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 Maudeheim & Environs, Part II: Updated 06/30/16

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DeafNala
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeWed 2 Jul 2014 - 20:22

Thanks, De Gaule. I'm supposed to do a little tutorial on the Mushrooms with & without faces for the Reaper Forum. When I do, I'll post it here as well. In the interim, I have a couple rather poor how-to posts here:

https://boringmordheimforum.forumieren.com/t4674p100-maudeheim-environs-part-i-updated-10-29-13

...about half way down the page.

By the way, I'm about an hour outside of Austin. If you're ever in the area, stop by...I'll give you a lesson & some samples.   thumbsup
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeThu 10 Jul 2014 - 14:58

With Dr. J's stuff nearing completion I've started thinking about what is next in line for The Project. One of those things that has me thinking is the ruins of Temerity O'Leery's Steam Punk Mushroom Tower:

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2782

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2783

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2784

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2785

I'm toying with the idea of adding lots of scaffolding & making it into a building in repair...possibly adding the Armor Cast Steam Mushroom Observatory up on the top tower. The Necromancer's Lab & the Vampire Bar & Grill under The Graveyard are also on the agenda...just nothing to take photos of yet. 
Be that as it may, your comments, kind or not, would be most welcome...for the most part.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeThu 10 Jul 2014 - 16:21

Repair!?! Goblins don't repair! Cannibalize, perhaps. Improve in ridiculous, improbable ways perhaps. But REPAIR?  Suspect 

Wonderful photos. It looks dazzlingly tall.

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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeThu 10 Jul 2014 - 17:12

Thanks for the reply, V.K.! The Beasty is 30" tall; when it was just a Mushroom it was another 6" in height. That got loped off when buildings were added.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeThu 10 Jul 2014 - 22:57

Superbe al, i LOVE this building, very weird, thats one of your best pieces in my opinion, very froudish!

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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeThu 10 Jul 2014 - 23:07

Thanks, Ben! Being compared to Brian Froud is always a high compliment with moi.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 13 Jul 2014 - 1:54

That is absolutely bonkers!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 13 Jul 2014 - 2:02

Thanks, theomar! Sanity was never a strong suit with moi.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 13 Jul 2014 - 10:07

That is some seriously high building... As a man with a slight fear of heights, I am getting the jitters from just looking at it. Nice job!
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 13 Jul 2014 - 12:45

Thanks, Daniel...glad you like it thus far. The height is a bit intimidating.   affraid  clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 14 Jul 2014 - 9:17

Insane! Love it!

Joao
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 14 Jul 2014 - 13:47

Thanks, JoaoS...glad you like it thus far. Now that I'm wrapping up the Sci-Fi terrain for Dr. J.s table, I should be knocking out a few 1' X 1' pieces including O'Leery's Tower & a bunch of minis.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 14 Jul 2014 - 23:49

Marvelous  What a Face 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeTue 15 Jul 2014 - 0:33

Thanks, Fat Rat! I appreciate the positive feedback.   What a Face 

I got off what may be the last of Dr. J's Sci-Fi terrain. I am now free, for the foreseeable future, to do whatever I wish...terrain & miniature that is. OH BABY!   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 14:59

When I moved from Long Island to Texas way back in the Miserable Winter of 2010, I took along a few W.I.P. pieces. This one was supposed to be an extension to the Mordheim boards I had made for erstwhile friend Mack. It's been gathering a thick layer of dust  ever since:

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2820

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2818

While I was working on Dr. J's Sci-Fi terrain I kept staring at this board...staring at things is one of those things that Old Men do. I started picturing it as a Froudian/floedebollesque Goblin style Mordheim Slum. SO I added a few more foundations, changed the heights of a few of the existing foundations, finished carving the cobblestones/pavers, added the sewer grates, & did my white on black primer coat:

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2822

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 DSCN2821

SO this will be another aspect of my ongoing Project. Which part gets more attention God only knows...& He won't spill the beans. Be that as it may, your comments, as always, would be most welcome.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 16:52

Woot! More stuff to watch develop cheers 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 17:03

Thanks, V.K.! After the somewhat restricted work on Justin's 40K commission, I'm really enthused about all the various ideas I have for terrain boards & the minis that will be inhabiting them...this ought to keep me out of trouble for quite some time...or not.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 20:41

Oh wow al, looks superb, all those small alleys and backyards, not to speak of all those different hight-levels, great! Look forward to this board develop!

_________________
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Bob Parkhurst: [enters] My lord?
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 21:06

Thanks for the kind reply, Ben. I was afraid that the differences in height wouldn't show up in the photos. It's a relief that you noticed.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 21:33

It promises to a nice project.
...under observation  Smile 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeSun 20 Jul 2014 - 22:24

That's a very interesting approach to a modular city board (assuming you can move the pieces around as opposed to having them stuck to the cobbled streets). Like said above, I too love the pathways and different levels. This might be yet another valid approach for my own town - or a part of it.

I would love to see more images of your WIP if possible!

Joao
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 21 Jul 2014 - 1:39

Fat Rat wrote:
It promises to a nice project.
...under observation  Smile 

Thanks, Fat Rat...I'll try to keep this interesting for you.   What a Face 


JoaoS wrote:
That's a very interesting approach to a modular city board (assuming you can move the pieces around as opposed to having them stuck to the cobbled streets). Like said above, I too love the pathways and different levels. This might be yet another valid approach for my own town - or a part of it.

I would love to see more images of your WIP if possible!

Joao


Thanks for the reply, JoaoS!   What a Face  

While this was originally intended to be a "plug in" board that would extend the existing Mordheim boards I did for Mack, it isn't a modular board for the style gaming I do; i.e., solo gaming. With a solo game points of interest don't have to have the intervening areas where there is nothing going on. Most of the previous boards are set up to use in pairs or three boards together, but can be used as individual settings; e.g., The Graveyard would work great for the Necromancer scenario in the War Hammer Skirmish Book. 

The next photos will be at ground level. I'll be detailing the lower portion before adding the upper sections...I'm trying to avoid the "you can't get there from here" thingy. Hopefully there will be lots of things to keep you interested; anything you like feel free to copy...how-tos are available on request.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 21 Jul 2014 - 23:25

How's the mushroom tower getting along? It looks very cool already. Kinda reminds of the astromancers lair from Games Workshop somehow.

BigD
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeMon 21 Jul 2014 - 23:43

It's actually coming along although slowly. I started painting the interior to the ruined section in preparation for adding some scaffolding. The Slums had a couple of the foundations pierced for doors; AND I came up with a steam punk looking door knob for the first door. What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 17 Icon_minitimeTue 22 Jul 2014 - 9:50

Aah! It's good to see that your creativity and ingenuity is as neverending as the amount of your posts and friendliness Nala! I return to the forum after a long hiatus and you're still at it, on the same dizzying heights of productivity. Wonderful!
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