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 Maudeheim & Environs Part I: Updated 10/29/13

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drakkol
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 17 Aug 2011 - 2:40

Well well well...What couldi say Al? CHAPEAU! I like them very much!

Now i have to finish, faster, the white duke. I became crazy to found a proper transparent sphere for him...
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 17 Aug 2011 - 9:05

Thanks for the kind words, drakkol...I value your opinion. What a Face

JoaoS wrote:
Love those crazy mushrooms! They're so full of character! Can we get a tutorial? Pleeeeeease? Smile

Joao

This isn't much of a tutorial but what the heck.
The Mushroom begin life as a cone of either plumber's epoxy or G.S. depending on what I have mixed up or the level of detail/size required; i.e., the G.S. holds detail better & is easier to work with if the Mushroom is going to be small.

The cone is stuck onto a cocktail stick or bamboo skewer for larger Mushroom...a drop of crazy/super glue is a good idea.

Once on the stick, the edge is squeezed flat & tapered outward. For interest, the cone is gently twisted to give a spiral effect.

When dry another bit of putty is made into a cylinder & flattened. this is pressed onto the stick below the cap; pressed against the cap; & twisted into the spiral effect again.

Where the stem & cap touch, with a pointed sculpting tool or pin, the stem is pulled into thread-like extensionson to the underside of the cap. That wraps up the Mushroom proper For those that have faces, I drill two hole about 2/3s the way up the cap. into the holes I insert 2mm beads for eyes:



An example of the cap next to a completed mushroom with the "eyes" inserted.

Now just sculpt the face with Green stuff. For impressive looking teeth/fangs I use the tips from the cocktail tooth picks (not shown here).



Here two completed faces.

AND to demonstrate that Trees really do have faces:



I'd be delighted to answer any questions anyone might have...at least about the Mushrooms & Trees. Suspect


Last edited by DeafNala on Mon 28 Jan 2013 - 7:44; edited 1 time in total
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 17 Aug 2011 - 12:08

One of the Guys over on D.S.Forum mentioned that "now just sculpt the face" was a bit vague .I always figure that if I can do it ANYONE can do it. Suspect

SO here's a bit more on the face.

Once the eyes are in I do the nose...the nose, of course, is the focal point of the face & the center of the soul...gives you an idea of the proportion of my face occupied by my nose. Again it's a cone shape with a rounded bottom.

The point of the cone goes between the eyes.

Press the cone gently in place wit the point extending beyond the eyes.
divide the point & coax the two sections around to form arches over each eye.

Press your pointy sculpting tool into the left & right sides of the rounded part & pull the now flatten part down to form the upper lip. Pinch the nose when it get flatten to keep a thin bridge to the nose.

Next roll a sausage of G.S. with tapered end for the lower lip. NOTE if you are adding fangs, drill a couple of shallow hole where the lower lip will be & glue them into place before doing the lower lip.

Press the sausage into place curving it up or down for a smile or frown.

With the edge of your tool make a depression between the upper & lower lip & press line into the G.S. in the depression to form teeth.

Make three small balls of G,S.

Press one of the balls under the lower lip & work it into a chin drawing the putty down over the edge of the mushroom cap to the stem.

Press each of the other two balls under the eyes.

Form the cheeks by working the ball into a crescent under & around the eyes...do some laugh lines on the outside corners of the eye by pressing
into the tip of the crescent & drawing the lines away from the eyes.

Flatten & pull the lower portion of the crescent down parallel to the nose toward the chin until it forms the outside corners of the lower lip.

AND VIOLA you have a face.

The same method is used on The Trees...The Trees are slightly easier to do as they're larger & the work surface is flat. Looking at the photos of the completed faces make the description easier to follow, so here's the pic again:



Last edited by DeafNala on Mon 28 Jan 2013 - 7:44; edited 1 time in total
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 17 Aug 2011 - 13:49

..but are they edible? Question

Lovely stuff Deafnala!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 18 Aug 2011 - 2:55

Great looking stuff you got here. Here's a little tip I discovered how to make realistic looking giant mushrooms. You know those unedible cores that come with whole garlics? Pic I found with google images: Click here!

They look a lot like mushroom stems, don't they? All you need to do is make a hat out of putty and paint it. You can even leave the stem unpainted and it looks great.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 18 Aug 2011 - 9:00

This is insane ... And genius! Very Happy

Let me guess. You are fan of Salvador Dalí, Tim Burton, Terry Gilliam, perhaps Jan Svankmajer. Am I right? Smile
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 18 Aug 2011 - 11:53

Thanks again for the kind words...having the Little Horrors received so well is a real motivator. What a Face

Kaptain, those garlic stems are an EXCELLENT idea. Captain John, my roomy, uses quite a bit of the stuff in his culinary endeavors/experiments...I'll give it a try next time he uses the stuff. thumbsup

superscenic wrote:
..but are they edible? Question

Consumption is probably limited to Goblins of various stripes, & I doubt that they're eating the mushrooms purely for their, the mushrooms that is, nutritional value....it's more for the "Oh wow! The colors" effect. Suspect

Paboook wrote:
This is insane ... And genius! Very Happy

Let me guess. You are fan of Salvador Dalí, Tim Burton, Terry Gilliam, perhaps Jan Svankmajer. Am I right? Smile

Salvatore Dali & Tim Burton are definite favorites along with Jim Henson's work...like Labyrinth & The Dark Crystal. geek
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 20 Aug 2011 - 13:29

Quote :
Salvatore Dali & Tim Burton are definite favorites along with Jim Henson's work...like Labyrinth & The Dark Crystal. geek

I've never seen Labyrinth & The Dark Crystal. I guess I got to watch it someday Smile


EDIT:

Svankmajer is a genies. I love the most his movies Faust and Alice. The bonecreatures in Alice actually fit quit well to Mordheim atmosphere!

http://www.youtube.com/watch?v=DWFaR3Gt0jk

http://www.youtube.com/watch?v=Gd03-wm6DDM
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 20 Aug 2011 - 15:52

Thanks for the lead, Paboook...I'd never seen those before. That is BRILLIANT STUFF...strange, but brilliant nonetheless. thumbsup
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 22 Aug 2011 - 10:28

To get an idea how everything was working [& getting along Suspect ] together I took a couple of group shots of the Woods:









It seems the local Goblins have decided to relocate:



...might be heading to Eidelhans...the Devil's Workshop:



...or Bargenrheitz:



THE most most likely reason for the relocation:





Comments & critique are as always most welcome. What a Face


Last edited by DeafNala on Mon 28 Jan 2013 - 7:47; edited 1 time in total
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drakkol
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 22 Aug 2011 - 10:50

Not a single critique Al...All those colours are a joy to the eyes...

oh...i almost forgot...i saw Labirinth one more time...the eyes you did with those beads are identical with those of some creatures in the film...
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 22 Aug 2011 - 10:57

That's the best tree yet, looks really twisted and possessed!

I also like your non green-skinned goblins.
I'm very traditional in my colour schemes and it's seeing these different takes on things that provides inspiration.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 22 Aug 2011 - 15:07

Wow al, have to join drakkol here, those faces DO remind me of my favorite movie, labyrinth, and now i do recognize the scene too, its the tunnel where they encounter those rockface guys that tell them to turn around.

And the last tree you posted is by far the most brilliant one you´ve done so far, congrats, its a masterpiece ( i think its because of the teeth, awseome!).

And thumbs up for those orangy gobbos, finally not green.

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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 22 Aug 2011 - 19:12

Wow! Just excellent terrain. That latest tree would get me to move, too. Very Happy
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 23 Aug 2011 - 6:50

WOW! That really was a nice reaction! Thanks for the kind words, Guys! What a Face
I must admit that I'm enjoying this project to the point where the G.Sing is becoming addictive; I'm getting all sorts of truly strange ideas /flash-backs for expanding the theme. Some home grown Squig-like Beasties & a Magic Circle of Petrified Trees...Stoned Hedge...are looming ominously on the horizon...well actually, over in the corner of The Room. affraid Suspect
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 24 Aug 2011 - 1:16

DeafNala wrote:
WOW! Some home grown Squig-like Beasties & a Magic Circle of Petrified Trees...Stoned Hedge...are looming ominously on the horizon...

Sounds great Smile

I got to say that the last tree turned out brilliant! Incredibly cool cyclops
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 24 Aug 2011 - 7:25

ALso reminds me of the Evil Dead movies where the trees attack some victims. Wink

Great job on the trees.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 24 Aug 2011 - 16:24

Thanks flipchuck; glad you liked the stuff. What a Face

flipchuck wrote:
ALso reminds me of the Evil Dead movies where the trees attack some victims. Wink

Great job on the trees.

lol! ...Now that you mention it there are some similarities. I just had a picture of Ash, his car, & a tree dropping from the sky in Army of Darkness. Karate
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 24 Aug 2011 - 16:28

DeafNala wrote:
Thanks flipchuck; glad you liked the stuff. What a Face

flipchuck wrote:
ALso reminds me of the Evil Dead movies where the trees attack some victims. Wink

Great job on the trees.

lol! ...Now that you mention it there are some similarities. I just had a picture of Ash, his car, & a tree dropping from the sky in Army of Darkness. Karate
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 25 Aug 2011 - 19:56

Great job as always Deaf. The master at work is always a marvel to behold!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 26 Aug 2011 - 1:22

Oh my... super stuff. Splendid!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 26 Aug 2011 - 5:23

Thanks for the kind words, Guys....& WELCOME BACK, Drugart! What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 26 Aug 2011 - 12:40

Awesome. Makes me laugh and shudder both at the same time thumbsup
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 26 Aug 2011 - 12:50

Is it my imgination or does the goblin Krumpet have a blunderbuss ? Shocked
That is glorious i want a goblin with a gun. Also lovely scary trees thumbsup
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 26 Aug 2011 - 15:19

Lambert wrote:
Is it my imgination or does the goblin Krumpet have a blunderbuss ? Shocked
That is glorious i want a goblin with a gun. Also lovely scary trees thumbsup

That is Big Bert Krumpet; & he, indeed, is armed with a blunderbuss backed up by a nasty disposition. The firearm , arms. & torso are lifted from the Empire Militia box. I have several more with various black powder weapons. Hopefully I get some photos up soon. What a Face
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