| Maudeheim & Environs, Part III: Updated 06/14/20 | |
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+20Rhydderch Grimscull SimpleAsWar Friedrich Hetzenauer Tha Tall One bitxo carturello Codsticker Dragonhunter DarkLordDaniel steve Bobscene GameDoc theomar pius Da Great MC Fat Rat Chief Tugboat floedebolle DeafNala Von Kurst 24 posters |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Sun 15 Apr 2018 - 20:13 | |
| Thanks, Jim...glad you like him/her. I can't imagine not doing the Mushrooms, Trees, & such. | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Sun 15 Apr 2018 - 20:30 | |
| Always interested to see new varieties/what you come up with next. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Sun 15 Apr 2018 - 23:23 | |
| Thanks, West. I just did a refurbish on one of the Shroud Mushroom...photos later. | |
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Codsticker Venerable Ancient
Posts : 604 Trading Reputation : 3 Join date : 2016-08-01
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Mon 16 Apr 2018 - 16:59 | |
| DN, in an earlier post you said that the mushrooms fit in with your storyline; do you think about that while you are sculpting them? Is there a little plot line running through your head while you are working that affects how they come out? | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Mon 16 Apr 2018 - 20:48 | |
| The story line is a work in progress. The framework is all the fantasy things I have come to love fro Jim Henson/Brian Froud through Terry Pratchett & Tim Burton with a twist of my own. I have found that there are a number of folk who follow my stuff that have their own stories about the place; that is what I try to encourage. I do spin little tales about the pieces I am working on as I do them. It adds to the fun AND firms up what they will ultimately look like. | |
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Codsticker Venerable Ancient
Posts : 604 Trading Reputation : 3 Join date : 2016-08-01
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Mon 16 Apr 2018 - 21:15 | |
| I thought that might be the case. Each sculpt is so unique and full of character that it seems impossible that you wouldn't have their whole history in your head by the time you are done painting them. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Tue 17 Apr 2018 - 21:41 | |
| Sometimes I think the Mushrooms are telling me what they look like & what their personalities are. Of course, I am not all that tightly wrapped. | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Tue 17 Apr 2018 - 22:06 | |
| I get it. Even when painting the minis frequently tell me what colours to use rather than me deciding.
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Tue 17 Apr 2018 - 22:34 | |
| I think this is one of the reasons I gave up on historical gaming. | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Tue 17 Apr 2018 - 22:51 | |
| Colonists with red coats wouldn't suit American Revolution games well. | |
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Rhydderch Venerable Ancient
Posts : 670 Trading Reputation : 0 Join date : 2017-06-12 Location : Cumbria
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Wed 18 Apr 2018 - 18:47 | |
| - DeafNala wrote:
- Sometimes I think the Mushrooms are telling me what they look like & what their personalities are. Of course, I am not all that tightly wrapped.
A sceptic might say you've spent so long on painting & modelling that you've developed an instinctive approach, unconscious, & indistinguishable from some external guidance. Personally I suspect you've sculpted the necessary idols to release an elder god which has taken control of your mind. Cthulhu f'taghn! | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
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Rhydderch Venerable Ancient
Posts : 670 Trading Reputation : 0 Join date : 2017-06-12 Location : Cumbria
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 19 Apr 2018 - 11:32 | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 19 Apr 2018 - 13:12 | |
| Thanks, Rhydderch. It is interesting checking out new ideas. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 15:17 | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 16:29 | |
| I'm going to have to take a closer look at your tree method they look good. | |
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Codsticker Venerable Ancient
Posts : 604 Trading Reputation : 3 Join date : 2016-08-01
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 16:32 | |
| It's a beauty DN. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 16:42 | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 16:51 | |
| Thanks. I think I've seen some where you showed how you started them as well. I'll dig those out. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 16:54 | |
| - Friedrich Hetzenauer wrote:
- Thanks. I think I've seen some where you showed how you started them as well. I'll dig those out.
If you need any explanations, give a holler. | |
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Friedrich Hetzenauer General
Posts : 157 Trading Reputation : 0 Join date : 2015-03-07 Age : 45 Location : Usually USA, Sometimes CH
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Thu 26 Apr 2018 - 23:35 | |
| Will do. I've been "gathering ideas" on how to make some trees for a few years now. It's about time I actually make a few. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Fri 27 Apr 2018 - 0:07 | |
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Codsticker Venerable Ancient
Posts : 604 Trading Reputation : 3 Join date : 2016-08-01
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Fri 27 Apr 2018 - 16:40 | |
| The photo of materials is very handy- I am going to have a look for the plumbers epoxy putty. | |
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DeafNala Admin
Posts : 21703 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Fri 27 Apr 2018 - 17:37 | |
| - Codsticker wrote:
- The photo of materials is very handy- I am going to have a look for the plumbers epoxy putty.
...glad to be of assistance. Master Plumber's Epoxy Putty from True Value/ Ace is THE BEST. | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 Fri 27 Apr 2018 - 21:28 | |
| At a cursory glance earlier, I thought the purple capped mushrooms were the hands of some beast climbing out of the tree. (Consider this idea in future)It is still a cool creepy tree, even after I realize my mistake | |
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| Subject: Re: Maudeheim & Environs, Part III: Updated 06/14/20 | |
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| Maudeheim & Environs, Part III: Updated 06/14/20 | |
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