| VK's non-Arabian Scenery Thread | |
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floedebolle Honour Guard


Posts : 2391 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Fri 18 Mar 2016 - 16:58 | |
| _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Sat 19 Mar 2016 - 13:44 | |
| Thanks very much for the kind comments gentlemen.
The textures photograph well, though I am disappointed that the greens didn't show up as well in these photos. May be the light... | |
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theomar pius Venerable Ancient


Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 45 Location : Woodhaven, Michigan
 | Subject: Re: VK's non-Arabian Scenery Thread Sun 20 Mar 2016 - 17:26 | |
| The ramp with the tunnel is brilliant. I love little locations like that within a piece. | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Mon 21 Mar 2016 - 3:44 | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Fri 20 Jul 2018 - 20:41 | |
| New Lustrian terrain I've been working on some new pieces for our campaign's Lustrian lost city. All photos are in game shots, sorry. The ground floor  Close-up of collapsed walls  A roof (really a floor for the next story).  Detail from the 'front'  | |
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Rhydderch Venerable Ancient


Posts : 632 Trading Reputation : 0 Join date : 2017-06-12 Location : Cumbria
 | Subject: Re: VK's non-Arabian Scenery Thread Sat 21 Jul 2018 - 10:59 | |
| Cool stuff! I really like the finish on the roof/floor -- & it doesn't hurt to have some models around for context. | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Sat 28 Jul 2018 - 18:07 | |
| Thanks mate. More work done! Front elevation. This piece is intended as a pedestal for this carving I did around 17 years ago:  But it just kept growing. Left side elevation:  Right side elevation  Rear elevation:  'In game' details of the interior   | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Sun 12 Aug 2018 - 20:50 | |
| No love for the new piece, so how about something older--I made the Temple of the Toad sometime in the last century.  But I added some GW glyphs to it and gave it a new coat of paint just a few weeks ago:  | |
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Fat Rat Elder


Posts : 320 Trading Reputation : 0 Join date : 2013-06-19 Age : 37 Location : Poland
 | Subject: Re: VK's non-Arabian Scenery Thread Mon 13 Aug 2018 - 19:33 | |
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DeafNala Honour Guard


Posts : 20854 Trading Reputation : 8 Join date : 2008-04-03 Age : 73 Location : Horseshoe Bay, TX, USA
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Tue 14 Aug 2018 - 0:18 | |
| I am sorry to have missed so many posts. It seems that notifies aren't sent out for older threads. ALL the new & not-so-new pieces look WONDERFUL. Each has its own story to tell, AND Mordheim is a story driven game. VERY WELL DONE! | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Tue 14 Aug 2018 - 0:50 | |
| Thanks for the kind words gentlemen. | |
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Rhydderch Venerable Ancient


Posts : 632 Trading Reputation : 0 Join date : 2017-06-12 Location : Cumbria
 | Subject: Re: VK's non-Arabian Scenery Thread Tue 14 Aug 2018 - 12:06 | |
| [Peers at the added glyphs on the Temple of the Toad] Crikey those are some old glyphs! How long have you had those lying around?
That's a nice reworking on the temple -- it looks better for the new paint-job, & the added glyphs make it look that bit more complete. I really like that carving on the pedestal building too. All in all it's a grand set of terrain, & with the more unified paint-scheme looking even better than before! | |
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Codsticker Venerable Ancient


Posts : 594 Trading Reputation : 3 Join date : 2016-08-01
 | Subject: Re: VK's non-Arabian Scenery Thread Tue 14 Aug 2018 - 16:10 | |
| The plants growing up through the ruins are an excellent touch; they add extra realism. | |
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Von Kurst Distinguished Poster


Posts : 7950 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
 | Subject: Re: VK's non-Arabian Scenery Thread Wed 15 Aug 2018 - 0:11 | |
| - Quote :
- Peers at the added glyphs on the Temple of the Toad] Crikey those are some old glyphs! How long have you had those lying around?
They were featured in a GW mail order thingy back when the Lustrian Warhammer campaign pack came out... Thank you to everyone for the comments (I am pretty happy with both the re-do and the new piece.) | |
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Rhydderch Venerable Ancient


Posts : 632 Trading Reputation : 0 Join date : 2017-06-12 Location : Cumbria
 | Subject: Re: VK's non-Arabian Scenery Thread Fri 17 Aug 2018 - 13:39 | |
| Yeah, I remember those glyphs. As I recall they were available from the Mail Order Trolls about the time Nick Davis (he combs that kiss-curl, bless him) was doing articles on Lustrian scenery. Which means it was... a while ago.
But hey, it's not as if they go off. | |
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