Thank you very much for the kind comments.
_________________________________________________________________________________Tales of the Arabyan Nights--A Riot in the Thieves QuarterThe temples have been denouncing the infidel. They are called unbelievers, usurers, sorcerers, defilers of virgins. All men are encouraged to scourge the filth from the town. Already a huge crowd has gathered to see what the Faithful do to punish the heathen. The residents of the area are fled or barricaded in their homes...
The warbands are drawn to a ferangi neighborhood of the Thieves Quarter. The Arabyans come to cleanse and purge. The Kult, to loot.
[Once again we are play testing a new scenario. The idea is to move the scenario Wyrdstone Hunt to an urban area. The cover of a riot allows the warbands to indulge in looting, mayhem and arson.]
The Turjuk win the right to set up first.
The Nomads occupied the south side of the neighborhood.
The Kult set up last. However the section they set up on is the best for exploiting the loot available...
The Kult set up last, but won the initiative. The Kult's archers may be less skilled, but the arrows panic the 'invisible crowd' that had gathered to watch the infidel suffer.
The Turjuk are inconvenienced by the rampaging crowd
Immediately newly promoted mamluk Ismail IV and one of his comrades begin to beat down the door of one of the hovels.
The beginning of the second turn. The Kult claim glowy green loot!
The Nomads prepare to deploy rubber arrows and bullets. The Nomad scout thinks there is something interesting about that barrel by the building...
Khalid and Daoud continue to live dangerously. They are attempting to batter down that invisible door...
The street is ripe for conflict
Jamal II has learned to ride just in time...
The Battle of the Stair
The foul Magister is out of action!
Elsewhere, Ismail IV bursts into the hovel to find it is occupied!
Back to the Battle on the Stair
The crowd has fled, so the Nomads redeploy. Rubber bullets and arrows continue to fly
Salla and Abu the Monkey man are trying to force those open shutters...open
The Red Warlock III is keeping the Nomad warband at bay...
A fight between Kult Beasts and Turjuk townsmen...
Meanwhile Khalid and Daoud break into a hovel and discover hidden Imperial soldiers!
Fewer mounted Turjuk heroes
A sniper of dubious loyalty. The mamluk on the roof kept giving in to the Lure of Chaos
Meanwhile this BS5 guy is firing rubber arrows into Ghostly Beasts
And so is this guy, the Turjuk Emir...
The Scholar has brought his magic flaming sword to subdue WS2 townsmen...
But the Pouting Girl kills Ismail IV
Fewer mounted Turjuks on The Stair
The Townsmens' last charge
To the last horsman
The Turjuks FLEEE!!! With 4 heroes out of action as usual.
The Kult had been broken for a couple of turns, but the evil ones were not bothered by mere leadership tests.
The entire Nomad warband has fought the Red Warlock III and 2 brethren. Now the rest of the story...
The Freelance Knight is fighting the Purple One (on the Nomad flank...)
The swordsman failed a fear test
So they broke the shutters, but could not climb in the window...
The lads on the roof were 'helping' the freelance knight
The battle would end when all warbands but one routed or if the Caliph's army arrived to restore order. On turn 6 the soldiers arrived and drove the warbands from the field. The Killer Kult win by virtue of all the treasure they looted.
The Turjuk flee with 4 heroes and 3 townsmen out of action. LGT mamluk Ismail IV
was killed by the Pouting Girl in his first battle. Askar 'Mad' Hassan
was killed by the Winged Terror on The Stair. Jamal II
has to miss the next game due to being hacked up by mutants (also on The Stair). The Pouting Girl defended her treasure to the end, thus the Turjuk gain no extra income. The Turjuk gain +4 underdog bonus. If we see the Turjuk again, they will have only 8 warriors (4 heroes)...
The Nomads gained one treasure. Daoud III
is killed by the Freelance Knight. The Nomads make a lucky find in exploration and the Lamp of the Djinn
provides the Djinn Binder a Genie Hired Sword. The Nomads gain +3 underdog bonus.
The Killer Kult gain 4 of the 8 possible treasures. One brethren dies out of the 8 or 9 warriors out of action. The Magister fights a Pit Fight.