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 The City of Thieves II

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Von Kurst
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PostSubject: The City of Thieves II   The City of Thieves II Icon_minitimeSat 23 Apr 2022 - 20:42

The City of Thieves II
~~Last Orders in the Merchant Quarter~~

Is it not written that man should rest? A pipe or a dram in the cool gloom of a house of hospitality is a blessing of the gods. Alas all men are welcome, but not all are men of goodwill.

April 21, 2022-- Week 7 of the campaign. We had all six players in attendance and completed 4 games.

In this episode the Reavers (Chris M's Chaos Marauders) fall out with the Slavers (Jim Lenglade's Arabian Slavers) at a harborside bar in the Merchant Quarter. Insults were exchanged, beer was spilled, then mayhem erupted.  The Slavers had a newly hired Warlock to counter the Reaver's Voodoo Priestess.  In this instance simple magic proved stronger than hexes and curses.

The fight raged through the entire bar, but the Warlock and the Ogre proved stronger than the gods of chaos or the spirits of the land. The Reavers flee!

Post Battle
No one died from either warband.

I'm a little out of practice writing these so we will start with these: The City of Thieves II Img_1410
The City of Thieves II Img_1411
The City of Thieves II Img_1412

Edit: After a few years of not being able to post, the Library has lifted the block on this site. No idea why, but why question a good thing.

Thus, I return with reports of yet another Arabyan campaign. The second that has happened since I could not post.

We have six players including 2 other members of this forum:
Da Bank is running Bretonnian models with Marienburger rules.
Playtable is revisiting his Arabyan Slavers (from the Relics of the Crusades campaign)
I am playing the Ghutani (also from the Relics of the Crusades)
Chris M is running Chaos Marauders from BtB
Chris S is playing Lahmians from Khemri: the Land of the Dead
Brandon is playing Pit Fighters (TC#21)


Last edited by Von Kurst on Sat 23 Apr 2022 - 22:18; edited 1 time in total
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PostSubject: More games   The City of Thieves II Icon_minitimeSat 23 Apr 2022 - 21:47

~~Rock the Boat~~
Occasionally some trusting soul will forget to leave a guard on his ship.  In a busy harbor, such a soul may find someone else in possession of his cargo…


April 21, 2022-- Week 7 of the campaign. We had all six players in attendance and completed 4 games. This is the second of those games.

In this episode the Ghutani have appropriated a ship that they discovered unguarded in the New Harbor of the Merchant Quarter.  The ship had not been unloaded yet or else the crew left for a drink after loading the cargo, either way, the Ghutani planned to profit.  However the Bretonnian/Marienburgers suddenly appeared out of the dense crowd to contest the ownership of the cargo.
The City of Thieves II 278401386_10158898621492099_362525412218424420_n.jpg?_nc_cat=102&ccb=1-5&_nc_sid=5cd70e&_nc_ohc=ZXeExBqrF9cAX8Ctfxk&_nc_ht=scontent-ort2-2

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The Ghutani
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The northern barbarians immediately attacked the Ghutani with missiles.  
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Several errant arrows landed among the dockside crowd, causing panic.  The crowd raced to and fro attempting to find cover or leave the area.  For a moment the Ghutani feared that the disturbance would draw the Harbor Watch.  However the disturbance they heard was not the Imperial Knights, but rather a small herd of horses that had escaped their handlers.  
The City of Thieves II 278570845_10158898625057099_5787166744515876455_n.jpg?_nc_cat=103&ccb=1-5&_nc_sid=5cd70e&_nc_ohc=_IOmM4-amrUAX-7ds98&_nc_ht=scontent-ort2-2

Between the horses and the maddened crowd, the Bretonnian attack ground to a halt.

The barbarians reached the dock in complete disarray, which prompted Emir Haroom to order a counter charge by the Flagellant swordsmen, Achmed and Omar.  
The City of Thieves II 278567459_10158898621612099_1972019394248736703_n.jpg?_nc_cat=108&ccb=1-5&_nc_sid=5cd70e&_nc_ohc=_U8Jrb0TVccAX8NGZ7B&_nc_ht=scontent-ort2-2

The Righteous easily defeated one barbarian. But alas, the Righteous were mobbed by angered barbarians and overwhelmed.  
The City of Thieves II 4792da00b3127cce9854ac0d5c2a00000000100AbOXDRkzbMmWA

Fortunately the barbarians felt emboldened.  They attempted to board the dhow, which led to more casualties.
The City of Thieves II YWyqi2rlkIHjcBAD3JI2mqCimdezEbC8422afs_XgikImPY0jy1aHB83Ua8ZPFUMgouHAp7qakA0PK9uHJSNwvWkGxbzojhadXhz2ywbMr8fsVcDt1c16DLeFMlC3wxi5sEAtY6ljxGBaPPZwBINpvhBXEgEseTMjfO8NBmYuh534usJTbt-YCHwFwho_O7MzoyudIjD3qURebMXzx-N0KddQw1cp0eFuVs6sErlAlXa6v2HzhTYWTzhUWd4H5qLHE4jGGUBJ2s2po6dA1JR6OPa0Xv-0x6ATTXeePObehG11obcx37t7MquThUzHDPfiWdVfSOP7usUX51Lg8TnaQUhHpntZ1sinLrIpMJ0VQumGS7rHr5oKBPhNUzgDAnlcvPaiKs938fW32fl4Vi_BnosqqGN0cL-AuGx-rtc4H03zkaaxCvWOU7LSPT44IU1moVHMJgsY-kMtJRHA5SBKT8K7-0Wj8T9nEIHkY3dyFu_YnssxV1kdknSYnXAnlfYfmy_ElwqEtasXtCEO8zr1PTPPy2owmV-BOCjSdSHict7rdsMm7Ia7gfC7VDKjE8F-KSr1nAmo5CtvD2dYJ3Dj6Yt9tcA0_OJdqdgM5GwquboUhr-6gR3DmVK4u_38YYQDlR1Q4b26eqJhdw5LmHDq4Xl3vIj2GjUpriFcgBR_AFN56v_5JTHwjlrDE_8lOeMSpO-dAByEMMPUpz6rS3cj4mmLi__Gs0OtOy5R2nAYISmvg0cbqB_iRVXLRjeQw=w684-h912-no?authuser=0

Unable to manage a captured horse and an attack on the dhow with decreasing numbers, the Bretonnians fled.  
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The Ghutani held the ship and the cargo! For is it not written that the Righteous shall prosper?


Post Battle
The Bretonnian/Marienburgers suffered no permanent  losses. They gain one horse from the battle.
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The Ghutani were similarly blessed with no deaths.  They gain three cargo for holding the ship in addition to rolling 7 exploration dice.  The Ghutani gain "connections" with the governing powers.  Amra the Righteous is deputized by the Harbor Watch.  He now has the powers of arrest.
The City of Thieves II HoyLxgz67BS86G6t4MXpBfS_Jrejy9KQkycrupUMtCLvYVAyM1h2SwL8RsJxbwuqneiOd5mgCps1mnvKcBrw7be1eI35H1gD9In7IjcI5aTq9UDtQizRefSk0mqeJ4AVGDZfum7N4wFaM13QAhaZZZHpEBJdY7aRfaKIkPFlpb3bgUibz94mC4nCJe8yI-GBuYPWC4KD6Ym4uqAzA9A_IcIaYCdOW5TmkIeO30Pbbs9yDYcOh23U3nEBgIs7qiGkwqDPalKQmsRzJdL3R_NEcMByZZX8t5Jjk6CUqtWW0LlcYv079ulEKsTfp4ZIRZhu9a35x5zP02KJc2cITQ5eztxFYS25k_Rsk2Wv5JBFNGvF55GvUSRGgxDOvwlrdRPi4P7LGo0lOERhcoUkUw7W9cZcrITXome-q_vf2ID7HLEEhPuI_zyQ68OpXuYodudMcNoOytqkIL9bumBybO1IVD4srLe7M4dtCe_H8_PMrR9LDy-ZCfBS0w-yYYkXp0qtWfzPG0o7jMQ01CK_8ectR-gDJN9NjxbSRFOz_JkzJFcGajWsPzOcLr5Nkl1qnR840X4qubb9nxg5DxnDSjcivvRkGgfm2IYckT2fDmswC0ta4jk-2PrVJfleJv5p6tXeGwUbnvVP5fR3E00wJS9qjjEPBTXlCfFxy5Xqjnxjil8knr1FTzd1BWTm2gbggD5H_eWRA_LCosKGSKunYgxKnlZ4A_cY0lt-S3Nj5r8Y3jVpYb_kLq-mdI-Tz0uPxw=w684-h912-no?authuser=0

Photos by Da Bank and Playtable of this forum

Scenario from Stryrofoamking's Sartosa campaign.
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 24 Apr 2022 - 10:37

Interesting read and nice pictures of themed warbands and tables with lovely scenery.
Thanks for posting!
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 24 Apr 2022 - 13:51

HOORAY! I was hoping your return would mean new battle reports. The swashbuckling action & the WONDERFUL photos of all the LOVELY scenery & war bands were even better than memories of your previous posts. VERY WELL DONE! cheers thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeThu 28 Apr 2022 - 21:24

BigD&Alan--Thank you for the kind comments.  Good to be back.
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeFri 29 Apr 2022 - 20:36

~~Last Orders in the Merchant Quarter, Part II~~

Is it not written that man should rest? A pipe or a dram in the cool gloom of a house of hospitality is a blessing of the gods. Alas all men are welcome, but not all are men of goodwill.
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April 21, 2022--In this episode Chris M's Reavers fall out with Brandon's Pit Fighters at the same harborside bar in the Merchant Quarter that they had fled earlier in the evening. More insults were exchanged, still more beer was spilled, then the Pit Fighters withdrew to their rooms on the upper floors.

They left the poor Dwarf on his own on the ground floor. The Reavers left the Dwarf alone as well. He spent the battle singing sad, lonely songs to an empty bar room.
The City of Thieves II 4792da00b3127cce9854ac08dd1f00000000100AbOXDRkzbMmWA

The Reavers attempted to use their magical superiority to enchant the Pit Fighters into fighting themselves. The Seer was able to briefly control the Ogre, but it came to its senses before any of its allies were hurt.
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The fight in the bar was a largely unarmed affair, but even those Reavers who were armed fought with the usual rubber weapons. The Reavers fled when honor allowed with 4 warriors out of action.

Post Battle
The Reavers lose poor Ivar, who was literally beaten to death. Strygar the Condemned fully recovered. Daka II becomes a hero.
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This round it was the Pit Fighters turn to have no one out of action.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~The Heist ~~

Rumors have spread that a warband has obtained a magical artifact. A thief has been hired to steal the powerful item! Now everyone is chasing after him – the warband that was robbed is hunting him down while his employers are trying to organize his escape.

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April 21, 2022-- In this episode Brandon's Pit Fighters politely steal a Lucky Charm from Chris S's Lahmians, perhaps in the mistaken idea that petty theft will not upset Sasha the Eternal.
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Needless to say, Sasha was not amused. The neighborhood was ransacked by the Lahmian minions while Sasha moved with all speed toward the Pit Fighter's hideout, guarded by her loyal jackals (who look like dire wolves.)
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The Pit Fighters made some attempt to slow the search down, but that only resulted in the loss of Achilles III. Achilles tangled with two skeletons (that look like wights, because Chris S.), much to Achilles sorrow.
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This was a daring daylight robbery, again perhaps with the hope of slowing Sasha down. However, as the saying goes, "die Todten reiten schnell". The "invisible" crowd of thieves, whores and merchants panicked due to the violence of the search. This slowed the jackals, but Sasha pushed through the crowd as though they were not there.

Sasha shoved her way toward the last possible hideout for the thief (besides the one her minions had surrounded). When she arrived, she boldly climbed the stairs to confront the Pit King on the roof. That worthy thought better of challenging the Vampire alone and leapt into a convenient cart to escape the roof. Sasha shrugged and leapt over the low parapet herself to dive upon a poor ogre that had been knocked over by the crowd.

The Pit Fighters were broken, but held on even as Sasha destroyed the door to the hideout and marched inside. The Pit King rallied his followers and charged (along with Mad Marcus.) The Pit King and Marcus rained blows upon the impervious Vampire, who for once did not destroy either of them with her own weapons.
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Alas it was for nought! The thief was discovered far from his employers in the surrounded house to the west. Before the thief could escape, he was shot down by an archer!
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The stolen Charm was recovered. Sasha looked at the Pit King with scorn and swept from the room to rejoin her jackal guard.

The Pit Fighters would not know how close the Eternal One was to collapsing from her wounds. (Sasha has 4 wounds, she had suffered 3 in the battle.)

The Lahmians win!

Post Battle
Achilles III suffers a leg wound. He will miss a game. The Pursuer, Tigris of Gual, suffered Horrible Scars. The ogre fully recovered.

The Lahmians had no one out of action. Sasha gains an attack...
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeFri 29 Apr 2022 - 21:01

It is SO GOOD having you posting again! Both reports were SPLENDID swashbuckling affairs; AND the photos made the reports cinematic. OUTSTANDING STUFF! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSat 14 May 2022 - 19:44

~~Rock the Boat~~

Occasionally some trusting soul will forget to leave a guard on his ship.  In a busy harbor, such a soul may find someone else in possession of his cargo…

April 28, 2022-- Week 8 of our campaign. We had all six players in attendance and completed 5 games. (I am far behind.  New job for the summer.)

In this episode the Pit Fighters have appropriated a ship that they discovered unguarded in the Old Harbor of the Thieves Quarter.  The ship had not been unloaded yet or else the crew left for a drink after loading the cargo, either way, the Pit Fighters planned to profit.  However, the Ghutani suddenly appeared from the Old City to contest the ownership of the cargo.  This battle marked the third week that the Ghutani have faced this scenario.  This time Amra wore his deputy star (crescent?).  The Ghutani were the Law.

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The Ghutani marched out of the gloom with torches blazing. In addition to his new badge of office, Amra had decided to attempt to master the Magic Carpet.  How hard could it be? Mi Sher and the Flagellant known as Omar accompanied Amra on the maiden flight. Mi Sher held a guttering torch aloft (lest the flammable carpet catch fire.) 
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The trio floated through the night with only minor difficulties until the javelins began to fall around them.  The Pursuers could see the Carpet Riders before the light of the torches could reach the cowards hiding behind the dhow's gunnels.
The rest of the warband approached from two directions.  Haroom led the bulk of his forces through the old Sea Gate.  The Djinn Binder approached from beyond the gate to the west. The flickering light of the torches drew javelins from out of the dark for these forces as well. Achmed was struck down quickly.  The Djinn Binder also suffered a wound.

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As the columns approached the dhow the light of the torches reflected off the faces of the Pursuers lining the rails. Arrows and bolts flew from the Ghutani ranks.  One enemy face disappeared behind the rails and did not rise again.
More javelins flew, but they were fewer.  None lodged in the flesh of the attackers.  In response more arrows sought the defenders.  Another fell.  A wail went up from the ship.  Followed by a gruff shout above the hubbub.  
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The Ghutani rushed the ship. but found no one aboard.  The Pit Fighters rowed into the harbor in concealed boats that they had filled with the choicest cargo.
The Ghutani held the ship and the remaining cargo. Victory, of a sort. (I got too close with too many of the warband before my final rush.  No Attacking heroes get on the ship.)

 Post BattleThe Pit fighters all recover from their injuries. They gain 3 cargo plus 6 exploration dice. They hire a Trained Monkey.
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The Ghutani lost the flagellant Achmed III. They gain 7 exploration dice income which is enough to hire Achmed IV.

Scenario
Rock the Boat is a nautical variant of Defend the Find written by Dave and Malte for the Sartosa campaign setting. We use it everywhere there's a harbor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~Chance Encounter~~

Both warbands have completed their daily labors and are on their way back to their lodging when they run into each other. Neither side was expecting a fight, and the warband that reacts the quickest has the advantage.

In this episode the Slavers encounter the Bretonnian/Marienburgers while on a stroll through the Arabyan Quarter. 
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Insults were exchanged, honor was questioned, then mayhem erupted.  The sudden hostilities panicked the daytime crowd of shoppers, merchants, thieves and laborers.  The poor populace trampled the combatants in their haste to flee the area. 
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Amidst the chaos, a cute little monkey attempted to steal from a caravan guard.  The chulish guard called for help and the poor monkey was butchered before it could escape.
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The Bretonnians attempted to use their mundane missile and magical superiority to subdue the Arabyans.  Alas their missiles did not deter the natives.  Led by their hulking ogre, Baghel, the Slavers charged!

The Bretonnians responded in kind, overwhelming the ogre hero with numbers.  The death of the ogre did not break the Arabyans.  They attacked with renewed fury.  Dismayed, the Bretonnians fled!
The Slavers "win".
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Post Battle
The Bretonnians  lose 2 nameless men at arms and a wardog. Biggus Fatus fully recovers.
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 The Bretonnians again 2 treasures plus 5 exploration dice.

The Slavers lost a slave and a wardog killed.  Baghel the Talented Ogre also dies! Woe!
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The Slavers gain 1 Treasure and 6 exploration dice.  They begin a Go Fund Me account for a new ogre.[/size]
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSat 14 May 2022 - 20:39

YET ANOTHER visually stunning game! OUTSTANDING STUFF! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 15 May 2022 - 22:01

~~The Heist ~~

Rumors have spread that a warband has obtained a magical artifact. A thief has been hired to steal the powerful item! Now everyone is chasing after him – the warband that was robbed is hunting him down while his employers are trying to organize his escape.

In this episode the Reavers politely steal another Lucky Charm from the Lahmians.  Once again the neighborhood was ransacked by the Lahmian minions.  Sasha the Eternal was righteously upset with this continued larceny by impudent men!
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The Reavers made some attempt to slow the search down, but  their attempt was derailed by a group of slavers posing as members of a fish cult. 
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The Slavers sought to capture the Reavers to serve the galleys of the Caliph of Al Haikk.  A brawl broke out in the streets between the Marauders and the pressgangers. The Reavers were successful at retaining their freedom.

However, while the Reavers fought off the attack, the Lahmians widened their search.  Eventually, the Necromancer discovered the thief's hideout! 
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As the thief attempted to escape the necromancer summoned skeletons to block the escape.  The poor thief was trapped and killed.

The Lahmians win!

Post Battle
No one was injured on either side.  The Reavers may or may not have captured one of the pressgang.  The Reavers have their usual difficulty convincing the Black Market to trade with them.

The Lahmians regain their property and enjoy the usual success trading with the Black Market. 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~Down at the Docks ~~

Smugglers dock at the Old Harbor in Al--Haikk's Thieves Quarter. They must avoid sunken wrecks and shifting sand bars, but no representative of the Caliph or the Imperial Merchant Guild awaits them. Still one must avoid the inevitable gangs of thieves and mercenaries keen on taking a smuggler's cargo for their own.


April 28, 2022-- In this episode the Ghutani race the Lahmians down to the docks in an attempt to be the first to steal a choice cargo. The Ghutani relied on their Magic Carpet to sail over the dockside crowd and capture the ship.
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However, the best laid plans and all that. A Storm of Chaos broke over the harbor! Acid rain fell upon the just and the unjust alike. The foolish smugglers were caught out in the open. Several succumbed to the rain, including the swivel gunner nearest the Ghutani!

Unfortunately, the crowd panicked in the unnatural rain. Both warbands were trampled by civilians just trying not to melt into puddles of goo. Only Sasha moved unaffected by the crowd or the rain. Even the Carpet was caught by panicked fools who nearly upset it altogether.
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Calamity followed on calamity. Abdul Alhazred the mighty Arabayan Sorcerer and Necromancer caused his spirit to hover over the docks. The henchmen of both warbands were terrified by the otherworldly presence with several members of both warbands suddenly fleeing the area.

The disciplined Mamluks soon mastered themselves, but between acid rain and incorporeal sorcerers the Lahmians lost a jackal and a blood slave.

Then Sasha reached the ship. The poor crew defended the ship to the last man. Sasha cut through them one by one or in groups. It mattered not.

As the Vampire destroyed the crew, the Ghutani loaded cargo onto the Carpet. More cargo was taken up by the Djinn Binder. The air filled with arrows and bolts as the Vampire's minions finally reached the dock. One of the women even fired a blunderbuss at the Carpet Riders!
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The City of Thieves II 8-bnXfZG18KS_5PkFbLZrMaohaYpp7EiFDoUE9th9BDUegbxXgstOzExaMOO7y-dDrzmK6RDHSzFaduSNJVw9bmv2VhI9ASQ63B9febQw-E-vK9lltACuWnra2HwoC1HjcaC68g_MH1wcHC5iAvW-pv0TOsocvNno5eL49KuEb8DbzQGNfSH2pyetpWEeabiMK_clLF1SVhmw6dpNRbAJfnIDtc1oxJQagt9WuaCNDCGvt7wWBGxmfbgTYqPvZuKBa-6jQ7DbwAesZFMqhRNGDRtO2PfUiz9_XyuyiRFGUwas0F7QSOmv3efVfGf9HZ-wmKQbpHol2p_hSjT455BdvxvbtgEkoFeHVTEa2IwkwI9xmeGc6mFC1xqJmmY_S-DHq_6dRd-0BNSK07b8vUYqhUpW1WYbUum0laQzNnpsMg5trbcXXvoCSLuIv5l-J3CAk4xCTnUNiJ3X5aMN8_7h-kIwnYar27mw3FxkLSuoGuZP1tAhB3VaPYoU_Hn1XSZH25Y8m1rszezj61V-yTzvot2AMZSm1Jim20qenWoAcGKAhc61nUfcD8xaiiY2XjgHdUktWMaOWQjKqEDWbwX9Qm1fb5_VSB22kOAh_KNGrS9Pti2LioRXQExn3McbTebyJVQ4LrE7_1tRzmlfCO9WYWBusOAC1kTlxY-z6-YJ4j9ZEJt7m-1coky-G0ZuIEhskAsCFr9WmbjbfNZ4yZ6T9BF5SpTrKIx1HmJoDMXRNX9z6r44X1JQPmDAEoOng=w684-h912-no?authuser=0


Then a loud tramp of feet and the blaring of horns announced that the Caliph's soldiers were coming to investigate the rumor of storm and sorcery. Both warbands joined the panicked crowd fleeing the area.

(The Store closed!)

Post Battle
The Lahmians all recovered from their injuries. The cargo turned out to be food. The Lahmians gain 6 exploration dice worth of income.

The Ghutani had suffered no casualties. They gained food and clothing from the stolen cargo they "recovered". They also gained six exploration dice worth of income.

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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 15 May 2022 - 22:12

You certainly have returned to telling the tales of swashbuckling adventure in a GRAND MANNER. WONDERFUL STUFF! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSat 21 May 2022 - 13:18

Loving the scenarios and campaign(s)
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSat 4 Jun 2022 - 19:55

~~The Eaters of the Dead~~

The Thieves' Quarter of Al Haikk has a dark secret. Once each lunar cycle the populace shun the darkness and all houses are tightly locked and barred. Foul things from the desert are allowed to roam at will and take whomever they can. No one will run to the sound of screaming, no one will help. The appointed night has arrived and the gong for curfew has sounded. As the warband nears its lodging the leader is accosted by a heavily veiled lady.
“You must save him! My beloved has gone mad! He is somewhere in the town. Find him and bring him to the Palace of the Four Winds. I will reward you greatly!”


May 5, 2022-- Week 9 of our campaign. In this episode the Ghutani once again faced off against the Lahmians. According to the whispers in the Sook, the Lahmains had replaced the Manpower Exchange as the most feared warriors in Al Haikk. The Ghutani put their faith in flagellants, Blessed Water and a Holy Weapon. When a Lady of the Palace approached Emir Haroom about a delicate matter involving a Prince, the Emir was quick to accept the assignment of returning the Prince to the Palace in one piece.
This was to prove difficult. Morrslieb waxed full. The gates of the Thieves Quarter would be shut. Indeed all doors would be closed this night, for horrible things stalked the streets of the Thieves Quarter when Morrslieb showed its face. Still the reward might be worth the risk and the Ghutani were men of faith, men of Araby!
Luckily the Ghutani were able to trace the Prince to the Street of Jackals. They found him there wandering about an abandoned square, shouting poetry at the moons.
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Mi Sher carried the Lady's favor. It was thought that perhaps her looks would calm the Mad Prince, and if not, Mi Sher was skilled with her twin swords. The Palace had other Princes and other jewels.
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The Prince wandered toward the Ghutani as they advanced.
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Perhaps he was drawn by the vision of loveliness astride the Magic Carpet. Perhaps he was drawn to the flickering torches in the dark night. Perhaps the Prince was not so mad as they claimed. The far side of the square teemed with shadows that moved always closer.
The Prince meekly accepted the touch of the Lady's favor upon his brow. The confusion immediately left his eyes. The Prince demanded who they were to touch Him, why did they not kneel? In some ways it was a blessing that the roar of a blunderbuss drowned out his questions. The Prince and the Carpet Riders were showered with dust as the blast ripped the adobe wall above them. Arrows fell upon them as well. It was time to leave!
As the Carpet retreated Omar leapt off to face the night. Jackals howled, and something worse bayed in the night. The ghouls of the desert had found living flesh. Then a pale young woman appeared in the moonlight. She was flanked by two large jackals. Sasha the Eternal had entered the square! "Do you remember me, Sweet Prince?" she screamed toward the retreating Carpet.
Arrows and bolts flashed toward the vampire. One jackal writhed in the dust beside her. Then the Terror charged full on Omar! Omar met her with sword and dagger. The evil whip flashed, the cruel sword rang on the cheap blade in Omar's fist. The Ghutani looked on a miracle. Omar still stood! With a roar Al Bobo, the Djinn Binder and Omar's fellow flagellants attacked. The Djinn Binder fell, stunned before he could strike a blow. Al Bobo was slapped aside as one would a bothersome insect. Hadji was attacked by minions that streamed out the dark. Omar still screamed defiance.
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The Prince and his escort inched toward safety.
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Achmed and Daoud attacked the minions that fought Hadji. Blondie the Beloved screamed her last! Sasha roared and cut Hadji down in an attempt to reach her love. Achmed and Daoud fought fresh waves of grim skeletons and deadly wights that shambled toward their Mistress.
The Prince and his escort cut through another pair of ghouls. Safety beckoned a few short yards away.
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Then Omar fell.
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Daoud fell. Mi Sher cowered in fear from a ghoul. The way was blocked!
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But all was not well with the Lahmians. Blondie was dead. Another hero had fallen to the ghouls off in the dark streets. A wight and two jackals had fallen to blades and arrows. The skeletons crumbled into dust. The living suddenly realized that Sasha could not protect them. The Eternal's minions fled into the night!
The Ghutani win!
Postscript: Eventually the Askar Babiars told his story. He had advanced with the rest toward the square. But as he passed an alley, he tripped on a bundle of rags. Lo! The bundle of rags complained. Someone living was sleeping on the streets on this night! Babiars had pulled the man to his feet and demanded what he was doing? The man gave his name as Gino. Babiars remembered him from the Wizard's Mansion all those weeks ago.
Gino claimed that he had been struck from behind by some Royal lunatic earlier. Of course he had a home! Just over there to the south. Babiars had thought the Prince safe with Mi Sher, so he quickly escorted the Old One to his home. It just took a bit longer than expected.

Post Battle
The Lahmians lose Blondie the Beloved and Hortensia the Talented Blood Slave.
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Two heroes killed! The Lahmians gain 4 exploration dice income. Plus the loot from 5 ghouls.

The Ghutani lost Daoud the Mumluk killed. Al Bobo suffers the Old Battle Wound.
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The Ghutani gain 6 exploration dice for rescuing the Prince, plus 7 exploration dice income which is enough to hire Daoud Ii. In addition, rescuing Gino brings luck in business. Salha the Merchant finds a cheap, but genuine Lamp of the Djinn! Haroom found a genuine Scorpion Ring (to better keep up with the Bretonnians and the Manpower Exchange.)
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSat 4 Jun 2022 - 21:07

YET ANOTHER STIRRING TALE! The photos are WONDERFUL as well. I really am enjoying your return, Jim! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeTue 7 Jun 2022 - 22:52

~~The Eye of Set~~

On the outskirts of the Divine Quarter stands a grim pile of dark stone. Though often mistaken for a ruin it is actually the ancient Temple of Set. Inside these walls the secret rites of the Serpent have been practiced since time immemorial. Far below the surface of the temple the fabled treasure the Eye of Set is said to rest in a hidden chamber at the center of the Path of the Serpent.

May 5, 2022-- Week 9 of our campaign.

In this episode Chris Mosier's Reavers had decided to raid the dungeons of the Temple of Set to free the notorious hero Drenok Johannsen. The Witch Belit had led them by secret ways into the very Path of the Serpent below the Temple. By the Reavers reckoning they could free Drenok and complete his attempt to steal the legendary jewel, the Eye of Set! As usual Jim Lenglade's Khalibon Manpower Exchange (the warband formerly known as The Slavers) was also on hand to see if they could gain the jewel for themselves and foil the Marauders' plans once again.

The two warbands cautiously entered the dungeon, oblivious to the presence of the other.
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The Reavers
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The Khalibon Manpower Exchange
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Belit confidently led the Reavers to a small room where they discovered a trap door leading to a lower level. Once Belit, the Chieftain and Daka had descended the stairs, their torch revealed two iron cages. A cry of joy erupted from the farthest. Drenok was rescued!
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Well he would be rescued eventually. Belit had no spells for opening locks. Thus Drenok stepped back as the two Reavers began to batter the cage door off its hinges. Eventually the iron gave way and Drenok was indeed freed.
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Meanwhile in the corridors above, both warbands moved through the dungeon. At first it seemed that the level was deserted except for themselves. Any traps encountered turned out to be so ancient that they did not work.

Then poor Bein triggered a pit trap!
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The hound fell with a yelp. The Reavers rushed to the edge of the pit to see the poor beast lying broken and bleeding below.
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The Reavers moved on. They had other worries, as it seemed that Bein's mishap had alerted the guardians of the Temple to their presence. Unseen drummers struck huge drums. Steady booms of sound filled the halls. Cloaked and hooded guards attacked from hidden passageways. Snakemen appeared in corridors that had been deserted a moment before.

The quiet dungeon now rang with the clash of weapons and battle cries. And the boom of the drums beat on. Strygut the Condemned fell before a crazed guard.
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Meanwhile, the Manpower Exchange explore
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Vaustreb fought two guards that he held off by retreating until he fought astride Strygut's body.

Slavers fought Marauders to the east of the Altar Room.
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The Caravan Guard Kaldoon fought a Snakeman in small room at the foot of an ancient statue.
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Then the first warriors reached the treasure chamber. There on an altar lit by huge braziers lay a massive gem. Curled around the altar was a truly gigantic snake. It slowly turned its wedge shaped head toward the interlopers.
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Then a beastman gor burst into the room! The gor attacked the first warrior it encountered. The spell was broken. Violence erupted throughout the room.
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The guardian serpent joined in, wrapping the struggling warriors in its massive coils.
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The men of the Exchange fought well but they were cut down by cruel blades and constricting coils.

Ghulak chopped the guardian serpent to pieces.
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The Manpower Exchange flees!

Though the tramp of many feet could be heard in the distance, there was time to pluck the gem from the altar and escape with the freed prisoner AND the treasure!
The Reavers win!

Post Battle
The Manpower Exchange lost the Eunuch Haji.
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Two wardogs and two heroes recover from their injuries. The Exchange gain 2 Venom Rings and some Dark Venom from looting the Temple. They also gain 4 exploration dice income.

The Reavers lose Bein the Hound again (Bein has died so many times that we have lost count.) They also lose the warrior Aaric II. Strygut II suffers a hand injury, but he gains T6!
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The Reavers gain 6 exploration dice income.
They also gain the major artifact, The Eye of Set!

Scenario
The scenario is loosely based on the scenario Assault on the Rock by Grayson Gaudreault. Published in TC#22.
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeTue 7 Jun 2022 - 23:39

That was a SPLENDID tale. The photos were INSPIRING. AND, I just noticed, everyone was paint & very nicely painted to boot. OUTSTANDING! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 12 Jun 2022 - 16:14

Great battles and reports to be had here
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 17 Jul 2022 - 21:08

Thank you for the kind comments!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~A Pressgang in the Thieves Quarter~~

The galleys of the Caliph demand bodies! The Captains of the Men 'O War of the Merchant's Council also calmor for crews.The fleshpots of the Thieves Quarter offer entertainment and diversion. The streets throng with drunken infidels unaware that they long to serve the Caliph or the Merchant's Council.

May 12, 2022-- Week Ten of our campaign. 

In this episode the Reavers vie with Witch Hunters for the valuable commodity of drunken sailors who throng to the Thieves Quarter in search of adventure.  Join the Fleet they say, see the oar deck of the Caliph's finest galleys!
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The Witch Hunters arrived from the west.
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The Reavers mass in the east
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The two warbands set about recruitment with zeal and determination.  For the Witch Hunters this resulted in a mix of results.  A drunk threw a Witch Hunter over the parapet of a house to lie senseless in the street below.
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Other Witch Hunters discovered some unguarded barrels of gunpowder just sitting in the street (covered by tarps inside a locked, walled compound...)
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The Reavers had mixed results as well.  Some drunks accepted the Caliph's shekel willingly, others grew combative. 
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Khoros the Beast was attacked by hounds
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Khoros is killed
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Drenok Johannsen met one argumentative recruit with the blade of his axe.  The blow ended the argument permanently.
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Despairing of  Drenok's recruiting ability, the Reavers sent him to deal with the competition instead.  This tactic worked better as Drenok cut a swath through the pack of warhounds  accompanying the Hunters.
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The Witch Hunters broke and fled after the Seer successfully cast Lure of Chaos on one of their heroes.  The newly corrupted hero turned and shot one of his fellow Witch Hunters. 

The Reavers win!

Post Battle The Witch Hunters suffer no permanent loss.  They gain +5 Underdog bonus, which results in a Lads got Talent hero in their first battle.  They captured one drunk alive and killed another.

The Reavers suffer the loss of Khoros the Beast III or IV(?).
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Alas Khoros the V must be hired separately as only warriors of 8 or less experience are available. The Witch Hunters capture 3 living drunks. Drenok killed one...
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 17 Jul 2022 - 21:17

~~Rock the Boat~~

Occasionally some trusting soul will forget to leave a guard on his ship. In a busy harbor, such a soul may find someone else in possession of his cargo…


May 12, 2022-- Week Ten of our campaign.

In this episode the Pit Fighters have appropriated yet another unoccupied ship as part of the rash of cargo hijackings that had plagued the Old Harbor recently. The Pit Fighters were interrupted by the arrival of the Lahmians, who intended to steal the cargo themselves.
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The Pit Fighters decided to meet the Lahmians on the docks rather than be content to hold the ship. The battle for the docks was fought in darkness. The gladiators' javelins flew, but few of the attackers fell out of action.
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The demon Sasha waded through the storm of javelins, unconcerned. She fell upon the Ogre, Hercules. Hercules stood for an instant, then collapsed under the rain of poisoned whip attacks.
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Eventually Sasha had battered the defenders into fleeing with what cargo they could cram into their small boats.
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Post Battle
The Pit Fighters report no permanent losses in the battle. They claim 3 cargo from holding the ship until outnumbered on the quay.

The Lahmians report no deaths in the battle. They had gutted their warband after their defeat last week. With a hefty Underdog bonus this week, they are able to gain a Lads got Talent Wight.

Scenario
Rock the Boat is a nautical variant of Defend the Find written by Dave Seidman-Joria and Malte Lund Adamsen for the Sartosa campaign setting. We use it everywhere there's a harbor.

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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitimeSun 17 Jul 2022 - 22:32

YET ANOTHER GREAT adventure! It is visually stunning as well...BEAUTIFUL scenery & miniatures. GREAT STUFF! thumbsup
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PostSubject: Re: The City of Thieves II   The City of Thieves II Icon_minitime

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