@RL--No, no sandstorms for Chris!
I try to make the Lustrian Artifacts from Cities of Gold more playable by 'fixing' one or two a year. I still haven't figured out the Plague Sword. I wrote a Khemri artifacts list a few years ago. For Sartosa, it depends on where the artifact is found. There is a lost Temple of the Priest Kings of Nekehara in the Cave of the Damned, for example.
@Al and Ben--glad the link worked. It was kind of fun for him to do that. Playtable hasn't brought the dungeon for awhile and everyone was impressed by it.
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Week 23--The Eye of Set (Or the Trials of Playtable)Chris--Araby Smugglers
Playtable--Araby Slavers (The Khalibon Manpower Exchange)
Von Kurst--Arabyan Thieves (AKA Baba Ali's Gang of Nearly Twenty Thieves, AKA The Dead Baba's)
On the outskirts of the Divine Quarter stands a grim pile of dark stone. Though often mistaken for a ruin it is actually the ancient Temple of Set. Inside these walls the secret rites of the Serpent have been practiced since time immemorial. Far below the surface of the temple the fabled treasure the Eye of Set is said to rest in a hidden chamber at the center of a labyrinth known as the Path of the Serpent.The First Trial of Playtable: Khaldoon of the Blade succumbs to his Old Battle Wound.
The Dead Babas entered at the northwest corner.
The Smugglers entered from the southwest.
The Khalibon Manpower Exchange found the northeast entrance.
Karim One-Eye and a Crimashin Assassin infiltrated.
Almost immediately they run afoul of a mutant guardian. The skull counter represents a possible trap. Karim and the Assassin easily avoided it much to playtable and Chris' annoyance.
The Slaver's hounds rush toward the center. Upper photo, the Assassin easily stunned the Mutant, but Karim fell in the dark rushing to finish him... (Orange counters represent Dungeon Denizen entrance points.]
Another mutant moves to intercept the Smugglers.
The western end of the dungeon. (The mutant above was easily shot down. More cultists move toward the Smugglers. The Dead Baba's Djinn Binder has already been killed by Smuggler shooting.)
The Slavers explore the darkness. (The trap on playtable's end of the field was a dud.)
Hounds eye Karim and the Assassin. Baghel the ogre changes direction.
The Slavers have some difficulty with Darkness. (Their Genie finds a torch to alleviate this problem.)
The Master of the Path confronts the Smugglers. (The Master had crappy spells. He was easily defeated, his spearman on the other hand...)
Tension on the Eastern Front. (Al Bobo is discovering 3 doses of Dark Venom!)
The first dog died at the entrance to the Treasure Chamber.
Baghel defeats the Guardian of Set.
The Dead Babas gather outside the treasure chamber, hoping to exploit Baghel's success.
The Slavers send Lenny III to deal with the flanking Babas. (He will be shot down.)
Baghel defeats the Guardian but triggers a Swinging Blade trap when he tries to enter the Treasure Chamber!
The Second Trial of Playtable: Baghel is blocking the door for the rest of the Slavers.
Time Warp: Chris breaks and flees after a prolonged missile duel with the Babas. The Dead Babas rush in to claim the treasure.
Fathi IV battles a mutant. Al Khaliboni fights a spearman.
The Third Trial of Playtable: once Chris flees ALL random encounters happen to the Slavers.
Meanwhile elsewhere in the dungeon, the Slavers halfling is gleefully collecting random treasures.
Back at the action: Baghel is still stuck trying to defeat the Blade Trap. The treasure is being carried out of the treasure chamber by Kasim One-Eye. Yet another cultist attacks Al Khaliboni. The nearest Caravan Guard tenses to charge!
Oh look! A Darksoul attacks one of the Dead Babas! (The Darksoul misses, Jabbazz the Merchant doesn't.)
The Caravan Guard who tried to charge trips in the dark! Naturally on the next NPC turn, a cultist appears to put him out of his misery.
The Fourth Trial of Playtable: three knocked down heroes with multiple wounds are taken out of action by NPCs.
Eventually, Baghel passed his initiative roll and burst into the treasure chamber. He begins the laborious process of cutting down thieves as Karim slowly creeps away with the treasure. Waves of cultists continue to appear. All within charge range of Slaver models. With only five models standing, playtable rolls a 10 and breaks!
Post Battle
Chris rolled box cars and broke with 5 or 6 models out of action. (I got 3 in one turn after several rounds of failing to wound anyone.) None of the Smugglers died. All of their heroes were standing at the end of the fight. The Smugglers found two suits of heavy armor and a Dispel Magic scroll.
The Khalibon Manpower Exchange suffered mightily (and vocally). 13 out of 18 models were out of action. 2 hounds and the Arabian Merchant were killed.
Nabil the Overseer was captured by the Cultists. The Caravan Guard known as the
Shooty Guy or
BS 5 Caravan Guard suffered a hand injury. The Halfling's looting frenzy netted a torch, a Dispel Magic scroll and something else, possibly heavy armor.
Nabil wore the Funky Mask to Ptra, which was an unfortunate magic item for playtable who is always joking that his models cause
terror. So when he would say Nabil caused
terror we would ignore him like we always do.
The Dead Babas suffered horrible casualties in the last couple of turns. Jebbazz the Merchant, the Pit Fighter and the new Assassin were all killed. On the plus side after like 4 Arabyan Campaigns we finally played the
Eye of Set scenario and the Thieves won! The Thieves gained 3 doses of Dark Venom and a Venom Ring from random looting, in addition the fabled Eye of Set is now in their possession.
The Campaign.This game was billed as the Final Battle of the City of Thieves campaign. Naturally with us this may or may not be true. Chris is going on vacation and Rob and Harganok may be able to play again, so we'll see what next week brings.