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 Starting warbands - Post them here! (Read first post, plz)

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Csilva
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MasterSpark
Warlord
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeThu 5 Feb 2015 - 7:27

Von Kurst wrote:

In a warband like this keeping your only LGT candidates together in one group doesn't seem a good plan.  One chance versus three chances, even I can do that math.  I never worry about the investment in henchmen being lost, but then most of my henchmen have +1 Ld and I.

Yeah, I suppose you're right. Up until they've made their first advance rolls they all have permission to die anyway, so starting them in 3 separate groups seems to be the best way to go. Smile
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Grimscull
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeThu 5 Feb 2015 - 18:13

I always go for single-group henchmen in the beginning (except if I really really don't want them to become heroes, for some reason). Other than the increased chances for hero-ism, it also gives you a bigger variety of other increases. If you later want to add henchmen, you probably already have one with suitable stat-increases that you can make a group around.
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Grimscull
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeMon 13 Apr 2015 - 21:47

I don't have a Warband yet, but think this is the right place to ask my question. I found some old sprues of Gnoblars today and really really think they earn some love, so I'm thinking of making a warband out of them. Also, I really really like an Ogre model I painted up a while ago that didn't see any fights yet.
So my question is: what rules should I use to represent a Gnoblar Warband?
It should either include an Ogre or at least not prohibit to hire an Ogre Bodyguard. Also, only Gnoblars, I don't want a list with different size henchmen (Orks/Goblins e.g.)
I scrolled through the OneDrives that are linked here, but there are probably dozends of possible lists, Hobgoblins, different Forest Goblins, Night Goblins... I even found Halflings that might work. So before going through all the lists, maybe someone has had some experience? From first glance, Halflings and Hobgoblins might work:
https://onedrive.live.com/view.aspx?cid=02B7C1D22EA7D959&resid=2b7c1d22ea7d959%211428&qt=sharedby&app=WordPdf&authkey=%21AByFcnV1qMjZdzg
https://onedrive.live.com/view.aspx?cid=02B7C1D22EA7D959&resid=2b7c1d22ea7d959%211427&qt=sharedby&app=WordPdf&authkey=%21AByFcnV1qMjZdzg
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MasterSpark
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeMon 13 Apr 2015 - 21:53

No experience, sadly, but I'd say that the halflings are a great fit. They've got the ogre while the rest of them are small, although halflings are not as insignificant as gnoblars usually are. Far from a deal breaker though, if you ask me.
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Grimscull
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeMon 13 Apr 2015 - 22:23

That's what I thought as well. Plus Gnoblars also got a special relation with food, so a cook and this belching-skill etc. make sense. On the other hand, Ld10 doesn't and you'd probably cross out two of the warband's special rules (Pretty much human, Halfling items).
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Grimscull
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 15 Apr 2015 - 18:34

I wouldn't mind 1 or 2 more opinions Very Happy
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MasterSpark
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 15 Apr 2015 - 20:38

I was looking over some other alternatives for you and I think that the forest goblins might be the best fit after all. Gnoblars do have more in common with goblins than with halflings. The gigantic spider (assuming you're on about the NC forest goblins) could be modelled as an ogre, perhaps even with the chieftain riding on top of him. Smile Or you could just hire an ogre, I don't see anything stopping the wood gobbos from doing that.
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Grimscull
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 15 Apr 2015 - 21:05

Oh that helped a lot. I've got three forest-goblin lists here, one is from the Nemesis Crown. It really looks okay and the spells are all decent to really useful. I think my questions are answered, thank you very much!
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MasterSpark
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 15 Apr 2015 - 22:30

Happy to have helped! Good luck with them! Smile
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Ranez
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeTue 28 Apr 2015 - 17:34

Im building a dwarf list for a couple of 1 off battle scrims with some friends, both are pretty similar, looking for some feedback though. (campaign list is still in work)

Less Shooty

Dwarf Noble 85
Dwarf Axe 15
Axe 5
Helmet 10

Engineer 50
Crossbow 25
Hammer 3

Troll Slayer 50
Dwarf Axe 15
Dwarf Axe 15

Troll Slayer 50
2h Axe 15


Thunderer 40
Cross bow 25
Hammer 3

Clansdwarf 40
Axe 5


Clansdwarf 40
Axe 5

496

More Shooty

Dwarf Noble 85
Dwarf Axe 15
Axe 5

Engineer 50
Crossbow 25
Hammer 3

Troll Slayer 50
Dwarf Axe 15
Axe 5

Troll Slayer 50
2h Axe 15


Thunderer 40
Cross bow 25
Hammer 3

Thunderer 40
Crossbow 25
Mace 3

Clansdwarf 40
Axe 5

499

I think I am leaning more towards the 2nd list, fairly sure I will be facing a mix of Nordic Explorers, some kind of human mercs, skaven, and chaos possessed, Any glaring weaknesses/stupid mistakes I have made?



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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 29 Apr 2015 - 15:18

I don't see any. I would favor the second list as well.
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Katsuhiko JiNNai
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeSat 11 Jul 2015 - 13:25

I'm planning to play a Restless Dead warband, here my list:

Restless Dead 499

Liche 125 gc

Necromancer 56gc
bow, mace x2

Grave Guard 50gc
short bow, Halbard

Grave Guard 50gc
short bow, Halbard

Grave Guard 50gc
short bow, Halbard

Wight 36gc
macex2

Wight 36gc
mace x2

Wight 36gc
mace x2

x4 Zombies 60gc

12 models

Somebody have suggestions? The scarecrows are really useful? 65gc for each seem too expensive. Skeletons cost is 20gc and they could use weapons, but probably the zombies are better, because cheaper. Am I right? Thanks.


Last edited by Katsuhiko JiNNai on Sat 11 Jul 2015 - 15:19; edited 1 time in total
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http://therealmofjinnai.blogspot.it/
Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeSat 11 Jul 2015 - 14:11

I count 13 which is a good number for the undead.

I know nothing of this warband, except that it is slow.  A search for Restless Dead might tell you more as there are quite a few topics about the warband scattered about the Rules forum.


Last edited by Von Kurst on Sat 11 Jul 2015 - 15:26; edited 1 time in total
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Katsuhiko JiNNai
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeSat 11 Jul 2015 - 15:20

Von Kurst wrote:
I count 13 which is a good number for the undead.

I no nothing of this warband, except that it is slow.  A search for Restless Dead might tell you more as there are quite a few topics about the warband scattered about the Rules forum.

13? Ops, my mystake, I could only include 12 models in this warband. I updated it above.
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MasterSpark
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeMon 13 Jul 2015 - 14:16

The restless dead feel like an odd warband to me. To be as effective as possible you probably want everyone to have a bow so that you're able to threaten people outside your slow movement, but at the same time a warband of archers doesn't feel very undead to me. Depending on what spells you roll for your wizards skeletons might be better than zombies for you, although it would mostly be for carrying bows.

The big advantage with scarecrows is that they can run and are M5, so they're amazingly fast compared to the rest of the warband. They don't hit hard but can get to places where you need them to be. I haven't played the warband enough to say if they're necessary to have around.

You could hire a warlock to go with your warband right from the start. He's pretty cheap and if you can roll either fireball or silver arrows you get some more missile support that's also well in theme.
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Nordheim
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeFri 17 Jul 2015 - 22:01

Tinkering with a Skaven Warband.

First Idea:

Assassin Adept (180gc)
Brace of warplock pistols
Weeping blades

Sorcerer (115gc)
Brace of Warplock pistols.

Black Skaven (75gc)
Fighting Claws

Black Skaven (75gc)
Fighting Claws


Nightrunner (22gc)
Free Dagger
Sling

Nightrunner (22gc)
Free Dagger
Sling

489GC

Is this to Elite? I know That Skaven usually just have a bunch of guys, But I like Toys, And Meatshields are cheap to put in later on, Thought that the nightrunners could be meatshields the first couple of games? -Since they are so cheap I could just replace them later on if anything too horrible happens to them.
And with a low number of bodies, there won't be much of an upkeep.

_____________________

Second Idea:

Assassin Adept (180gc)
Brace of warplock pistols
Weeping blades



Sorcerer (80gc)
Fighting Claws

Black Skaven (75gc)
Fighting Claws

Black Skaven (75gc)
Fighting Claws


Nightrunner (24gc)
Free Dagger
extra Dagger
Sling

Nightrunner (22gc)
Free Dagger
Sling


Verminkin (22)
Free Dagger
Sling


Verminkin (22)
Free Dagger
Sling

500


This atleast gives me eight Skavens, Even able to change the two verminkin and a dagger for three giant rats if that tickle your fancy more, bringing the total up to nine.
Hoping for Blackfury, But everything except Children of the horned rat and perhaps Eye of the warp would be fine.


_______________________


The Second one looks abit better, But I like the idea of giving the sorcerers brace over to a nightrunner later on in the first build.
I want one nightrunner with pistols and bazooka on the back. (Blunderbuss)
And one with r.x-bow Later on.

I'd appreciate your input/knowledge

(Can't wait to get started with this project! Bought almost everything I need now, Just the adept and sorcerer model that's not here yet.)
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeFri 17 Jul 2015 - 22:49

I guess it depends on your opponents, but if you play anyone with experience they will mop the floor with the first list. That list gives up the skaven strength of numbers for no return. You will have only 4 effective models and those models must close with the enemy. Throw away the Night Runners as shields and you are at rout tests from the get go, which with Ld 7 is uncomfortable. Also if you are giving up heroes with every casualty, your income will not be the greatest even with low upkeep.

Children of the Horned Rat would actually help you with the first list, as it would provide some numbers.



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Nordheim
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeSat 18 Jul 2015 - 0:08

Fair point, So, would 9 guys suffice, or should I try to get up to 12-13?

I guess I could give up some fightingclaws and change into more mundane equips at start, that would give me some wiggleroom, and rare 7 shouldn't be that much of a pain.

And yeah, I see your point about CotHR, but I feel like it's a rather dull spell in the longrun.
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeMon 20 Jul 2015 - 4:10

Personally I only care if a spell is useful, which Children of the Horned Rat definitely is, if gained at the beginning of a campaign, as it boosts numbers for free and gives you easily replaced pawns.

9 is always a comfortable number, as it gives a nice cushion. Lots of models means you can swarm your opponents and is a usual skaven tactic. Having just enough to let things develop should work too, especially as your numbers grow easily unless you are saving up for a Rat Ogre.

I always start with a rat ogre...

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Nordheim
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeTue 21 Jul 2015 - 19:01

Hmm, you're definitely right, I need to stop thinking about how I want the warband to turn out.. haha.

Awesome, 9 feels good, that'll leave me with tons of toys!

Is it really a viable option to start with a ratogre? it feels like such a gamble!
now you're almost making me want to do that aswell... haha.

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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 22 Jul 2015 - 5:23

Quote :
Is it really a viable option to start with a rat ogre? it feels like such a gamble!

If you are going to go for a big guy, there is no time like the beginning of a campaign. Later in the campaign nearly any unit can kill a big guy, but early on not much can hurt the rat ogre let alone take it down. And it causes fear, so it can take on those pesky scary models trying to take advantage of Skaven low leadership like Vampires and Possessed.
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Aipha
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 22 Jul 2015 - 16:01

Von Kurst wrote:
Quote :
Is it really a viable option to start with a rat ogre? it feels like such a gamble!

If you are going to go for a big guy, there is no time like the beginning of a campaign.  Later in the campaign nearly any unit can kill a big guy, but early on not much can hurt the rat ogre let alone take it down.  And it causes fear, so it can take on those pesky scary models trying to take advantage of Skaven low leadership like Vampires and Possessed.

I agree here. Especially the Rat Ogre with it's Toughness 5, when most warriors have a Strength of 3 (unless you fight a lot of Beastmen/Middenheimers/Sisters of Sigmar), is simply just brutal and a force to be reckoned with. Not much of a gamble when almost nothing can crit it, and it hits like a beast (no wonder).
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FioredeiLiberi
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 19 Aug 2015 - 11:52

Back to Mordheim since Years and i guess i will start an Reiklander warband again or an Tileanwarband but it seems they are a littlebit OP and unoffical so no good choice.

My list so far:

Captain:

Crossbow,Sword, Free Dagger

Champion:

Sword,Shield, Free Dagger

Champion:

2H Hammer, Free Dagger

Youngblood:

Hellebard, Free Dagger

Youngblood:

Hellebard, Free Dagger

Marksman:

Sword, Hunting Rifle

and for the Last 30g i hire a merc an Tilean Marksman, Gladiator or Warlock dont know for sure.

Gues at the beginning i am outnumbered but i always had lots of mercs in my warband and that worked not to bad.

Please let me know what you think

thanks
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 19 Aug 2015 - 13:12

I'm not a fan, though I expect it might work with some good strategy and average recovery rolls. If I were fighting against the warband, I'd do everything to take that Long Rifle out of action.
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FioredeiLiberi
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 11 Icon_minitimeWed 19 Aug 2015 - 14:10

Yes but he is guarded by my Captain and Tilean Marksman and with a little bit luck i can Take out 1-3 enemys at the start of the game.

thanks for your comment.

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Starting warbands - Post them here! (Read first post, plz)
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