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 Death Squads - The White Waaagh! Battle reports.

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Mordheimer
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PostSubject: Death Squads - The White Waaagh! Battle reports.   Wed 29 Apr 2009 - 23:21

Howdy Guys! Here to share my battle reports on the current play-test campaign. It is compossed of 6 players: 2 Imperial Guard Squads, 2 Ork Mobs, 1 Imperial Renegade Squad and 1 Craftworld Eldar Squad. This thread will encompass my reports... and what happens to my Ork Mob and my would-be-galaxy-warlord Nob, The Albino. Yes, he is back! From our last campaign, Gorkop Da Whitt Won a.k.a The Albino is a rare Ork. Albino (minty green color) and smart is gearing up for a massive Waaagh! in this planet. DaBank already started his stories for his Imperial Guard, The Last Chancers. Hopefully he will post soon... so far its very good!
I tend to write lots... so brace for impact! Muahahahaha!


The Fall of Melkor
Campaign Prelude
The world of Karameikos IV was a major producer of Corelium, a catalytic compound that allowed the refinement of highly pure promethium. Now the southern continent is a certified Terranus Venenosi, producer of weapons for the Imperium. After 100 years of semi-automatic production, there was a great earthquake in the northern continent. Karameikos moved resources to assist the population... but the Manofactoriums production levels fell below 7%. Someone was needed to go and investigate.

A small, but elite group of Imperial Guardsmen, led by Colonel Commissar DaBank, were assigned to travel to the southern continent, gather intelligence and restart the Manofactoriums if possible. Upon their arrival they discovered the presence of Orks, led by an albino. After securing several sectors, it was discovered that The Albino had his Mekboys rewiring the Weapon Manofactoriums and the production levels had been increased to 32%. An Engineering Team was sent to location... only to be almost assassinated by The Albino. The battle to save the Chief Engineer (with the findings of the Albino's plan) and take him to the Launching Pad 736-Alpha was brutal, but the VIP managed to escape to safety. While Colonel Commissar DaBank was preparing to leave the city of Melkor, he discovered that some traitors had been gathering in this inhospitable place... Imperial Renegade forces were planning to overtake the government!

It was almost 20 years ago, that tired of the bureaucratic abuses of the Imperial Vice-Governor, the first signs of dissident sentiments among the population of Karameikos spawned. Peaceful demonstrations had ended with the brutal assassination of the protesters and martial law. The populace resigned to their miserable lives; there was nothing that they could do. When the great earthquake hit the northern continent, the government redirected humanitarian aid to the higher sections of the Capital Hive City and to the few 'elite' citizens. People died by the thousands; pestilence, deceased, hunger and despair were common among the earthquake victims.

At best, pleads for help were received with apathy; most likely they would be received at the wrong end of a lasgun. The abuse had to stop... a small number of former military generals and several sympathizers took arms and are planning a hostile takeover of the government. The plan is not to become an independent planet, away from the Imperium, but to change the local government. A small force was of military men were sent to the southern continent’s city of Melkor, to appropriate weapons from the Manofactoriums and warehouses in preparation for civil war. Unknown to everyone, some of the high ranking military generals have been corrupted by Chaos. The Squad they sent to procure the weapons is led by some of their trusted Agents and they have a different vision for Karameikos.

In a different region of the Galaxy, the Eldar Farseers predicted doom to their Craftworld. The corridors of space and time all converge on Karameikos. Something big is to happen in this area... whatever it is, it will cause major destruction to their region of space. A young Exarch and commandos must be sent to this world. Their mission is to study the situation, plant Warp Orbs, and gather tactical information to create a Warp Gate or destroy the planet if possible. Karameikos must be secured for the Eldars’ survival.

This will be the beginning of a new chapter in the history of Karameikos IV.

This is the beginning of the end.


Last edited by Mordheimer on Wed 29 Apr 2009 - 23:44; edited 1 time in total
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Wed 29 Apr 2009 - 23:42

The White Waaagh!
Ork Mob's Prelude
The Ork Boyz were rowdy. Surrounding a roaring fire they were screaming and hollering at the moon. Even the Gretchins were dancing in a maddening rave, trying not to get stomped by their bigger enslavers. Choppas and Sluggas in the air, the Orks were ready for battle. The only Ork sitting quietly was The Albino. His muscles glistened in the firelight while he held a datapad almost undisturbed. Yes, this would-be Warboss not only could read human, but he understood the concept of passive acquiring knowledge to apply it to warfare. His massive physique and his intelligence were only surpassed by his desire to see the Galaxy burn in the biggest Waaagh! since the great Ork Warlord Ghazghkull Mag Uruk Thraka at Armageddon.

The humans had no idea… he already stashed enough weapons to take this miserable planet. Now, he was looking for something else. It was time for his second plan to enter in motion. He looked up, and saw the Boyz already in a fist fight. They were good examples of young inexperienced blood thirsty warriors... but he was not the one establishing the warmongering mood. It was Warpedfang… again. This ‘Ard Boy had no concept of patience and was eager to fight barehanded a Hierophant biotitan at any moment. He would had to deal with Warpedfang soon.

The Albino raised his hand, expecting the Orks to be quiet. Instead, the Boyz mistook his gesture as one of encouragement and they started trying to play ‘toos da Grot ova da fire’. Warpedfang looked The Albino in the eye and in defiance started screaming at the Boyz of dreams of war. The Albino grabbed his Big Choppa, quickly stood up and roared with such power that people at Karameikos IX would had felt his might. Everyone reacted. Most of the Boyz froze, the Kommandoz sat… Warpedfang snarled at the leader with one of the Boyz on his side, hand reaching for his Choppa.

Before the ‘Arb Boy could do anything else, he felt his own blood soaking his chest. Looking down he could see a long Imperial issue glaive sword pressed against his throat. The previously polished Aquila now was stain with his blood. A meaty hand yanked his hair back and he could see Werzzhim’s profile. In his deep voice the Sneaky Boss, imitating a human accent, said loud enough for everyone to hear.

- When da Boss raises ’is ’and, it means everyone grows all quiet an’ sneaky. You be a good Grot an’ do dat… or Werzzhim makes you all quiet an’ sneaky foreva.

As soon as he spoke, the Kommandoz laughed in approval mocking Warpedfanged and impressed at the speed of their boss. Even his ally abandoned him, kicking him behind the knees forcibly sitting him down. The Boy looked sheepishly at The Albino, with a nervous grin looking for any sign of approval. The other Boyz started to grunt and raised Choppas in expectation of a fight. Instead The Albino raised his hand again. This time, the only ones making sounds were the crickets.

- Da time for Waaagh! is now! We is da strongest. We is da weapons. Now, we need da tanks an’ da planes. Soon Gorka an’ Morka will cumm to us wiv deir presence... an’ we will take dis miserable planet an’ den da stars! Grab your Choppaz... its killin’ time!!!

That was the signal all Orks needed… the Fall of Melkor was already in progress.
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Thu 30 Apr 2009 - 1:36

Game 01: Skirmish
Ork vs. Eldar

The Ork Mobs marched within the ruined city of Melkor. While the Great Earthquake had little to no impact on the southern continent, centuries of contamination and neglect just compounded to what the meteorite showers did a long ago. The Albino knew the terrain… but it was the first time the Boyz were out of the mines.

Near a residential area, Kommandoz squawked the signal; they had visitors ahead. It would be a great exercise for the Boyz. Moving into position, The Albino ordered a full-front attack. This time, the damned Colonel DaBank would die. It was time to take the torn out of his back.

While the Boyz moved, The Albino stopped on his tracks… only the feeble struggle of the Gretchin he was stepping upon got him out of the trance. These were not ordinary humans. They moved quickly… and were dressed in vivid color uniforms. Something was wrong; DaBank always tried to blend with the terrain. These ones were easily spotted, even for the crossed-eyed Weirdboy. It was as if these people either wanted to die quickly or were confident that they could wear a bull’s eye for their Sluggas.

No matter… The Albino knew they pose no challenge and the Boyz needed the exercise. His force was split on three: The Weirboy, Skummgobbler, with a Grot Battery in-training and an unlucky Boy to the far right, Warpedfang, 2 Boyz and a Gretchin to the far left, and The Albino, Rotskull (his 2nd in Command ‘Ard Boy), 2 Boyz and a Gretchin-stool in the middle. The Sneaky Boss, Werzzhim, and his Kommandoz were nowhere to be seen… sneaky as always.

While they were running towards the enemy, shots started to land near Warpedfang. He looked up, and barely managed to see two snipers upon a very tall building. They were slender, with pale skin and pointed ears… and they were being sneaky. He hated sneaky! He grabbed his Gretching, almost breaking his neck, and tossed him over 40 feet in the air toward the sneaky bastards. He was very short of his mark, but the Gretchin bounced (like they usually do) close by. The other Boyz continued to run, oblivious to the sharp-shooters. Warpedfang ran toward danger.

Werzzhim and one Kommando were already moving toward the sharp shooters. From the rooftop one of them shot the Sneaky Boss square in the chest. He dropped like a rock on the spot. The Kommando snickered and continue to move up the building. The sniper would soon drop him like a bad habbit… that would teach him to snicker.

Skummgobbler’s group continued to move forward, as well as The Albino. The enemy was fast… really fast! They move through the battlefield as in a low level flight toward some ruined plaza. Most of them settled there and started shooting. Two of the Boyz fell down; one of them missing half of his head. Nothing stopped The Albino’s attack. They all moved forward, firing their Sluggas more for the Dakka-Dakka than to damage the enemy.

One of the sharp-shooters decapitated another Boy with a master shot to the neck. Warpedfang was furious… he screamed at the Grot to attack the shooter. The Gretchin nodded acknowledgement and grinned. He looked through a window and started to laugh manically. Nervously he yelled down to Warpedfang, “I see ’im Boss! I fink I can take ’im by zurprise! Chould I sneak behind ’im an’ bite ’is balls off?” Not only had the Gretchin disobeyed his command, but he wanted to be sneaky. He roared in frustration, “Me was goin up to kill da shoota. Now, I’s goin up to kill ya’... unless ya’ is drenched on his blood!” The Gretchin knew that no matter what, getting killed by the enemy was going to be better than facing Warpedfang. He screamed and charged for the attack… again, he did not move a muscle. His efforts were rewarded by the shooter turned back and shot him in the face. Sweet death would deny Warpedfang; but the Gretchin was not that lucky. He was barely grazed.

Downstairs, Werzzhim opened one eye. This was the moment he was waiting. The shooter turned his back, and now he was all his for the taking. He signaled his Kommando to move for the kill. He was very close, and soon he would be dead. While coordinating the backstabbing, he saw the enemy move closer to him. One of them was dressed all in green armor… and he wielded a nice weapon. He recognized it from the pictures The Albino had showed him of the Commissars. While it was weird looking and was missing the Imperial Aquila, it was unmistakably a Chainsword.

The distraction had cost him… someone was close by. The enemy surrounded him. He span around, killing one of them, but the other five shooters open fire at him… all of them opening his flesh with deep wounds. Again, the Sneaky Boss fell.

The Albino ran forward. He wanted to show his power in combat to the Boyz. He wanted to plant the seed of the Waaagh! upon them all. From his far right he saw a strange multicolored light. A green arch from the Weirdboy reached the enemy, frying two of them on the spot. One of them was nothing more than a piece of charcoal. The Boyz roared at the deadly light show. Stupid Weirdboy! He was stealing his spotlight. Now he was in the open.

As soon as he realized his situation he heard a strange buzzing noise, from enemy weapons. He quickly twisted and grabbed his near-by Gretchin. From a comfortable cushion, he now became a living shield. The poor thing tried to struggle to freedom, but it was of no use. The enemy fire killed him instantly. The Albino tossed him over his shoulder like a rag-doll. A second attack came even faster. It hit The Albino’s bare chest. Any other Ork would have died… but he was Gorkop! He would not die… not here, not now.

Warpedfang climbed some stairs, and now was closer to the Gretchin. They saw each other, and the Gretchin understood he needed to act. Suddenly he saw a Kommando sneak up to the shooter… NOW he could attack! He ran around the balcony and with intentions of biting the gonads of his enemy. By pure accident, he met the back end of a lasrifle and knocked himself out. He fell off the balcony, only to remain hanging from his trousers in a sadistic form of a wedgies. The bump to the lasrifle probably saved the Kommando’s life as he could not push the enemy down the building.

From his standpoint, The Albino knew that Werzzhim was dead. Five shooters continued to fire at him, almost at point blank. The one that seemed the leader, with his gleaming green armor, moved for the kill. Suddenly the Sneaky Boss stood up, grabbed the hand with the Chainsword and head-butted his would-be executioner. He twisted around his victim placing the Chainsword on his neck and used him as a shield. He started to drag his limp body back. The enemy gasped in horror! The retreat was sound.

As fast as they came, they went. Almost like an invisible force. No matter… The Albino had won and the Boyz tasted blood in battle. The Waaagh! was on its way.

====================== ========================
Post Game
“Have we failed? Will our actions doom the Craftworld?” the Guardian spoke to the group. “The Exarch is not dead. I have his spirit line… he is alive and strong.” The Warlock moved to interrupt. “We must go and search for him now.” The group started to move, guided by the Warlock. After almost one hour, they got near a poorly fortified compound. The Exarch was tied up to a pole, appearing unconscious. It seemed that the Orks were getting ready for a barbeque.

Out of the rubble three figures appeared. To the Orks, they looked like pathetically large Gretchins. To the Gretchins they looked like gloriously strong Gretchins. “Boss… we ‘een followin’ ya'. Ya' was strong. We wonna follow ya'. Can we follow da Boss?” Rotskull took his Choppa and decapitated one of them. “No mo’ Gretchins!” The Boyz lauged, and the large Grots sunk their heads. The Albino nodded… “Da Boss needs nuu cushions and ‘illows. Ya’ too will do betta.”

The captive open his eyes and looked directly to his Comrades. The Orks startled as he broke effortlessly from his bonds. The Boyz grabbed Choppas and Sluggas simultaneously aiming at his now free prisoner. Looking directly to The Albino, he slightly bowed his head.

“Bravo! Your legendary might is true. You are the next Warlord.” The Albino raised his hand, and all the Boyz froze on their tracks. “I have information that would help you create the biggest war anyone in living memory has ever seen. I will help you, in exchange for control of this planet.” The Albino was now interested. “Wotcha ’ave dat I would eva need?”

“Information on Colonel Commissar DaBank. We have gather intelligence on his whereabouts. He is our enemy too! I proposed we join forces against him. We eliminate him, you gather your ‘boys’ for war and leave us this planet.” The Exarch proposed a good plan… but something seemed odd. “Why would ya’ want dis planet? Wot is it ’ere fer ya’?”

“Nothing much, your Mighty Warlord Emperor. We want to build a telescope to look at the stars. The planet is in a great location with a fantastic view.” That said, one of the Boyz vomited. “Bah! Ya’ can ’ave dis rock when we is good an’ done wiv it. We got a deal!” The Exarch gave The Albino a datapad with information.

“Allow me to rea…” The Albino roared at the Exarch and started to read out loud. The Boyz became rowdy and muffled his voice, but the Exarch understood his mistake. “Ya can go now!” As the Exarch turned to leave, he saw the Sneaky Boss whisper something on The Albino’s ear.

“Werzzhim wants y’ur giant toofpick.” The Albino said pointing at the Chainsword. “And y’ur head-bucket too!” Reluctantly, the Exarch dropped his weapon and helmet. He would get them back… when the time was right. Now, it was time to leave.

When he got to his Squad the Exarch said, “The Farseer’s plan has been set in motion just as he envisioned. The Orks will charge the Imperium of Men… and we will destroy the victor.” This was the last straw. Warpfanged had it. Let the enemy live? NEVER! Now was the time… The Albino is weak and he will be the new Boss. The time to attack is NOW!
====================== ========================

Great game! Victory for the Green Skins! The Eldar took a Gretchin and 2 Ork Boyz OOA... they all died! LOL! I took his Leader (Exarch) and 2 Guardians (cannon fodder) OOA. 1 of the Guardians died and the Exarch got CAPTURED! :affraid:I exchanged him for his Chainsword and Helmet... expensive equipment... and the 'promise' he would actively kill DaBank's Squad Leader and he would grant me an automatic victory on our next game. Of course, you can trust an Eldar as far as you can throw him... so we will battle next time anyway! Razz

I got 'Prisoners' for my Exploration... so I will pretend they are 'big' Gretchins. Hehehehe. Funny thing is that one of the 'Ard Boys (Warpedfang) got +1 Ld as advancement. As he is now the same as the Nob, they have to fight for leadership! So before next game... is The Albino vs. Warpedfang. I know I will be my own worst enemy! Can't wait for the next game... Orks vs. Imperial Renegades... and then Orks vs. Imperial Guard (DaBank!)
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Thu 30 Apr 2009 - 3:55

Nice Work!
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Thu 30 Apr 2009 - 5:47

EXCELLENT READ! Whereas my prose tends toward staccato yours is long & detailed, the work of a novelist as opposed to a standup comic Suspect . Congratulations on the Pale Green Triumph!
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Thu 30 Apr 2009 - 18:14

Thanks bro! If I could only write as good as you paint... Razz
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Fri 1 May 2009 - 4:04

Mordheimer wrote:
Thanks bro! If I could only write as good as you paint... Razz

lol! I was thinking just the reverse; i.e., I wish I could paint as good as you write. OF COURSE, if you should need an assist with the painting, I'm at your disposal...for whatever that's worth Suspect . thumbsup
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Sun 3 May 2009 - 9:43

I just posted on the Miniatures section... Trash-Kan WIP photos. Smile
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Sun 3 May 2009 - 9:48

It will probably be moved. I posted a topic in the Sci Fi forum as last time I posted something 40K in the gallery it got booted.
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PostSubject: Re: Death Squads - The White Waaagh! Battle reports.   Sun 3 May 2009 - 9:50

Well... me trying to obey the rules...
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