| Starting warbands - Post them here! (Read first post, plz) | |
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GreyWolf Veteran
Posts : 135 Trading Reputation : 0 Join date : 2010-02-18 Age : 48 Location : New Zealand
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 1:29 | |
| - Dmig wrote:
- If I were making a pit fighter warband this is what I would use:
1 Pit King sword, mace 93 1 Troll Slayer flail 65 1 Pit Veteran Double handed weapon 50 1 Pit Veteran sword, mace 48 1 Pit Fighter Initiate Brass Knuckles 35 1 Pit Fighter Initiate 2 Hammers
2 Pit fighters 2 Hammers 76 2 Pursuers Trident, Javelin 100
494gcs certianly different then my list. is it worth giving my Pit king a second weapon? got 5gc left over could get him a hammer/mace or axe? what are the tactics for each of these two lists? cheers GreyWolf | |
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Dmig Knight
Posts : 98 Trading Reputation : 0 Join date : 2009-03-08 Location : Massachusetts, USA
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 1:50 | |
| its usually worth it to get a second weapon. are you only going to be playing together? if so that would certainly make things simpler, with any warband thats almost exclusively close combat oriented, you want to charge first. With my list you would put your henchmen and initates in front in case you get charged first and then counter with your harder hitting veterans.
With your list I guess I would try to force combat into a smaller space so you cant be over run by better numbers and put your ogre and pit veteran in a position to go after their best units | |
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GreyWolf Veteran
Posts : 135 Trading Reputation : 0 Join date : 2010-02-18 Age : 48 Location : New Zealand
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 1:59 | |
| - Dmig wrote:
- its usually worth it to get a second weapon. are you only going to be playing together? if so that would certainly make things simpler, with any warband thats almost exclusively close combat oriented, you want to charge first. With my list you would put your henchmen and initates in front in case you get charged first and then counter with your harder hitting veterans.
With your list I guess I would try to force combat into a smaller space so you cant be over run by better numbers and put your ogre and pit veteran in a position to go after their best units thx for the advice you've helped me out alot....now to get my miniatures and start converting them up. does it mater whether Igive my Pit King a mace ,hammer or axe? Cheers Greywolf | |
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Dmig Knight
Posts : 98 Trading Reputation : 0 Join date : 2009-03-08 Location : Massachusetts, USA
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 2:44 | |
| Axes are not very good at all. because armor is so rarely effective few people use it, especially early in a campaign. maces and hammers are the same thing in the rules. | |
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GreyWolf Veteran
Posts : 135 Trading Reputation : 0 Join date : 2010-02-18 Age : 48 Location : New Zealand
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 3:33 | |
| ok here is the Final List for my Pit Fighter Warband...
Pit King [80gc] Dagger [Free] Hammer [3gc] Sword [10gc] 93gc
Dwarf Slayer [50gc] Dwarf axe [15gc] Dwarf axe [15gc] 80gc
Pit Veteran [35gc] Dagger [Free] Double-handed weapon [15gc] 50gc
Pit Veteran [35gc] Dagger [Free] Mace [3gc] Sword [10gc] 48gc
Ogre Pit Fighter [165gc] Dagger [Free] BrassKnuckles [20gc] 185gc
Pit Fighter Initiate [15gc] Dagger [Free] Hammer [3gc] 20gc
Pit Fighter Initiate [15gc] Dagger [Free] Hammer [3gc] 20gc
Total 492gc
====================== VS ===================
Pit King [80gc] Dagger [Free] Mace [3gc] Sword [10gc] 93gc
Dwarf Slayer [50gc] Dwarf axe [15gc] Dwarf axe [15gc] 80gc
Pit Veteran [35gc] Dagger [Free] Double-handed weapon [15gc] 50gc
Pit Veteran [35gc] Dagger [Free] Mace [3gc] Sword [10gc] 48gc
Pit Fighter Initiate [15gc] Dagger [Free] Hammer [3gc] Hammer [3gc] 21gc
Pit Fighter Initiate [15gc] Dagger [Free] Brass Knuckles [20gc] 35gc
Pit Fighter [35gc] Dagger [Free] Hammer [3gc] 38gc
Pit Fighter [35gc] Dagger [Free] Hammer [3gc] 38gc
Pursuer [25gc] Dagger [Free] Javelin [10gc] Trident [15gc] 50gc
Pursuer [25gc] Dagger [Free] Trident [15gc] Net [5gc] 45gc
Total 498gc
I went with double axes as the Dwarf Slayer figs I am getting both have two axes. Dropped the Javelin and went with a Net on the 2nd Purser so I could get it all under 500gc.
10 Vs 7 which is great considering I have 18 maruaders in transit to me all Ineed now is to find the best Ogre mini and get those Dwarf Slayers. Thx heaps Dmig
Cheers GreyWolf | |
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Dmig Knight
Posts : 98 Trading Reputation : 0 Join date : 2009-03-08 Location : Massachusetts, USA
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 23 Feb 2010 - 3:55 | |
| You are quite welcome, hope it works out. | |
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Cian Shieldbiter Knight
Posts : 81 Trading Reputation : 0 Join date : 2009-02-17 Location : UK
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Mar 2010 - 15:46 | |
| Hi folk, new Marauders of Chaos Warband (Kurgan), we are using the +1 AS house rule and so shields are (IMO) a must. Chieftain - Sword, Shield, Heavy Armour, Helmet = 170 g Blood Father - Sword, Light armour, Shield = 80g Possesed = 55g Champion - Steel Whip, Light armour, Shield = 85g Champion - Sword, Light armour, Shield = 80g 2 x Warhounds of Chaos = 30g Whadda ya think folk ? Cian Shieldbiter | |
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Eliazar Etheral
Posts : 1987 Trading Reputation : 1 Join date : 2007-08-28 Age : 36 Location : Lund, Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Mar 2010 - 17:59 | |
| Drop the armour and get more warhounds and perhaps a marauder or two | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Mar 2010 - 19:11 | |
| - Eliazar wrote:
- Drop the armour and get more warhounds and perhaps a marauder or two
Definately. The earlier you hire the warriors the earlier they start earning XP. Especially in the case of henchmen who only earn per participated game you can't really afford to hire them later on. Proper henchmen are surely much more worth than armour - in the beginning. | |
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alveiz Champion
Posts : 55 Trading Reputation : 0 Join date : 2010-01-16
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 4 Mar 2010 - 1:55 | |
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Cian Shieldbiter Knight
Posts : 81 Trading Reputation : 0 Join date : 2009-02-17 Location : UK
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toemasss Captain
Posts : 79 Trading Reputation : 0 Join date : 2009-09-15
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 22 Mar 2010 - 5:27 | |
| For a bit of Hilarity I started a ranged ogre warband
Ogre Chieftan 145 Mortar 70 Axe 5 Axe 5
Youngin 45 Mortar 70 Axe 5
Youngin 45 Mortar 70 Axe 5
Halfling Scout 15
Total: 494
The first few matches went with me having the halfling on standby ready to be sacrifice. Five matches and no balistic upgrades later the warband is doing well. | |
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Judo Warrior
Posts : 15 Trading Reputation : 0 Join date : 2010-04-06 Age : 37 Location : CT
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 6 Apr 2010 - 16:34 | |
| Witch Hunter List
Witch Hunter Captain - 100gc Crossbow(25) Sword(10) Axe(5)
Witch Hunter - 65gc Crossbow(25) Sword(10) Axe(5)
Witch Hunter - 65gc Crossbow(25) Sword(10) Axe(5)
Warrior Priest - 46gc Hammer(3) Hammer(3)
4 Flagellants - 220gc 4 Flails(60)
Total:496
Any feed back would be appreciated! I am going up against Undead, Shadow Warriors, Skaven, Ostlander, and Reiklander warbands. The Reiklander warband is HEAVY in the ranged department. I know the Ostlander player ended up taking a Ogre. Finally the undead player stated his undead warband had 10+ zombies or something. Edit: Thanks for the advice Kurgan. That makes much more sense.
Last edited by Judo on Wed 7 Apr 2010 - 1:05; edited 3 times in total | |
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WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 6 Apr 2010 - 17:47 | |
| Judo: I would cut down on the armour, shields and helmets to make room for another Witch Hunter! Cutting down on Heroes in a warband cuts down your potential income. If you have the income you can always buy armour later (though because of critical hits armour is pretty useless most of the time anyway!) | |
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SiliconSicilian Veteran
Posts : 137 Trading Reputation : 0 Join date : 2010-04-18 Age : 48 Location : Brampton, Ontario, Canada
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 18 Apr 2010 - 16:46 | |
| ITCHY GANG - Skaven Warband Whiskers (Assassin Adept) w/ 2xDagger, Sling Eek (Eshin Sorcerer - Eye of the Warp) w/ Dagger Hack (Black Skaven) w/ 2xDagger Slash (Black Skaven) w/ 2xDagger Ping (Night Runner) w/ Dagger & Sling Pong (Night Runner) w/ Dagger & Sling Bud (Rat Ogre) Kit's Scavengers (Verminkin x 1) w/ Dagger & Club Puzzle (Warlock HS - Silver Arrows & Sword of Rezhebel) w/ Staff TOTAL - 500 RATING - 115 I have not posted individual totals, obviously, but the total is exactly 500. This was considered the "weak list" of my gaming group by some of the players. However, the speed at start and bad decisions by my first-round opponent launched this warband to a 211 Rating after ONE game. Because we have decided beforehand to use the voluntary rout special rule, a couple of the more squeamish players have expressed interest in playing me next as a launch in xp (given the handicap.) My Mordheim diary will be posted in another thread when I get around to taking some more snapshots of the new state of the warband. The group is concentrating on building terrain at the moment so only one dice-rolling session has been played in the last couple months. The table is really shaping up, though. You can always see the latest status of our table at the link below. SiliconSicilian's Flickr Site | |
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Eisenblume Youngblood
Posts : 6 Trading Reputation : 0 Join date : 2010-04-21 Age : 33 Location : Stockholm
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 23 Apr 2010 - 13:20 | |
| Hi y'all! I have not played Mordheim, but I have played a lot of warhammer fantasy, so that is the basis of my choices. I have read the rules somewhat but feel that this is probably not as good as it could be. Some help would be very much appreciated. We plan to use some of the fixed armor and dual wielding rules that are described in the top of that thread on this forum.
Note: my future playing gang has said that it is okay that I venture over with one point here, as long as they may do so too.
Witch Hunter Captain
60 gc base 30 gc Brace of pistols 10 gc Sword 50 gc heavy armour
150 gc total
Witch Hunter
25 gc Base 15 gc pistol 10 gc sword 20 gc light armor
70 gc total
Witch Hunter
25 gc base 25 gc crossbow 20 gc light armor
70 gc total
Warrior Priest
40 gc base 6 gc dual hammers 50 gc heavy armor 96 gc total
2 flagellants
80 gc base 30 gc flails
110 gc total
War Hound
15 gc base
501 gc total. | |
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CygnusMaximus Warlord
Posts : 230 Trading Reputation : 0 Join date : 2008-07-15 Location : Utah, USA
Personal Info Primary Warband played: Averlanders Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 23 Apr 2010 - 15:29 | |
| Eisenblume,
I'm glad you went the fluffy route by tooling-up your heroes, but you're spending on armour what might be better used on more bodies (especially another hero).
I'd downgrade the armour on the captain and priest to light (you can give those suits to other members when you can afford heavy armour later) and take it away from the Witch hunters who should really be ducking in cover and raining blessed bolts down on the heretics anyway. Doing that saves you 100 gc. That's a lot of cash. The first thing to get with that dough is another witch hunter so that you maximize your income. After that, pick up a few more henchmen and you're set. | |
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Eisenblume Youngblood
Posts : 6 Trading Reputation : 0 Join date : 2010-04-21 Age : 33 Location : Stockholm
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 23 Apr 2010 - 19:29 | |
| That SOUNDS profound, at least. =) I will do as you advised!
Edit: Now I changed the list to this (names included):
Witch Hunter Captain Friedriech Zoller
60 GC Base 30 GC Brace of Pistols 10 GC Sword 20 GC Light Armour
120 GC Total
Witch Hunter Reinhardt Schwartz
25 GC Base 15 GC Pistol 10 GC Sword
50 GC Total
Witch Hunter Johann "the Noble" von Rimmer
25 GC Base 25 GC Crossbow
Witch Hunter Magnus "der Löwe" Jangel
25 GC Base 15 GC Two-handed weapon
40 GC Total
Warrior Priest Eberhard von Rainsdorf
40 GC Base 6 GC Dual hammers 20 GC Light Armour
2 Zealots - Karl Dachdecker and Rickard Schneider
40 GC Base 5 GC Axe 3 Gc Mace
48 GC Total
2 Flagellants - Heinkel and Heimlich
80 GC Base 30 GC Flails
110 GC Total
War Hound - Cecilie
15 GC Base and Total
Total Cost - 499
Sound good? Or, you know, workable?
Last edited by Eisenblume on Thu 29 Apr 2010 - 21:55; edited 1 time in total | |
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Stirlander
Posts : 3 Trading Reputation : 0 Join date : 2010-04-23
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 28 Apr 2010 - 15:24 | |
| So here are two starting warband rosters, one for Stirlanders and one for Possessed. Ill Post up the Middenheimers roster im currently writing up after ive recieved some feedback from these. Im basically writing up the warband rosters (including a bit of back story) before i start on the new project. It would be cool to find out what people think as im only going to be making one of these warbands (for now anyway). The stirlanders is really an update of my old roster, but better.
Max Von Stirs' Free Brigade (used as Reiklanders)
Maximilian Von Stir was a sergeant in the 2nd Stirland Halberd Regiment and a veteran of many battles against the foul undead. Upon Hearing of the destruction of Mordheim and the riches to be found there, Max and his right hand man Karl (the regimental standard bearer) Deserted from the State army and set off for Ostermark. On their way they encountered a Fellow Stirlander Ernst Krieger, a slightly unhinged mercenary who agreed to come along on their adventure to the city of the damned. On the night the pair deserted the regimental banner of the 2nd Halberiers was reported missing. It is said that the pair sold it to pay the small band of Hunters and Villagers who they have gathered to join them, others say that Karl still carries it, hidden in his pack, so that when the men return to stirland with their riches, the banner of the 2nd Halberdiers will fly to herald the return of the Free Brigade.
Heroes
Captain: Max Von Stir 75
Sword Shield dagger
20 experience
Champion: Karl Schmitt 50
Great Sword dagger
8 experience
Champion: Ernst Krieger 45
Axe Shield Dagger
8 experience
Youngblood: Georg 25
Spear dagger
Youngblood: Josef 25
Sword Dagger
Henchmen
“The Woodsmen” 90 3 Warriors with axes and daggers
“The Stirland Jaegers” 160 4 Marksmen with longbows and daggers
Total cost (gc) 470
Warband Rating 12x5=60 + 36 (experience) = 96
Cult of The Seer (Cult of the Possessed)
Nothing is known of the Seers past before the comet struck mordheim other than that the blast rendered him unconscious for several weeks. When he awoke all that remained of his former life was a crater with a large glowing green rock in the centre. On this rock there was placed a great helmet. As he stumbled towards the rock he could feel the great power that it held. As he moved closer a two headed dog ran from the ruins towards to rock but was instantly vaporised yet He was unaffected. He lifted the helmet from the rock, curious as to its origin. In an act of impulse he donned the helmet and in that moment all was revealed to him. The view through the visor was not of the present reality but every reality that ever existed. The Seer no longer existed simply in our world, but in every world. From that day on the great power that infused him led him to amass a following of men and beasts that would bring the revelations of the seer to the whole city of Mordheim.
Heroes
(Magister) The Seer 93
Helmet Sword Mace Dagger
20 experience
(possessed) The Doom Bringer 130 Great Claw
8 experience
(Mutant) Brother Ma'al 70
Sword Tentacle Dagger
(Mutant) Brother Sekral 83
Axe, Mace, Sword, Extra Arm Dagger
Henchmen
Darksoul: 50
Flail Dagger
2 Brethren
Short Bow dagger
Total 496
Warband rating: 7x5=35 + 28 (experience) = 63 | |
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CygnusMaximus Warlord
Posts : 230 Trading Reputation : 0 Join date : 2008-07-15 Location : Utah, USA
Personal Info Primary Warband played: Averlanders Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 28 Apr 2010 - 15:45 | |
| - Eisenblume wrote:
- ...Sound good? Or, you know, workable?
It's certainly workable (depending on the competitiveness/playstyle of your opponents) - most folks tend to spam crossbows on their witch hunters (and captains) and take nothing but flagellants with a warhound or two - it's nice to see a list that is a little different. I would consider taking one more crossbow (at least) just for the missile support - they come in handy when you go up against really scary things that you can't beat in combat. | |
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Lord 0 Venerable Ancient
Posts : 927 Trading Reputation : 0 Join date : 2010-02-13 Location : Friendship, New York
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 2 May 2010 - 1:36 | |
| - Stirlander wrote:
(Magister) The Seer 93
Helmet Sword Mace Dagger
20 experience
While it is legal for your Seer to be equipped with a helm, remember that it will prevent him from casting until he gets Armoured Wizard. | |
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L.T.86
Posts : 2 Trading Reputation : 0 Join date : 2010-05-09 Age : 38 Location : Maryland
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 9 May 2010 - 11:14 | |
| I'm just posting this here for some advice and some kicks. This was my starting warband list for my summer campaign last year. Please tell me what ya think, and how you think it would do in a campaign. Later this week I'll post what the warband looks like now... if it made it through the last campaign >.<
Grimsonns' Trong
Heros
Grimmli (Noble) 85gc Dwarf Axe 15gc Brace of Pistols 30gc Helmet 10gc
Total 140gc
Haamlin (Engineer) 50gc Handgun 35gc Helmet 10gc
Total 95gc
Kalm (Troll Slayer) 50gc 2-handed Axe 15gc
Total 65gc
Henchmen
Thunders (x2) 80gc Crossbows 50gc
Total 130gc
Beardlings (x2) 50gc Hammers 6gc
Total 56gc
Combined Total 486gc Stash 14gc | |
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toemasss Captain
Posts : 79 Trading Reputation : 0 Join date : 2009-09-15
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 9 May 2010 - 15:30 | |
| Lt86. The warband looks descent as it stands though you may want to pick up the second troll slayer hero by budgeting some of the other equipment. Drop the hand-gun on the engineer and trade it for a crossbow to increase effectiveness and decrease cost. You could also drop the helmets, despite how nicely they do on dwarves to save some more money.
While on the field the troll slayer wouldn't be much more effective than a clansmen, off the field he adds a D6 to the exploration. It's recommended to taking all of the available starting heroes to maximize income. | |
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SiliconSicilian Veteran
Posts : 137 Trading Reputation : 0 Join date : 2010-04-18 Age : 48 Location : Brampton, Ontario, Canada
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 9 May 2010 - 16:53 | |
| As toemasss has said, and it can never be stressed enough... never may a warband without your maximum complement of starting heroes, especially with warbands which only start with 4 max. | |
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blindrage19 Youngblood
Posts : 12 Trading Reputation : 0 Join date : 2010-05-10
| Subject: Starting Reiklanders what do you think? Mon 10 May 2010 - 5:47 | |
| Starting reiklanders in a groupd of newbs. No one has play'd a games workshop game except me. I started off making this list and was 13 models but have tried to dull it down but keep it competative. Need your guys opinion. I bought 3 of the other warbands and helped makng their lists so they will all have good warbands. Going to be playing against possessed, undead, dwarfs, orcs/goblins, mercenaries and possibily skaven. Heres my list tell me what you think.
Captain
Mace
Brace pistols
2 youngblood
X2 daggers
2 champions
X3Sword
Halberd
2 marksmen
X2 bow
X2 mace
2 marksmen
X2 Long bow
Marksmen
Pistol
Mace
Marksmen
Blunderbuss
Mace
11 units | |
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| Starting warbands - Post them here! (Read first post, plz) | |
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