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 Death Squads - The White Waagh! Game 06 (Final)

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Mordheimer
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PostSubject: Death Squads - The White Waagh! Game 06 (Final)   Thu 28 May 2009 - 13:16

Week 04, Game 06: Night Sabotage
Orks vs. Eldars

They could smell his peculiar signature stench. They all could. The Albino was not sure if this was his tactic for to avoid combat or part of his eccentricity. Ahhh, his Mekboy! In the underground he was only one among several Boyz under the Gearhead… he was very talented, but he was under appreciated. Taking him away was an easy task; keeping with his Divo-like behavior was another matter. Then again, he was years ahead from any other Mekboy… he was building The Albino’s Stompas.

The huge pale Ork moved outside, and saw him arrive. He was sitting lazily on his make-shift throne. Built out of what he could only guess as the most uncomfortable-looking jagged block engines ever available to any Ork (dead or alive), it was being carried by six struggling Gretchins. They laid the dais down to the floor and the Mekboy smiled. “Boss! Got it! I founds da way to stabilize the ya’r Stompa’s mobility rates! It will reachz functional ands optimal ranges!” All Orks, with the exception of The Albino looked puzzled. He hated all Orks… they were so stupid! The Albino always understood what he said, and respected his talents… everyone else just cared for the next fight. Rolling his eyes, he turned slightly and addressed the crowd “Me… knows… how… to… makez… Stompa… go.” The Orks cheered in violence. The Mekboy wished his Stompa was already ready… he yearned to hear their bodies squish under the Stompa’s tracks.

The Albino moved closer. “How? Ya’ be fighting with da bolts for weeks. The trakks move then go out crazy, like a Squig Rodeo!” The Mekboy smiled… the remembrance of the carnage was still fresh on his mind. “Da’ trikk was on DaBank’s secret box! Werzzhim brought me samll junk… he said it cames from a ship… Werzzhim callz it a jyroscoop. It makez spinning thingz stop afters spinning to fast! I need thrii big ones.” The Albino looked at him, “Thrii big ones?” The Mekboy’s ears dropped down slightly in shame. “Well, me need ones. Da jyroscoops be delicate… me not think dat… errr… dat ya’ can pull one without ripping itz.” The Albino growled. He grabbed a datapad, a clear Imperial Mechanic’s manual, and pushed some virtual keys, then turn it around so the Wrench ‘Ead, the Mekboy, could see.

“Ya’ mean a GYROSCOPE? I AM DA’ BOSS!” He grabbed the Mekboy by the neck and lifted him from his throne. “Do not confuse Da’ Boss with da stupid Boyz. Da true Boss can do ANYTHING! Ya’r here because I have oder thingz to do. Wrench ‘Ead betta rememba whos Da’ Boss.” He threw the Mekboy over 30 feet to the side. It could have been farther, but the reinforced concrete wall stopped his unwanted flight. The Mekboy stood up, slightly bruised physically… but the emotional scar ran deep. He walked slowly back to The Albino, head hunched down. “Yes, Boss. Only one jyroscoop. If ya’ could help me… da Stompa will please ya. It will makez good Waaagh!” The Mekboy looked up, in expectation of approval. He found it on The Albino’s grin.

“Kome on Boyz! Time to fight! We be da Orks… we be powerful… we be Da Whait Waaagh!” The rest of the Boyz roared in a primal violence rage. Choppas waved in the air. Shootas firing close range at Gretchins… and still missing. The Orks were ready for a fight. The Mekboy moved and sat on his dais. He wiggled around, trying to get comfortable in vain. He stood up and moved a heavily stained rag he was sitting on. There it laid the rotting corpse of a Gretchin. “Cushion be flat… time to replace with fresh one.” He quickly grabbed a Grot by an arm and swung him hard to the throne, throwing the filthy rag over him. As he sat, the muffled sounds of the unfortunate Gretchin were barely audible… only to grow quiet after a crunching sound. The other five Gretchins breathe a collective sigh of relief, and started lifting the dais. With the crack of a whip, Wrench ‘Ead said “Back to da mek shop!”

Werzzhim moved closer to The Albino, obviously excited for the upcoming battle. “Masta’… me Boyz hav found the Eldar as ya’ asked. They be tryin to build stuff… out of som’ ships. They be looking like bridges over dirt. Makes no sense fo’ me… but ya’ Da Boss. Maybe da things for da Stompa’s are hidden in da ships.” The Albino smiled and nodded. “Ya’ be smart as ya’ be sneaky. Me shall bring da thrii thingz Wrench ‘Ead asked. I will make him eat two… and use the thir’ on me Stompa. Gather da Boyz… timez to fight!”

It took the rest of the day and night for the Orks to reach the Eldar base of operations. It was way outside the city limits, in a place that could be considered by Karameikan environmentalists a triumph. The barren soil had been started to become colonized by small grass and lichens, and the gentle hills supported few minor bushes. The Orks care not for the flora and every single one of them managed to rip everything they could get their hands off the ground. Boredom was taking its toll.

One of the Sneaky Boyz arrived, just in time to brighten the foul mood, with the news that the Eldar were not expecting them. The Albino liked the idea of crushing the Eldar Exarch once more. Their delicate frames were no match for any Ork, much less the one of The Albino. He sent Ironjaw, the newest of the Scar Boyz, to the north and some Boyz to the south. He would direct the attack by the east. The rising sun would provide cover and maximize the surprise.

The Sneaky Boss moved stealthily, opening a way for Boom-Boom to put some traps. The Albino had helped him procure some explosive way back, and since then the demolition expert wanted to blow things up. He specialized in heavy explosives as well as the design of bobby traps. He wasted no viable resources… even if it meant to put a cigar on an armless Gretchin while having him stand near open containers of highly flammable and explosive Promethium. If it could explode, Boom-Boom loved it! With Werzzhim’s help, Boom-Boom managed to place six booby traps. The poor Eldars had no idea what he had in store for them.

When the time was right, the Orks started moving closer to the compound. One of the Sneaky Boyz on the south-east was close enough to a couple patrolling Guardians that he could smell their flowery perfumed aroma. Unluckily for him, he was down wind… he got the full frontal assault of the stench. Meanwhile, Ironjaw moved with his retinue closer to the objectives. Warpedfang had to give his Big Shoota to Rotskull, after his injury left him capable of only pulling a trigger with his right hand. He had mixed feelings about this… the Big Shoota was a big gun, with plenty of noisy Dakka, but he needed to be seen in the middle of the fight to continue regaining the respect of the others. Clearing his tiny mind of any attempts of thought, he moved forward with Skummgobbler and the new Painboy, Sir Rip-a-Lot.

Rotskull moved forward to a stable location, followed by the The Albino and his entourage of Gretchins. He could clearly see the three structures. Unknown to him, two spacecrafts were already in the advance stages of being converted into Warp Gates. The center structure seemed to still resemble a ship, but he could see it could no longer become airborne, unless his Mekboy spend quite some time working on it. Regardless, the Stompa’s were a bigger priority. With a hand signal, Rotskull opened fire.

The Big Shoota’s three shots broke the morning silence. One of the shots made a Guardian spin on his own axis before falling on the ground. The Orks found the ragdoll behavior funny, but unknown to them it was a very specialized form of Eldar defense. The Guardian offered minimal resistance on the non-lethal impact and allowed the inertia to take over. This was a dangerous maneuver; if the shot was in a sensitive or vulnerable area it could cause instant death and it left the person vulnerable for a close combat assault. The Guardian knew better… they had been expecting the Orks for quite some time and he trusted their terrible aim to favor the counter-strategy. Part of Khain’s multiple teachings is to know when to appear vulnerable, bring the enemy closer and then finish him with a brutal attack… there is no reward for those who do not risk it all. It seemed that the bluff would pay off, as a Kommando attempted to sneak for the kill.

On the south-west corner, two Boyz (and a Lump) attempted to ambush a lonely Eldar. Wearing extravagant plumage on her helmet, the Orks seemed oblivious to her long range weaponry. As the alarm sound, the excited Orks attempted in vain to fire their Sluggas. With an almost seductive careless move, she turned around and put a bullet to her enemy’s face. The Ork plummeted from the 2nd floor back in top of his ally. On a neighboring roof, the Lump played that he would be a sniper… only to face a couple of real Eldar snipers who shot him dead on his tracks.

The Orks had fallen for the bait… and they would pay dearly for their mistake. The Albino was about to move forward for the kill, when he hear a shot from the back. The back? It could not be… they were just there a minute ago! He went to turn around, when he saw Rotskull’s helmet fly out to the battlefield, followed by the rest of his massive form. The Big Shoota was silenced by a treacherous shot.

He ordered Werzzhim to go back and eliminate the sharp shooters. He would have to deal with the Eldars personally. The Sneaky Boss scream orders to his Kommando guards, and they both moved to confront the unseen enemy. To their surprise, it was not one but five men all pointing their weapons at him. It was not the first time he had faced five Eldars and their wicked weapons and survived. He would be sneaky one more time, and take the enemy on his conditions.

The Albino pushed forward and shot at the first structure. His shot was not near the mark, but the brutality of the Ork weapon open a gash on the instrument panel nonetheless. Everyone moved closer to the first structure. It was going to be easy to pick the gyroscope. Suddenly, time stopped. He could see the spit coming out of his Orks’ mouths and the delicate ballet the blades of grass danced in the morning breeze. He saw the spark of light on the distance, and he could even see the bladed disk rotating at high speed towards him. The Albino managed to grab a full grown Ork with one hand and lift him off the ground to intercept the deadly disk in the same slow motion as he perceived the world. As his view was obstructed by the back armor of his living shield, The Albino was sure he was saved.

Then he saw how the Ork Boy jerked involuntarily and how his make-shift armor bulged in the back. The lump grew until the grav-disk erupted from the Ork’s back and hit him over his upper left heart. The impact spun him around, and in his slow and methodical state The Albino could see the rest of the battlefield like if it was just a drawing on the sand. Now, turned 180 degrees away from the attacker, he saw how the disk hit the wall of the building behind him and got lost in the darkness within. In what appeared to be an eternity he say a speckle of light, where the ammunition had broken the back wall. All of the sudden the world returned to its normal speed with a dizzying vengeance. The Albino finished almost in the position he started, and none of his Boyz ever realized what happened. He saw the Eldar Master Sniper smiling from over 300 meters away. His anger was uncontrollable.

With a mighty roared he summoned the power of the Waaagh! All the Orks around him felt the surge on energy and charged in disregard of their lives at the first structure. The Albino realized his mistake… he lost control and now the Boyz would not only waste their energy destroying an immobile structure but most likely would destroy the precious gyroscope.

One the other side of the battlefield, the lonely Kommando launched an assault towards the enemy. His surprise was counter-pointed by the Eldar Guardian moving quickly to his feet and knocking him down. A close ally moved closer and shot the Kommando. But the Ork had learned from his Master how to fake injury. As soon as they moved out of reach, he stood up and charged back. The Eldars were no match for his combat prowess.

The mob attempted to destroy the structure in a ravenous rage. The Albino had to fight his way in, and ripped the precious gyroscope out before the rest of the Orks finished tearing the structure to pieces. He was victorious… but it was not enough. The Eldar would suffer for his wound. He commanded his army to move forward. The Skummgobbler and Sir Rip-a-Lot continued their attacks to the land-bound shuttle, while Ironjaw and Warpedfang moved to intercept the Eldar.

The Eldar were far from vulnerable. A Harlequin Assassin was sent forward to serve as a diversion for the Orks, while the rest of them regrouped to attack the lonely Orks in the front lines. His moves were a deadly dance never seen before by the Green Skins. He planted a stiletto blade in the shoulder of a Lump and twirled above him to get close to Ironjaw. At the moment of the kill, Ironjaw roared in anticipation. His mouth opened in its current five sections, thanks to the injuries sustained against the mutant Orks a few days back. This horrifying spectacle took the Assassin by surprise. While fear did not take over his soul, it did create a moment of hesitation that his enemies used against him. A Boy moved his Choppa upwards, making a gash on the Harlequin’s leg; so much for the deadly dance. Warpedfang swung his Choppas and cut him arm wide open. Before he fell on the floor, Ironjaw decapitated the enemy without thought or consideration of his actions. Ironjaw had faced an enemy Boss, and took him down. What was a simple Eldar compared to the might and power of a Boss? One day he would become Da Boss of his own Boyz.

On the far side of the complex, the Eldar had regrouped and moved for the kill. Three Eldar Guardians now engaged the lonely Kommando, who they could not put down. The surviving Boy from the south-west had managed to move close to the area, and was fending two Eldar warriors by himself. It was a volatile and deadly mixture that could only end with someone’s death.

Werzzhim and his Kommando guard had moved for the kill in the far back. The five Eldars were shooting at him, but he was way stronger and tougher than he looked. The Eldar’s faces lit in panic when they managed to see him up close. The Sneaky Boss was wearing the Exarch’s helmet and using his Aspect Weapon! The insanity of such profanity… they all came to a silent accord that the xeno would die. Shooting him at point blank distance; seeing him bleed with enough blood to make Khorn smile; bracing for impact of his attacks. Werzzhim used the Chainsword and the Choppa like a true Striking Scorpion Master. In few moments, four of them lay dead on the ground and the fifth one was running away for his life towards the larger group.

Warpedfang climbed up a metal tower, followed by few Boyz. They commenced the attack on the shuttle, hoping to destroy it. A pair of Gretchins had climbed in top of the ship and stated shooting at it with their Grot Blastas. One of them exploding, sending the poor Grot few meters away with half of his face gone. The Albino was pleased with the progress. He shot at a Guardian barely in range when he felt a deep gash on his right hip. Half of it was now missing, and he could see the Eldar Sniper loading the next round. He needed to move away and find cover. He ordered Boom-Boom to move closer and take the gyroscope. He completed his task just in time, before an explosion from green lighting took the rest of the ship apart. Skumgobbler was in a rampage.
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Thu 28 May 2009 - 13:16

The Albino could have left in victory… but he was unsure if the two
gyroscopes he had were in good conditions. Also, the damned sniper must
be dealt with. Out of the structure he saw an Eldar pistolier. Dual
shots came down, pressing Orks to take cover and slowing their
movement. Warpedfang continue to climb, looking for a better position
to attack, while Ironjaw reached the top of the metal structure.
Suddenly, there he was. With his helmet on one hand and a sword on the
other, the Eldar Exarch spoke. ‘Time for you to feel the true power of
Kaela Mensha Khaine!’ He moved swiftly and just Ironjaw on his
midsection. Using his momentum, he switch his leverage and made the
massive Ork fall from the tower.

The two Boyz on the frontlines
now fought against eleven Eldar warriors. Too many to attack properly
and kill. Never the less, they enjoyed their own personal Waaagh!

The
Ork’s Leader saw his newest champion fall to his doom. In top of the
tower the Exarch stood, still helmet in hand. Bullets from both sides
flew by, but he did not move… not even flinched. The Albino understood
the challenge and moved to accept it. He climbed to the second floor,
when he saw the Exarch jump down. While flipping his body, he put his
helmet on. The move was design to intimidate the enemy and inspire
allies. While other Eldars did not showed any signs of inspiration, The
Albino just seemed amused. With a twist of his body he moved out of the
way and the Exarch attack hit the metal floor. After the sparks had
dissipated, he saw The Albino move for the kill with dual Choppas the
size of human child.

The Exarch noticed the wound… the monster’s right hip was all but gone.
The gap in his chest continued to pour blood. It was the mixture of
adrenaline and the Waaagh! that was moving The Albino into a combat
frenzy. The Exarch saw the opening and plunged from the floor towards
his enemy. His attack was deviated with a Choopa, while the other one
made a deep gash on his back. The Exarch had much worse injuries as a
young Guardian. He spun around and kicked The Albino on the injured
hip. His massive weight made him buckle and the Exarch trusted his
sword deep on The Albino’s body. He could see the tip of his
vibro-blade sticking out the other side. He was sure that the wound was
a deadly one. Yet, the Albino stood in place ready for more.

The
Exarch could not avoid appreciate the brutality of the Orkish form… its
resilience and preparedness for combat. As The Albino stood motionless,
he smiled as he realized once more that it was not the form, but the
function that made the warrior deadly. His enemy’s eyes rolled back
into his head, as if searching for inner strength to continue the
fight. Suddenly, from the corner of his eye he saw a flash of light. An
Ork dressed as a sadistic surgeon just shot his pistol at him, catching
him on the side of the leg. The instinctive move back made the Exarch
loose his balance and fall from such terrible height. Before loosing
consciousness he heard the distinctive sound on the Sniper Rifle and
saw the Painboy drop to the ground besides him.


When the
Exarch opened his eyes, he could see a trained field physician working
on his wound. ‘Welcome back… I don’t know how I did it, but I managed
to pull your soul back to your body from the Spirit Stone. They were
not so lucky…’

The Exarch stood and saw the battlefield. It was
littered with bodies; both Eldar and Ork. In a second, he almost
panicked. In disregard to any advice he climbed up the tower. To his
relief, there was the body of The Albino face down on the metal floor.
He had dispatched his enemy in manner worth Khaine’s teachings. He
turned the body over for examination. Then he discovered that the body
was mutilated. The Nob’s Iron Gob was missing, as well as his war
banner. His throat has been slit and chopped several times and his
teeth were missing. He knew very well what happened.

There was a new Boss leading the Orks… and he planned revenge. Death to the White Waaagh!
Long live The Warped Fang Klan!


===============================


Defeated… but what a GRAND game!

I
want congratulate Jamie (on record) on participating with elegance,
maturity and fairness in THE longest game of Death Squads ever
played... AND win! We ducked it out for 5 hours (and some minutes) for
12 Turns of intense fighting. I really enjoyed the game, until the
Curse of Earl (more on that later!) In gaming terms, it was a SUPERB
game. As a play-tester, I don't believe I did my job correctly... I'm
getting consumed on playing and having too much fun, rather than
testing the scenarios to the breaking point. For that I apologize...
but I can't resist!

Jamie played his Eldars like Eldars... full
of lies, deceit, stealth and shooting. I played my Orks like Orks...
un-organized charge, no-holds-barred-in-your-face-push. Since we played
one game in the time that normal people would play 4 games, we manage
to experience every mood under the sun. From Jamie's amazing 6's... he
rolled 6' on two dice 3 times in a row not once, but FOUR times during
the night!... to Jamie's multiple 1's... I have not seen so many
snake-eyes (double 1's) since Indiana Jones and the Temple of Doom. We
passed through BOTH celebrating the Reinforcements critical hitting one
of my 'Ard Boyz on the back of the head to BOTH praying so he could
roll a wound to one of my Kommandoz down. I saw Jamie go through peppy
(excited to play) to grumpy ("I'm SOOO hungry I'm dizzy and cranky!"),
and me going from laughing at anything to slumbering on the chair
contemplating routing so I could go home.

All in all, one of the best games ever! If this is he beginning of Death Squads, I can’t wait to see the end!
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Thu 28 May 2009 - 13:17

Yikes... so long I had to split it in two! Is that long enough for you DaBank? Hehehehe... should suffice for FEW days of reading. Razz

Off to play with the new Orks!
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Thu 28 May 2009 - 13:28

This is one of your best battle reports! I have read it twice now to make sure I got it all.

To Bad the wintergreen Nob died as it seems he could read Gothic.
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Fri 29 May 2009 - 2:09

lol! That brought back memories of leaving one of those LOOONG games feeling like I was bringing up the tail end of the Death March from Bataan & simultaneously wondering "why I did this?", "was this fun?", & "when could I do it again?". War gaming IS NOT for those folk with rational minds. GREAT report on a GREAT game! thumbsup


Last edited by DeafNala on Fri 29 May 2009 - 7:00; edited 1 time in total
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Fri 29 May 2009 - 6:45

Heheheh... On my way home that day I could only thing that I was 'tapped out' and did not wanted to play Death Squads for very long time. By Tuesday (our regular day) I could not wait to play... then my opponent could not make it... actually neither could DaBank. So we have been like CRAZY itching to play!

I did played last nigh with the NEW Warped Fanged Klan... my Orks will never be the same... but they still kick some Imperial Renegade booty!
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Fri 29 May 2009 - 8:28

I heard the renegades like getting their booty smacked!

I am still waiting to play my game, I could play on Tuesday but Earl was playing that superhero RPG game, we tried for Thursday but my work is crazy, Friday Earl is busy, we might try to Sunday.
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Fri 29 May 2009 - 14:46

Yeah.. then it will be YOU AND ME at the OK Coral!

Well, since it will be the OCCUPY (buildings) Scenario... I will be making YOU eat bricks!

WAAAGH!
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PostSubject: Re: Death Squads - The White Waagh! Game 06 (Final)   Sat 30 May 2009 - 8:39

Yea! Warp Fang is going down!
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