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 Mutiny in Marienburg Kick off

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DicLombardi
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PostSubject: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 10:15

Hey everyone, this last weekend our 12 local players kicked off a (modified) Mutiny in Marienburg campaing, with a massive Dead Freight Game. @ent really well, the battle was 2 games and 1 game at once in a way if that makes sense. one side of the board the Captain and Dockers won, the other side the Mastermind brought it home!

the Smugglers Side, we had two captains
the Dark dwarves (the Body Trade)
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and Dark Elves (the Body Trade)
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then assisting them as dockers were the Restless Dead (Price of Power)
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and Maneaters (Ten Great Families)
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on the Saboteurs side was three skaven teams
Pesltins (Poisoning the Well)
No photos!

Metal Mongers (Poisoning the Well)
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Eshin (Poisoning the Well)
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the Constabulary was represented by the River Watch
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The Black Caps
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and the Sea Ghosts
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then finally assisting the Saboteurs was the Fimir (Gaze of the Gods)
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and the Possessed (Gaze of the Gods)
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it was a pretty hectic battle so i can't give an accurate summary of events by a player was kind enough to take alot of great photos!

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RationalLemming
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 11:05

Wow! That would have been an epic battle. An excellent way to start the campaign. Very Happy
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 11:48

Awesome looking warbands and board! It definitely looked like a chaotic battle. Can't wait to see more!
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DeafNala
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 13:35

OUTSTANDING! The game looks SPLENDID AND the miniatures & terrain are WONDROUS to behold.   thumbsup

Who makes this fantastic piece:
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clown
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DicLombardi
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 13:56

It's excellent isn't it! It's a forge world mourngul. Our player is using it as a bone giant obviously, and it destroyed everyone it came in contact with! The match was brutal for the full game, we do have a house rule where you reroll death of its your first game but injuries are plenty. There'll be plenty of updates my players are super pumped after this opener!
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 14:18

Thanks for the info, Dic! It really is quite an imaginative piece...nicely painted & based as well.   What a Face
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Von Kurst
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 24 Jul 2016 - 19:18

Woot! Loving all the photos and especially the ships pirat

Quote :
2 games and 1 game at once in a way if that makes sense.
Um...not really.

So what have you modified about MiM?
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DicLombardi
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 25 Jul 2016 - 0:14

It was basically two games but the police and master minds teams could decide where to deploy when they arrived at the end of turn 1 and two respectively to make it interesting. Also the watch could send their whistled men to the other game if they wished.
I've filled in the gaps in MIM, while we wait for the full supplement to be released, we love all werekins work and have finished 2 btb campaigns!

So basically the extra plots, the random happenings, the craftsmarket, the undercity, daemon swamp, and a few scenarios.

The thing I'm most proud of is a jack the ripper type character that is a random happening that the police can actually catch and identify trough and murder investigation who then becomes a dramatis personae
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DicLombardi
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 25 Jul 2016 - 6:43

Von Kurst wrote:
Woot!  Loving all the photos and especially the ships  pirat 

yeah the boats are great! theyre paper/card kits from
http://russia-best.com/category/medieval-town/
thinking about getting some buidlings as the boats turned out so nice!
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Von Kurst
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 31 Jul 2016 - 19:40

Thanks. Now about more reports...
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DicLombardi
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 2:54

Hey , sorry about the lack of posts, we’re up to 5 rounds now, everythings going great, there’s been a few changes to the rule book as we iron out the kinks or all this untested rules.
The Official MiM stuff is great the new warbands are all very cool, Fimir as super staunch but a bad mist roll can cripple them, the Watchmen are very dangerous to engage in prolonged battles with, the Sea Ghosts are cool and unique, very balanced for an Elf team.

The main thing about this campaign is how powerful teams can become so quickly with lots of crazy items and “stores” getting around, items being gifted through exploration and scenarios.

The Banking House has made many of the humanoid teams pull ahead, maxing out their warbands early on, but leaving them in a lot of debt. We had to implement a Skaven equivalent in the Undercity called the “Clan Grutnick Warpstone Mine” which works similar to the after battle slaving, slaver teams can do with prisoners.

A couple of encampments have been found (Rat Rock, taken appropriately by clan eshin, and the Mortuary) but no sting or stockade yet to test out how they work with each other.

The two most powerful teams right now are, our lone undead force, the Restless dead (Promise of Power) gaining heaps of CP from its acquired corpses and Arcane Items, and the Black Dwarves; mainly thanks to a brutal player who has no qualms about capturing everything in sight.

Next round is the first of our all in matches, “The South Dock Massacre” which happens when the first player reaches 10cp, so I will report again after this match, hopefully with more Pictures!

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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 13:23

More pics would be great, yes. But it already reads interesting enough.
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 14:03

Without photos it didn't happen...for those of us that are more into the miniatures & scenery than gaming, photos are everything.   What a Face Suspect
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 15:29

Yes more pictures! Great scenery and miniatures!
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 17:09

What rules are you using for Mutiny in Marienburg? My understanding from Werekin is the that the setting is incomplete, and is not going to be completed. I need to go through his website and collect all the .pdfs, have you done so already?

Thank you!!
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 29 Aug 2016 - 23:50

I'll post some pictures later today hopefully! I have many phone ones but the player with the slr camera puts them to shame so I'll wait for more of them! Joker2and53, the pdfs are all available in werekins drop box, https://www.dropbox.com/sh/91frsd2dftrq7ds/AAC0pPIH_icZ_EALGczkdM7ca?dl=0
But yeah it's incomplete, i have made my own complete version but it is definitely in flux right now as i add errata and balances after each round, but I can send you a link latest version of you like?
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeTue 30 Aug 2016 - 0:39

A link to your latest version would be appreciated. Looking forward to pics.
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeTue 30 Aug 2016 - 10:19

Here's a few mediocre pictures taken by me! I promise some excellent ones are coming soon, but our photographer is also our restless dead player so expect them to be majority photos of skeletons!
A Black Market Lagoon Map
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The Fearsome Hornswagglers of Hashut
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Burrow Town Collapsing
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Again, with Homemade WQ Tiles

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The Chaos Engine
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The Black Sea Devils, our Dark Elf Team
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Potion Square
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The Maneaters leader
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And a Youngblood
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeTue 30 Aug 2016 - 12:44

Thanks for all the WONDERFUL photos. The scenery, minis &, ergo, the game look TERRIFIC. GREAT STUFF!   thumbsup
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeWed 31 Aug 2016 - 0:40

Thanks man thumbsup
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DicLombardi
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeWed 31 Aug 2016 - 12:19

No worries Von Kurst, I'd like to hear your opinion
so onto the pictures!
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeWed 31 Aug 2016 - 13:56

The mass effect of miniatures & scenery is STUNNING...picking out details adds to the enjoyment. GREAT STUFF!   thumbsup
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeMon 5 Sep 2016 - 21:28

I love the mournghoul! And I love the weird rhino-turned-cart pulled by that big bloody monster. I also love the gallows - I have that piece of terrain too.

Where did you get the great ships?

I use monsters in my Mordheim campaigns too - our house rules give them special attacks (Slam, Whirlwind and Impact). It makes them more dynamic (but also tougher...) and opens up more strategic options for them.

Any chance of a more detailed battle report? Usually when I do a battle report for Mordheim, I just summarize the beginning, middle and end rather than go turn-by-turn since Mordheim has so many turns per game!
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Von Kurst
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeSun 18 Sep 2016 - 18:39

Love the photos! Good work thumbsup
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PostSubject: Re: Mutiny in Marienburg Kick off   Mutiny in Marienburg Kick off Icon_minitimeTue 27 Sep 2016 - 13:50

Millenium_King wrote:
I love the mournghoul!  And I love the weird rhino-turned-cart pulled by that big bloody monster.  I also love the gallows - I have that piece of terrain too.

Where did you get the great ships?

I use monsters in my Mordheim campaigns too - our house rules give them special attacks (Slam, Whirlwind and Impact).  It makes them more dynamic (but also tougher...) and opens up more strategic options for them.

Any chance of a more detailed battle report?  Usually when I do a battle report for Mordheim, I just summarize the beginning, middle and end rather than go turn-by-turn since Mordheim has so many turns per game!

the Ships are from UMBUM, great quality and cheap too! I'll do a detailed battle report soon when i have a bit of time, but for now more photos from our first Big battle The South Dock Massacre! this was a great battle, but an untested scenario which could use a little more playtesting, I'll try and do a play by play/overview tomorrow
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