| Starting warbands - Post them here! (Read first post, plz) | |
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+204VoN ~ KRiMSoN caratacos Beastofburden Coppermind Benji hexenjagar Trulsa Dreadgrass Soulblight Thumz Kajiya Tonka Plutz Karskin Dorkman sir-ronsalot scottypotty Reg06 Targetlock Crimson Cobra Frankdrabbytt Contempt _JC_ teh orc player Rawfist Bloodyknuckle Dahag blindrage19 L.T.86 Lord 0 Stirlander CygnusMaximus Eisenblume SiliconSicilian Judo Eliazar Cian Shieldbiter alveiz BigEasy1022 GreyWolf Exodite Heart hwd Drongol sartori Keylan Anthonius crouching lictor Zarkam yugnat pascal the rascal Splendor kidbone toemasss ChildOfKhorne VilleVicious Katsuhiko JiNNai Figgy Sybylla Sven The Mighty Mortimer Back-Up Ninja BurnTehWitch Horatio wyldhunt Plague Docter SoldierOfFortune JAFisher44 Girr Joker2and53 Fungomungus hannibalisfun rain9441 Svenn kerill perfesser Jadex lordofslack black mantis Wolfen Stinkeye Archnomad Arathorn way2blaster Davespaceman Dulu mortosthegodly Moonknight embitteredsoul Polar Star cjp Mexican_Ninja Ancre Tewfik ImUrDentist Goonstah TarZaN Rituality Popmouth outbreak Tom O'Bedlam Jaquemart Trick3003 walkonearth tuxedokman Citizen Sade extraman92 PorkSocks Earthcrosser599 Horatius The_Trans darthblud dwarflord17404 heylookitsmatt squattingmouse Crowbarr robertrunner Hamsterjoe Dmig Hans Grüber Pentagathus jerk_burger usagi_tetsu Goosetipher Alcaeus Blackjack13 Captain Yesterday FrostyLobster Von Kurst Death Jester magokiron Fallen Identity PitFighterTrainer Randomtask werekin Lord Xi Ram Rock Ed First Xarx Chad RandomRaefe Drud Inferny Hawkeye Deatheven13 Skavenblight atzerath Elmoth Burlok Blackaxe Oldcastle CrazyOrc88 AjaxUSA Ralron GMillar xarly22 VonStreusel Fishman catferret bolerus Unwanted Chitriel Ezekiel scotty Barden The Butcher Random Duce witch hunter commander Skavenslayer rhuntar ironbull Exarch Thomo thatirwinfella DeafNala Asgath Lord Archaon Jacky-Boy Axel Lanyssa Ryssyll Pathfinder Dubstyles lord siwoc Jänis Gen.Steiner Boehm arch heretic organboy zoglug da green one Da Bank Konqueror cianty Pfreck WarbossKurgan barrskog JohnYoung Ashton Tortiou Brahm Tazoul Loki77515 Yorik Etienne de Beaugard Hellfoot Tagnator Admin Tom Erkwin matt 208 posters |
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xarly22 Veteran
Posts : 114 Trading Reputation : 0 Join date : 2008-08-23 Age : 39 Location : MADRID (SPAIN)
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 29 Aug 2008 - 19:25 | |
| thanks prefeck, ill be waiting the photos of your finished warband , im sure that ill be .i really like your point of view about using models, i think that the most important of a mordheim player is to be nice with hes warband, taking conversion and doing personal endings at the models (painting,adding details...). me realy like loose with style too, than win with some models i ve recolected for the battle. i have to say that some friends usualy play with some minis without painting, and that dont represent the models, and do thinks like dont take names for hes heroes, only differences beetwin with some thinks of the model like "the one who carries a hat". i think that the spirit of mordheim, the thinks that makes this game better are this details. in my new warband have been preparing thinking in that situation, i ve armed the models with hes speceific equip, but i ve adding some thinks that im going to use when the campaign was be playing, like a pistol in my champion or a two handed axe that carries my other champion on hes back. i really waiting for your photos, when i finish my boys, ill send you too. | |
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DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 29 Aug 2008 - 21:57 | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 12:54 | |
| Quickly threw together an alternative Reiklander Warband to the one I made a while back.
Captain Sword/Dagger Bow
Champion x2 Mace/Dagger Bow
Youngblood x2 Mace/Dagger
Marksman x4 Mace/Dagger Bow
Swordsman x3 Sword/Dagger
Comines in at 499G, 12 people. If i was Marienburg that extra damn 100g would have rocked for 13th member for next rout bracket and dueling pistols but auw well.
Any ideas for this Warband or alterations? _________________
Last edited by Duce on Mon 1 Sep 2008 - 18:56; edited 1 time in total | |
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Admin Tom Admin
Posts : 2596 Trading Reputation : 12 Join date : 2007-08-25 Location : Austria/Switzerland
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 14:36 | |
| Good list duce. Nothing more to add. Except maybe that I am a longbow fan and would thus favour the latter over regular bows... but that's just me. _________________ | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 14:52 | |
| - Admin Tom wrote:
- Good list duce. Nothing more to add. Except maybe that I am a longbow fan and would thus favour the latter over regular bows... but that's just me.
See I was thinking that but then I would have to scrap a member, figured extra shot from having them would be fine until a few games when I could replace the bows or hand them down to youngbloods etc. Still pondering if swordsmen should get bucklers or 2nd sword. Also just to clear up a ponder i've had, the henchmen in each group have to be equipped the same. Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing? secondly I already know its probabily a no, but can you put marksmen in with swordsmen in henchmen groups? _________________ | |
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Admin Tom Admin
Posts : 2596 Trading Reputation : 12 Join date : 2007-08-25 Location : Austria/Switzerland
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 14:59 | |
| - Duce wrote:
Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing? It is an all at once thing I'm afraid. - Duce wrote:
I already know its probabily a no, but can you put marksmen in with swordsmen in henchmen groups? No, sorry. _________________ | |
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Ashton Forum Engineer
Posts : 1157 Trading Reputation : 0 Join date : 2007-12-08 Age : 39 Location : Polson, MT
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 17:25 | |
| - Duce wrote:
- Could you add a bow to one if your going to intend to add bows to rest later on? or is it an all at once thing?
The only way to do this would to be split up the henchmen into smaller groups (ie Group 1: 2x marksmen (club, dagger). Group 2: 2x marksmen (club, dagger, long bow) That is what I would do | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 18:54 | |
| You can merge groups if they have same exp right and same weapons later on right. God i'm sounding dumb. but brushing up on rules as getting to play some games finally _________________ | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 19:00 | |
| - Duce wrote:
- You can merge groups if they have same exp right and same weapons later on right.
I don't think so as this is stated nowhere. The henchman groups would not only have to have the same XP, the would also have to have the exact same advances (stat increases). Anyways, I don't think merging henchman groups is an official rule so you can (must!) house rule it the way you want to. | |
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Ashton Forum Engineer
Posts : 1157 Trading Reputation : 0 Join date : 2007-12-08 Age : 39 Location : Polson, MT
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 20:20 | |
| I agree with cianty. I also don't think you really need to merge them. But you can purchase new henchmen who can join an already existing henchman group (which you should do for the "better-advanced" group. | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Mon 1 Sep 2008 - 20:27 | |
| - Ashton wrote:
- I But you can purchase new henchmen who can join an already existing henchman group (which you should do for the "better-advanced" group.
...which is a point I wanted, but forgot, to mention: the fact that you normally have to pay extra gold crowns to add new henchies to an existing group maxes it even less likely that merging henchman group is (should be) a legitimate action. | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Sep 2008 - 10:20 | |
| 2 questions, Where is the table showing you the number for routs in the rulebook and 2nd where is the section telling you what extra costs there are to add henchmen to pre-existing groups? _________________ | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Sep 2008 - 10:31 | |
| - Living Rulebook: Leadership & Psychology, p. 22 (Rules PDF) wrote:
- A player must make a Rout test at the start of his turn if a quarter (25%) or more of his warband is out of action. For example, in a warband that has twelve warriors a test is needed if three or more are out of action. Even warbands who are normally immune to psychology (such as Undead) must make Rout tests.
- Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
- As with other new Henchmen, you must pay for all their weapons and armour, and in addition you must add 2 gold crowns to their cost for each extra Experience point they add to the warband’s total. New Henchmen must be armed and equipped in the same way as existing members of the group.
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Ashton Forum Engineer
Posts : 1157 Trading Reputation : 0 Join date : 2007-12-08 Age : 39 Location : Polson, MT
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Tue 2 Sep 2008 - 18:42 | |
| Just to expand on that second quote: - Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
- new recruits and
existing henchmen groups You may add new recruits to existing Henchman groups. If the group is relatively inexperienced, you will have no difficulty in finding raw recruits to add to their numbers. But more experienced gnarled veterans are not so keen on letting novice warriors join them – and quite rightly so! Between each battle, roll 2D6: this represents the experience of the warriors currently available for hire. You can hire as many warriors as you wish, as long as their combined Experience does not exceed your dice roll. For example, if you rolled 7, you could add a single warrior to a Henchman group with 7 Experience points, or two warriors to a Henchman group with 3 Experience points, or any combination thereof. Disregard any excess Experience points. As with other new Henchmen, you must pay for all their weapons and armour, and in addition you must add 2 gold crowns to their cost for each extra Experience point they add to the warband’s total. New Henchmen must be armed and equipped in the same way as existing members of the group.
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GMillar Champion
Posts : 41 Trading Reputation : 0 Join date : 2008-09-02 Age : 35 Location : BC Canada
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: New Undead Warband Wed 3 Sep 2008 - 9:30 | |
| Starting an Undead warband. So far the list goes:
Vamp with Sword, Dagger, Light Armour, Shield, Bow - 155 Necro with Halberd - 45 Dreg with Sword and Axe - 35 Dreg with Spear - 30 Total - 265
What else should I add? At the moment all I have is 6 other zombie miniatures. I'd like another dreg of course, but what else? Ghouls, zombies, or wolves?
Also, any ideas for miniatures for another dreg?
Moved. Please post your starting warbands in this thread. - cianty | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Sep 2008 - 10:03 | |
| - Ashton wrote:
- Just to expand on that second quote:
- Living Rulebook: Trading, p. 102 (Campaigns PDF) wrote:
- new recruits and
existing henchmen groups You may add new recruits to existing Henchman groups. If the group is relatively inexperienced, you will have no difficulty in finding raw recruits to add to their numbers. But more experienced gnarled veterans are not so keen on letting novice warriors join them – and quite rightly so! Between each battle, roll 2D6: this represents the experience of the warriors currently available for hire. You can hire as many warriors as you wish, as long as their combined Experience does not exceed your dice roll. For example, if you rolled 7, you could add a single warrior to a Henchman group with 7 Experience points, or two warriors to a Henchman group with 3 Experience points, or any combination thereof. Disregard any excess Experience points. As with other new Henchmen, you must pay for all their weapons and armour, and in addition you must add 2 gold crowns to their cost for each extra Experience point they add to the warband’s total. New Henchmen must be armed and equipped in the same way as existing members of the group.
Got a Link where I can find this info? _________________ | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Sep 2008 - 10:40 | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Sep 2008 - 10:47 | |
| - cianty wrote:
- Duce wrote:
- Got a Link where I can find this info?
Where you can find all Mordheim PDFs: the Specialist Games website.
http://specialist-games.com/mordheim/rulebook.asp Downloaded them all already, I think I had poor wording, what I meant was which one of the pdf's is that in _________________ | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
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Ashton Forum Engineer
Posts : 1157 Trading Reputation : 0 Join date : 2007-12-08 Age : 39 Location : Polson, MT
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Wed 3 Sep 2008 - 17:30 | |
| There's also a Page number which should help. | |
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Duce Honour Guard
Posts : 800 Trading Reputation : 0 Join date : 2008-06-11 Age : 42 Location : N.Ireland
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 5 Sep 2008 - 11:42 | |
| i'm so blonde I blame you Cianty!! thats what happens when someones lost their soul! But on topic thanks, was scrolling through the rule book and such and couldnt find it so wanted to check which one _________________
Last edited by Duce on Fri 5 Sep 2008 - 12:00; edited 1 time in total | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 5 Sep 2008 - 11:56 | |
| No problem, Duce. | |
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GMillar Champion
Posts : 41 Trading Reputation : 0 Join date : 2008-09-02 Age : 35 Location : BC Canada
Personal Info Primary Warband played: Reiklanders Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 5 Sep 2008 - 12:11 | |
| I've completed my Undead list, let me know what you think. Wargear can't really be changed a great deal since I have all the miniatures already. Vamp - Sword, Dagger, Shield, Light Armour, Bow - 155 Necro - Club, Dagger - 38 Dreg - Sword, Axe - 35 Dreg - Spear, Dagger - 30 Dreg - Club, Axe - 28 4 Ghouls - 160 3 Zombies - 45 Total: 491 I suppose I should use the last 9 GC to hand out clubs to my Vamp, Necro and Dreg? I'll have a look at what modeling that would entail... my Vamp already has a shield and bow lying on his base | |
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Admin Tom Admin
Posts : 2596 Trading Reputation : 12 Join date : 2007-08-25 Location : Austria/Switzerland
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Fri 5 Sep 2008 - 14:25 | |
| Good warband, although I see a lack of shooting. The Necro needs a bow, since magic really sucks at the beginning.
Also the dreags can provide a base of fire. And since they are so crappy at combat, shooting can provide some experience if they land a few ranged kills.
Otherwise I think your 4 Ghouls should provide the brawns for every CC along with the vamp. But dont forget that henchmen, even if they do the killing and help you achieve victory, will not get XP faster. So in the long run, kills should be done by the heroes.
It is common to see warbands lose one battle after the next in Mordheim but get stronger and stronger due to good XP managment and emerge super-strong at the end of the tunnel. _________________ | |
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Ralron
Posts : 4 Trading Reputation : 0 Join date : 2008-09-13 Age : 34 Location : Austria
Personal Info Primary Warband played: Achievements earned:
| Subject: Re: Starting warbands - Post them here! (Read first post, plz) Sat 13 Sep 2008 - 15:54 | |
| Hello, I want to start with Mortheim, and have allready ordered the most miniatures for my orc warband but I´m not shure about the exactly warband... I want a nice warband with a lot of variation and not too hard so that others have also fun to play against me (So I don´t want to play a whole warband with only club/club orcs) So what do you think about: Orcboss (80) Sword (10) Shield (5) Free dagger (0) Total: 95 Orc Shaman (40) Free dagger (0) Total: 40 Orc Big ‘Un (40) Axe (5) Axe (5) Free dagger (0) Total: 50 Orc Big ‘Un (40) Double-handed weapon (15) Free dagger (0) Total: 55 2 Orc Boyz (50) Axe (10) + free dagger (0) Total: 60 2 Orc Boyz (50) Axe (10) + free dagger (0) Total: 60 2 Orc Boyz (50) Bow (20) Free dagger (0) Total: 70 2 Goblin Warriors (30) Short bow (10) Free dagger (0) Total: 40 2 Squigs (30) Total: 30 Total warband: 500 Goldcrowns In a campaign the next things would be more goblins and more squigs and then wait for enough money for a troll So what do you think ? It is my first warband, I´ve just read the rules and so on, I´ve never played. So long, Ralron Ps: Sorry if my English is too bad, I´m from Austria so I normaly speak German. | |
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| Subject: Re: Starting warbands - Post them here! (Read first post, plz) | |
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| Starting warbands - Post them here! (Read first post, plz) | |
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