| Starting warbands - Post them here! (Read first post, plz) | |
|
+204VoN ~ KRiMSoN caratacos Beastofburden Coppermind Benji hexenjagar Trulsa Dreadgrass Soulblight Thumz Kajiya Tonka Plutz Karskin Dorkman sir-ronsalot scottypotty Reg06 Targetlock Crimson Cobra Frankdrabbytt Contempt _JC_ teh orc player Rawfist Bloodyknuckle Dahag blindrage19 L.T.86 Lord 0 Stirlander CygnusMaximus Eisenblume SiliconSicilian Judo Eliazar Cian Shieldbiter alveiz BigEasy1022 GreyWolf Exodite Heart hwd Drongol sartori Keylan Anthonius crouching lictor Zarkam yugnat pascal the rascal Splendor kidbone toemasss ChildOfKhorne VilleVicious Katsuhiko JiNNai Figgy Sybylla Sven The Mighty Mortimer Back-Up Ninja BurnTehWitch Horatio wyldhunt Plague Docter SoldierOfFortune JAFisher44 Girr Joker2and53 Fungomungus hannibalisfun rain9441 Svenn kerill perfesser Jadex lordofslack black mantis Wolfen Stinkeye Archnomad Arathorn way2blaster Davespaceman Dulu mortosthegodly Moonknight embitteredsoul Polar Star cjp Mexican_Ninja Ancre Tewfik ImUrDentist Goonstah TarZaN Rituality Popmouth outbreak Tom O'Bedlam Jaquemart Trick3003 walkonearth tuxedokman Citizen Sade extraman92 PorkSocks Earthcrosser599 Horatius The_Trans darthblud dwarflord17404 heylookitsmatt squattingmouse Crowbarr robertrunner Hamsterjoe Dmig Hans Grüber Pentagathus jerk_burger usagi_tetsu Goosetipher Alcaeus Blackjack13 Captain Yesterday FrostyLobster Von Kurst Death Jester magokiron Fallen Identity PitFighterTrainer Randomtask werekin Lord Xi Ram Rock Ed First Xarx Chad RandomRaefe Drud Inferny Hawkeye Deatheven13 Skavenblight atzerath Elmoth Burlok Blackaxe Oldcastle CrazyOrc88 AjaxUSA Ralron GMillar xarly22 VonStreusel Fishman catferret bolerus Unwanted Chitriel Ezekiel scotty Barden The Butcher Random Duce witch hunter commander Skavenslayer rhuntar ironbull Exarch Thomo thatirwinfella DeafNala Asgath Lord Archaon Jacky-Boy Axel Lanyssa Ryssyll Pathfinder Dubstyles lord siwoc Jänis Gen.Steiner Boehm arch heretic organboy zoglug da green one Da Bank Konqueror cianty Pfreck WarbossKurgan barrskog JohnYoung Ashton Tortiou Brahm Tazoul Loki77515 Yorik Etienne de Beaugard Hellfoot Tagnator Admin Tom Erkwin matt 208 posters |
|
Author | Message |
---|
Skavenblight Venerable Ancient
Posts : 746 Trading Reputation : 0 Join date : 2008-09-11 Age : 37 Location : Warsaw, Poland
Personal Info Primary Warband played: Carnival of Chaos (EIF) Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 12 Nov 2008 - 0:27 | |
| - atzerath wrote:
- Well...everybody does it?
Assasin Sword Sling Throwing Stars Free Dagger
Black Skaven Fighting claws
Black Skaven Sword Sling Free Dagger
Sorcerer Sword Sling Free Dagger
2X Night Runner Free Dagger Sword Sling
6 Verminkin (probably 2 groups of 3 or 3 groups of 2) Clubs Free Dagger Slings It's good, really good, particularly heroes. Special weapons of Eshin are great. I'd rather buy 3 groups of 2 of verminkin, because of the advance. It's not really nice if your Skaven have +1 to Initiative which he really doesn't need - atzerath wrote:
- I count 12 models, Needing 4 down to take a rout test wich is pretty good i think...??
No, you need 13 models to take a rout test after 4. 3-4 =>1 5-8 =>2 9-12 =>3 13-16 =>4 17>20 =>5 | |
|
| |
Deatheven13
Posts : 1 Trading Reputation : 0 Join date : 2008-11-12
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 12 Nov 2008 - 2:22 | |
| Been showing a friend how to play mordheim ...he wasn't a big fan of necromunda (blast templates) but he likes the basic premise ... and he's enjoying it pretty well ... he's as bad as I am as wanting to get his guys leveled up to see what they get The Brotherhood of Delicious Baked Goods Cult of the posessed Father Baker : Magister Mace , Dagger Leader, Eye of God 73 Fudge the Eternal : Possessed Giant Claw Fear 140 Brother Creampuff : Mutant Dagger, Dagger Scorpion Tail 67 The Beaters : 2 Darksouls Hammer, Dagger Crazed 76 The Cookie Cutters: 3 Brethren Dagger, Dagger 81 Souffle the Damned: Beastman Doublehanded Weapon 60 Had to breakthrough against the newbie's Marienburger warband ..which was rather well assembled for a newbie (despite a decided lack of crossbows and other str boosters like halberds ...I laughed at his captain with a longbow until he took two people out However by splitting up his group We were able to win the day not by achieving the mission (though we were so close) but by making the foppish dandys run away... Fudge played a large part in this by being large and gribbly ...and taking 4 people out. Eye of God was awesome ... I was too scared to cast it on Fudge for risk of taking him out but ended up getting a 6 when I cast it on one of the beaters ...man he started tearing up rich prettyboys left and right after that. Ended up losing Souffle and one of the Cookie Cutters ..but Fudge got strike to injure and a lucky charm and Creampuff found a jeweled sword to go with his dagger. Friend got an extra attack for his surviving youngblood which he was ecstatic about after finding out it was a permanent increase. I love Cult but the temptation to spend 2/3rds of my starting capital on one hero is overwhelming sometime ... I had a four armed posessed with cloven hooves once ... who took sprint as his first upgrade... | |
|
| |
Elmoth Champion
Posts : 55 Trading Reputation : 0 Join date : 2008-11-10 Age : 44 Location : Skavenblight (Barcelona), Spain
Personal Info Primary Warband played: Dwarfs Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 12 Nov 2008 - 10:07 | |
| Looks qwuite solid, but you can improve it without much changes 1) I would remove the throwing stars. The range is too low. Once you ge tthe ability to throw further away and the one that allows you to throw 3 stars, your assassin becomes a moving HMG, but until thenm I would stick with the sling. That saves you 15 points already 2) Give clubs to your night runners. They suck in close combat, so to start they should be finishing enemy characters, not engaging in head on hand to hand. The ones intercepting the enemy (and dying horribly) should be verminkin, not heroes Then you move in with your heroes to finish the guys on the ground and collect XP. That saves you 7 points per night runner. Coupled with the throwing stars you are at 29 points already. Enough for an extra verminkin, so you DO rout at 4 Minimal changes cause a fairly large difference here Hope that helps Cheers, Xavi
Last edited by Elmoth on Wed 12 Nov 2008 - 19:23; edited 1 time in total | |
|
| |
atzerath Warrior
Posts : 19 Trading Reputation : 0 Join date : 2008-11-11
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 12 Nov 2008 - 18:52 | |
| okay thanks...that's quite correct but i figured that the Str 4 attack from the throwing star was better than the Str 3 attack from a sling...??? and also, if i want my models to be WYSIWYG i'd have to pull some mad doctor skills out of my sleeve to give my assasin a dagger or a sling instead of those throwing stars he already had when my friend tricked me into Mordheim with "some spare models from a cool game actually"... i'll do it 2night Edit: BTW...my henchmen have swords modelled...does anybody know how to make clubs...?? | |
|
| |
Hawkeye General
Posts : 153 Trading Reputation : 0 Join date : 2008-09-05 Location : Kansas
Personal Info Primary Warband played: Witch Hunters Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 15 Nov 2008 - 17:38 | |
| Hi Oldcastle,
Saw your suggested Shadow Warrior warbands - with some tweaking, I like the first one more, I have to say! I would drop the elf bows on the three champions and replace them with longbows, giving you something like 60 crowns (is that right?). Then I would get a longbow for your mage (just in case his spell isn't a good general use one), and then get a henchman with a spear who will act as an interceptor. That would give you six models, five of them heroes. It takes you one step closer to the magic nine models!
Other than that, I like it!
Oh (and slightly off topic...)I was also thinking that for the campaign we might add another melee weapon to the Shadow Warrior warband equipment. An axe. I think it will make the warband a little more versatile without changing it too much. Let me know what you think. | |
|
| |
cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 15 Nov 2008 - 17:43 | |
| - Hawkeye wrote:
- Oh (and slightly off topic...)I was also thinking that for the campaign we might add another melee weapon to the Shadow Warrior warband equipment. An axe. I think it will make the warband a little more versatile without changing it too much. Let me know what you think.
Are you sure that a warband that lost its 'official warband' status due to being overpowered really needs another weapon? Irrespective of that, a battle axe isn't what shadow elves should be running around with, is it? | |
|
| |
Hawkeye General
Posts : 153 Trading Reputation : 0 Join date : 2008-09-05 Location : Kansas
Personal Info Primary Warband played: Witch Hunters Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 16 Nov 2008 - 2:31 | |
| I thought about that, Cianty, but in my mind the idea of a society of elves that lives on its wits, often scouting ahead of armies and in the wild for long periods of time seems just like the sort of group that would use axes - they'd need them for more than fighting with, after all.
I wonder if the limited weapon choice was an attempt to make them less powerful as a warband, although since axes aren't used much in a lot of warbands because armour isn't that useful, if that's the reason than it's not a very good one! If it's a fluff thing, then see above.
Also, it adds some modelling variety, which in my mind can only be a good thing!
As for 'official' warbands and 'overpowered' warbands, I think it depends, really. At least two of the warbands in the original rulebook seem overpowered to me - Possessed and Sisters of Sigmar. And maybe that's just me. I've always found Possessed warbands tough to win against (not that I'm known for winning!), and Sisters of Sigmar have far too many advantages in my mind (although I love the idea and have the minis to build a warband). In fact, the changes they made to the steel whip rules seemed to me to make the warband even better - but perhaps it's just subjective. As for the supposed overpowered aspect of Shadow Warriors, it has a lot to do with missile fire, as I understand it, but we play with a LOT of terrain, and there are usually not a lot of lines of fire for missile weapons (not without some clever movement, at least, which in my mind means that the player probably deserves any injuries he causes with bowfire!).
Of course, what we'll do is play the campaign and get a better idea for ourselves what it is about certain warbands that seems to make them overpowered (or underpowered, in some cases...). Campaign details will be posted up once we get things off the ground! | |
|
| |
Oldcastle Champion
Posts : 43 Trading Reputation : 0 Join date : 2008-09-15 Age : 61 Location : Wichita, KS
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 18 Nov 2008 - 19:43 | |
| As to the overpowered nature of Shadow Elves... yes, I can see where that comes from. Starting with better stats overall than most other bands; and if they can build numbers, they could become quite powerful. With that in mind, I've toyed around (in my mind) with a more generic High Elf band... more of a "youth wanting to see the world" idea, with older adventurers along as a watchdog/leader. Might playtest it in the upcoming campaign...
But, that belongs in the rules echo, when I've flushed out my ideas more... | |
|
| |
Inferny Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2008-11-18 Age : 38 Location : Ukraine, Kiyiv
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 19 Nov 2008 - 11:14 | |
| Tibor Vampire 110gc sword x 2 (20gc) _________________ 130gc
Dominik Necromancer 35gc Sword (10gc) ________________ 45gc total 175gc
Yanos dregg 20gc bow (10gc) Spear(10gc) Helmet (10gc) ________________ 50gc total 225gc
Vigo dregg 20gc bow (10gc) Double-handed weapon (15gc) Helmet (10gc) _____________________ 55gc total 280gc
Stephan dregg 20gc bow (10gc) Mace (3gc) Sword (10gc) Helmet (10gc) _____________________ 53gc total 333
Ghouls x4 160gc _____________________ total 493
Chest:: 7gc | |
|
| |
catferret Venerable Ancient
Posts : 508 Trading Reputation : 0 Join date : 2008-08-10
Personal Info Primary Warband played: Orcs & Goblins Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 19 Nov 2008 - 18:19 | |
| Atzerath: Skaven spears with the blades cut off and the haft shortened would work. Leave the mount for the blade attached though, it would work as spiked iron banding for the business end of the club.
Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it. | |
|
| |
Inferny Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2008-11-18 Age : 38 Location : Ukraine, Kiyiv
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 11:08 | |
| - Quote :
Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it. I like the way he looks with to swords=) | |
|
| |
DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 11:24 | |
| - Inferny wrote:
-
- Quote :
Inferny: Does the vampire have 2 swords for cool value? If not I'd swith one out for a cheaper club or axe as the second sword doesn't really do much. It doesn't provide a second parry or allow a reroll on the first parry. Having said that, some groups houserule that you get a reroll, so maybe you have good reason to keep it. I like the way he looks with to swords=) Sounds like an EXCELLENT reason for the two Swords to moi. | |
|
| |
catferret Venerable Ancient
Posts : 508 Trading Reputation : 0 Join date : 2008-08-10
Personal Info Primary Warband played: Orcs & Goblins Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 11:35 | |
| Yeah, I agree. I was just checking that was the reason. | |
|
| |
DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 11:46 | |
| - catferret wrote:
- Yeah, I agree. I was just checking that was the reason.
SORRY; I didn't mean to imply otherwise. Does an additional sword give another parry attempt? BTW I LOVE your Avatar. | |
|
| |
cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 11:54 | |
| - DeafNala wrote:
- Does an additional sword give another parry attempt?
No, it's a complete waste of money - unless you consider the bladed criticals better than those for bludgeoning weapons (in which case an axe would still be better and cheaper). I think I would just have the second sword count as dagger. That costs 10gc less and is just fine for the model. EDIT: Wow, that post sounds really harsh and rude. Please excuse the tone. Please feel free to play however it makes you happy and feel free to ignore my power-gaming influenced comments. | |
|
| |
catferret Venerable Ancient
Posts : 508 Trading Reputation : 0 Join date : 2008-08-10
Personal Info Primary Warband played: Orcs & Goblins Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 12:07 | |
| No worries Deafnala, I just wanted to make sure nobody mistook me for a function over style kinda guy. Heck, I use great weapons on people without Strongman. Oh, and some people on Warseer got really freaked out by the avatar. Back to the topic at hand, 2 swords and Swordsman skill works nicely and still looks stylish. | |
|
| |
Drud Hero
Posts : 38 Trading Reputation : 0 Join date : 2008-09-02 Age : 38 Location : Copenhagen, Denmark
Personal Info Primary Warband played: Dwarfs Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 20 Nov 2008 - 13:51 | |
| - catferret wrote:
- Back to the topic at hand, 2 swords and Swordsman skill works nicely and still looks stylish.
That's a good point. So you could just give your vampire Expert Swordsman and viola - the second sword is both useful and good looking! | |
|
| |
RandomRaefe
Posts : 3 Trading Reputation : 0 Join date : 2008-11-30
| Subject: Reiklanders warband List Mon 1 Dec 2008 - 18:13 | |
| Hi guys
This is my first post. I am reasonably new to the game as I used to play a lot of fantasy and 40k and i just fancied a change. After having played a few trial games with a friends of mine's skaven I have had a go at writing a list for a Reikland warband. Here it is:
Mercanary captain with free dagger, sword, sheild and light armour (95)
Champion with free dagger, sword and shield (50)
Champion with free dagger, sword and shield (50)
Youngblood with a free dagger, spear and shield (30)
Youngblood with a free dagger, spear and shield (30)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
I still have 5 crowns left over any suggestions for what to spend it on? I would also welcome any advice/changes. And I have included all those marksmen so that they can get plenty of experience, advances and as such higher BS.
thanks
Merged with starting warbands thread. -cianty | |
|
| |
Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Dec 2008 - 10:18 | |
| - RandomRaefe wrote:
- Hi guys
This is my first post. I am reasonably new to the game as I used to play a lot of fantasy and 40k and i just fancied a change. After having played a few trial games with a friends of mine's skaven I have had a go at writing a list for a Reikland warband. Here it is:
Mercanary captain with free dagger, sword, sheild and light armour (95)
Champion with free dagger, sword and shield (50)
Champion with free dagger, sword and shield (50)
Youngblood with a free dagger, spear and shield (30)
Youngblood with a free dagger, spear and shield (30)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
I still have 5 crowns left over any suggestions for what to spend it on? I would also welcome any advice/changes. And I have included all those marksmen so that they can get plenty of experience, advances and as such higher BS.
thanks
Merged with starting warbands thread. -cianty I'd drop the light armour on captain and in personal opinion same with all the shields. means you could possibly buy another marksman if you want or a swordsman. Not much point in armour until as others say, your warbands pretty much maxed out on weapons and warriors. shields don't add as much benefit as a extra man or weapon also i think. _________________ | |
|
| |
RandomRaefe
Posts : 3 Trading Reputation : 0 Join date : 2008-11-30
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Dec 2008 - 17:24 | |
| thanks for the tip
my warband now stands at:
Mercanary captain with free dagger and sword (70)
Champion with free dagger and sword (45)
Champion with free dagger and sword (45)
Youngblood with a free dagger and spear (25)
Youngblood with a free dagger and spear (25)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
Marksman with free dagger and longbow (40)
since I had 10 crowns left over I figured I'd give the champions an axe each so that they could help peel open any heavily armoured opponents along with the captain whilst my youngbloods guard their flanks and my marksmen keep the enemy's heads firmly down.
I would welcome any other suggestions, comments and that sort of thing
thanks | |
|
| |
Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Dec 2008 - 19:49 | |
| a small alteraton you could do, take away the champions swords so 20g plus 10g you have left over. 30g thats 10 clubs 1 per marksman making all of the get 2 attacks. and 1 per champion and one for your leader. means hes getting 2 proper attacks, champs both get 1 from club and the dagger. and all marksmen get 2 attacks. you could even swap the spears if you wanted for more maces and get all of the heroes 2 proper hand to hand weapons so no armour save 6 the daggers suffer (I think thats right) though thats optional if you want the max / min. If your happy with spears then go for it. nothing wrong with variety. _________________ | |
|
| |
Barden The Butcher Warrior
Posts : 24 Trading Reputation : 0 Join date : 2008-02-01
Personal Info Primary Warband played: Dwarfs Achievements earned: None
| Subject: Dwarf starters Thu 25 Dec 2008 - 16:54 | |
| Now I am starting a new warband, good old dwarfs! After a long look through their rules i find myself unsure how to start. I am thinkin Dwarf noble - 140pts dwarf axe shield pistol light armor Dwarf engineer - 62pts Grom hammer shield Troll slayer - 60pts 2x axes Beardlings - 105pts 25 axe shield 25 axe shield 25 axe shield Thunderers - 130 40 xbow 25 40 Xbow 25 497 not very shooty but i could always take one of the CC beards away and put another Xbow on the engeneer Ideas?? Moved to the starting Warbands topic - Duce(Should also be some good dwarf starting warbands in here to help you get some ideas from the others ) | |
|
| |
Chad Venerable Ancient
Posts : 932 Trading Reputation : 0 Join date : 2008-11-07 Age : 32 Location : Poiares-Coimbra-Portugal/Exeter-Devon-England
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 25 Dec 2008 - 20:23 | |
| Best performance from a dwarf warband (that I heard about) was maxed on heroes (with minimum equipment), then maxed on beardlings with daggers. The player used the beardlings to protect the heroes, then when they got killed off he/she (can't remember) replaced them with thunderers with crossbows. | |
|
| |
Xarx Youngblood
Posts : 13 Trading Reputation : 0 Join date : 2008-11-06 Age : 38
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 26 Dec 2008 - 14:04 | |
| This is the warband I´ve used today just to practise with my Witch Hunters, what to do you thnk about it? Btw I haven´t decide my heros´names. Witch Hunter Captain Free Dagger Xbow Sword Witch Hunter 1 Free Dagger Xbow Sword Witch Hunter 2 Free Dagger Brace of pistols Sword Witch Hunter 3 Free Dagger Pistol Sword Warrior Priest GW Light Armour 2 Flagellants The weapon that gives +2 Strengh but has fatigue (sorry but I can´t remember the name) 3 Warhounds What I´ve realized is that the Priest with that equipment isn´t good at all, he hasn´t done anything in the whole game. Any other tips will be welcome!!! Thanks! | |
|
| |
Ram Rock Ed First Knight
Posts : 82 Trading Reputation : 0 Join date : 2008-12-15 Age : 39 Location : Sydney, Australia (preferrably in the light of the Moon)
Personal Info Primary Warband played: Shadow Warriors (Unofficial) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 29 Dec 2008 - 5:39 | |
| - Oldcastle wrote:
- Here is a Shadow Warrior band I've been considering for our next Mordheim campaign...
First, one with the most heros (and best gear) I can get
Arthion, Shadow Master; Elf Bow Sword, Ithilmar Armor, free Dagger Daeron, Shadow Weaver; free Dagger Mithrennon, Shadow Walker; Elf Bow, Sword, free Dagger Harthien, Shadow Walker; Elf Bow, Sword, free Dagger Harthien, Shadow Walker; Elf Bow, free Dagger ------------------------------------ This one is the most models I can get, with a fair distribution of the gear I still want... but I lose one hero (down to 4)
Arthion, Shadow Master; Elf Bow Sword, free Dagger Daeron, Shadow Weaver; free Dagger Mithrennon, Shadow Walker; Elf Bow, Sword, free Dagger Harthien, Shadow Walker; Elf Bow, Sword, free Dagger Saeros, Shadow Warrior; Long Bow, free Dagger Maeros, Shadow Warrior; Long Bow, free Dagger Turgin, Shadow Warrior Novice; Spear, Shield, free Dagger
Comments on either configuration are most welcome. Oldcastle, I've played incredibly successful Shadow Elf Warbands in the past and my advice would be to start with the Standard of Nagarythe. You CAN'T get it later on and hatred once the bearer is down is damned useful for the elves. You have a high initiative and spears are a damned useful commodity for you especially if facing skaven. My advice on playing the warband is that you have some great equipment available and great troopers but you are still as easy to kill as a human (unless you play the hiding game well). Take 1 or 2 of those Novices (pretty sure that's what they are called) plus a 2nd dagger if needs be and run them in and get them killed unless you bring the enemy to rout first, but VOLUNTARILY ROUT. The early game is where you need to excel if you want to get ahead and legging it for a game or 3 is nothing bad because you'll have solid income and be able to expand out the common items to supplement the more expensive items. I know one poster has advised dropping teh Elf Bows but I advise keeping them. They are more expensive BUT have extra range, and get rid of shields/light arnour that a couple warbands will be packing initially and as they develop, and furthermore you si8mply aren't finding rare 12 items until much later in the campaign. take every advantage you can as you are frail and will need them regardless of the superior stats. One piece of advice whilst playing them is not to max out on snipers and if you do to only use half o them at any one time in most turns of a game as people will start to refuse to play you else adopt new strategies that bog teh game down and make it less fun as a whole. Ram. | |
|
| |
Sponsored content
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) | |
| |
|
| |
| Starting warbands - Post them here! (Read first post, plz) | |
|