Thanks Deaf. Our game night landed on playtable's grandson's football game night,
so the camera was off taking shots of the grid iron.
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Week 13--Any Port in a StormLizardmen in Torktuga!Down at the Docks (Again)Myth's Cathayans raced the Guardians for a smuggler's cargo.
Myth is screwed by every possible random element of the scenario
except events which we forgot to roll for. Poor Myth. He lost the roll to pick sides;
the weather was Heavy Rain (Cathayans rely on Black Powder missile weapons) and the rampaging crowd lasted 3 turns.
The Cathayans abscond with some crates of food which they are terribly ungrateful for.
Remember the poor children of Hau Sung would happily accept the food
in those crates! And the wood from the crates would provide them
shelter and warmth!
In addition the Cathayans find 2 handguns in a cargo crate. A veteran skink is
captured and forced to join the pirate crew. No pirates die despite
the endless wailing from the pirate camp. (Aparently they are still
broken up about the death of Throgg and the callous treatment of Ming
the Merciless.) Oh the Cathayans looted the fallen smugglers as well gaining 4 pistols and 3 swords. AND they hired a Leviathan Hunter.
Cathayan Pirates--1 CP
The Guardians capture the ship and 5 crates. 2 of the crates contained
food, 2 contained clothing (4 Toughened Leathers) and one contained
Cathayan Silks (not cheap knock-offs like the Cathayan Pirates wear,
but the REAL deal, yeah!) Oh and the Lizards found a Treasure Map
during exploration. (OH YEAH, BABY!)
Guardians of the Silent Places--4 CP
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Press Gang Part X Bob and I played a Press Gang in Torktuga on a hot and humid Karibbean night.
The Lizards captured 2 drunks. The Reiklanders got 2 as well. The
Mad Reikland Captain killed another.
The game is a tie due to Store Closing. Only one skink is taken Out
of Action. He dies! Skinks shot a couple of Reiklanders. They
lived. The skinks do find the Lucky Find event which turns out to be
a Hochland Long Rifle!
Both warbands used their treasure maps. Both found map #4, which
netted the Lizards 90 gc in addition to the 100 gc gained from turning
in the cargo. (Plus 5 extra crates in storage.) Woot!
Suddenly the poor Lizards have enough money to splurge on a Kroxigor...
Guardians of the Silent Places--1 CP
Reiklanders--1 CP
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Elves visit Port Sigmar Sirrah Ye Lie! The Sea Patrol forced the Sartosan pirates to fight at the Colonial Port, Port Sigmar. The Sartosans fled from the elves after a brief struggle. The Sartosan swivel gun was smuggled into the market place inside a coverd wheel barrow.
- chadwicc wrote:
- Clear weather. The guards never made it to the table, and I have I5 with Cpt Brewbold and never failed the Barred roll. The swivel gun never had a chance to fire. The turn after he got it set up elves shot him and stunned him. Then on the Sea Patrol's next turn elves charged it. I lost one of the Stumps. (Stupid crew keeps dying...)
I rolled 111 for exploration (Grog!), used rabbit's feet to reroll two 1's and rolled two more 1's. Arg! Cpt Brewbold passed the Ld test. Except for the initial plcaement, all of Chris's team showed up on the same side of the table. Mine though took three turns to all show up and came into the fight from three different sides.
- Quote :
- (111) Grog! Your band stumbles upon a hidden stash of rum. Down on the docks you can make a pretty penny. Assuming you can get it there…
The warband Leader must make a Leadership test. If successful they receive 4D6 gc for selling the rum. If the test is failed, all henchmen count as having drunk Grog for the next battle. Elves, Witch Hunters, and Sisters automatically pass the leadership test.
Sartosan Pirates--1 CP
Sea Patrol--2 CP
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Skirmish It rained on Myth's Cathayans again! The rain wasn't as heavy as the earier
storm. Myth had spent some money on great coats, but there was still
some wailing. The game was also declared a draw due to the Store Closing.
- Myth wrote:
- No event! We were that lucky. The guards also were far enough away from me they couldn't hurt me. My Swivel Gun is a piece of crap though, as it misfired both times it tried to fire.
Lost two martial artists to the elves. Fortunetly Master Shifu got a full recovery!
Cathayan Pirates--1 CP
Sea Patrol--1 CP
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Campaign Points for Week 13TJ--Protectorate of Sigmar (Sylvania). Objective: Burn the Witch--36 CPs
Chadwicc-- Sartosan Pirates (Sartosa). Scourge of the Seas Objective--22 CPs
Myth --Cathayan Pirates (Sartosa). Objective: Scourge of the Seas--25 CPs/1 PCP
Smalls--Sea Patrol (Sartosa), Monarch of the Seas--33 CPs/1 PCP
Bob-- Reiklanders with a Monarch of the Seas Objective--
44 CPs Von Kurst-- Lizardmen (Lustria). Cult of the Celestial Canopy--33 CPs/2 PCP
Playtable -- Amazons (Lustria). Cult of the Celestial Canopy--22 CPs
Zach--Alyssea's Sirens (Marienburgers). "The Lure of Fortune"--16 CPs
grtbrt--Wastelander Privateers (Sartosa), "The Lure of Fortune"--25 CPs(+an artifact and ship to roll for)
1 PCP