Thanks. Yeah, 6 heroes with Money Maker skills equate to 12 dice and choosing 6. The Beggar rolls a 13th die, and my musician with Master of Lore gives me a 14th die. Winning actually gives me 15.
With 7 rabbits' feet and Entrance to the Catacombs, I get 8 re-rolls, and having a Wood Elf Ranger and a musician with Lore means I can manipulate two dice + or - 1, so I get to pretty much just choose where I want to explore on the charts.
Doing so allows me to find the Alchemist's Lab, so I can give my other heroes Academic Skill access, so they can get Wyrdstone Hunter (more re-rolls on exploration) and Streetwise (additional +1 to find rare stuff). Then I can find the Jeweller's place, or whatever, that gives me jewels that add another +2 to find rare stuff.
15 dice, choose 6, minimum 8 re-rolls, two dice manipulations, +3 to exploration total from Goblin Lantern Bearer, extra gold from Arabian Merchant, and being able to get +4 to find whatever I want means that I don't care if I win or lose, I'm gonna make bank.