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 Maudeheim & Environs, Part II: Updated 06/30/16

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Alex
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeMon 5 May 2014 - 21:57

You're nuts my friend  Wink 

What a fantastic table you have!
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeMon 5 May 2014 - 22:43

Thanks, Alex! My life's goal has been to become a Crazy Old Man; It's good to know I've succeeded.   clown
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeThu 15 May 2014 - 23:55

There are dark deed being done in the Old Graveyard beneath the pale moonlight. Jon Apflel leaves his entourage to stalk the night:

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2643

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2627

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2634

...maybe stop off for a pint & a game of darts while he's at it:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2648

AND a better look at the Girls he left behind; the Foxx Sisters, Molly, Polly, & Dolly:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2636

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2639

Madame De Sade; known to her friends as Dee Dee:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2640

AND the Dread Assassin, Anne...painted by my dear friend, Anne O'Leary:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2638

As the plot & the night thicken further FOUL PHOTOS will be inflicted on you, my Fellow Forum Folk...Bwahahahahahahaha!   affraid 
In the interim, your kind comments are once more requested.   clown
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theomar pius
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeThu 15 May 2014 - 23:58

Excellent, I love the pics right down into the terrain. Great detail.
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 0:31

Thanks, theomar. I always fret over the quality of the photos; it is a relief that you like them.   What a Face 
I'm starting to view the terrain as a story telling device rather than a games setting...it has possibilities.   clown
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theomar pius
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 1:07

DeafNala wrote:
Thanks, theomar. I always fret over the quality of the photos; it is a relief that you like them.   What a Face 
I'm starting to view the terrain as a story telling device rather than a games setting...it has possibilities.   clown

As a non gamer, the story in the environments is pretty much what it's all about.
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 3:55

theomar pius wrote:
As a non gamer, the story in the environments is pretty much what it's all about.

For awhile I was a solo gamer. Part of the fun in that genre is keeping journals of the adventure. I might do something similar with photo reports of the games. Doing photo sets of the minis for staged stories is another attractive possibility.  What a Face 
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Von Kurst
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 4:41

Quote :
Doing photo sets of the minis for staged stories is another attractive possibility.

It is.  cyclops 

It could be great fun to follow the adventures of Seedy Jon and his minions. I think those wyrd minis were made to be painted by you.  thumbsup thumbsup 
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Quase
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 9:09

Oooooh,

Those Malifaux rotten belles definately bring out the best in your painting!

I like!
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeFri 16 May 2014 - 13:55

Thanks for the replies, Guys! It's a GREAT way to start the day...despite all the rhyming.

Von Kurst wrote:
Quote :
Doing photo sets of the minis for staged stories is another attractive possibility.

It is.   cyclops 

It could be great fun to follow the adventures of Seedy Jon and his minions.  I think those wyrd minis were made to be painted by you.   thumbsup thumbsup 

The story telling aspect of the games has always appealed to moi. With all the minis I have painted up & in backlog, I could have quite a cast of characters. It might even push me into learning how to take better photos...or not.

I'm glad you like the minis. They were an enjoyable painting project. I picked them up in '07 or so when they were fairly new pieces & collecting the entire Wyrd line was a possibility. It took all this time to overcome the "how to do them up" syndrome...having a use for them helped.   What a Face 

Quase wrote:
Oooooh,

Those Malifaux rotten belles definately bring out the best in your painting!

I like!

Thanks again, Quase. I was pleasantly surprised at how well the Girls worked with my painting style...such as it is. They gave me a chance to go with colors that I normally wouldn't have been able to use. All in all a fun task that I'm delighted you like.   What a Face
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DeafNala
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeSat 17 May 2014 - 18:49

As the dark clouds pass across the face of the leering Moon, Shadowy figures flicker in & out of sight, mere figments of the imagination...or perhaps not.

An Eerie Presence at the Gate:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2649

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2651

A trio of Darkness emerges from the Crypts:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2660

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2659

There, is that something by the Statue?:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2655

...Yes!
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2654

I can already see the possibilities for all the terrain boards & painted minis. Your comments on them would be most welcome...mostly.  affraid 
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Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Empty
PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeSat 17 May 2014 - 20:46

Oh, the gate keepers lokk super spooky, are they in league with seedy john?

_________________
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DeafNala
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeSat 17 May 2014 - 21:51

floedebolle wrote:
Oh, the gate keepers lokk super spooky, are they in league with seedy john?

Thanks, Ben! Actually I hadn't thought about that one...one never knows about these things.  What a Face 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeThu 22 May 2014 - 18:08

Shocked WOW! I hadn't seen before this topic. A really fantastic scenary! Congratulations!
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeThu 22 May 2014 - 18:36

Thanks, G-or-G! I'm glad you like the stuff...more is on the way!   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeMon 26 May 2014 - 5:48

Great update Al! The ghostlies add a bit of life, er, un-life to the place.  It is aliiiive! 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeTue 27 May 2014 - 13:25

Thanks, V.K...welcome back from S.Dak!   What a Face 
I was rather surprised by the number of minis I have yet to take photos of; SO I'm going through them & coming up with photo ideas. PLUS I have minis underway for the different sites....ergo, more to come!   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeTue 27 May 2014 - 22:38

After several pages of other things, I'm happy (relieved) to say Mungo Hammertoe, Bob the Blue Ox, & Spook the Talking Wonder Skull are FINALLY done. AND here are some TRULY AWFUL Photos of the Terrible Trio:

From a distance:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2664

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2667

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2686

...Spook the Talking Wonder Skull (he started out as a silly looking skull that I couldn't figure out how to make into something serious; SO I made him sillier)...the mushroom doesn't look all that thrilled with the proximity of the Trio:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2668

AND some close ups:
Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2680

Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 DSCN2672

Hopefully over the next few days I'll get some better photos on one of the terrain boards for something artsy. Until then your comments would be welcome...for the most part.   clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 28 May 2014 - 3:25

It looks as though Mungo should fear for his hammertoes, that mushroom is awfully close. The photos do make it clearer that Mungo is riding Bob, which is a good thing.  What a Face 
Spook looks suitably animated and engaged, although whether he is engaged in something beneficial to the others is open for speculation.  Suspect 

Great little vignette, congratz on their completion  thumbsup thumbsup 
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 28 May 2014 - 4:32

Thanks, V.K.! Like most large pieces, the painting process is a pain, but there is a tremendous relief/satisfaction in completion. It's rather like hitting yourself over the head with a hammer; i.e., it's not so hot while your doing it, but great when you stop.
All the little details are what made the Beasty tolerable to do; &, hopefully, enjoyable to view.   What a Face
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 28 May 2014 - 4:54

From past experince, I have noticed that larger models were easier and more fun to paint. But I understand about it can be a pain in the butt. I have been painting (on and off) the watch tower from the Empire village kit for about a week now. All the little details slow things down. I can only paint if for an hour or so before I get bored. Its almost done.

And mongo looks awesome. Love the talking skull. Wink
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 28 May 2014 - 5:59

Deafnala wrote:
Thanks, V.K...welcome back from S.Dak!

You are most welcome and thank you, its good to be home.
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 28 May 2014 - 14:22

Thanks for the reply, flipchuck...I'm glad you like the Trio.   What a Face 
The trouble with the big metal pieces, is partly the weight, aka the wrist breaker factor, & the occasional  bump & scratch the weight cause make getting it to the spray finish stage like juggling too many balls. It is a wonderful feeling finishing a big piece though.   clown 

@V.K.: it's good to have you home!   thumbsup
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 2 Jul 2014 - 16:00

To those few who have been wondering why there haven't been any updates of late, I've been doing some 40K Terrain for an old friend/patron, Dr, J.. Photos can be seen here:

https://boringmordheimforum.forumieren.com/t7820-dr-j-s-world#114769

 clown
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PostSubject: Re: Maudeheim & Environs, Part II: Updated 06/30/16    Maudeheim & Environs, Part II: Updated 06/30/16  - Page 16 Icon_minitimeWed 2 Jul 2014 - 19:10

Have you made any step by steps of how you sculpt faces? You have a very unique style to them!
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