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 Maudeheim & Environs, Part III: Updated 10/29/24

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floedebolle
Lanyssa Ryssyll
Tha Tall One
Etrigan001
Tagnator
Ellegaard
PJB
Gatlag Stonetooth
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DeafNala
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Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Empty
PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeWed 20 Apr 2022 - 23:51

Yesterday I added a couple of smokestacks:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLVWOoaddrd5LET_-iJWbxqLGeMY0lqXkmc2iklNkhn133PbXoqCEEZvh6uVQ16KhTwiWPNB3O_UJEuO-hFd1X5G7wPYZ5KTI-pHfHcGW8EzppKL8Ilop3T1GxiE-KWIz-JESIcOYt6fq864Ltlu9A5lew=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUaA0i6isd-Xgr603hdRc9NIrUsWHoc4Nlo5kazQ-Zn7_lXesi4qgh_fqzWhOD_6A-7bzKAo628iQdP4GV3aG1XWbRygTW_AzxO7BXRXDOr3dwaPRZ4KC5nSFC3gfLbg6pRQtrGT9zLnXyz3o39CAXiLA=w1248-h936-no?authuser=0

AND another clockwork door mechanism:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUzoxPn0szrqm79hCxSVmLqJLIxmpCfNfHfOEdobdgkQB8qPwHJyssBb6dli4UoKqMJV5k-oX6kvzYJrYZYsM9wHBDxi1QEnWT5dmiCTKR56MoXZtpmjEufYiFM8fQ0TQwbWSWAQ8nHtXIoDfpkJvZe8Q=w1248-h936-no?authuser=0

The place is starting to look more complete. Just a couple of more doors to do & more details:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXjzAvSTSTmrLePGkIxA3d3OC-gatnfvyQATqETsNbn1sz2iLP5OFCNj1xZX2YJ5aNRlNUvStAXPBRFTVsxneve7ScYMYRgCOWZwgzur9PspjlLEGrhd7aszX21Es6Z4856hPcvcNxdIiOWmUZqmKkNKQ=w1248-h936-no?authuser=0

Until later...whenever that is. What a Face
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Gatlag Stonetooth
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeFri 29 Apr 2022 - 21:53

Love the labratory! Looking forward to see more!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeFri 29 Apr 2022 - 22:40

Thanks, Jim. I am happy you like it. There will be more. I tried mounting the isle on a larger base & adding a fourth building. a dock, & a walkway. The base warped. SO I put the fourth building on its own isle connected to the original isle by the walkway. A fifth building be building is underway & will be joining the fourth. Photos forthcoming. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 1:43

I had an idea for adding a fourth building & a dock to the isle, It would need a larger base:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLV1WWdN9rgln3xVC3F4cEXGFoaKSAc-oKNitNQNoga6L9YmfZoUXb4tCPYfMSAFMXXJ622DYbgZqiL3JuSZB-_gdOoKGUgu7-zix64XdiAzM22wp_bFM-Q-bPrCdGsgTrR2dcP-qKRPR1T9xEkJIZL0mw=w1248-h936-no?authuser=0

Unfortunately the base warped. Not wanting to waste the building, I thought a second isle would was just the thing. With all that extra room, a fifth building would work out splendidly:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUozSFxCv97IpyUxKmc3C0HWteuvKIvkEoPE3f1zgiB9FDCd4Oi-j0Lf6FGAXTHbZ6rnHLVbP5m1s2Ry1xRY7zZpsEm_QSqvBo7xB_rFMNfR3wQfCoKJGRkPSVyaL1PP_BvhFw4nSESLsCrZ2OcIrY3pA=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLV8gDus8AQsKwOlD66W16_8uctYBIQqCNP6J7pYwBKFEbAh_1MT1M43yW7a4FGv36ylPkM-_v4u2FlKe9J4heVBOxMmyCGtwHkZJ-WnYomgFnDFDXjIIhAz9GClJgrdSdV0Rv7LQv8JGnng40Gvdki6sw=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXg5FYh_clNZa57-xlYKXF2_eS5oHea3LOWgq4cLEZbfUcWbWjPoM8ekql6hQCooEF9SgwY5kAD9n8l3aJgc9m1b_Y3grNNEEtxgvhdTTYQM0SoQMo2C4WiA99gEdqqb6il3jOtHeT54RArmrp7mE6Fgw=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWSx4Y_kF_x-gbXKyD3SyLusk9BB9f47Q5ie5tzaDw6aHNV2OJC-cnTNAYCY9OJS14m_4ZX2vNbn6_Wfs6kGGpT2XK8pFQzMkJCe_bd4WKfbISz5niZtMDAn_xDa4WJFEs290KZ1HTozCgeOzMwSXSsEQ=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLX5DrY-2xhTYBfLv6K41VXrn4cGDB7LN22TQ5ueGJ6PYXtBDXEJdjoTXMIAkt69PcjdbU8JPHH_aGTTYSNKuJMZDns3gnd6uEQxenhMLoHnSRYtvVJ4jAA5lZewTmnntCGr4bQsEahhT2zA0wkHLvXGeA=w1248-h936-no?authuser=0

Now I think a dock & maybe a little lighthouse would look nice. I think I am coming up to speed...& losing my mind such as it is.  clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 22:46

Great addition! I like the organic growth of the piece!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 22:49

Thanks, Gatlag...glad you like it. Impromptu/lack of planning leads to some exciting & unexpected results. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 22:56

Yes indeed it does! And I imagine it's more like the way it would go if it was really build by a (mad) scientist.
"My labratory needs some expansion for my creations!" Very Happy
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 23:20

So true. Plus the Witches tend to use Goblin labor. Goblins are not renowned for their foresight or attention span. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSat 30 Apr 2022 - 23:23

Hahaha so true! Very Happy
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeMon 2 May 2022 - 14:16

The new isle got cobble stoned, covered with sand where appropriate, painted black, & dry brushed white. The window & doors started getting framed & cut out:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXmubJO_aT0-4nvYi5dClUmrRlXE1tolkVqzxeEwWt3dUItVVR3DEtoVykB0Oid-PBLz6KcpidEPPJ5fO9TxaIzYUuGVNgqUOVZ343bp5VPvR-sL4ZtMkexXnOZ4TY3QsluF5ZCZw3va2qAsU7WmLJ6BA=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWufaWtiYENFXWBGkyPnG0ttU0IyectF8xErarc1KzL783ZsGjx74xJua1MFUUumm_ECxTB7H_2Oy-SVJ6CPYsrJOU0jKEZxoFXf0VkPS0SlboaiV0jwHq16zfgrO55PX_1TkVx_YQC3Qbf0QF_7vW9FA=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLV1vZTSpaow6TkgOzaLl8yKz_cm7hVAKsS9IOjTBxgsHNmwQqhuhb_pmSAsrRqVnKPPPoumZkxmA0SxBALnXjcFDcuFuZoua80wtlivCU1ov9aXrSDDF_gFYkBQHz5Y5saWb7V_1Iftd-iR_afIDRCiqg=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUmMojdUaMxBsyVC-iS8R65DiT6sORcQX55S7qugTWIxnIdJiPipSBhZXr94pQaZwh3Tt2riK4rVIWCIIr76tMTxu1EMXHf0FqaX26s_dXq-Xpc7wG0W9vjaBWPR193sI-hbazszeXeaWac0589H-O6og=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUn080Kw5mH0ZmQMQi9HWNFfQN3hIf-PYiW0COWGCd1eJNLmGA_g6vvcAFvyvVoVGw633WqPOJBX1f-AY90O0Gyz7NWtj3CS6lssU2YUFivms2DbvA81BzEASFZyxoDpuX4uENCKmqzx0_gq2Pjh89_2g=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUHLGXufpAgF45iV4pLedZwGYHdVdfGKSDRWzp8ff5jNMrXI7ce14mYUfc178bYQjgEZTq80l5Q-tw_CHZUqqxuzUZpHhNF5YZWd1PwT16QGtVOA-tlw_UeZohb7Ha9b3NT4yjjdeKx5BZigOuDfCzMdQ=w1248-h936-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLU6jbIwYuFtnY-GirpIGeH0vVRpOHBpFxCTGhD59reo5luuR6ye_CkLCswZR8_n2kX-fQqpxEhQfn6RwdaNrAUvtPJeTEPw9EPuZ62PtOfncPrUrbckGw517ZVa0-JW_ak6G3EMqkgwhpB0puSH0eWyyA=w1248-h936-no?authuser=0

Until whenever. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 3 May 2022 - 15:58

Looking good! Very Happy
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 3 May 2022 - 16:16

Thanks, Gatlag! Yesterday I added more windows. Today I will try to do the doors * some details. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSun 8 May 2022 - 0:37

I got some work done on the second isle over the past few days:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLVTT_VJgLjoKmDujCGYneNv2dILNm9d0YTP7IW59BqSDHhfTPkAqFY7EyKCtD_zZSNQ-IIPwiBz4vYTEGuvRBXxlUFxJCZPzY82xi6jV8FVmMQtMf34jrJIHeV37bCB7xrOp83ZW_JgS9tBgG3qBqM_2w=w1241-h931-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLVefwZ7cx2iN2XiIXsHgDQAp-BhrbdbByehCrtDRb0MZsZ-2uDpUNj_7rqkNaYvwG809hHmE6mjNwlytWzTUuO406san7IGFY7y_2kyMz0g6cVg2WqwJlrt-ZMYJVs-voOX619JHgS7osP9IOFMcDpV-A=w1241-h931-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLU-xtoBuns29KShtmBvmQrkdaz-ljtHFXg2AealQwKPGgYzWH0ldb7fwJ879e-kTnEVt5PZU_1LnkUi3IvljPdaJBLQHq3YpF-vKO5ao3TM6WZ0_eVUhAMbpjOBDUUcw3kBw1yuTSz9pHTx_ewicCeXUA=w1241-h931-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUAWtIh4Uxfeh71VgHVOw_ZIoPVVKOkm7069-lyNdMOg6x9835RFbspxxYGd94Q6pkxCLlJbjyPSMsGHbTwyv1LAuhNte-Ppa9_FpzwuHdquA9-50cqyoqjFFHyzhHMmRHYQrfc97UFAnm8z0yzcDJkDA=w1241-h931-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWBA4zq60eVQgDXEVW5zdN12iE8EnhX8IbQ0ndyng7WZ7Sx_QSwo7iadpTyLPbOGCXoRnmP4X70PQYMhAOk45T61o3HGKf48wDducFt6yWHKiPz-AOAWlRa8KP_GCmTGy3Kh0pHtEj5OTNy8WQQkpceOw=w1241-h931-no?authuser=0

More to come...eventually. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeMon 9 May 2022 - 17:56

Getting better and better! Did not notice the drainage pipe in the base earlier (or was it added later?, it's those details that make a piece! Cool
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeMon 9 May 2022 - 22:28

Thanks, Gatlag...glad you like it. The drain pipe has been there for awhile. You are not the only one to suddenly notice it. It is finding little details that make it fun. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeWed 11 May 2022 - 14:51

Not exactly earth shaking progress, but I added a lower entrance, dock, & a couple of windows to Isle #2:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLVWJ5wWC2njesE88MfZ2sw5sKMq6QPlQ9UlgC0ddtLYiNs9H81dwtmIGNWHmo0we_uzMoi-mkklElj7ZnFl_q7GMTsd7jNfzBnMbJ_O0zLDcpd4CPcWNKZoyStC7ucCEts0oqt28UppKtKBhHDTla1Mqw=w1238-h929-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXD1ApL6BPdIRYphS9IfJ-HrAFKo_Jrnin-vdEOuVMEZ96pqw7vj8mYwVdH5p_zs9DZfFQoC1EIBhhTyq4_j7Ho_mMXptwUg-9vInUPKRyJnNYIKPLdwTQe0HA16Q61naXMcOcp8ws0Z0DWdy2TJRjGYg=w1238-h929-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWMXp8-daI4O0BTo9YsVXJ8tg8BEcyd-25TnsQ_yBAtfavmXBpAxbZVolvyFJ-3jLSg-67cPR5hKjjj2oIPqZTIPDdZApMefXrVDqGY_sxCqqD_DqQumMO-JSJLYL2A4TgTbZ06j8x12N_Wu2qzFu5yHw=w1238-h929-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXNUAvq08nnQu4eZm0tttyLK3T-2Iy8AbQVsNCsqlCbDMqP_y9J0h1sMqYmAApGMIEOAHxALWyHjuwqaoggvz6uuFJlePksNSDdUail7mdXP-zCmqevW_MDK76KxbFdqOQuhOFhi5q8vgvV1rDezUv7SA=w1238-h929-no?authuser=0

The door will get a clockwork mechanism soon...whenever that is. Then more docks & the start of the walkways. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeThu 12 May 2022 - 14:34

AND the clockwork door mechanism is done:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXfyjXV1QxkkHVHpioG9mFdxPQAQUUuVi1uSFE1kCcG7ZpUjP-4nXLWzUapew1o_FNckZ7nHruHZBlcQaaH5c4_qgRTHkRPMjKAki8moWyc37fGPLbE_n52gMLzca5hqstfAehAQFdVEVOQHgukhkx9Tw=w1238-h929-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXFmU5j1liod39zKDDOzhBx-hFf9Gj57Z7qBgzSpzo4BN5AiYy99k9BnJiHPiMllvVOw5t7uQeDaxF_eNuM05mMbAdqzDD-jX80ysm0vu6sQ_Pcef9ipZYFLKQ6latVACrLlIlvaflgFOc4O-csFvZOzw=w1238-h929-no?authuser=0

YET ANOTHER step forward...kind of! clown Deaf Nala Smiley
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Von Kurst
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSun 15 May 2022 - 21:34

Its so nice to see these updates on a PC screen instead of a phone. Nice work Amigo!
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeSun 15 May 2022 - 22:15

Thanks, Jim. I am delighted you have returned & are enjoying my stuff. What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeMon 16 May 2022 - 17:15

Can't do without a clockwork door mechanism! Nice update! Smile
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 17 May 2022 - 0:14

I am hooked on steam punk touches. I am glad you like it, Gutlag! What a Face
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 17 May 2022 - 14:25

I finally based up & base coated Toil & Trouble with their Cauldron. They will be the first residents.
That's Trouble with Toil in the background:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLUBdiMX0UFlHzpdtGbSG0JjZxI9NysddgbShgNGzpHRwWRj-Z7mrrDzUv2VPMak3OUcCPQnrcocXAmOYa1oHFhFLm27_51SbDhHMbjyb5gbKQgMNX1FRz3NUNMOw5RUIdZ-aisIrrhBQcx6Z6tZJ2fFTw=w1238-h929-no?authuser=0

Trouble:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLXIgtZxnl6-4rY6EyCws1QrWaylYB4WtfVMD6X2mz2oim8_7KL8_AHfioyON1u94__Oc4pllnzc_UgRZXhlh2oayV7CVtYr1RJL0d8_voYjbhXoARQdMVJWHOe5uQ3SRWx6J000DYIFF7K9BwmNFfnOKA=w1238-h929-no?authuser=0

Toil & Cauldron:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLVO6jsAPDvdzeaqO3Y7iHYQyrC1CTT99qK09CZVWMvPJwy4kkn9Ujfosnyb5BrCAFwNaiEccSvQpFHS1vGyz3XgnJ36VOUIkEVomGaiW6RdaX2qfCdun3Dp2mNukrW0UG2DixHVAsJIKTgjw6MEFV0zrA=w1238-h929-no?authuser=0

Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWqgmFltz97Gh8YTlmr7LQxD7gm0581Qan1YUj-6vLUAy2RMeCJnkR0KMbk4XgklfZ-EScOSeFSmv_TbRPUrffjZAiX_Jq7zzvPQREniNQyq0bB9FZond3F59rkynyT-s8Jf3lSWQApCUMKJbb26uXQ5A=w1238-h929-no?authuser=0

W.I.P. pics are wonderful at pointing out little errors. The Camera of Continual Contrariness pointed out a mold line on The Cauldron which I have since removed.
More whenever. clown

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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 17 May 2022 - 17:25

Quite handy indeed to make some WIP pics!
Nice models that duo Toil & Trouble, where are they from?
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 17 May 2022 - 18:37

Toil & Trouble are from Northumbrian Tin Soldiers. Here's how they look painted up:
Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 AM-JKLWDqWG2HaRDnG7181l9vCu_oL4QzWmsa4j6CoArgfjqeXx_4PVe0owHbMda-6lcvfzh7W8TTi_DthmW1lMfpvSi3tXEsiTHNk4v-2p84CSBR8KSmeIakIUu1mqmzX7Y8pAdyyfR06u3xf356eQP9lepXA=s800-no?authuser=0

They are wonderfully whimsical miniatures. clown
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PostSubject: Re: Maudeheim & Environs, Part III: Updated 10/29/24   Maudeheim & Environs, Part III: Updated 10/29/24 - Page 13 Icon_minitimeTue 17 May 2022 - 19:59

They are indeed very nice!
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