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 Pyrates of the Karribean VI.a--Dead Man's Hand

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Von Kurst
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 8 Jul 2018 - 12:15

Those whom the gods love die young. pirat

Jim L wrote:
Mobley 2 died (14 exp.)
New Lad (never got his name)(7 exp.)

And poor Mrs. Wolfgang with 3 hand injuries now has smashed a leg an may not run anymore.

Hired a new Cabin Boy to replace Bruno 2.
Bruno 2 will be sorely missed !

I’m up to 6 wins & 21 losses.
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 15 Jul 2018 - 9:06

Lord Von Kurst your work and battle reports are wonderful. I am a huge fan of your exploits in Tlax the city of ghosts; your terrain collection looks very much like pieces of the old City of Hexocoatl.

I love the tiny details you work into your terrain and miniatures, everything from swords on top of a bookshelf, netting around a pile of boxes down by the shipping wharf, and even one of your imperial looking minis running around in a jaguar (or leopard?) skin cloak! And I love how you have made your spawning pools and river tiles, such great inspiration!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 17 Jul 2018 - 10:04

Thank you very much. Our terrain is a bit of a hodgepodge.  Not only is it a combination of whatever we bring that night, neither Jim L or myself have a singular style for our own collections so there is a bit of variety.

"looks very much like pieces of the old City of Hexocoatl"--Good eye.  Jim L built a copy of the French Games Day terrain for our own Lustria campaign's sieges back in the day.  He has enough for a 4x6 table (I think. It has been ten years or more since it was all on a table at once.)  Nowadays he just grabs a random box of it, in addition to the other stuff he brings.
_________________________________________________________________________________
Dead Man's Hand--Haunted Treasure
The Undead race the Old Guard to steal The Ghoul King's treasure

Chis and Jim L were unavailable this week.  So John and I got together for Sundayheim.  The plot is that a renegade Ghoul King haunts the City of Ghosts.  The Undead have tracked the Ghoul King to his lair, but foolish mortals interfere...

It was a clear night in Lustria.  The Old Guard drained a keg of Bugman's Ale and ventured into the City of Ghosts...

Hadji suffered -1 Toughness from the Pirate Curse.  He got better. (I forgot the possibility of using the Witch's potion for another game...)

Here the foolish scout Anibal has been dispatched by the Ghoul King and his minions. (Anibal has already been removed)  The Old Guard look on in shock.


The fleet (but slightly crippled) vampire and his sprinting necromancer slip past the distracted guards and grab the treasure!  (On your left the Ogre and his friends have slaughtered the ghouls guarding that side...


The sprinting necromancer reaches the treasure (a black bead) and stuns a ghoul with a sneaky spell.  The vampire will take care of the other guard later... (Also a work in progress shot of my newest terrain feature)


I roll the event Vampire Bats!  The Bats swoop in and send one of the invading ghouls out of action.  Go Bats!  (Then the ogre and friends kill the bats...)

Captain de Guzman and Hadj shoot the Ghoul King down (I roll a lot of sixes in a row. Yeah me!) Almah charges and eventually destroys a ghoul minion.  Jaun kills another. (The other crawls away into the jungle...)

Suddenly the night is invaded by pesky swamp flies from the nearby river.  All living combatants suffer -1 WS and BS.

It is too late.  Denn die Todten reiten Schnell (At the end of the third turn the vampire and necromancer are nearly off the table. They will be gone at the beginning of the 4th turn.)


Their dim torches illuminate Fat Edric standing over the impaled body of one massive abomination in a corridor of massive stone blocks.  Cruelly hacked bodies of smaller abominations littered stones around him, but the fabled treasure was gone.  The night rang with mocking laughter, then there was silence.


The Old Guard only suffered the swordsman Anibal of action.  He got better.  In the ruins the Old Guard discover a forgotten dungeon cell occupied by several unfortunate captives.  The swordsman Caspar joins the crew once he is freed from the prison.  The Old Guard find 2 lucky charms on sale and one dose of Healing Herbs.  Fat Edric creates a Rabbit's Foot to replace the one stolen from Francisco.

The Undead liberate the Ghoul King's treasure for the victory.  For once they gain no Underdog Bonus from the Old Guard! (The Old Guard lost over 100 points of warband rating last week) However the ghoul taken out of action by the Vampire Bats contracts the Curse of the Blood Drinker!  It is now a were-vampire bat (Thing in the Woods).  The other hench-ghoul recovers and so does the pesky ghoul hero (even with a spear sticking out him!).

The fabulous treasure turns out to be some dust and 10gc. (Like all the other fabulous treasures in this cursed campaign...)

Hopefully we will be able to have a regular game night this coming week...
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 17 Jul 2018 - 10:24

OUTSTANDING as always. The new terrain feature is a BEAUTY. thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Wed 18 Jul 2018 - 0:25

Just two players & all the warriors manage to survive. Difficult to see a decisive victory in a result like that... but I'm sure next time you'll be back to a multi-directional bloodbath!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Fri 20 Jul 2018 - 11:40

Thank you gents.

Quote :
Just two players & all the warriors manage to survive. Difficult to see a decisive victory in a result like that... but I'm sure next time you'll be back to a multi-directional bloodbath!

John is wary of committing the Undead to a fight with the Old Guard, which is nice.  Plus he did fulfill the objective of the scenario, which is rare in a Mordheim fight.

Otherwise your comment is spot on:
_________________________________________________________________________________
Dead Man's Hand--A Treasure Hunt in the City of Ghosts
The Old Guard, New Estalians and Bay Watch fight over shiny treasure

John was prevented from attending game night this week. Another bloodbath ensued. (Although the actual body count was comparatively low compared to a couple weeks ago...)

There were 4 treasures to fight over.  The Bay Watch won the roll to set up first and were assured 2 treasures right off the bat. (Even though they ended up moving last.)
End of turn one (the 'new piece' has a ruined roof now, all photos by Jim "Old One Eye" L.)






The New Estalians have decided to shoot Bay Watchers.  This lessens their later argument that the Old Guard are the biggest threat to both warbands, so Bay Watchers should shoot them first (even though it is true.)


Kind of backwards, but this is the New Estalian position at the end of turn 1 (stupid Friendly Flag).


And the Old Guard.  In the far distance the complete ruin of the Temple of The Toad is visible.  The Temple collapsed in the New Estalian turn.


End of Turn 2: the Bay Watch


The confrontation on the Great Temple


Guns in the hills


Guns in the ruins




Kill the Witch (um, Warlock) He got better.


Turn 3: Lots of fighting, shooting and such.  The New Estalians grab a treasure.


Crossbows on the hills! (Using rubber tipped arrows, thank goodness!)


The Bay Watch charges!




Al Bobo (now in Bay Watch blue) takes a hand.


More general melee (with sniping that doesn't do much).








The New Estalians get whittled down, though several of the Old Guard fall as well... Two events that happened the Last Time happen again.  Hands of Stone (which holds those Estalians in front of that blunderbuss) and Storm of Chaos (which causes Captain de Guzman, Critter and Slim to be chosen as Champions of the Gods...)




Escaping with the treasure


Al Bobo attacks the hired Tilean (last of his kind).




The New Estalians rout with 9 henchmen, hired swords and one hero out of action. (10 out of 17 total.)

The Old Guard have five warriors out of action (but one is swab, so he doesn't count).  The Bay Watch must cause one more causality to force a rout.  And Juan is down...


Juan survives.  The Bay Watch henchmen on the stair are all cut down.  Captain de Guzman leaps off of the temple to attack Critter! (Critter has the shiny green treasure)


The end is near.  Critter (and his 3 wounds is out of action).  Beardy II (with his three wounds reduced to 1 by Almah) is about to be charged by Francisco.  Mrs Wolfgang has been charged by The New Champion of the Gods Captain de Guzman.


The Bay Watch flee with 8 warriors out of action (out of 12 warriors total), including Critter, Beardy II and Mrs. Wolfgang.

The New Estalians only lose one crewman, killed by Almah.  Two Swords almost dies, but is saved by the Medicine Chest and only loses an eye.  They gain one treasure from the scenario

The Bay Watch suffer three henchmen captured (2 by the Old Guard and one by the New Estalians). Beardy II and Critter recover from their wounds, but Mrs Wolfgang is robbed. The Bay Watch steal an exotic animal hide from a skink hunter in exploration and gain one treasure from the scenario.

The Old Guard win and gain 2 treasures from the scenario.  The swordsman Caspar, who was rescued from a dungeon last week, dies.  The Esmeralda the Witch dies.  The Old Guard capture the Bay Watch's last handgunner (and a random guy with a club.)  Another witch returns a favor.

Side note: There are five blunderbusses left in the campaign.  The New Estalians and Bay Watch fired all of theirs.  The Old Guard once again bumbled about for the entire game looking for 'that shot' which never appeared.  On the other hand, both of the New Estalian gunners and the lone Baywatcher were out of action at the end of the fight...

Jim L (Old One Eye) had an operation on his left eye recently. I think he missed an opportunity by not wearing an eye patch to game night. I mean pirates, right? But there was definitely some intimidation when he would look at you before rolling the dice. The photos turned out great considering. (And in general he did pretty good at moving models without depth perception. His dice rolling did not improve.)
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Fri 20 Jul 2018 - 16:00

I hope Old One Eye heals properly from his operation; the pics are WONDROUS to behold. YET ANOTHER FINE LOOKING game! GREAT STUFF! thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 21 Jul 2018 - 3:08

What sort of person doesn't take an excuse to wear an eyepatch? Ah well, great photos anyway, & a fine battle report as ever!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 28 Jul 2018 - 10:43

Thanks gents! Jim L seems to be recovering on schedule, but it will be awhile before that left eye heals... Jim apparently feels the patch-less look is more intimidating to his opponents. Still hasn't helped his dice rolling...
_________________________________________________________________________________
Pyrates of the Karribean--Dead Man's Hand

We all made game night (even Kevin, aka Aceofspades, who dropped by to say hello at least).

A Breakthrough at the City of Ghosts
The New Estalians try to block the Old Guard

Cat and round based Mouse in the ruins


Seven New Estalians try to block Almah and the Man With No Name (who was reported dead, but of course wasn't).


The gunner with the blunderbuss opens the ball


His targets. Big Belly II is stunned.


Big melee everywhere!
So what happened was Francisco charged the gunner with the empty blunderbuss. Then three New Estalian heroes charged Francisco. Then the rest of the Old Guard charged




The firing squad in the southeast corner...


End game
Enrico II charges a downed crewman (removed). Almah fights everbody else.


Even though they are outnumbered, there still seem to be endless waves of New Estalians (at least where they are needed.)


The final moments of Juan de Palma II. (He is in the sights of the murderous Last Tilean.)


The Old Guard win when Diego Rivera and Anibal gain the New Estalian table edge.

The stubborn New Estalians lose the Red Warlock killed and a crewman captured. Two Swords suffers an Old Battle Wound. Slim now has a nervous condition. The other hero fully recovered.

The Old Guard lost Enrico II and Jaun de Palma II killed. The Old Guard gain some treasure and drink up their supply of grog at Jaun's wake.

Coming soon Haunted Treasure Redux.
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 28 Jul 2018 - 11:12

With the absence of unpainted plastic & metals, things are LOOKIN' GOOD! That goes nicely with the FINE terrain & action narrative. thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Mon 30 Jul 2018 - 16:59

Haunted Treasure in the City of Ghosts
The Bay Watch clash with the Undead.

The Bay Watch have been the bane of the Undead warband this campaign, but all things must end...

Once again the Ghoul King's treasure hoard is targeted by jealous rivals.  And once again he fails to defend it.

John D wrote:
 
I sprinted my vampire up and was in combat turn 1, slaying ghouls.  


An event saw 5 skeletons pop up in my deployment zone.




The Dark Elf surveys the field


The Bay Watch in his flank




The Ghoul King is attacked by the ogre and the vampire


A mean guardian


Dregs and ghouls overpower another guardian ghoul


One ghoul attacks the skeletons


While the Imperial assassin watches


Most of the skeletons are gone


The wolves attack!


The vampire awaits


Al Bobo and Mrs Wolfgang (who hates him) attack the vampire


No real damage to the Undead from skeletons or ghouls, but Jim's Captain eventually killed off my d.e. assassin and a wolf while I took out a couple of his henchmen and heroes in the middle.  

He eventually routed voluntarily and I think a few of his guys died and Al Bobo bailed on him.  Had a major score with the treasure when I got both a major and minor artifact (the Star Tablet and Stegadon Armor) and a bunch of gold.  Rehired the dead wolf and will spend the rest on a hired sword to replace the assassin.

Jim L wrote:
Brand new gunner Bratz 5 died.
Al Bobo ran away.  

Hired 2 new henchmen
Still at 11 members with no hired swords
Rating went down to 366
 
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 31 Jul 2018 - 6:40

I am getting more of an urge to paint Pirates of the Living & Living Impaired variety with each new game. GREAT STUFF! thumbsup

Jim, PM me your address again. clown
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 11 Aug 2018 - 14:39

Thanks for the kind words Al.  E-mail sent (well awhile ago now.)
_________________________________________________________________________________
Dead Man's Hand--The Great Gen Con Massacre

Gen Con was in Indianapolis last week.  John and Jim L were off to the convention,  but Chris an I never go on a week day.  So we made game night.  It was a fateful decision...

Captain de Guzman charged down the ancient temple steps.  The fool who attempted to kill him cowered back into the jungle, but he was too slow.  The Captain caught him well before the gunner could reach safety.  Hadji and Diego Rivera were hard on their captain's heels.  The gunner raised his blunderbuss to block their blows, again he was too slow.  The Captain laid him low with an expert slash.

The trap had been laid.  The Red Warlock stepped from the shadows, mumbling his curse.  Silver arrows leapt from the Warlock's fingertips.  The Captain easily avoided the missiles.  Then disaster struck.  As the Captain dodged one attack he was mortally wounded by another.  The notorious Julio had been cowering behind a frog sphinx.  He stepped from behind the sphinx and leveled a dueling pistol at the distracted warrior's back.

As the Captain fell, Hadj raised his blunderbuss and fired it full into Julio's chest!  But the hated pirate had magical protection!  Not only did Julio avoid injury, but the rest of the New Estalian leadership (who were grouped behind the assassin) did as well.  Only Two Swords was wounded by the shot, and she was only knocked down!

To add insult to injury, Diego failed to catch the Red Warlock in the jungle thicket.  But as the Warlock fled he cast his arrow cantrip.  One of the magical missiles caught Diego in the thigh.  The day's butcher bill would be high.  Francisco ordered the survivors to flee.


The Old Guard lost a simple skirmish horribly.  It seemed that luck was on the Old Guard's side when five skeletons attacked the New Estalians from the rear.  But alas many brave warriors died in the fight.  Captain de Guzman, Champion of the Gods was shot by the justly hated Julio.  The Red Warlock (who apparently is not dead enough) scored a deep wound on Diego Rivera,which caused that worthy to retire. Fat Edric was killed by the Tilean.  Enrico, who had been erroneously reported killed earlier, was captured by El Pistolero.  Daoud Hari fell mortally wounded in the same fight.  Finally Big Belly II the goblin swab was hacked to pieces by Two Swords.

José dos Santos, formerly of the New Estalians, survived the fight with distinction (he made a successful diving charge) and was promoted from the ranks.

The victorious New Estalians lost only two crew.  One was captured by Old Guard to replace the promoted José.
_________________________________________________________________________________
Dead Man's Hand--Post Gen Con Blues

Chris took a vacation to celebrate the death of Captain de Guzman, so John and Jim L and I met this Thursday, Aug. 9th.  The Old Guard were the low warband AND gained +2 underdog bonus from the Undead.  Jim L had a hard time with the sudden reversal of fortunes, but was at least spared the indignity of becoming the highest rated warband.

I managed to roll a Treasure Hunt on the multi-player scenario chart.  There were 5 treasures to fight over.

Ominously, the Old Guard ended up stuck between the Undead and the vengeful Bay Watch (they really need to forgive and forget).

The right flank advance into the center of the ruins


There are Bay Watchers to the west




The mass of ghouls and things to the east




Captain Flashy (and a friend) steal a march on the Old Guard and claim a treasure


A Witch lurks in the ruins


The Ogre tries to deny a treasure to the Bay Watchers




The Vampire rushes forward to dispatch a Bay Watch crossbowman




Beardy II and Randi hurry away from the carnage.  Beardy throws a pistol shot over his shoulder as he retreats...  Hits and scores a critical wound on the vampire!  The vampire suffers 2 wounds with no armor save and is suddenly out of action!


The Blooddrinker appears!  The poor Moor wounded what he thought was a ghoul... This is what happens when you are not nice to strangers.


What to do about Beardy now that the vampire is gone...


Alejandro Escovedo and Pedro(not Jaun) confront Little Billy III


Captain Flashy plinks a ghoul...


Beardy II is on a rampage.  But Randi is not doing well




Things are looking usual for Mrs Wolfgang (she has been stunned by the ogre)


Hunting the necromancer once the Blooddrinker is down




Almah hunts ghouls in the jungle


The Undead get tired of bad rolls and flee with lots of ghouls, the Blooddrinker and the Vampire out of action.

The human warbands turn on each other.




A clash of Captains


Beardy II was stunned!


Alejandro attacks Little Billy III (who can not climb for anything, but is still a hero.) Alejandro dies.


At some point the event The Pool was rolled.  Critter gained an extra wound.  (But when facing Almah, 4 is not enough...)  Before Critter can be taken out of action, the Bay Watch flee.

The Undead suffered huge reverses now that they must fight in the light of day as the highest warband rather than mine experience in the dark...
They flee the battle with one treasure.  A ghoul dies outright.  Then the Blooddrinker fails to return to ghoulish form and flies off into the jungle (on his second game as a Blooddrinker, lame.)  The Vampire becomes frenzied, which is how he was behaving anyway.  In addition, the Vampire gains +1 Strength.  Joy.

Seriously, Jim L was on fire with his rolls for shooting (as long as Undead were the targets).  If it had been a two player game, the Bay Watch would have 7 wins this campaign.  As it was the mass of Old Guard were able to cut through Beardy II and his friends for only two warriors out of action.  Beardy II recovered. Marvin 'Old Baldy' Snart was captured by the Old Guard.  The Bay Watch hang on to 2 treasures I think.  (The game got a bit confusing for me as Jim L wanted to play it out after routing to see if he could have won...Hard to do with his dice. He was right to run when he did. But at the end neither of us were sure when the henchman with a treasure went out of action. Keeping track of things is hell when you are old.)

The Old Guard face two higher rated warbands with only 5 heroes and win.  It helped that the Bay Watch broke the Undead (although Almah and the Man with No Name helped.)  It also helped that the Bay Watch shooters advanced rather than backed up to Nimble the Estalians to death. Julio suffers horrible scars, but Alejandro Escovedo is captured by the Bay Watchers.  'Old Baldy' gladly quit the Bay Watch to replace Alejandro.  Emilio Estevez II becomes a hero!  Woot!  The Old Guard gain +2 treasures and find a human mercenary corpse carrying a brace of dueling pistols.


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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 11 Aug 2018 - 15:09

A FINE narration for the first game AND BEAUTIFUL photos for the second. GREAT STUFF!  thumbsup
The Ogre that knocked down poor Mrs. Wolfgang is a SPLENDID LOOKING piece.  thumbsup


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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Tue 14 Aug 2018 - 4:16

A lot of your games seem to play out as massacres for one side or other... That's no bad thing. Great reports as ever!
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 18 Aug 2018 - 14:26

Thanks for the comments gents.

Quote :
The Ogre that knocked down poor Mrs. Wolfgang is a SPLENDID LOOKING piece.  thumbsup
John's warband is a thing of beauty

Quote :

A lot of your games seem to play out as massacres for one side or other...
Yeah.  Once warbands need 4 or 5 out to even think of routing, why not stay?
_________________________________________________________________________________
Dead Man's Hand--The Secrets of Beujuntae
The New Estalians, Old Guard and Bay Watch struggle with a trapped daemon...

John could not make game night, so the campaign goes on (we might have a final battle one of these nights, or not.)

I was the low warband again! It is so nice to get underdog bonus finally (though parting with Al Bobo, Juan and Captain de Guzman was a steep price.)  This time Chris had a rating +200 above my 345, so I splurged on a Warlock for +16 rating and STILL got +4 underdog bonus.

The plot of the scenario:  at the end of the Great Chaos Incursion the Slann have trapped a Greater Daemon of Chaos.  They confine the daemon in a physical tomb within the City of Ghosts.  However the daemon has lured adventurers to his tomb to unlock the wards placed to bind it.  If the adventurers bring a ward into the tomb, they will eventually free the daemon.

The New Estalians set up nearest two wards (those glowy green thingys).  Then a pit opens up under the Long Gunner and the Tilean (who fail their initiative rolls and plummet 5" into the catacombs!)


Here one of the New Estalian henchmen claims a ward.


The Bay Watch shooters (Captain Flashy, Critter, Floppy III and Baldy III) charge a Carnivorous Plant.  Flashy is wounded


The Beujuntae possesses a Bay Watch crewman.  The possessed runs afoul of a Carnivorous Plant...


The New Estalians out flank the Bay Watch.  


One henchman falls afoul of a Carnivorous Plant (skull counter).


Alejandro (who now works for the Bay Watch as a swab) threatens the fool


The fool defeats the Plant (I only brought one Carnivorous Plant, so it shows up in all photos)


The Old Guard clump up around the ruined gate


The 'New' Mister Wolfgang IV (warlock) gets shot by El Pistolero (who I learned is called Lydia).


Then Lydia charges him


Meanwhile, back at the gate, the handgunners by the ward are attacked by Hadj and the Old Guard's new warlock...


Joined by Almah, there is a great round of shooting


Francisco leads the rest of the crew toward the tomb


New Estalian heroes reinforce the handgunners (they all have dueling pistols)


The Bay Watch suffered two blunderbuss blasts (which mainly took away lucky charms).  


Here one of the gitz is charged by survivors


Little Billy III takes a hand


The Possessed reaches a ward!


The henchman on the temple is charged by Alejandro.


The New Estalian flank attack hits the Bay Watch




The Bay Watch Possessed threw off the daemon.  The strain of possession sent him out of action.  Then Esmeralda II was possessed!  She also blunders into a Carnivorous Plant.


The Bay Watch flee with lots of henchmen out of action and Mrs Wolfgang stunned!

Whathisname is stunned by another Carnivorous Plant


Francisco leads the lads to save Whathisname from a Carnivorous Plant.


The end is near.  Both the New Estalians and the Old Guard are continually drawn to these wards (which they never succeed in moving because of shooting, events and other unexpected occurrences. The handgunners moved to the ward on turn one, but squabble over who will carry the ward, are shot and then are bedeviled by Screaming Walls)


Two Swords (who I learned is names Ravena) claims the handgunners' ward.


Ravena must carry her ward to the tomb.  As she nears the tomb she is mugged by Francisco, Hadj and Emillo. AND 'Old Baldy' is possessed by the Beajuntae, so he must charge Ravenna, too.  Ravenna falls out of action.

The New Estalians roll a ten on a break test and flee!

The Old Guard collect +4 underdog bonus and win another game!  Its good to be the low warband.

The Bay Watch lose Mr Wolfgang IV.  He is the only fatality (except for Alejandro who escapes into the jungle when the Bay Watch rout).  The Bay Watch recovered no wards, but they did defeat three Carnivorous Plants.

The New Estalians were prone to events (which was welcome).  The first took the Long Gunner and the Tilean out of the game.  The Long Gunner managed to escape the Catacombs, but the building he climbed out the catacombs in suffered Screaming Walls (and was over grown with trees which made it hard to shoot from!)  Also Chris sent El Capitan to destroy the Bay Watch, which meant she was far away when the Old Guard charged.  Slim and Ravenna survived the battle.  A gunner with a blunderbuss is captured by the Old Guard!  
The New Estalians manage to recover one ward.

The Old Guard win the game and the experience lottery!  José dos Santos fully recovers being screamed out of action by The Walls, but Caliban the Mate suffers an old battle wound in a fall.  The Old Guard collect three wards (which can be sold as 'counts as' wyrdstone).
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DeafNala
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 18 Aug 2018 - 15:29

HOORAY FOR THE OLD GUARD! Another FINE battle report. thumbsup
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sun 19 Aug 2018 - 10:21

A great read for my Sunday am coffee. thumbsup I am inspired to paint up a band of human mercenaries and get back to playing some Mordheim.
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Sat 25 Aug 2018 - 10:36

Thank you for the comments.

Quote :
I am inspired to paint up a band of human mercenaries and get back to playing some Mordheim.
Woot!

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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Fri 14 Sep 2018 - 0:29

I just registered to give praise to this thread. The tales of daring do, coupled with the pictures of amazing boards, are just spectacular! Well done. I don't know why, but when it is pirates it just seems like the brooding darkness of mordheim disappears and all the stabbing and shooting is such good fun. Very Happy I SO want to do pirate warbands now, but there are just so many projects waiting to be finished...
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   Today at 8:41

Welcome to the forum! VK's campaigns are always very fun to follow, & often dangerously inspirational...
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PostSubject: Re: Pyrates of the Karribean VI.a--Dead Man's Hand   

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