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 Starting warbands - Post them here! (Read first post, plz)

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VoN ~ KRiMSoN
caratacos
Beastofburden
Coppermind
Benji
hexenjagar
Trulsa
Dreadgrass
Soulblight
Thumz
Kajiya
Tonka
Plutz
Karskin
Dorkman
sir-ronsalot
scottypotty
Reg06
Targetlock
Crimson Cobra
Frankdrabbytt
Contempt
_JC_
teh orc player
Rawfist Bloodyknuckle
Dahag
blindrage19
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Lord 0
Stirlander
CygnusMaximus
Eisenblume
SiliconSicilian
Judo
Eliazar
Cian Shieldbiter
alveiz
BigEasy1022
GreyWolf
Exodite
Heart
hwd
Drongol
sartori
Keylan
Anthonius
crouching lictor
Zarkam
yugnat
pascal the rascal
Splendor
kidbone
toemasss
ChildOfKhorne
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Katsuhiko JiNNai
Figgy
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rain9441
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kerill
perfesser
Jadex
lordofslack
black mantis
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way2blaster
Davespaceman
Dulu
mortosthegodly
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cjp
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Ancre
Tewfik
ImUrDentist
Goonstah
TarZaN
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outbreak
Tom O'Bedlam
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walkonearth
tuxedokman
Citizen Sade
extraman92
PorkSocks
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The_Trans
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heylookitsmatt
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Identity
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werekin
Lord Xi
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xarly22
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 29 Aug 2008 - 19:25

thanks prefeck, ill be waiting the photos of your finished warband Very Happy, im sure that ill be Surprised.i really like your point of view about using models, i think that the most important of a mordheim player is to be nice with hes warband, taking conversion and doing personal endings at the models (painting,adding details...).
me realy like loose with style too, than win with some models i ve recolected for the battle.
i have to say that some friends usualy play with some minis without painting, and that dont represent the models, and do thinks like dont take names for hes heroes, only differences beetwin with some thinks of the model like "the one who carries a hat".
i think that the spirit of mordheim, the thinks that makes this game better are this details.
in my new warband have been preparing thinking in that situation, i ve armed the models with hes speceific equip, but i ve adding some thinks that im going to use when the campaign was be playing, like a pistol in my champion or a two handed axe that carries my other champion on hes back.
i really waiting for your photos, when i finish my boys, ill send you too. Wink
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 29 Aug 2008 - 21:57

BRAVO, pfreck & xarly22! cheers

You haven't got min-max power warbands, but then in Mordheim a losing warband can come out ahead in the final tally. What you came up with is warbands that you'll LOVE to play with & will be a pleasure to play against on a purely aesthetic level. Power gamers & rules lawyers oft times find themselves without willing opponents.WELL DONE!thumbsup
FATE FAVORS THE FLASHY!Suspect
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Duce
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 12:54

Quickly threw together an alternative Reiklander Warband to the one I made a while back.

Captain
Sword/Dagger
Bow

Champion x2
Mace/Dagger
Bow

Youngblood x2
Mace/Dagger

Marksman x4
Mace/Dagger
Bow

Swordsman x3
Sword/Dagger

Comines in at 499G, 12 people. If i was Marienburg that extra damn 100g would have rocked for 13th member for next rout bracket and dueling pistols but auw well.

Any ideas for this Warband or alterations?

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Last edited by Duce on Mon 1 Sep 2008 - 18:56; edited 1 time in total
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Admin Tom
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 14:36

Good list duce. Nothing more to add. Except maybe that I am a longbow fan and would thus favour the latter over regular bows... but that's just me.

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Duce
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 14:52

Admin Tom wrote:
Good list duce. Nothing more to add. Except maybe that I am a longbow fan and would thus favour the latter over regular bows... but that's just me.

See I was thinking that but then I would have to scrap a member, figured extra shot from having them would be fine until a few games when I could replace the bows or hand them down to youngbloods etc.

Still pondering if swordsmen should get bucklers or 2nd sword.

Also just to clear up a ponder i've had, the henchmen in each group have to be equipped the same.

Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing?

secondly I already know its probabily a no, but can you put marksmen in with swordsmen in henchmen groups?

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 14:59

Duce wrote:

Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing?

It is an all at once thing I'm afraid.

Duce wrote:

I already know its probabily a no, but can you put marksmen in with swordsmen in henchmen groups?

No, sorry.

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 17:25

Duce wrote:
Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing?
The only way to do this would to be split up the henchmen into smaller groups (ie Group 1: 2x marksmen (club, dagger). Group 2: 2x marksmen (club, dagger, long bow)

That is what I would do
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 18:54

You can merge groups if they have same exp right and same weapons later on right. God i'm sounding dumb. but brushing up on rules as getting to play some games finally cheers

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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 19:00

Duce wrote:
You can merge groups if they have same exp right and same weapons later on right.

I don't think so as this is stated nowhere. The henchman groups would not only have to have the same XP, the would also have to have the exact same advances (stat increases). Anyways, I don't think merging henchman groups is an official rule so you can (must!) house rule it the way you want to.
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Ashton
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 20:20

I agree with cianty.
I also don't think you really need to merge them. But you can purchase new henchmen who can join an already existing henchman group (which you should do for the "better-advanced" group.
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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeMon 1 Sep 2008 - 20:27

Ashton wrote:
I But you can purchase new henchmen who can join an already existing henchman group (which you should do for the "better-advanced" group.

...which is a point I wanted, but forgot, to mention: the fact that you normally have to pay extra gold crowns to add new henchies to an existing group maxes it even less likely that merging henchman group is (should be) a legitimate action.
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Duce
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeTue 2 Sep 2008 - 10:20

2 questions, Where is the table showing you the number for routs in the rulebook and 2nd where is the section telling you what extra costs there are to add henchmen to pre-existing groups?

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cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeTue 2 Sep 2008 - 10:31

Living Rulebook: Leadership & Psychology, p. 22 (Rules PDF) wrote:
A player must make a Rout test at the start of his turn if a quarter (25%) or more of his warband is out of action. For example, in a warband that has twelve warriors a test is needed if three or more are out of action. Even warbands who are normally immune to psychology (such as Undead) must make Rout tests.

Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
As with other new Henchmen, you must pay for all their weapons and armour, and in addition you must add 2 gold crowns to their cost for each extra Experience point they add to the warband’s total. New Henchmen must be armed and equipped in the same way as existing members of the group.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeTue 2 Sep 2008 - 18:42

Just to expand on that second quote:

Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
new recruits and
existing henchmen groups
You may add new recruits to existing Henchman
groups. If the group is relatively inexperienced, you
will have no difficulty in finding raw recruits to add to
their numbers. But more experienced gnarled
veterans are not so keen on letting novice warriors
join them – and quite rightly so! Between each battle,
roll 2D6: this represents the experience of the
warriors currently available for hire. You can hire as
many warriors as you wish, as long as their combined
Experience does not exceed your dice roll. For
example, if you rolled 7, you could add a single
warrior to a Henchman group with 7 Experience
points, or two warriors to a Henchman group with 3
Experience points, or any combination thereof.
Disregard any excess Experience points.
As with other new Henchmen, you must pay for all
their weapons and armour, and in addition you must
add 2 gold crowns to their cost for each extra
Experience point they add to the warband’s total.
New Henchmen must be armed and equipped in the
same way as existing members of the group.
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PostSubject: New Undead Warband   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 9:30

Starting an Undead warband. So far the list goes:

Vamp with Sword, Dagger, Light Armour, Shield, Bow - 155
Necro with Halberd - 45
Dreg with Sword and Axe - 35
Dreg with Spear - 30
Total - 265

What else should I add? At the moment all I have is 6 other zombie miniatures. I'd like another dreg of course, but what else? Ghouls, zombies, or wolves?

Also, any ideas for miniatures for another dreg?


Moved. Please post your starting warbands in this thread.
- cianty
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 10:03

Ashton wrote:
Just to expand on that second quote:

Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
new recruits and
existing henchmen groups
You may add new recruits to existing Henchman
groups. If the group is relatively inexperienced, you
will have no difficulty in finding raw recruits to add to
their numbers. But more experienced gnarled
veterans are not so keen on letting novice warriors
join them – and quite rightly so! Between each battle,
roll 2D6: this represents the experience of the
warriors currently available for hire. You can hire as
many warriors as you wish, as long as their combined
Experience does not exceed your dice roll. For
example, if you rolled 7, you could add a single
warrior to a Henchman group with 7 Experience
points, or two warriors to a Henchman group with 3
Experience points, or any combination thereof.
Disregard any excess Experience points.
As with other new Henchmen, you must pay for all
their weapons and armour, and in addition you must
add 2 gold crowns to their cost for each extra
Experience point they add to the warband’s total.
New Henchmen must be armed and equipped in the
same way as existing members of the group.


Got a Link where I can find this info?

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 10:40

Duce wrote:
Got a Link where I can find this info?

Where you can find all Mordheim PDFs: the Specialist Games website.

http://specialist-games.com/mordheim/rulebook.asp
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 10:47

cianty wrote:
Duce wrote:
Got a Link where I can find this info?

Where you can find all Mordheim PDFs: the Specialist Games website.

http://specialist-games.com/mordheim/rulebook.asp

Downloaded them all already, I think I had poor wording, what I meant was which one of the pdf's is that in Embarassed

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 11:01

Duce wrote:
Downloaded them all already, I think I had poor wording, what I meant was which one of the pdf's is that in Embarassed

Oh, alright. Well, that's specifically why I wrote "Campaigns PDF" in my quote. Razz
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeWed 3 Sep 2008 - 17:30

There's also a Page number which should help.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 5 Sep 2008 - 11:42

i'm so blonde Embarassed

I blame you Cianty!! thats what happens when someones lost their soul!

But on topic thanks, was scrolling through the rule book and such and couldnt find it so wanted to check which one Razz

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 5 Sep 2008 - 11:56

No problem, Duce. Very Happy
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 5 Sep 2008 - 12:11

I've completed my Undead list, let me know what you think.

Wargear can't really be changed a great deal since I have all the miniatures already.

Vamp - Sword, Dagger, Shield, Light Armour, Bow - 155
Necro - Club, Dagger - 38
Dreg - Sword, Axe - 35
Dreg - Spear, Dagger - 30
Dreg - Club, Axe - 28

4 Ghouls - 160
3 Zombies - 45

Total: 491

I suppose I should use the last 9 GC to hand out clubs to my Vamp, Necro and Dreg? I'll have a look at what modeling that would entail... my Vamp already has a shield and bow lying on his base Razz
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeFri 5 Sep 2008 - 14:25

Good warband, although I see a lack of shooting.
The Necro needs a bow, since magic really sucks at the beginning.

Also the dreags can provide a base of fire. And since they are so crappy at combat, shooting can provide some experience if they land a few ranged kills.

Otherwise I think your 4 Ghouls should provide the brawns for every CC along with the vamp. But dont forget that henchmen, even if they do the killing and help you achieve victory, will not get XP faster. So in the long run, kills should be done by the heroes.

It is common to see warbands lose one battle after the next in Mordheim but get stronger and stronger due to good XP managment and emerge super-strong at the end of the tunnel.

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Ralron

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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitimeSat 13 Sep 2008 - 15:54

Hello,
I want to start with Mortheim, and have allready ordered the most miniatures for my orc warband but I´m not shure about the exactly warband...
I want a nice warband with a lot of variation and not too hard so that others have also fun to play against me (So I don´t want to play a whole warband with only club/club orcs) Smile
So what do you think about:

Orcboss (80)
Sword (10)
Shield (5)
Free dagger (0)
Total: 95

Orc Shaman (40)
Free dagger (0)
Total: 40

Orc Big ‘Un (40)
Axe (5)
Axe (5)
Free dagger (0)
Total: 50

Orc Big ‘Un (40)
Double-handed weapon (15)
Free dagger (0)
Total: 55

2 Orc Boyz (50)
Axe (10) + free dagger (0)
Total: 60

2 Orc Boyz (50)
Axe (10) + free dagger (0)
Total: 60

2 Orc Boyz (50)
Bow (20)
Free dagger (0)
Total: 70

2 Goblin Warriors (30)
Short bow (10)
Free dagger (0)
Total: 40

2 Squigs (30)
Total: 30

Total warband: 500 Goldcrowns
In a campaign the next things would be more goblins and more squigs and then wait for enough money for a troll Smile
So what do you think ?
It is my first warband, I´ve just read the rules and so on, I´ve never played.
So long,
Ralron
Ps: Sorry if my English is too bad, I´m from Austria so I normaly speak German.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 17 Icon_minitime

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