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 VK's non-Arabian Scenery Thread

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WarbossKurgan
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theomar pius
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DeafNala
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floedebolle
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeFri 18 Mar 2016 - 16:58

cheers

_________________
Lord Flasheart: And always remember - if you want something, take it! Bobby!
Bob Parkhurst: [enters] My lord?
Lord Flasheart: I want something.
Bob Parkhurst: Take it!
[she undoes her shirt - exeunt]
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Von Kurst
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeSat 19 Mar 2016 - 13:44

Thanks very much for the kind comments gentlemen.

The textures photograph well, though I am disappointed that the greens didn't show up as well in these photos. May be the light...
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theomar pius
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeSun 20 Mar 2016 - 17:26

The ramp with the tunnel is brilliant. I love little locations like that within a piece.
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeMon 21 Mar 2016 - 3:44










Thank you Theomar.







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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeFri 20 Jul 2018 - 20:41

New Lustrian terrain
I've been working on some new pieces for our campaign's Lustrian lost city. All photos are in game shots, sorry.
The ground floor
VK's non-Arabian Scenery Thread - Page 3 47a8d937b3127cce98549eac003600000010100AbOXDRkzbMmWA

Close-up of collapsed walls
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A roof (really a floor for the next story).
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Detail from the 'front'
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeSat 21 Jul 2018 - 10:59

Cool stuff! I really like the finish on the roof/floor -- & it doesn't hurt to have some models around for context.
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeSat 28 Jul 2018 - 18:07

Thanks mate.

More work done! Front elevation. This piece is intended as a pedestal for this carving I did around 17 years ago:

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But it just kept growing. Left side elevation:
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Right side elevation
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Rear elevation:
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'In game' details of the interior
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Von Kurst
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeSun 12 Aug 2018 - 20:50

No love for the new piece, so how about something older--I made the Temple of the Toad sometime in the last century.

VK's non-Arabian Scenery Thread - Page 3 47a8da24b3127cce985499cc75ec00000010100AbOXDRkzbMmWA

But I added some GW glyphs to it and gave it a new coat of paint just a few weeks ago:

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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeMon 13 Aug 2018 - 19:33

Eee... Nice!
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeTue 14 Aug 2018 - 0:18

I am sorry to have missed so many posts. It seems that notifies aren't sent out for older threads. ALL the new & not-so-new pieces look WONDERFUL. Each has its own story to tell, AND Mordheim is a story driven game. VERY WELL DONE! thumbsup
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Von Kurst
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeTue 14 Aug 2018 - 0:50

Thanks for the kind words gentlemen.
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeTue 14 Aug 2018 - 12:06

[Peers at the added glyphs on the Temple of the Toad] Crikey those are some old glyphs! How long have you had those lying around?


That's a nice reworking on the temple -- it looks better for the new paint-job, & the added glyphs make it look that bit more complete. I really like that carving on the pedestal building too. All in all it's a grand set of terrain, & with the more unified paint-scheme looking even better than before!
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeTue 14 Aug 2018 - 16:10

The plants growing up through the ruins are an excellent touch; they add extra realism.
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeWed 15 Aug 2018 - 0:11

Quote :
Peers at the added glyphs on the Temple of the Toad] Crikey those are some old glyphs! How long have you had those lying around?
They were featured in a GW mail order thingy back when the Lustrian Warhammer campaign pack came out... Rolling Eyes

Thank you to everyone for the comments (I am pretty happy with both the re-do and the new piece.)
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PostSubject: Re: VK's non-Arabian Scenery Thread   VK's non-Arabian Scenery Thread - Page 3 Icon_minitimeFri 17 Aug 2018 - 13:39

Yeah, I remember those glyphs. As I recall they were available from the Mail Order Trolls about the time Nick Davis (he combs that kiss-curl, bless him) was doing articles on Lustrian scenery. Which means it was... a while ago.

But hey, it's not as if they go off.
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