after the fight (by opening a crate).

Mr. L gained Cathayan Silks somehow...
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The Mary Anns versus Des Hombres Rojas
The Marienburgers gained even more experience through underdog bonus. Their massed crossbows (or just the Tilean Marksman) shot poor Alma the Merchant Princess right out of the fight, but a constant rain of crossbow bolts and bullets eventually demoralized the men of the Empire.





More high seas action at a later date...


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DeafNala
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 6 Jan 2018 - 14:21

AAAAARRRGGH! That be some FINE yarns of De'ering Do. GREAT STUFF, Jim! thumbsup
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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Mon 8 Jan 2018 - 17:00

Thanks Al.
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Mab's Crew versus Des Hombres Rojas



Des Hombres gained the advantage and went first. One henchman was shot down but the range was too great for the handguns to fire. Mab replied with her crossbow and took Guido the Tilean out of action with one shot.

Des Hombres needed to board to break the Crew, so they closed the distance. A cannon crew was shot overboard... Sharks!




Then des Hombres had to weather the 3 blunderbuss blasts. This cost another cannon crewman (from the larboard gun). Amazingly no heroes went out of action. Gomez y Gomez and Enrico fired back!


They broke the Crew and sent Mab overboard! She struck her colors before the sharks got her.

None of des Hombres casualties died or were captured! Mab lost a cannon crew and a regular gunner. The gunner joined the Hombres. The cannon crew was sold to slavers for 10 gc. Both warbands traded at the cheating merchant, but des Hombres were able to add another brace of dueling pistols due to Ali ben Ali being awesome.

Des Hombres got sort of rich (a hired sword payroll of 58 gc per game means they have to make LOTS of money every game...) And Captain de Guzman found the Fountain of Youth in exploration. Woot!

Mab's Crew found a blunderbuss in a crate... I doubt anyone will be interested in facing them on the open sea any time soon even if they did have one bad round of shooting against me....
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The Bay Watch versus The Mary Anns

I'm not sure which of the underdogs was the high warband...
Jim L wrote:
Again I closed quickly, since I only had 1 crossbow left for long range shooting.


The Mary Anns had five crossbows (and that Tilean).




At edge of board I locked the ships together and made 4 charges.
Shark Bait (the cabin boy) overboard!




After the counter charge was over we were both hurting and with only 10 minuets left to the night I conceded.

Lost my way to the cheating merchant all 3 games. The captain has no skills as yet so no haggling.
With Pops dead and Moe III, the swabbie, running away my rating is up some but I’m down 2 bodies, a handgun, and 50gc.

Did find a Dwarven pistol and 3 Greatcoats.
And still have the cathayan silks

The Mary Anns won, but still ended up at the Cheating Merchant.

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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Mon 8 Jan 2018 - 17:07

Having the sails up for the photos really makes for some cinematic reports. GREAT STUFF! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 9 Jan 2018 - 3:06

These really are some beautiful looking games -- tales of high adventure!
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