| Dunbrough and Gripenhem WIP log | |
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+89SimpleAsWar Athanatosz cutp Azmodan DarkLordDaniel havre Dragonhunter Unwanted HarryMason FioredeiLiberi The Black Flame Carantur GWengerzink Zak1 Talldrew TenebraeLux Lars Wurst Paboook IngoisT™ Jimmytrout elde jacques wrinklestiltskin umberoguen flipchuck Alex bra'tac Powerposey HellspawN SerialMoM NoisyAssassin mikeyc222 Grimscull Etrigan001 Sinistar Braxen eBadger izmerul Novogord christian Ezekiel Captain Ludwig of Altdorf Cpt. Hand Zab HornedRat Necoho Caladan Fat Rat siredge Da Bank Kapitan_Hak cianty Sultan Soulblight Sgt. Mulcayhee Lion01 Jerry_O Jonadams2 Quase tuxedokman qazbnm si Vagabond 9forsgren floedebolle FKSN Bezelfor drakkol FreddyAnal Pervavita 2many Wittgenstein opaque Dreng Tromm Essmir.wolf wanna993 Spectre76 AxelvonBremen Mike blessed knight Theorox folketsfiende Macefist Von Kurst Captain Bernhardt Bolbotos JoaoS DeafNala theomar pius 93 posters |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Thu 31 Mar 2016 - 2:39 | |
| Lots of layers. Its going to be fairly amazing though. | |
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havre Champion
Posts : 41 Trading Reputation : 0 Join date : 2012-01-08 Location : Norway
Personal Info Primary Warband played: Reiklanders Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 6 Apr 2016 - 15:58 | |
| Woodland scenics sounds like the safe way to go. I had some success with ENvirotex lite, though. While still having to add layers, the can be somewhat thicker than the woodland ones. And I belive the price is better? Your waterfall looks fine, and will look fabolous after it is thoroughly dried and transparent. | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Mon 16 May 2016 - 16:01 | |
| Working on waterfalls and townsfolk. Town Watch to be specific. I'm getting anxious to finish, this water is taking forever. | |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Mon 16 May 2016 - 16:10 | |
| Water effects do take time, AND you cant't rush the process. It does look WONDERFUL though. The Town Watch look SPLENDID as well. OUTSTANDING WORK! | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Mon 16 May 2016 - 18:56 | |
| WoW!!! Well everything looks just fantastic | |
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DarkLordDaniel Captain
Posts : 68 Trading Reputation : 0 Join date : 2016-04-27 Location : London, UK
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Tue 17 May 2016 - 23:58 | |
| It may be taking ages, but the effect looks fantastic! | |
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TenebraeLux Warrior
Posts : 17 Trading Reputation : 0 Join date : 2015-04-20
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 18 May 2016 - 20:29 | |
| - theomar pius wrote:
If I didn't know any better, I would be completely fooled into thinking that's a real– life scene photographed by a naturalist. It really is that good. | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Thu 19 May 2016 - 3:37 | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Thu 26 May 2016 - 19:36 | |
| Texturing the water with Woodland Scenics Water Effects, and an old 2″ paint brush to stipple it. | |
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Dragonhunter General
Posts : 153 Trading Reputation : 0 Join date : 2011-02-06 Age : 50 Location : Annweiler, Germany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Thu 26 May 2016 - 21:39 | |
| Great!! | |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Thu 26 May 2016 - 23:00 | |
| I know I posted a reply earlier & now it's gone...it's spooky here at Tom's. Be that as it may, the water effect is WONDERFULLY realistic. BEAUTIFULLY WELL DONE! | |
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DarkLordDaniel Captain
Posts : 68 Trading Reputation : 0 Join date : 2016-04-27 Location : London, UK
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Fri 27 May 2016 - 5:51 | |
| The addition of the water effects really brings the realism of the water up a notch. Are you planning on adding anything else, or will the water be done once you've finished adding them? | |
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Fri 27 May 2016 - 5:57 | |
| OH BABY!
Even if you didn't ask for one. Man, that is amazingly realistic. Wonderful work. | |
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Grimscull Etheral
Posts : 1649 Trading Reputation : 2 Join date : 2010-11-22
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Fri 27 May 2016 - 15:57 | |
| - DeafNala wrote:
- I know I posted a reply earlier & now it's gone...it's spooky here at Tom's.
Thank you for saying that. I was starting to think the beers I had over the last couple of years finally started messing with my head, because I thought I had posted something. What I was saying earlier: please keep up your work, I really enjoy beholding your work every time you post something new! | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Sat 28 May 2016 - 3:15 | |
| - DarkLordDaniel wrote:
- The addition of the water effects really brings the realism of the water up a notch. Are you planning on adding anything else, or will the water be done once you've finished adding them?
Well, the stuff cures clear, so I will have to go back and carefully paint a lot of water white. But yeah, waves and ripples and water will be done, I can move onto growing things. | |
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DarkLordDaniel Captain
Posts : 68 Trading Reputation : 0 Join date : 2016-04-27 Location : London, UK
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Sat 28 May 2016 - 14:13 | |
| Ah, I was under the impression that the water effects dried white. I look forward to seeing more then. | |
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cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Dunbrough and Gripenhem WIP log Sat 28 May 2016 - 17:21 | |
| That is a truly excellent water effect. Very impressive. | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Mon 30 May 2016 - 0:04 | |
| - DarkLordDaniel wrote:
- Ah, I was under the impression that the water effects dried white. I look forward to seeing more then.
It would be easier if it did, because I'm going to go right back and paint it white. It would cut a step. | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Tue 31 May 2016 - 18:00 | |
| Growing a small forest of furnace filter trees for Gripenhem. I’m realizing that I’ll need a large small forest of furnace filter trees to finish the project out. | |
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Fat Rat Elder
Posts : 323 Trading Reputation : 0 Join date : 2013-06-19 Age : 40 Location : Poland
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Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 1 Jun 2016 - 16:34 | |
| Et tu Theomar? Its starting to look positively arboreal around here Excellent trees. | |
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 1 Jun 2016 - 18:39 | |
| Trees are THE IN thing this season...those are BEAUTIES. GREAT WORK! | |
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floedebolle Honour Guard
Posts : 2397 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 1 Jun 2016 - 21:45 | |
| Great trees theo, the furnace cleaner style has a lot of possibilities , fantastic job sir! Looks like we two are going to force tom to soon rename this website into " Toms boring empire in flames forum" Looking forward to your forest! Think i will need a lot of trees more, cause to get the real dense forest feeling there have to be a lot of those , think you know exactly what iam talking about, so, on to more trees! _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
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DeafNala Admin
Posts : 21694 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Dunbrough and Gripenhem WIP log Wed 1 Jun 2016 - 22:46 | |
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theomar pius Venerable Ancient
Posts : 643 Trading Reputation : 0 Join date : 2011-09-22 Age : 49 Location : Woodhaven, Michigan
| Subject: Re: Dunbrough and Gripenhem WIP log Tue 30 Aug 2016 - 18:15 | |
| Gripenhem forestation update. The trees for this bank are pretty much done, there are about 20 or so. I’ll need to spin the model again so that I can start doing the other side. Still lots and lots of trees to make, but it is closing fast. Probably another 20 or so to go. | |
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