| Starting warbands - Post them here! (Read first post, plz) | |
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+204VoN ~ KRiMSoN caratacos Beastofburden Coppermind Benji hexenjagar Trulsa Dreadgrass Soulblight Thumz Kajiya Tonka Plutz Karskin Dorkman sir-ronsalot scottypotty Reg06 Targetlock Crimson Cobra Frankdrabbytt Contempt _JC_ teh orc player Rawfist Bloodyknuckle Dahag blindrage19 L.T.86 Lord 0 Stirlander CygnusMaximus Eisenblume SiliconSicilian Judo Eliazar Cian Shieldbiter alveiz BigEasy1022 GreyWolf Exodite Heart hwd Drongol sartori Keylan Anthonius crouching lictor Zarkam yugnat pascal the rascal Splendor kidbone toemasss ChildOfKhorne VilleVicious Katsuhiko JiNNai Figgy Sybylla Sven The Mighty Mortimer Back-Up Ninja BurnTehWitch Horatio wyldhunt Plague Docter SoldierOfFortune JAFisher44 Girr Joker2and53 Fungomungus hannibalisfun rain9441 Svenn kerill perfesser Jadex lordofslack black mantis Wolfen Stinkeye Archnomad Arathorn way2blaster Davespaceman Dulu mortosthegodly Moonknight embitteredsoul Polar Star cjp Mexican_Ninja Ancre Tewfik ImUrDentist Goonstah TarZaN Rituality Popmouth outbreak Tom O'Bedlam Jaquemart Trick3003 walkonearth tuxedokman Citizen Sade extraman92 PorkSocks Earthcrosser599 Horatius The_Trans darthblud dwarflord17404 heylookitsmatt squattingmouse Crowbarr robertrunner Hamsterjoe Dmig Hans Grüber Pentagathus jerk_burger usagi_tetsu Goosetipher Alcaeus Blackjack13 Captain Yesterday FrostyLobster Von Kurst Death Jester magokiron Fallen Identity PitFighterTrainer Randomtask werekin Lord Xi Ram Rock Ed First Xarx Chad RandomRaefe Drud Inferny Hawkeye Deatheven13 Skavenblight atzerath Elmoth Burlok Blackaxe Oldcastle CrazyOrc88 AjaxUSA Ralron GMillar xarly22 VonStreusel Fishman catferret bolerus Unwanted Chitriel Ezekiel scotty Barden The Butcher Random Duce witch hunter commander Skavenslayer rhuntar ironbull Exarch Thomo thatirwinfella DeafNala Asgath Lord Archaon Jacky-Boy Axel Lanyssa Ryssyll Pathfinder Dubstyles lord siwoc Jänis Gen.Steiner Boehm arch heretic organboy zoglug da green one Da Bank Konqueror cianty Pfreck WarbossKurgan barrskog JohnYoung Ashton Tortiou Brahm Tazoul Loki77515 Yorik Etienne de Beaugard Hellfoot Tagnator Admin Tom Erkwin matt 208 posters |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 2 Jun 2010 - 11:48 | |
| @JC: Depending on the average toughness of your enemies that you are facing, it might be worthwile to give your Vampire a Halberd. Two S5 Attacks are quite a good start me thinks. If I'm not mistaken its not allowed to wield another weapon together with a morningstar. So you could drop the morningstar for the halberd and even gain 5 gc back | |
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Contempt
Posts : 4 Trading Reputation : 0 Join date : 2010-06-03 Age : 36 Location : lake zurich, IL
| Subject: Skaven list Thu 3 Jun 2010 - 21:57 | |
| Skaven 497gc
Assn adept 2x Warp lock pistols Light armor helmet
Eshin sorc Spear sling
2x black skaven Sword buckler light armor Helmet Sling
2x Night runners Sling club
2x vermin kin Sling 2x clubs
super shooty with 3 heavy hitters. i pretty this same list with a few changes now over 5 years ago. if i missed rules changes please let me know.
? Tail fighting still gives +1 armor if not used with a weapon correct? | |
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toemasss Captain
Posts : 79 Trading Reputation : 0 Join date : 2009-09-15
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 4 Jun 2010 - 4:58 | |
| Contempt: Tail Fighting grants +1 to AC only if equipped with a shield. I'd also recommend trying to squeeze in another giant rat or verminkin to bring the numbers up to 9 so you start taking route tests on 3 models instead of two. Unless you're using some house rules on armour I'd recommend dropping the light armour as its easily made redundant. | |
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Contempt
Posts : 4 Trading Reputation : 0 Join date : 2010-06-03 Age : 36 Location : lake zurich, IL
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 4 Jun 2010 - 18:05 | |
| ok i changed to this. i kept adept the same due to wysiwyg and i figured couldnt hurt. but i removed helmets and light armor from the rest.
Assn adept 2x Warp lock pistols Light armor helmet
Eshin sorc Spear sling
2x black skaven Sword buckler Sling
2x Night runners Sling 2x club
4x vermin kin Sling 2x clubs | |
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Frankdrabbytt Youngblood
Posts : 8 Trading Reputation : 0 Join date : 2010-06-07
Personal Info Primary Warband played: Chaos Dwarfs (BTB) Achievements earned: none
| Subject: Black Dwarf Warband Tue 8 Jun 2010 - 1:21 | |
| This is a Warband for a campaign most probably against a Vampire and an Orc Warband
Sorcerer - 85 Axe - 5 Shield - 5 Helmet - 10
Total - 105
Gaoler - 50 Heavy Armour - 50 Man Catcher - 25 Helmet - 10 Pistol - 15
Total 135
x2 Dwarf Warriors 80 Axes - 10 Shields - 10 Blunderbusses - 60 Helmets - 20 Light Armour - 40 Total - 220
x2 Informants 30 Slings - 4
Total - 34
------------------------------ Total - 494 | |
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toemasss Captain
Posts : 79 Trading Reputation : 0 Join date : 2009-09-15
Personal Info Primary Warband played: Ogres (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Jun 2010 - 4:16 | |
| Frank; You may want to do your best to drop some of the more expensive equipment in lieu of a full compliment of heroes. Your exploration is your main form of income and not taking all available heroes is shooting yourself in the foot.
I recommend taking away the armour from the sorcerer as he/she can't cast spells while wearing it. | |
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Frankdrabbytt Youngblood
Posts : 8 Trading Reputation : 0 Join date : 2010-06-07
Personal Info Primary Warband played: Chaos Dwarfs (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Jun 2010 - 11:01 | |
| What helmets and sheilds inhibit casting? :SSS i spent so long modeling that awesome shield !!! Bleh I'll just go cry in the corner So i should be getting 1sorc 1bullcent 2gaolers and make up the rest of the cash in informants? Also should i try for the War machine for taking slaves at the beginning or not? ta for the feed back Frank | |
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Crimson Cobra
Posts : 3 Trading Reputation : 0 Join date : 2010-06-08
Personal Info Primary Warband played: Merchants (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 8 Jun 2010 - 21:12 | |
| Hello, I'm totally new to Mordheim, but I put a couple rosters together as an experiment. Tell me what you think: First I made a Dwarf Treasure Hunters list: Heroes: Noble (85) -Helmet (10) -2 Hammers (6)
Engineer (50) -Crossbow (25) -Dagger
2 Troll Slayers (100) -Axes (10) -Daggers
Henchmen: 2 Thunderers (80) -Crossbows (50) -Daggers
3 Beardlings (75) -Hammers (9) -Daggers
The other list is Lizardmen, based on the unofficial Mordheimer rules: Heroes: Skink Priest (60) -Bone Helmet (10) -Dagger
Skink Great Crest (30) -Spear (10) -Buckler (5)
Saurus Totem Warrior (60) -Bone Helmet (10) -Club (3) -Shield (5)
Henchmen: 3 Skink Braves (60) -Javelins (30) -Daggers
2 Skink Braves (40) -Spears (20)
2 Saurus Braves (80) -Bone Helmets (20) -Clubs (6) -Shields (10)
Thanks for looking, CC | |
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Targetlock
Posts : 2 Trading Reputation : 0 Join date : 2010-06-09 Age : 38 Location : Somerset, UK
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 9 Jun 2010 - 0:42 | |
| Hi Guys, finally found a really good Mordheim Campaign (gotta love old school specialist games) Soon i will be starting a Mordheim campaign and this will be the warband i hope to use: Heroes (333) > Dwarf Noble: Dwarf Axe, Shield, Dagger, Light Armour: 125 > Troll Slayer: Dwarf Axe, Axe: 70 > Engineer: Dagger, Crossbow, Hammer: 78 > Troll Slayer: Axe x2: 60 Henchmen (165)> 2 Clansmen, Shield, Dagger, Hammer: 96 > 1 Thunderer, Dagger, Crossbow: 65 Total: 498 Models: 7 Alternatively a skaven warband: Heroes (296)> Assassin Adept: Fighting claws, helmet: 105 > Eshin Sorceror: Spear, Dagger: 55 > Black Skaven: Sword, Dagger, Sling: 52 > Black Skaven: Sword, Dagger, Sling: 52 > Night Runner: Sword, Dagger, Sling: 32 Henchmen (204) > 3 Vermin-kin, Sling, Club, Dagger: 75 > 3 Vermin-kin, Spear, Shield: 105 > 1 Vermin-Kin, Sling, 2x Dagger: 24 Total: 500 Models: 12 Any advice or comments would be great. probably most likely be using the dwarf warband | |
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Reg06 Youngblood
Posts : 14 Trading Reputation : 0 Join date : 2010-05-21
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Thu 10 Jun 2010 - 9:09 | |
| So, I'm starting a Beastmen warband for a campaign using the Manic Warrior skill (-1 to hit when dual wielding), and more useful armor (light armor 10, and heavy is divided into medium and full for 20 and 50 points at a 5+ and 4+ save). I have two variations so far; 1) Chieftan with helmet and a halberd for 85 Shaman for 45 Bestigor with a hammer and an ax for 53 Bestigor with a sword, shield, medium armor and a helmet for 90 Centigor with a two handed weapon for 95 2 Gors with clubs for 76 2 Ungors with clubs for 56 2) Chieftan with helmet and a halberd for 85 Shaman for 45 Bestigor with a hammer and an ax for 53 Bestigor with an ax and shield for 55 Centigor with a two handed weapon for 95 2 Gors with clubs for 76 6 warhounds
I like 1 because every model will gain experience, and it includes a tank (the bestigor with armor), but it only has 9 members. 2 is nice because it has so many members (13, meaning it can lose 1 more before routing), is very fast, and doesn't lose any offensive power (really, all it loses is the tank and the xp production from the ungors). Or option 3, where something else changes.
I'm leaning towards 2 because I like the speed and numbers, but no one can really take a hit. What I don't like about 2 is that I'll need to be spending money to replace the warhounds with real warriors, meaning getting the minotaur will take even longer. | |
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Dahag Warlord
Posts : 225 Trading Reputation : 0 Join date : 2010-05-21
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 12 Jun 2010 - 1:03 | |
| although I must admit that I never played Beastmen myself, I'd like to drop some comments nevertheless. I'd give the Shaman a club at least. So you can avoid the 6+ armour bonus of the dagger (as he has "only" S3). Further, you keep the option of fighting with two weapons in case he meets some low-WS-warrior in CC. As regarding the function of your Bestigors: I think it also depends on which warbands you will be facing. (meaning: if you rather want to hit hard / with many attacks or rather stick to the defensive side. I guess I would buy a helmet for the Centigor as he always strikes last. thus you get a considerable protection from being stunned. For T4 this makes a lot of difference as i think. because if you're only knocked down in CC, S3 warriors still need a 5+ to get the Centigor out of action, which is not that easy to achieve... or drop the DHW and give him a halberd instead. S5 is still a lot me thinks, but thus he does not strike last. In case you're not facing too many high strength enemies, and mostly T3, i'd go for number of attacks. Every hero got S4 (except of the shaman). The more attacks you get, the more you can make use of that S4. (although i'd only dual wield against enemies with lower WS, so you still hit on a 4+). In version 2 you got too many warhounds I guess. although they are really fast and are very good fighters compared to their price, they never gain experience (as you have implied already). If you drop 2 hounds and buy a gor for that (roughly), you got a slightly better chance to get a lgT on one of your gors from the beginning. and thus you still got 4 hounds which is still a lot in case you're playing with the "+1 armour bonus for shield + handweapon in cc"-rule, you could buy shields for your heroes. so you get a little protection against shooting and you got a +5 armour save in cc for only 5 gc. | |
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Horatius Warlord
Posts : 232 Trading Reputation : 0 Join date : 2008-09-01
Personal Info Primary Warband played: Sisters of Sigmar Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 12 Jun 2010 - 7:35 | |
| Crimson Cobra, your dwarves look fine. I have no doubt that they will be effective. Your Lizardmen will also be effective enough, but they have too many shields for my taste - even though the saurus 5+ scaly skin save stacks with it. I still think an additional attack is better, but that is a matter of taste. Targetlock, for your dwarves you have been very generous with your equipment. I recommend dropping the shields and light armour and getting another henchman (you will have to find some additional savings ). You have only 4 heroes at start and need henchmen that advance and become heroes - so getting henchmen early is a must. Remember that they will get only one XP per game and there is only a chance of roughly one in six that they will roll lad´s got talent. Your Skaven look fine. | |
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Targetlock
Posts : 2 Trading Reputation : 0 Join date : 2010-06-09 Age : 38 Location : Somerset, UK
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 12 Jun 2010 - 14:03 | |
| thanks dwarf list modified: Heroes (303)
> Dwarf Noble: Dwarf Axe, Shield, Dagger : 105 > Troll Slayer: Axe x2: 60 > Engineer: Dagger, Crossbow, Hammer: 78 > Troll Slayer: Axe x2: 60
Henchmen (192)
> 2 Clansmen, Shield, Dagger, Hammer: 96 > 1 Thunderer, Dagger, Crossbow: 65 > 1 Beardling, Hammer, Shield: 33 Total: 497 Models: 8 Gang Rating: ? | |
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scottypotty
Posts : 3 Trading Reputation : 0 Join date : 2010-06-12 Location : Madison, Wisconsin
Personal Info Primary Warband played: Undead Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 13 Jun 2010 - 11:19 | |
| Okay, I haven't ever played with or even seen another undead warband until I joined this site. I've always stuck to a few key points when building a starting an undead warband. -Armor is useless unless you have a lot of it. Don't buy it to start. -Expensive items should be baught later when you're sure the hero is good enough to survive for a while. -Max out on heroes. You'll need them to search for wierdstone. -Dire wolves cost too much. -Ghouls are expensive and make terrible heroes because they can't carry items. But you need to keep a few around to get your 6th hero. -Run zombies in pairs or a large horde to deny the enemy areas of the battle field. Anywhoo, my usual starting list, 476gc. -Vampire w/sword & axe-125gc -Necromancer w/bow-45gc -Dreg w/sword & axe-35gc -Dreg w/spear & shield-35gc -Dreg w/helmet & 2 hammers-36 gc -2 ghouls-80gc -8 zombies-120gc -I like lots of zombies, it's fun for me. And my dregs are modeled for fun, hence some strange combinations of weapons. | |
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Crimson Cobra
Posts : 3 Trading Reputation : 0 Join date : 2010-06-08
Personal Info Primary Warband played: Merchants (BTB) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 23 Jun 2010 - 3:16 | |
| I just can't decide on a warband so I've made a few more lists that seem fun. Merchant Caravan Merchant -Brace of Pistols -Helmet -Wagon
Apprentice
Knight Vanguard (x2) -Sword -Hammer
Magician -Hammer
Blackguard (x3) -Two-Handed Weapon
Either A) 3 Sellswords w/ Pikes or Halberds or B) 2 Marksmen w/ Crossbows
Restless Dead Lich -Light Armor -Shield
Necromancer -2 Hammers
Grave Guard (x2) -Sword -Buckler
Grave Guard -Two-Handed Weapon
Wights (x3) -2 Hammers
Zombies (x3)
Black Orcs Depending on house rules this list might be changed to have clubs for some models and armor on the black orcs. Boss -Sword -Buckler -Helmet
Black Orc -Axe -Shield
Black Orc -Sword -Buckler
Young'un -Black Orc Blood -Sword
Young'un -Sword -Axe
Orc Boys (x3) -Axes
Nutter -Morningstar
Thanks for looking, -CC
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 23 Jun 2010 - 11:03 | |
| The merchant list looks good. Although I wouldn't spend the money on a helmet and maybe you can save some more money by not buying swords for the knights - although it certainly fits them.
Lastly, I'd definately go with the marksmen for some fire power.
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Pathfinder Dubstyles Venerable Ancient
Posts : 778 Trading Reputation : 0 Join date : 2008-04-11 Age : 40 Location : North Carolina, US
Personal Info Primary Warband played: Possessed Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 29 Jun 2010 - 5:06 | |
| - Crimson Cobra wrote:
Black Orcs Depending on house rules this list might be changed to have clubs for some models and armor on the black orcs.
We have house ruled that black orcs should not have access to speed skills, but young'uns have strength skills. This was not done for any type of balance reasons, it's just that feel black orcs are supposed to be slow lumbering heavily armored tanks! | |
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sir-ronsalot
Posts : 2 Trading Reputation : 0 Join date : 2010-07-06
| Subject: Newb Wed 7 Jul 2010 - 7:15 | |
| Hi everyone, this is my first post on yoru forum, it has been a real help to read peoples thoughts so far. I've only played two games of Mordheim so far, but love the gameplay and imagery of the warbands and story behind the city. This is what I have decided upon for my warband. I am using the middenheimer mercenaries list as I have a large middenheim fantasy army and converted up some wolfkin during the storm of chaos campaign that I can't really use any more. They are converted out of chaos marauders [for that big middenheim warrior feel] with all the chaos icons filed off and furs greenstuffed over the models. They are pretty much all armed with hammers from the empire knight sprues so will require little extra conversion to make them wysiwyg for mordheim. Anyway down to it, heres my list, any ideas or help would be appreciated. My main opponents are going to be undead, dwarves and beastmen. The bucklers are on the youngbloods as everything hits them on 3's, so I will have a 4+ to ignore a hit that way, and the swordsmen are there for anything nasty with high movement or initiative to hopefully soak up some wounds.
Ronny’s Ruffians, Middenheim Mercenaries 500gc
HEROES
Middenheim Captain, hammer, sword – 78gc
helmet
Champion, hammer, sword – 48gc
Champion, hammer, sword – 48gc
Youngblood, dagger, hammer, buckler – 23gc
Youngblood, dagger, hammer, buckler – 23gc
HENCHMEN
2 Swordsmen, dagger, sword, buckler – 100gc
2 Warriors, dagger, hammer – 56gc
1 Warrior, hammer, hammer – 31gc
1 Marksmen, dagger, crossbow – 50gc
1 Marksmen, dagger, hammer, longbow – 43gc
500gc
12 models | |
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Dorkman Youngblood
Posts : 5 Trading Reputation : 0 Join date : 2010-07-07
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 9 Jul 2010 - 4:27 | |
| I am looking to get into some Mordheim action, and decided that the bright flamboyancy of Marienburger would be a hoot to paint and model. So I thought, why not, let's play them!! Captain - 130gc Brace of Dueling Pistols Sword Helmet Champion - 58gc Sword Hammer Bow Champion - 58gc Sword Hammer Bow Young Blood - 21gc Hammer Hammer Young Blood - 25gc Sword 3 Marksmen - 129gc Long Bow Mace 2 Marksmen - 86gc Long Bow Mace 2 Marksmen - 86gc Long Bow Mace Total - 593 Total Models - 13 I tried to strike a balance between cool toys and model count. And since I love the look of the new Empire Huntsmen, I thought it would make a great list to build around. My only real concern is I have no direction planned for my heroes. I hope I can figure something out, but I think I may want to give one of my youngbloods throwing knives...just because the idea of a dedicated throwing knife specialist makes me giggle. Thoughts? Am I on the right path? | |
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Horatius Warlord
Posts : 232 Trading Reputation : 0 Join date : 2008-09-01
Personal Info Primary Warband played: Sisters of Sigmar Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 9 Jul 2010 - 7:45 | |
| Sir-ronsalot, your Middenheimers look fine and everything i would change is probably only due to personal preferences . I would give the marksmen normal bows and use the saved money to give the heroes some ranged weapons - oh, and i would drop the bucklers from the swordsmen, the parry rules are not worth it for high ws models. At least the youngbloods are hit on a 3+ normally, so they have a chance to parry. Dorkman, i like your Marienburgers. The longbows are not a choice i would normally prefer (normal bows are good enough), but they fit into your planned theme so keep them. For your heroes, wait for their first advance and then decide. In Mordheim you can not plan ahead very far. If you want a close-combat hero and then roll initiative and leadership advances all your planning was for naught . | |
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sir-ronsalot
Posts : 2 Trading Reputation : 0 Join date : 2010-07-06
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sun 11 Jul 2010 - 9:20 | |
| Thanks for your reply Horatio, I played 3 games Friday night with the list, I removed the bucklers from the swordsmen and used the gc to buy hammers for everyone who didnt have them already. I won all 3 games and got a few good advances, but also a lot of ld increases which was annoying! One of my youngbloods had to fight in the pits twice as well as rolling "multiple severe injuries"... I think I will retire him before my next game! With my gc from the battles I bought another crossbowman and replaced a few dead henchmen, I think I will take your advice and give my captain and possibly champions bows before the next round of games as well. | |
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Karskin Warrior
Posts : 21 Trading Reputation : 0 Join date : 2010-06-26 Age : 32 Location : Toronto, Ontario
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 13 Jul 2010 - 15:24 | |
| ______________________________________________ Reiklander Captain 60gc Light Armour 20gc Helmet 10gc Two-Handed Sword 15gc Dueling Pistol 25gc _______________________________________________ Champion 35gc Light Armour 20gc Sword 10gc Axe 5gc Dueling Pistol 25gc _______________________________________________ Champion 35gc Light Armour 20gc Two-Handed Axe 15gc _______________________________________________ Youngblood 15gc Helmet 10gc Sword 10gc Pistol 15gc _______________________________________________ Marksmen x3 75gc Bow x3 30gc Shield x2 10gc Buckler 5gc Sword x2 20gc Axe 5gc Total: 490gc I plan to keep all my heroes together and have my marksmen guerrilla warfare | |
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Plutz Veteran
Posts : 125 Trading Reputation : 2 Join date : 2010-07-14 Location : Toronto, Ontario, Canada
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 16 Jul 2010 - 6:34 | |
| Here is my idea for a beginning Bretonnian warband. Having taken to heart the "More Heroes the better" I have the maximum heroes with only 2 henchmen and a total of 488gc spent. What do you guys think?
Questing Knight dagger free shield 5gc sword 5gc light armour 20gc helmet 10gc 120gc
Knight Errant dagger free sword 5gc light armour 20gc helmet 10gc 85gc
Knight Errant dagger free double handed weapon 15gc light armour 20gc helmet 10gc 95gc
Squire dagger free helmet 10gc longbow 15gc 40gc
Squire dagger free spear 10gc helmet 10gc 35gc
Squire dagger free sword 5gc hammer 3gc 23gc
Bowman dagger free helmet 10gc longbow 15gc 45gc
Man at Arms dagger free helmet 10gc halberd 10gc 45gc
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Horatio Knight
Posts : 82 Trading Reputation : 0 Join date : 2009-09-18
Personal Info Primary Warband played: Bretonnians (Unofficial) Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 16 Jul 2010 - 7:28 | |
| - Quote :
- Thanks for your reply Horatio
I am flattered, but Horatius was the one providing sage advice there. Plutz, Unless helmets are some sort of fluffy theme for your warband, perhaps dropping them at the start would be a good plan. I could see giving your Grail Knight one, just to keep him in the fight a bit, but the gold you could save could buy you an another henchman from the get go. That's one more chance at Lad's Got Talent and just one more body in general. You can always equip your men with helmets later! Also, depending on the local rules, that light armour could be cashed in for another model (or two?). | |
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Plutz Veteran
Posts : 125 Trading Reputation : 2 Join date : 2010-07-14 Location : Toronto, Ontario, Canada
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 16 Jul 2010 - 21:20 | |
| Thats the thing with the new Bretonnian men at arms they all have helmets except for one of them. | |
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| Starting warbands - Post them here! (Read first post, plz) | |
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