Things are going as planned, printing, painting and preparing a new campaign using MiM rules.
We are so exited with this project but we have a wave of doubts about MiM terms, bands and
some wording that we cant solve.
So im going to make a list with this Doubts so you can help finding a good proposal for every doubt if there is not a solution.MiM/Annual Bands-CHANNEL RATS
chart upgrade the
maximun stats from warrior to a vampire stats? pg. 176.-STROMFELS REAVERS
its avaible for all heroes from the band? pg. 193. MiM
can only be bougth at the begining of a campaing or also when
hiring new heroes in subsecuent turns? pg. 189 MiM-SEA GHOSTS
-Does the Sea Dragon Cloak
count as an armor itself? or can be combined with another armor like heavy or ligth?-LOW KINGS
(Solved)-In the Trade Deals section says "Merchants, Fences & Slavers
create unique opportunities which
allow for trading deals to be arranged with other warbands. Merchants brokering a deal need a
suitable vehicle to use when conducting important business for the transportation of valuable
goods and livestock." Then I undestand that the Fence
heroe from de Low Kings + vehicle can
make deals with other warbands, but in the heroe skills says nothing. How do u resolve that?
Pg. 21 and 196 MiM-CALL OF THE NIGHT HAINT
(Solved)-What does mean Settlements
in "No Skin, No servive"
? Rule pg. 78 Annual
Maybe Encampments explained at MiM pg. 22. MiM ? or just Post Battle Marienburg places?
from Mortis Engine
does not explain how long its last, some seems to
be permanent and others are like a spell. pg. 80 Annual-FEN GUARD
(Solved)-There is no Plot Choice for the Fen Guard!