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SimpleAsWar
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PostSubject: Malval District project - Mordheim table   Thu 25 May 2017 - 4:34

Ok, it's time to unveil a new project of mine. The title of this article may have given you a few hints on what it is and I can see your eyes rolling. One more Mordheim table on the internet. I know, I know, it may sound cliché but I still had to do it. So I will skip the whole "kid's dream" chit-chat and go directly to the project itself...

Background
"Malval is one of the more ruined district of Mordheim, the city of the Damned. Only recently, the radiation level of the shattered pieces of Wyrdstone reached acceptable levels for the most fearless adventurers to investigate this district." - Imperial Geography magazine, vol 2017.

Project
The objective of the project is to build a 120x120 cm (4x4 ft) table on three levels, with a ruined medieval table.

I choose to go for a modular table divided in four squares 60x60 cm (2x2 ft) each. First this would enable me to change the set-up of the board from game to game to keep it fun and diverse to play on it. Second this will also enable me to store it and transport is more easily, as I plan to construct custom-made wood box for this purpose.

To make sure that the various set-up will fit together, I drew a quick sketch of the table. With this design I could potentially reach 10 differents set-up which should be more than enough to provide countless uniques Mordheim games (or Frostgrave and maybe the new Age of Sigma Skirmish game) Wink


As you can see on the sketch above, in gray there will be a few roads connecting the different modules. In blue, there will be a canal going through the city, heavily inspired by Venice's streets.

To give you a preview of what it will look IRL, here are a few pictures of the basic wooden structure of the four modules.









So what you think?
I would really love to have your comments about this project as I really want it to be a great Mordheim table and it would be great to have your different points of view or ideas to make it so.

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Thu 25 May 2017 - 5:40

Both the table & your workshop are VERY IMPRESSIVE. Watching your creation evolve will be a joy. Have FUN with it all. thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Thu 25 May 2017 - 8:23

I am looking forward to seeing this come along as I am still undecided about how I should build the foundation for the buildings I am making: a large fixed board or smaller 24"x24" sections.
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PostSubject: Re: Malval District project - Mordheim table   Thu 25 May 2017 - 11:07

I saw the facebook post, but really glad too see it here too. Gorgeous shop thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Thu 25 May 2017 - 16:10

Thanks for your nice comments. I'll try to post the latest advances this week-end. Smile

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Thu 1 Jun 2017 - 10:36

Hello everyone,

As promised, here is a quick update of the project, in particular my initial selection of key scenery pieces and bits for the Mordheim table project.


Ruined Basilica
I wanted a central piece of scenery that could be used for highly narrative games. And when I found out this Roman ruined church kit from Fenryll, I knew I found what I needed.




In term of scale, once assembled, the kit was a little bit smaller than expected (this is true 28mm, not heroic 32mm) but still I was very happy with it.

A scheme and guidelines are provided in the box to facilitate the assembly but I have to mention that gluing was quite challenging because of the nature of the resin used. After the assembly I broke a few parts and I think I will have to pin them eventually.


Doors & Windows
For this project, I'm planning to mainly use commercial resin building kits, essentially to save time, but I also wanted  to make a few homemade buildings to give the table a unique feel.

For this purpose, I bought various sets of windows and doors from Antenocitis Workshop  and Thomarillon. Both shops are great places for any enthusiastic scenery makers, I highly recommend them!





Stairs
The table will be divided in three levels (-1 underground, 0 ground, +1 upstair) and thus it was critical from the start to identify how the miniatures could go from one level to another. For this purpose, I basically choose two type of stairs: wooden and stone stairs.


The wooden stairs are from Thomarillon. This is a laser-cut MDF kit. The assembly is tricky but in the end, they look great and price is very competitive.


For the stone stairs, I went with the Hirst Arts Mold #60. They look very nice and the parts are very modular so you have a great freedom to make your stair unique. The only drawback is that you have to spend some times molding each part.
Ruined Village
As mentioned previously, I decided to use a commercial resin kit for the majority of the ruined buildings as I didn't want to spend to much time on this project (and yet ^^).

The ruined kit I selected is the Damaged Village set from Escenorama. From my point of view, this is one of the best resin kit for a medieval ruined city and thus for a Mordheim table! The kits prices are very competitive, especially if you buy them in bulk and the level of details is great even if this is not as detailed as the Tabletop-World's kits. On the other hand, the scale of Escenorama's kit is perfectly right with the usual GW's miniatures (which unfortunately is not the case with the significant lower scale of the Tabletop-World's buildings).

Some people will say that Escenorama's buildings are a little bit repetitive and this is true if you use them as is. But if you customize them with a few additional walls here and there, you easily distinguish each building. The buildings on the pictures below show you the end result I got.













 
So what do you think of these choices? I would love to here in the comments your recommendations for kits that would fit this Mordheim table project.

Have a nice day,

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Thu 1 Jun 2017 - 12:47

You picked up some really BEAUTIFUL stuff. There is a lot of potential in the mix. The pieces you have underway are TERRIFIC. I can see a SPECTACULAR gaming table in your future. Have FUN with it all! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Fri 2 Jun 2017 - 11:57

Excellent beginnings thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Mon 5 Jun 2017 - 17:06

This looks amazing. I love your table so far. The buildings look like they will be really good and are well-designed for gaming. How have you based them?
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PostSubject: Re: Malval District project - Mordheim table   Tue 6 Jun 2017 - 8:32

Those Escenorama kits look perfect. I have used some of the Sarissa English Timber Frame Houses but (like the Fenryl kit) they are true 25/ 28mm, not heroic scale. If you are doing some scratch building I would have a look at Firedragon Games stuff; I think their materials would work well with the kits you already have.
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PostSubject: Re: Malval District project - Mordheim table   Tue 6 Jun 2017 - 13:13

Quote :
The buildings look like they will be really good and are well-designed for gaming. How have you based them?
I've based them on 3mm thick MDF board but in the end I'm planning to glue them on the modules.

Quote :
If you are doing some scratch building I would have a look at Firedragon Games stuff; I think their materials would work well with the kits you already have.
Thanks I'll definitely have a look at this website!

To give you a little bit more background about me, I started making scenery as soon as I bought my first catachan guards more than 15 years ago. Since then, I made a few progress in term of modeling and painting techniques. But, I was always more drawn to the Nature scenery-making as you could see with my previous River table or North Afrika table project. Thus, when I finally decided to start the Malval project, I knew that I will have to learn a lot of new techniques related to medieval model buildings and more specifically, how to make Stone walls.

I know that a lot of you use the PS foam (styrofoam) carving techniques and I can tell you that I'm highly impress by what you can make starting from this material. In the future, I'am planning to give myself a try with this techniques but today I wanted to share with you an other technique I learned.

I chose to investigate this technique, mainly because I use a wooden structure for this whole Mordheim table and thus I wanted to model the stone wall texture directly on the wood parts.


Here is the final result I get with this technique. As you can see, this is a wood pieces coated with FIMO (or milliput) and carved with a roll which has the negative texture of a stone wall engraved on it.

Step-by-step

For those who wants more detail on this technique, here is a quick step by step.


Here are the tools you will need for this technique. The white block on the left is a block of FIMO. Those are easy to find on Amazon or on any Arts & Crafts shop. In my case, I stole it to my wife. Wink


On this close-up you can see the stone wall texture engraved on the roll.


First step is to cover the whole surface with FIMO.


Then use the smooth roll to even the surface. It's very important to have an even surface before using the engraved roll.


On the other hand, the surface doesn't need to be perfectly smooth and homogenous. Actually, some defects will help to make your stone wall more realistic.


Next, use the engraved roll to texturized the FIMO coating. I would recommend to put a thin layer of water on the roll before rolling it over the surface as this will prevent FIMO to stick on the roll.


Once engraved, put the parts in your oven for 30 min at 110 °C (230 °F). And voila, it's done. After baking, the surface will be as hard as any plastic.


Last step, which is really important if you want to reuse your molding rolls, is to quickly clean your rolls using an old toothbrush and soapy water to remove all the small pieces of FIMO.

What if I can't put my substrate in the oven?

Yeah, FIMO need to be baked in an oven to "dry" but obviously this is not the right technique if your substrate is prone to melting when exposed to such temperature.


For example, I made this round wall using a piece of PS foam (styrofoam). But I couldn't put it in the oven because the PS foam is a thermoplastic and as such it would melt when temperature goes beyond its glass transition temperature (i.e. 90 °C/194 °F).


The solution was to use an alternative to FIMO that would "dry" at room temperature without any baking. In our hobby, we frequently use Milliput (or GW's green stuff) which is a 2-components amino-epoxy paste that become "harder" when the two parts are intimately mixed together and without any baking. Because Milliput is not the cheapest material, especially when you are making large sceneries, I mixed the milliput with SuperSculpey at an approximate 50 vol. % content. This doesn't alter the final mechanical properties and even help to avoid the Milliput to stick too much to the roll when texturing the surface.


Here you can see the end result. After 24h drying, the surface is as hard as any plastic surface and ready to be painted!



So that's it for today. What do you think of this technique and of the end result?

Kibo.
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PostSubject: Re: Malval District project - Mordheim table   Tue 6 Jun 2017 - 15:47

It all looks SPLENDID. A plus for me is seeing new approaches to the craft. OUTSTANDING WORK! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Tue 6 Jun 2017 - 17:20

Thanks for sharing your technique. It works really well. I love the texture you get from the roller.
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PostSubject: Re: Malval District project - Mordheim table   Wed 7 Jun 2017 - 7:42

thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Wed 7 Jun 2017 - 10:39

This looks great so far cheers
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PostSubject: Re: Malval District project - Mordheim table   Thu 8 Jun 2017 - 11:27

Thanks for the explanation.
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PostSubject: Re: Malval District project - Mordheim table   Sun 11 Jun 2017 - 6:40

your project looks great so far - keep up the good work!
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PostSubject: Re: Malval District project - Mordheim table   Sun 11 Jun 2017 - 7:35

This is certainly one of the most promising terrain-projects recently. Thank you for taking the time to explain your steps of progress. I've been eyeing these texture rolls myself for example, now I'm leaning even closer to buying them.
What I like best about your buildings is all the rubble. This is something most other tables lack, even the really good ones. Interesting you didn't have many issues with the Escenorama-kits. They are said to be a real pain. Also worth noticing the Tabletopworld stuff supposedly doesn't fit well with some minis. The only negative points usually mentioned about TTW is the price.
If you are fine with Escenorama, I wouldn't look at other manufacturers too closely. Your ruins are a nice unit and look like they belong together. If you'd now put 4ground buildings next to them, for example, this would "ruin" Smile  the whole look imo. Maybe you could build some more bases of pure rubble to put in the streets, because all these buildings probably didn't collapse to the insides.
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PostSubject: Re: Malval District project - Mordheim table   Sun 11 Jun 2017 - 11:08

Quote :
I've been eyeing these texture rolls myself for example, now I'm leaning even closer to buying them.
The texture rolls are definitely a great tool! You can use them in so many ways, I even used them to imprint directly some styrofoam and it seems to works very nicely. The only drawback is that it takes a lot of steps (and thus time) to have the correct texture, than using textured plasticard for example.

I also agree that I should stay focus with 2-3 scenery manufacturers to keep the uniformity of the whole table.

As you know, the thematic I choose for the Malval project is "Ruined Medieval town" but more specifically I also wanted to give it a lakeside/old-Venetian touch, with old canals, wooden piles structure and obviously Italian Roman arches. I know, I know, you are going to tell me that Warhammer mainly draws its aesthetics from Gothic architectural elements but I thought that including some Roman arches will add a more ancient touch to the Malval district. Like if it was even older than the old world...

Anyway, here are a few pictures of the arches I prepared for the underground canal of the table.






The arches above use Hirst Arts pieces. But I also found a great, easy and cheap way to make Roman arches.

As you can see below, I reused these wood pieces which are used to wedge Wine bootles in their original box.


I simply cut the arches and texturized them using the Wall "Roll-molding" technique I presented in the previous post.


I'm glad you like it so far and I hope you won't be disappointed by what's next.

Enjoy the rest of your day, Very Happy

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Sun 11 Jun 2017 - 11:28

Oh that turns out very well! Good work thumbsup thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Sun 11 Jun 2017 - 14:20

BEAUTIFULLY DONE! It's been a long time since I've seen so much woodwork involved in a gaming board. You have a real flair for it. thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Sat 24 Jun 2017 - 12:02

Hello everyone,

As promised, it's time to take a look at the latest advances of the underground canals of the Malval Project.



 

















I know, this is still very much Work In Progress but what do you think of table at this point?

Please, feel free to comment and gives me your advices on any aspect you have in mind.

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Sat 24 Jun 2017 - 12:33

That is coming along WONDERFULLY. The sewers have tremendous potential. OUTSTANDING WORK! thumbsup
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PostSubject: Re: Malval District project - Mordheim table   Mon 10 Jul 2017 - 11:22

Quick update today to show you a few pics of the very early stage of the Town Hall and Graveyard. I don't have a clear vision for these two sceneries at this point but I thought it was kind of mandatory for any respectable Mordheim table to have these elements. I would love to have your advices, especially in term of overall look and color palette.



 





 

So let me know what you think?

Kibo
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PostSubject: Re: Malval District project - Mordheim table   Mon 10 Jul 2017 - 12:37

You are making SPLENDID progress. The Graveyard has a lot of potential. Have FUN with it all!  thumbsup
My own Graveyard was one of the most enjoyable things I have made.
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