| The City of Dunbrough | |
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+36Caladan Soulblight gnorhk superscenic Azmodan neuh Lars Wurst Orrlak Pervavita Dreng Tromm BigD Hendrid Knightei RobinTrevize monkeylite Spectre76 Captain Bernhardt Arahain Eliazar Josef Bugman havre Grimscull SerialMoM si Stronzo JoaoS dr. willett's workshop HellspawN izmerul Vagabond cutp Von Kurst DeafNala opaque floedebolle theomar pius 40 posters |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 9 Apr 2012 - 15:06 | |
| That really is quite a striking building. I love all the interesting angles to the beasty, & the stonework, but it's the attention to detail that make it such a WONDERFUL CREATION. VERY WELL DONE! | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 9 Apr 2012 - 16:32 | |
| - DeafNala wrote:
- but it's the attention to detail that make it such a WONDERFUL CREATION.
Ditto! Absolutely everything works perfectly here (the buildings, bases, outdoors pictures), but having the little details makes all the buildings stand out as unique pieces. Joao | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Mon 9 Apr 2012 - 16:36 | |
| You guys are awesome, thanks for the feedback. | |
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havre Champion
Posts : 41 Trading Reputation : 0 Join date : 2012-01-08 Location : Norway
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: The City of Dunbrough Thu 12 Apr 2012 - 22:01 | |
| Thanks for sharing! Your work is impressive to behold. First and foremost your brick karving technique is outstanding. The most striking example is the stairs in one of your buildings, which sag in the middle mimmicing years of use. But what really makes these pices pop (all the splendid details aside) is, I believe, your colour scheme and paintjob. I would say your more recent work is apair with that of Wolfgang over at Gidian Gelaende. | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 17:00 | |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 17:15 | |
| BEAUTIFULLY WELL DONE! I think this may be my favorite; while you may be thinking of a more planned out look, I tend to think of Medieval Towns/Cities as a more spontaneous growth unlike Roman Cities. Be that as it may, it is LOVELY & WONDERFULLY detailed. | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 17:42 | |
| I agree with DeafNala: My favourite building - and the one that made me buy the GW fortress (I chickened out in the end and didn't do any special conversion). Medieval towns in my mind are busy, chaotic and all over the place. Like a jungle of builings one on top of the other. Your towngate looks extremely realistic in that sense too. On the other hand, nothing should stop you from replacing that old piece of terrain and maybe even donate it to your fans! I'm glad to step forwards and accept the sacrifice! Joao | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
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floedebolle Honour Guard
Posts : 2397 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 20:03 | |
| wow, the gatehouse section looks great! What i like in particular are those little details in every corner and of course the absolute dark and medieval spirit of theis piece of scenery, well done! I do want to catch exactly THIS with my Gamingtable in Progress, hope i can live up to your standard of buildings, thanks for sharing! _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 20:26 | |
| By the way, can you tell me what this is made of? It doesn't look like styrofoam but more of a wallpaper or something of the kind? Joao | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 20:46 | |
| - JoaoS wrote:
- By the way, can you tell me what this is made of? It doesn't look like styrofoam but more of a wallpaper or something of the kind?
Joao That's a brick pattern sheet styrene from plastruct. http://www.plastruct.com/They make lots of brick sheets, roof sheets, cobblestone, water etc. Very useful stuff if you want to bang out projects quick and easy, if money is no object. | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Mon 16 Apr 2012 - 20:50 | |
| Awesome! Thanks for the info!
Money is a problem, but I might be able to squeeze a few bucks out for those babies!
Joao | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The City of Dunbrough Tue 17 Apr 2012 - 4:19 | |
| Oh that's lovely then. Truly it is. | |
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Josef Bugman Hero
Posts : 33 Trading Reputation : 0 Join date : 2009-01-16 Location : Germany
| Subject: Re: The City of Dunbrough Tue 17 Apr 2012 - 19:27 | |
| Stunning! | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 16:04 | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 16:47 | |
| Awesome - as usual. I had seen this one a few years back and it still looks a beautiful piece! Again, the little detais like the barrels, characters, tools and so many other items bring this whole house to life!
I was looking at your model before it got painted. What texture did you put on the walls to give them that rough look? Filler?
Joao | |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 16:47 | |
| That is yet another inspiring gem. WONDROUSLY WELL DONE! | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 16:58 | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 17:49 | |
| - JoaoS wrote:
- Awesome - as usual. I had seen this one a few years back and it still looks a beautiful piece! Again, the little detais like the barrels, characters, tools and so many other items bring this whole house to life!
I was looking at your model before it got painted. What texture did you put on the walls to give them that rough look? Filler?
Joao I use Woodland Scenics water effects for my wall textures. As far as I know, I'm the only one doing this I use the water effects because it's in a tube, so it's easy to control. I put a bit in the space, and then daub it with a piece of scrap balsa. | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Wed 25 Apr 2012 - 18:13 | |
| Great! Thanks for the tip. I've never tried it, so I might have a go at it at some stage.
I guess something like wallpaper fine filler could produce a similar effect?
Joao | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Sat 28 Apr 2012 - 23:39 | |
| Hi there, one more question: what material do you use for the bases of your houses? Cardboard, wood?
Joao | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Sun 29 Apr 2012 - 3:55 | |
| I used to use MDF, hardboard you know? Lately though, I've been using plexiglass, I can bevel it with a dremel, without breatihng in all of that dust. | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: The City of Dunbrough Sun 29 Apr 2012 - 4:08 | |
| Cool. I'll look into that. I'm seriously thinking of basing all my buildings, so that they look more natural with grass and other bits and pieces around them.
I have been carefully observing your houses as some of them seem to have quite a complex design. Do you draw sketches of your houses? And what about measures and sizes? How do you come up with those?
Joao | |
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Eliazar Etheral
Posts : 1987 Trading Reputation : 1 Join date : 2007-08-28 Age : 36 Location : Lund, Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: The City of Dunbrough Sun 29 Apr 2012 - 16:52 | |
| Very characterful pieces! That blacksmith's shop is incredible, I wish I could make scenery like that | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: The City of Dunbrough Mon 30 Apr 2012 - 23:33 | |
| - JoaoS wrote:
- Cool. I'll look into that. I'm seriously thinking of basing all my buildings, so that they look more natural with grass and other bits and pieces around them.
I have been carefully observing your houses as some of them seem to have quite a complex design. Do you draw sketches of your houses? And what about measures and sizes? How do you come up with those?
Joao I really don't design my stuff at all ahead of time. I might have an idea in my mind, but I never really put it down on paper or anything. I do what everybody else does and saves pics from the internet with ideas I might want to try later. What I'll do is sketch on a piece of paper or the base what shape I want the foundation base of the building to be, figure out where I want doors, and then build the bottom layer into that shape. Everything else kind of works itself out from there. A problem I see alot with designing this stuff ahead of time, is that the builder might become too concerned with matching the design, rather than what looks good or feels right. You can't be afraid of screwing up, because really, almost nothing you build from foam or wood can't be torn out and rebuilt. There have been plenty of times I've stopped halfway, decided I didn't like where it was going, and figured out a more attractive way to finish a building. That apothecary I just built, the only plan I had was that the birdhouse would form one corner, and that I wanted an upper level dormer to form over top of a doorway with columns going to the ground. The rest I made up as I went along. The only other planning I do, is I base my buildings off of the idea that a story is 2 inches high, that looks about right with Reaper minis, which is mostly what I use. Windows are places keeping in mind whether or not some stairs are there inside, or a fireplace or something. Also, don't be afraid to hide detail behind detail. That blacksmith shop has a door at the top of the stairs under the forge pavilion that I haven't seen since the day the roof was put on, but it was essential to the design of the roof to know just where that door would be. My main advice I guess is don't be afraid to try something that looks hard or difficult to do, because you'll learn from it no matter what, and if you succeed, the results are awesome, you'll be so proud of what you did. Prominence stairs first attempt. Prominence stairs mid changing my mind. Prominence stairs fixed. | |
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