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 Malval District project - Mordheim table

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DeafNala
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PostSubject: Re: Malval District project - Mordheim table   Mon 7 Aug 2017 - 13:32

These are the sort of things that make a gaming board something special. They are all BEAUTIFULLY DONE! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Mon 7 Aug 2017 - 14:00

This is pretty awesome. Reminds me of that massive Mordheim city with a castle or something built by a German many years ago (forgot who it was or what the table was called). I think I saw that one when I just started with Mordheim and wanted one ever since... I probably never will, but you are on the way to achieving my dream Wink
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PostSubject: Re: Malval District project - Mordheim table   Mon 7 Aug 2017 - 16:59

Gorgeous!
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PostSubject: Re: Malval District project - Mordheim table   Mon 7 Aug 2017 - 18:06

Your wooden structures turned out great- very nice stuff! 

Makeshift walkways seem to figure prominently in the official Mordheim BatReps; perhaps you could make some of those.
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PostSubject: Re: Malval District project - Mordheim table   Tue 8 Aug 2017 - 0:26

This is a truly stunning project, & the wooden bits are shaping into a nice set of additions.

Walkways are always useful, as are barricades, & more ladders. Always more ladders... A cart can be nice, wrecked or otherwise, & a witch-burning stake (possibly for a scenario objective). I've been meaning to make a wood-pile myself, complete with (bloody) axe. I wrote up an ideas list a while ago, can you tell?

& if you feel up to some freehand painting, road-signs are easy enough. I know they're easy, because I've made one. The freehand was time-consuming, but it looks great with something suitably Mordheimy written on each sign.
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PostSubject: Re: Malval District project - Mordheim table   Tue 8 Aug 2017 - 0:54

Thanks for all the ideas, I'm taking notes for my next wood modeling session! Very Happy

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Tue 8 Aug 2017 - 5:01

SimpleAsWar wrote:
Hi everyone,

The first module is almost done and I've started to work on some details.
I love working with wood, it's such a fantastic materials! I've done a few things in wood for the first module of the Malval table: two bridges, a fence, a stairs and a few ladders.

Kibo
Your woodworks are great!! thumbsup

Eliazar wrote:
This is pretty awesome. Reminds me of that massive Mordheim city with a castle or something built by a German many years ago (forgot who it was or what the table was called). I think I saw that one when I just started with Mordheim and wanted one ever since... I probably never will, but you are on the way to achieving my dream Wink
This one? Wink
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PostSubject: Re: Malval District project - Mordheim table   Sun 13 Aug 2017 - 11:46

nice job on the woodwork, Kibu. They are nicely done and the painting is great.
How do you do the nails? Also, I'd be interested in a making of of the stairs (maybe do some WiP pictures for the next one Smile )

SimpleAsWar wrote:
Do you have other ideas of wood scenery I could make for this Mordheim table?
Have you considered building blinds for the windows of your ruins? I think they might add another layer of detail to your table. Other than that.. hmm you could build a place of execution (e.g. a gallows and a chopping block) or a broken coach would make for a great barricade.
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SimpleAsWar
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PostSubject: Re: Malval District project - Mordheim table   Sun 13 Aug 2017 - 12:55

For the nails, I cheat a little bit Embarassed because I simply use a very sharp black pen to draw them.

You're right, the blinds and doors will be a great addition and I have a few idea on how to paint them with a chipping effect.

The gallow is also a great idea and it could be a mobile piece that I would add for a specific scenario.

Thanks
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 3:34

Voila! The first module of my modular Mordheim table is done and I'm quite happy of the result. Actually, taking the pictures and writing this post filled me with satisfaction. This is one of these moment in our hobby where you can pause for a minute and really appreciates all the hard work and dedication you put in your project. I'm very happy to have succeeded in achieving this intermediate hobby goal within the "Malval table project" and this makes me even more motivated for the three upcoming modules.
















I still have plenty of details to add and paint but I will keep them for the very end of the project as I think this module is already good enough to see some actions!

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 4:31

Great!
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 5:37

FANTASTIC! It looks more like a BEAUTIFULLY crafted display than a gaming board. The level of artistry & attention to details are inspiring. OUTSTANDINGLY WELL DONE! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 8:51

Spectacular! You have to tell us how did your water. You are pushing me towards making dedicated 2'x2' sections with your work. geek
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 11:16

This is SO awesome!!!
I love the middel with those different levels!
What a source of inspiration!!
cheers
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PostSubject: Re: Malval District project - Mordheim table   Tue 15 Aug 2017 - 15:15

I think you have every right to be proud of this piece. It is really well done and I hope that it gives you a lot of positive energy every time you look at it and - even better - that it gives you good dice luck for ypur battles Wink

keep up the good work, it is fun to watch your table grow
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PostSubject: Re: Malval District project - Mordheim table   Yesterday at 11:55

This is awesome! It makes me want to try my hand at something like this for my own table.
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PostSubject: Re: Malval District project - Mordheim table   Today at 5:00

That's some well-earned sense of satisfaction there. Congratulations on a board that's both a beautiful display piece & a fantastic, complex game surface!
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