Hey everybody
Our current campaign will end in the near future thus I will have to abandon my Clan Skryre warband (which is still undefeated by my Undead and Witch hunter foes
). So I need a new warband. In our next campaign we are going to welcome a new player, because my girlfriend decided to take part with a warband of Tomb Kings (the TC version: originally transported to Mordheim as part of a rich merchant's private collection of Khemri artifacts). The two other players are going to interact well in their warbands' fluff with one being a Dark Elves warband, the other a Shadow Warriors warband. My intention ist now to create a warband that will suit my girlfriend's Tomb Kings.
After some brainstorming I came up with three possibilities:
- a second Tomb Kings warband, lead by a (possibly rival) Tomb Lord, who relies more on bows than her warband
- a warband of big things, represented with BTB Maneaters: Youngbloods & Half-Growns as bulky Cultists with some Ushabti,
Anubis Warriors or
Nefsokar Avatars as Ogres
- Arabian Tomb Raiders as a brotherhood, which watches over the rising of a new Tomb King threat in Mordheim (yeah, I've seen "The Mummy" too many times
)
I made some lists for starting warbands, which I'll post further down, but first some facts concerning our campaign:
Some important house rules:
- Armour is 20% cheaper, same effect
- Shields are 20% more expensive, but give an additional point of armour if used in close combat
- Any extra attacks due to dual wield suffer -1 to hit
- Spellcasters may choose their spells during warband creation
- Optional rules for blackpowder weapons are used
Other warbands in the campaign:
- Shadow Warriors
- Dark Elves
- Tomb Kings
My girlfriend's warband:
- Tomb Lord: dagger, morning star, shield, light armour, bow, asp arrows
- Liche Priest: dagger, staff, scarab song
- 2 Acolytes: dagger, staff
- 2 single Tomb Guardians: dagger, sword, shield
- 4 Skeletons: dagger, mace
= 495gc; 10 models; rating 78
And now my possible new warbands:
Tomb Kings:
- Tomb Lord: dagger, flail, bow, asp arrows
- Liche Priest: dagger, staff, vengeful dead
- 2 Acolytes: dagger, staff
- Tomb Guardian: dagger, sword
- Tomb Guardian: dagger, sword
- 4 Skeletons: dagger, bow
= 489gc, 10 models, rating 78
Maneaters:
- Captain: sword, iron gauntlet
- Mountain Guide: ogre club, harpoon crossbow
- Youngblood: sword, cleaver
- Youngblood: cleaver
= 485gc, 4 models, rating 78
--> only 4 models so I am able to rout after 1 dead hero instead of 2, which are only 3 exploration dice in both cases
Arabian Tomb Raiders:
- Sheikh: dagger, sword, shield, light armour,
handgun - 2 Champions: dagger, mace, bow
- Mystic: dagger, short bow, skin of stone
- Beduin: dagger, mace, bow
- 3 Nomad Warriors: dagger, mace, short bow
- 2 Nomad Warriors: dagger, mace, short bow
= 494gc, 10 models, rating 94
As usual, I can't decide, which warband I shall take. So I would appreciate any suggestions concerning the choice (both fluff and rules based) or simply the warband lists.