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 Malval District project - Mordheim table

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DarkLordDaniel
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PostSubject: Re: Malval District project - Mordheim table   Fri 15 Sep 2017 - 16:48

Looks fantastic! Is the body of the cavern expanding foam?
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SimpleAsWar
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PostSubject: Re: Malval District project - Mordheim table   Sat 16 Sep 2017 - 9:21

The cavern is made of carved styrofoam (PS) boards.
Actually, my trick is to pour a few drops of acetone on the styrofoam (beware, this is dangerous so if you want to try this technique, do it at your own risk and in a well ventilated area with respiratory mask + nitrile gloves). The acetone will dissolve the styrofoam and make stalactite-like shapes.

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Sun 17 Sep 2017 - 11:24

Inspiring work as usual.
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PostSubject: Re: Malval District project - Mordheim table   Sun 17 Sep 2017 - 16:35

It does look like it's going to be amazing, so... time will be well spent! & like Codsticker said, once you get another section done you're half-way there, & it won't be so bad!
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PostSubject: Re: Malval District project - Mordheim table   Thu 21 Sep 2017 - 14:04

SimpleAsWar wrote:
The cavern is made of carved styrofoam (PS) boards.
Actually, my trick is to pour a few drops of acetone on the styrofoam (beware, this is dangerous so if you want to try this technique, do it at your own risk and in a well ventilated area with respiratory mask + nitrile gloves). The acetone will dissolve the styrofoam and make stalactite-like shapes.

Kibo

That's a very cool technique!
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SimpleAsWar
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PostSubject: Re: Malval District project - Mordheim table   Mon 25 Sep 2017 - 0:23

So yes, I decided that the cavern needed some lightings. And thus, I went on the web looking how to install LED lightnings. I choose blue and red LED because I wanted to have a lugubrious unnatural atmosphere for this cavern that will be underneath the graveyard. Sounds very Mordheim to me ^^












I also took a video of the table but I didn't find an easy way to insert it here so I will post it on the facebook page if you want to see it.

I know it's hard to imagine the final effect, but what do you think of the LED colors?

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Mon 25 Sep 2017 - 5:20

The lighting is a SPECTACULAR effect. It will be even more so when everything is painted up. OUTSTANDING WORK! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Mon 25 Sep 2017 - 9:22

SimpleAsWar wrote:


I know it's hard to imagine the final effect, but what do you think of the LED colors?

Kibo
I really like the golden lights in the underground part- it looks like lantern light. If I am really honest, the red and blue lights strike me as a bit SciFi. Green would certainly be appropriate though  Very Happy .
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PostSubject: Re: Malval District project - Mordheim table   Mon 25 Sep 2017 - 17:28

Very, very cool thumbsup thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Mon 25 Sep 2017 - 20:22

Quote :
the red and blue lights strike me as a bit SciFi. Green would certainly be appropriate though Very Happy .

I see your point with the blue and red leds but unfortunately the green leds I had where not powerfull enough (very pale green light). On the other hand, I think the intensity of the red and blue will be attenuated when the whole thing will be painted. I think it will be darker and more sublte.

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Fri 29 Sep 2017 - 2:56

Impressive work! I certainly think the red lights will work, especially when they're shining on dark stone -- I'm less sure about the blue, but it might just work! It'll definitely have an unnatural effect.
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PostSubject: Re: Malval District project - Mordheim table   Wed 4 Oct 2017 - 7:39

Quick update today about the painting of the cavern underneath the graveyard. I went with a dark yellow color which I thought would be a good compromise to keep the cavern dark but not too much. With the LED lightnings on, this looks a little bit awkward but that's exactly the kind of feelings I imagine one Mordheimer would feel exploring this damned city.







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PostSubject: Re: Malval District project - Mordheim table   Wed 4 Oct 2017 - 8:53

That is an eerie effect that suits the underground passages WONDERFULLY. thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Sun 8 Oct 2017 - 3:50

Very cool, very eerie & unnatural looking.
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PostSubject: Re: Malval District project - Mordheim table   Tue 10 Oct 2017 - 6:06

I worked on the module with the Basilica. For those who remember one of my initial post about the Kits & Bits I had selected for the Malval table, the Basilica will be based on the Roman ruined church kit from Fenryll. There will be also a secret access to the cavern underneath, leading to the graveyard. More on this later Wink





I still haven't decided what color to paint the Basilica. Should I stay with the same color? or should I go with something a little bit different than the other buildings?

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PostSubject: Re: Malval District project - Mordheim table   Tue 10 Oct 2017 - 9:16

That looks very promising. As it seems to be a special building I would go with a different colour-I think my temptation would be white (or nearly white). If you want it to look like it was intended to be an imposing structure than maybe a very dark grey,nearly black.
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PostSubject: Re: Malval District project - Mordheim table   Tue 10 Oct 2017 - 10:02

That does go SPLENDIDLY with the graveyard.  thumbsup


Last edited by DeafNala on Tue 10 Oct 2017 - 19:32; edited 1 time in total
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PostSubject: Re: Malval District project - Mordheim table   Tue 10 Oct 2017 - 17:19

I'd say stick with the same colours on the outside of the building (with ruins it's all outside, but you know what I mean) to tie it all together, but go for something much brighter on the internal areas. Probably white, maybe with some decoration -- or faded gold if you wanted to try a more Russian Orthodox feel.

Great looking piece already though, even without paint.
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PostSubject: Re: Malval District project - Mordheim table   Fri 20 Oct 2017 - 3:22

I'm still unsure about the colors for the Basilica so I'll postpone this for later...

Anyway, nothing new nor fancy today, but I finally painted all the buildings of the three remaining modules. I strictly followed the same color scheme than for the buildings of the first module and I'm very happy because there is virtually no difference between them.






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PostSubject: Re: Malval District project - Mordheim table   Fri 20 Oct 2017 - 6:03

The colors look BEAUTIFUL & appropriate for the subjects to me. TERRIFIC PROGRESS! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Fri 20 Oct 2017 - 9:16

Yes, they look great. thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Sat 21 Oct 2017 - 9:37

Wonderful, in a disgusting, ruined sort of way...
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PostSubject: Re: Malval District project - Mordheim table   Fri 27 Oct 2017 - 4:15

I had this GW Wizard tower in stock for more than 3 years now and frankly I thought I would never use it. Hopefully this Mordheim project is the perfect excuse to paint it and play it. I was a quite disappointed because the gluing of this kit was horrible but the details and the overall look makes for it ten times.







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PostSubject: Re: Malval District project - Mordheim table   Fri 27 Oct 2017 - 5:23

The tower does look rather nice. All the skulls make it look G.W.. The overall effect is very suitabble for Mordheim. SPLENDID WORK! thumbsup
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