| Mordheim's underground | |
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+39The Yak oldschoolgameroo SamuelF opaque magokiron flipchuck luckyjoe superscenic qboid mweaver Ordo Septenarius Reg06 Boreas_NL Myntokk SerialMoM Gardamazh Paluke JoaoS Soulblight Milliardo mrtn Theorox Swifty Hrok Nomadic HarryMason Narcissus Von Kurst Stormgerkin ManMachine cianty DeafNala floedebolle Tintin Pfreck The_Ferret FKSN Ezekiel jacques 43 posters |
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superscenic Captain
Posts : 79 Trading Reputation : 0 Join date : 2010-06-20 Age : 47 Location : Couch of Infinite wisdom
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Mordheim's underground Sun 14 Aug 2011 - 19:42 | |
| Brilliant Underground complex in the making. I can feel the adventure. (And smell the water) One thing you might consider in the future is to print out a pre-prepared photoshop image of the water's surface onto clear transparency or acetate and glue that to the acrylic sheet. I want to attempt this when creating a dimensional portal and explosion templates. | |
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luckyjoe General
Posts : 153 Trading Reputation : 0 Join date : 2011-07-20
| Subject: Re: Mordheim's underground Mon 15 Aug 2011 - 22:42 | |
| What a beautiful project! Those modules are excellent, and the tutorial was just outstanding. | |
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Theorox Warlord
Posts : 298 Trading Reputation : 0 Join date : 2011-05-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Fri 19 Aug 2011 - 15:06 | |
| That's really quite super awesome! I need to get working on my own soon...xD
Theo | |
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flipchuck Elder
Posts : 354 Trading Reputation : 0 Join date : 2010-11-18 Age : 46 Location : Edmonton, Canada
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Mordheim's underground Wed 24 Aug 2011 - 16:26 | |
| Great stuff. Great way to make underground stuff. It has inspired me to make some sewers later. But I'll have to wait until I have a bigger place.
One idea you could do, which I'm going to do, is to line up a wall full of skulls and bones just like in the catacombs of paris.
Where do you get your ideas for the actual layout or floorplans? | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Thu 25 Aug 2011 - 5:55 | |
| Hello, First, thanks very much for yours comments. Always a good motivation to go on... @flipchuck : good idea the skulls wall, I must have a try... The floorplans are, for the greater part, in my mind... but, I must said that they change at the moment where I construct them Some others came from others threads, here or from LAF... I try not to make a 'squarred' underground... And for two of the next modules, a friend ask me to make some jails and dwarf's mines... So... maybe .... A good thing of these modules is that you don't really need many place (space) to make them... and the construct session is not a long time. The longer time comes from the drying time... @Superscenic : thanks for tis tip, but I had already tried the acetate sheet with photoshoped water... without great success... but I am not a pro of photoshop ! @DeafNala : The adventures of my mini will go on soon but for the moment I am making a new tabletop for my club : an old west one... and I have not time enough ... See you soon... Jacques | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Mon 29 Aug 2011 - 10:53 | |
| Hi to all, Let's see what happened since my last post.. I began to construct my straight sewer and... then... I had a new idea ??? So, of course, I began to test this new idea... I tested, tested and, finally, here is the result ! An underground chapel : First, a top view: But let's enter by the right side on the precedent view : A side sub-chapel (?) : But let's go to the altar : Nothing interesting here... May be the other side... But... what's that... And from the other side... A secret door... And the last side of module is a dead end : But, I promise, the next one will be (it must be !) my straight sewer module... See you next time. C&C welcome as usual Jacques | |
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JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Mon 29 Aug 2011 - 12:00 | |
| OK, now I've gone from admiring your work to utterly envying it!!! I'm so jealous! Seriously now, this just adds a totally new feel to it. An underground temple or chapel,like you said, is a brilliant idea and can provide with so many adventures (especially with secret passages and dead ends!). The paint job is also fantastic (as usual), not to mention the props like the benches, barrels and ornaments! Superb! Joao | |
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DeafNala Admin
Posts : 21634 Trading Reputation : 9 Join date : 2008-04-03 Age : 76 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Mon 29 Aug 2011 - 12:59 | |
| The hidden, under ground temple is a VERY COOL & somewhat sinister idea...you did a GREAT job pulling it off. I love the secret door. | |
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floedebolle Honour Guard
Posts : 2397 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Mordheim's underground Mon 29 Aug 2011 - 20:34 | |
| Fantastic piece, superb idea! _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
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Theorox Warlord
Posts : 298 Trading Reputation : 0 Join date : 2011-05-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Tue 30 Aug 2011 - 18:29 | |
| Looks awesome, nice idea and very well executed! Theo | |
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magokiron Ancient
Posts : 410 Trading Reputation : 0 Join date : 2009-01-06 Location : Mexico City
| Subject: Re: Mordheim's underground Tue 6 Sep 2011 - 8:17 | |
| Just WONDERFUL!
Truly inspirational stuff.
Thanks for sharing. | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Mon 3 Oct 2011 - 8:10 | |
| Hello, It was a long time without news, sorry ! But at last, a new module: my strait sewers ! I made them with Hirst Arts bricks. Let's see it : First an upper view : My "Little Ratnik" is tied, the ground is climbing... "Oh, oh! The sewers. It's smelling bad here !" "I have to follow this footbridge..." "Oh, it's moving ! Attention..." "Well... an opening ? Where this is going ???" "An old jail... But it seems it was not secure enough !" "Let's see this door... Yes ! Not locked !" "And there... Ah yes, another jail..." "Bad time, nothing to loot there !" ----------------------------------------------------------------------------------- And some others views : And a last one : So... see you next time Jacques | |
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opaque Knight
Posts : 99 Trading Reputation : 0 Join date : 2011-09-18 Location : Germany
| Subject: Re: Mordheim's underground Mon 3 Oct 2011 - 9:13 | |
| Great stuf Jacques i like the look of your underground. It creates an atmosphere like i imagined reading the book "skavenslayer" by william king. Do you use your underground in some games? Do you have some special rules for the sewers? Can you swim there? | |
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DeafNala Admin
Posts : 21634 Trading Reputation : 9 Join date : 2008-04-03 Age : 76 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Mon 3 Oct 2011 - 14:43 | |
| VERY WELL DONE! While I do love your BRILLIANTLY crafted & detailed subterranean pieces, it's Ratnik's solo journey through the danger filled labyrinth that really catches my imagination...an EXCELLENT PRESENTATION! | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Mordheim's underground Tue 4 Oct 2011 - 3:29 | |
| Thanks for the update Jacques! I love seeing what you have created and following Ratnick's journey. | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Sat 22 Oct 2011 - 9:02 | |
| Hey, @opaque : these module are used in my localclub to play Mordheim, Malifaux and a friend used them to have a D&D aventure with his group !! Swim ?... why not ! may be half your movement rate in the good way and a quarter in the other ? Bur beware : some monsters (giant rats, piranas... ) can lurk inside... I am in the process of changing house and shall be far from construct some modules before a certain time... But stay tuned, this thread is not dead ! Jacques | |
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Theorox Warlord
Posts : 298 Trading Reputation : 0 Join date : 2011-05-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Sat 22 Oct 2011 - 9:25 | |
| What a cool sewer, I really like the water and how it makes the stuff on the bottom look! Is it plexiglass with PVA glue brushed on? Theo | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Sat 22 Oct 2011 - 10:15 | |
| Hello Theorox
Yes plexiglass with PVA glue brushed on, and, when dry, two (or more) layers of gloss varnish...
Jacques | |
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SamuelF
Posts : 1 Trading Reputation : 0 Join date : 2012-01-03 Location : UK
| Subject: Re: Mordheim's underground Tue 3 Jan 2012 - 9:58 | |
| I had to join the forum after seeing this thread. Fantastic work Jacques! I hope you find the time soon to continue this project. Thanks for being generous and sharing your techniques with us! | |
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oldschoolgameroo Knight
Posts : 86 Trading Reputation : 0 Join date : 2011-12-22 Age : 49 Location : Louisville, Ky
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Mordheim's underground Tue 3 Jan 2012 - 20:45 | |
| Very innovative and well thought out. Love how you are doing the water! Just a quick question and you may have said it already (I admit I was just too busy skimming mainly looking at all the pics ) but are the stone wall pieces Hirsch Molds or some other design. I have thought of doing sewers but didn't even think of your way to make it modular, my idea would have been more time comsuming and maybe not as effective. | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Wed 4 Jan 2012 - 9:00 | |
| Hello, @SamuelF : thank you very much ! And.... a new member only for me ? YESSSS ! Welcome aboard ! @oldschoolgameroo : thank you too ! Yes it's Hirst Arts blocks : they are so versatile and usefull... I like them a lot ! http://www.hirstarts.com/ and therer you can go to the "Message board" button and to the "Post your own pictures there".... many, many fabulous topics with a lot of photos.... And to all, yes, I shall continue this thread in (I hope) a short time... bye, | |
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qboid Elder
Posts : 309 Trading Reputation : 0 Join date : 2010-02-18 Age : 52 Location : Solent, UK
| Subject: Re: Mordheim's underground Wed 4 Jan 2012 - 10:20 | |
| Hey Jacques, i have a question for you. I will be starting my own underground modules soon, and was wondering how playable your modules are? They look to be three to four inches "deep" in places, and on a 4x4 table how tricky is reaching into the middle to measure and move models?
I was thinking about using 2 inch foam just for playability, just wondered if you found this to be an issue or not?
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Wed 4 Jan 2012 - 11:33 | |
| Hey qboid, In fact, my modules are 9cm height : 1 cm MDF, 2 cm foam (for some holes...) and 6 cm foam for the walls. For the moment, I have 9 modules and we play with them on a 3x3 table without any problem. But we plan to play first on a 4x4 table and then (maybe...) on a 6x4 table (24 modules). You only have to play above a 60cm maximum of module and (for adults !) this doesn't seem to be a problem... We had a discussion about lowering (after the construction of the first module) the walls, but the majority of us had preferred to have a 'real' feeling of caves and sewers for their minis... and these 6cm gave me the possibility to have some multi level module (as in the "turning sewer" for an example...) But one thing to think before the beginning : how big will be your modules and where and how big the appertures in them... a good planning with one on one scale drawings on some paper before starting is often a good method ... Good luck with your construct ! And do'nt forget : post a maximum of photos ! I'm fan of them ! Jacques | |
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The Yak Knight
Posts : 98 Trading Reputation : 0 Join date : 2011-11-04 Age : 43 Location : Liverpool UK
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Mordheim's underground Wed 4 Jan 2012 - 14:21 | |
| This has been one of the most enjoyable and educational threads I have read through. A great gaming board with so many cool details (Secret door anyone?).
The tutorial was superb and as someone already said inspires us to give it a go.
Thanks to Ratnik for doing a splendid job guiding us through the caverns may his little Ostland legs never tire! | |
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jacques Champion
Posts : 48 Trading Reputation : 0 Join date : 2011-04-04
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Mordheim's underground Mon 26 Mar 2012 - 14:41 | |
| Hello, It has been a long time without news... Sorry. I changed housing and it wasn't easy to continue my hobby... but I managed to have some little space and had began a new table (old west one) you will see it as soon as possible. Meanwhile, a long time due photo of all my dungeon's modules together : Hope to have some C&C and ... new modules are in WIP ... Bye, Jacques | |
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