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 Starting warbands - Post them here! (Read first post, plz)

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Csilva
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Edyy
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Edyy


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Join date : 2011-05-20
Age : 32
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Primary Warband played: Dwarfs Dwarfs
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 6 Jul 2012 - 2:42

I don't think spines can't auto OoA knocked down and stunned people (I think it says somewhere that a model can't knock down/stun and then auto OoA a model even if they have multiple attack sources) so you might want to rethink your mutations because that's what possessed are all about Very Happy (I tend to go for extra arms or tentacles).

I think your onto the right idea only having one possessed to start but I would recommend maxing out your beastmen and loosing the bow because bestmen are super tough (same T and W as possessed!) and a single bow will do almost nothing so the gc would be better spent on beasties.
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tuxedokman
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 6 Jul 2012 - 19:12

yah 1 model cant knock down, stun a model then OOA, its for the the swarm of hand to hand combat thats going on around the spinned models. lets say i cant attack a knocked down or stunned oppenent if i'm also in base contact with a standing model, the spines WILL auto hit the stunned/knocked down model for me, so every enemy model is taking a hit who in base contact. i heard from somebody who ran a possessed warband that the spines just took out everything and they are really good when you get close enough.
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Drut
Warrior
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PostSubject: DWARVES!   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeWed 1 Aug 2012 - 16:38

So I've just dug out some really interesting dwarf models from my bits box and decided I'd make a dwarf treasure hunters warband as my first ever Mordheim warband!

Could anyone post a half way decent warband list and maybe a few explanations as to why so that I can go ahead and start building my crew please?

Thanks
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 3 Aug 2012 - 5:03

Hey Drut,
Welcome to the forum! I've never bothered with the Dwarfs but here's a recent thread with some advice--

https://boringmordheimforum.forumieren.com/t6465-dwarf-warband?highlight=Beginning+Dwarf+warband

Hope this is start.
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BigD
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSat 29 Sep 2012 - 1:01

Right, here's my starting warband:

Witch hunter captain
- sword
- crossbow pistol
- dagger

Warrior Priest
- hammer
- hammer
- dagger

Witch hunter
- sword
- crossbow pistol
- dagger

Witch hunter
- mace
- crossbow
- dagger

Witch hunter
- mace
- crossbow
- dagger

2 Flaggelants
- flails

4 warhounds

Nothing spectacular and no surprises here in my warband. I think a lot of starting Witch hunter warbands are similar to mine.


BigD
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qazbnm
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSun 30 Sep 2012 - 19:51

I dug up my old High Elf models and as I had a unit of shadow warriors, they would do the perfect start of a Shadow Warrior Warband. Here Is my first try at a list.

Shadow Master
- sword
- longbow
- helmet
- dagger

2xShadow Walker
- sword
- longbow
- dagger

Shadow Weaver
- longbow
- dagger

3 Shadow Warrior
- longbow
- dagger

1 Shadow Warrior
- dagger
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Vagabond
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Primary Warband played: Reiklanders Reiklanders
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSun 2 Dec 2012 - 14:44

Here's the idea for my new warband Reikwald Huntsmen (Reiklanders):

Captain Gynth
Champions Ludwig & Wolfgang
Youngbloods Klaus & Gunther
5 Reikwald Hunters (Marksmen)

All men are equipped with free dagger, sword and a bow.
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeWed 5 Dec 2012 - 13:10

@Vagabond--I hope you have not given up on an answer. This thread works great sometimes but is mostly ignored.

Arming everyone the same may be simple, but it is costing you money that could be better spent. The Sword and Bow are wasted on the youngbloods. They could start with a club and the free dagger to give you money for another warrior. I also avoid giving Marksmen sword until I can better afford it. Another dagger or a club save you more gold.

Depending on the mix of warbands I am facing, I really like to have a crossbow or two to make T4 enemies quake and to give more kills against T3 targets.
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Vagabond
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeWed 5 Dec 2012 - 21:24

Von Kurst I am aware of everything that you mentioned. My first warband was exactly what you wrote about, but my expirience show me something else. My heroes armed with sword and a dagger always had better chances in putting their foes out of misery then guys who had halberd or double-handed sword. etc. The other ones were always prime targets of my foes, and I always tried to keep them safe, away from the battle, and they in most cases didn't have time to swing their weapons becouse games ended to soon. About ranged weapons, most of the times I had more benefits from bows becouse my crossbow guys, when I needed them the most, were not able to shoot. You might say that I'm poor tactician! : ) Armor, helmets all that things didn't do me good as parry rule did with swords. So, to long story short, I think that with all the guys able to shoot and parry I will be able to compesate the disadvantages that you mentioned. Anyway I much appreciate your comment.
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Saranor
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeThu 6 Dec 2012 - 10:19

I would mix marksmen like 3 Bows and 1 xbow. The xbow will mostly stay back and get very few shots, but the enemy would try to move around him and may be in a weaker position, because he tries to avoid beeing in sight of the xbow.

Did you come often in CC with your Marksmen? If not, you should buy close combat weapons later.
Did your Champions and Youngbloods use their bows often? If not, you could save the gold and buy another Marksmen/Warrior.
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Vagabond
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeThu 6 Dec 2012 - 10:53

I had exactly 3 marksmen with longbows and 1 with xbow. But the last one, as I sad, never do me good. My captain had pistol and only one champion had bow, and I always missed one more guy to shoot. So now I have all of them able to shoot and do the CC. Occasionally my marksmen were involved in CC also.
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Jonadams2
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 4 Jan 2013 - 13:22

Hi everyone here's my Skaven starting warband, what do people thiink?

Assasin Adept, Brace of Warplock pistols

2 x Black skaven with fighting claws

1 Eshin Sorcerer with sling

2 night runners slings

5 Verminkin with slings

496 GC

Thanks

Jon

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Pervavita
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Primary Warband played: Amazons (Unofficial) Amazons (Unofficial)
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 4 Jan 2013 - 18:11

Slings scare people quite bad on a skaven warband. Most people who have played some time don't see this as a problem with the updated sling rules (are you using the GW download or the hard copy?) with it being -1 to hit on fire twice.
If you guys also have enough cover (lots of buildings and other cover) it will also help with the sling problem.
That said you only have 7 slings so it shouldn't worry people too much and lets hope they use cover and don't just charge you (after the first face full or rocks) and learn.

It looks good to me.
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totzro
Youngblood
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeMon 4 Feb 2013 - 23:35

Hi I've just put together my warband. I went for what I see a fun list with a bunch of different options. Please give me your input and let me know if I'm way off or not.



The Black Hats - Merchant Guard Force (Marienburgers)

Helmut Händler - Marienburg Merchant (Merchant - Hired Sword)(20)
/20gc

Franz Jäeger - Kapitän of the Guard (Mercenary Captain)(60)
Brace of Pistols (30), Sword and Dagger (10)
/100 gc

Hans Gruber - Oberleutenant (Champion) (35)
Axe (5), Pistol(15)
/55gc

Willhelm Eisenberg - Unterleutenant (Champion)(35)
Sword(10), Shield (5)
/50gc

Otto - Lehrling/Apprentice (Youngblood)(15)
Axe (5), Dagger (0)
/20

Ludwig - Lehrling/Apprentice(Youngblood)(15)
Halberd(15)
/30gc

Jürgen the Ogre (Ogre Bodyguard - Hired Sword)(80)
/80gc

Johann Faust - Marksman (25)
Blunderbuss(30)
/55gc

Friedrich Friedmann - Marksman(25)
Longbow(15)
/40gc

Konrad 'The Butcher' Fleischer - Swordsman(35)
Sword(10), Dagger(0)
/45 gc

Sven, Olaf and Magnar Brandendaal (3 warriors)(75)
Sven: Greatsword(15)
Olaf: Hammer(3) Shield(5)
Magnar: Dagger(0) , Axe(5)
/103 gc


Total: 598 gc

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Pervavita
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeTue 5 Feb 2013 - 0:17

The list over all looks good.

Unless you are using house rules to boost Shields it's better to dump all your shields in favor of a hammer/club or even the free dagger.

Also axes are a useless weapon over all unless shields/armour have seen a boost as it is so easy to get a crit in the game that you can get right threw the armour anyway... and armour is vary rare for this reason. Most people don't buy armour untill late campaghn and thats only because they have money to burn and invest in Gromril Armour.

I'm a big fan of 2 hand weapons on a hero. Maybe a Young Blood. Why? They strike last. If you send in a few guys against a model including say your youngblood w/Great Weapon and they knock him down then your Young Blood (who will be striking last at S5) will just have to roll to wound but not hit. End Result your YB gets a kill and +1 EXP... if lucky an advance after game 1.

Pistols: I like them but I like Dualing Pistols more as you get the +1 to hit at ranged and h2h meaning more chance to hit and thus wound with your S4 hit and thus hope you take the enemy OOA sooner so you can move on to the next guy.

Again over all a good list.
Hope it helps.
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totzro
Youngblood
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeTue 5 Feb 2013 - 13:32

Thanks for the very informative answer. Several good points.
Interesting regarding the armor bit. If people don't take armor because of axes and strength 4, which leads to that no one takes axes because no one has armor. Doesn't that make armor valid again. Or maybe that just one game before the opponent catches up? Just a thought.

Anyway, I have changed the list somewhat now and changed the equipment. Here's the updated list.
It leaves me with 6 gc to spare, any ideas where to put them?

The Black Hats - Merchant Guard Force (Marienburgers)

Helmut Händler - Marienburg Merchant (Merchant - Hired Sword)(20)
/20gc

Franz Jäeger - Kapitän of the Guard (Mercenary Captain)(60)
Brace of Dueling Pistols (50), Sword (10), Dagger (0)
/120 gc

Hans Gruber - Oberleutenant (Champion) (35)
Pistol(15), Dagger(0)
/50gc

Willhelm Eisenberg - Unterleutenant (Champion)(35)
Sword(10), Dagger(0)
/45gc

Otto - Lehrling/Apprentice (Youngblood)(15)
Double Handed Weapon(15)
/30

Ludwig - Lehrling/Apprentice(Youngblood)(15)
Double Handed Weapon(15)
/30gc

Jürgen the Ogre (Ogre Bodyguard - Hired Sword)(80)
/80gc

Johann Faust - Marksman (25)
Crossbow(25)
/50gc

Friedrich Friedmann - Marksman(25)
Longbow(15)
/40gc

Konrad 'The Butcher' Fleischer - Swordsman(35)
Sword(10), Dagger(0)
/45 gc

Sven, Olaf and Magnar Brandendaal (3 warriors)(75)
Sven: Mace(3), Dagger(0)
Olaf: Hammer(3), Dagger(0)
Magnar: Hammer(3), Dagger(0)
/84 gc


Total: 594 gc
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Louis
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeTue 5 Feb 2013 - 13:53

Looks like a very good all-round list. Perhaps lacking a bit on the ranged side. Do you know what opponents will you meet?
If you find yourself in need of shooting power, hiring a tilean marksman early in the campaign could boost your warband significantly, expanding your tactical possibilities. On the other hand you might want to watch out with the upkeep fee for all those hired swords.

I don't know the merchant hired sword. Is he similar to the arabian merchant?

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Pervavita
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeTue 5 Feb 2013 - 17:42

I wasn't meaning Armour is made uselss by axes per say but that there are a lot of ways to negate armour that armour is almost never used and so axes have no use.
Most models start at strength 3 (no armour mod).
Strength 4 can be reached but not early all the time. but ether way -1 AS
Two handed weapons give a +2 strength = -2 AS
X-bow: Strength 4= -1 AS
Hand Gun/Pistol/Dualing Pistol: Strength 4 & -2 AS= -3 AS all together

Then you take into consideration Critical hits, with a 6+ to wound means a Crit... This means that roughly 1/3 of all wounds are Crits (to hit isn't part of this as armour has no effect there) as S3 vs T3 is most common... if facing S3 vs T4 then 50% of all wounds are Crits (as you need a 5 or 6 to wound).
With crits 2/3 (66%) negate Armour.
This means that in most cases your looking at 50% of all wounds with no armour mods will be useless.
Add in other mods and you start seeing more armour negated.
Also a 2nd attack is far better then a 6+ AS and that comes with a shield and thus even if you ignore the crit negating armour your going to have at best with Heavy Armour (50 gc) a 5+ AS... that is negated as soon as some one picks up a strength advance and axe (5 gc) or a two handed weapon. even just strength 4 will make your 5+ AS to a 6+ AS so not the best investment.

As to your last 6gc, i would get a club for each of your Champions to give them better hits then daggers.
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HumanFly
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeFri 26 Apr 2013 - 0:04

Hey guys i'd like your advices on this beastmen warband:

Beastmen raiders:
-Chieftain 83 gc: Axe, mace, dagger, helmet
-Shaman 48 gc: Mace, dagger
-Bestigor 60 gc : Two handed weapon , dagger
-Bestigor 53 gc : Axe, mace, dagger
- Centigor 95 gc : Halberd
-2 Chaos hounds 30 gc
-2 Gors 76 gc : mace, dagger
-Gor 50 gc Two handed weapon . Dagger
495 gc
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSun 28 Apr 2013 - 19:55

Hey,

You put a starting warband in the starting warband thread. Nobody ever looks here. Very Happy

Unless you are fighting a high T warband, I would drop the double handed weapons and the halberd. Those weapons are not particularly needed at the start of a warband and since they are not rare, you can always add them later when skills and number of attacks are higher.
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Soulblight
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSun 12 May 2013 - 16:01

Well, im gonna try to see if I can get any luck by adding my list here. Sometimes it seems this thread disappears among all the other ones.

So here goes nothing!

Marienburgers (Name for now: Red Shadows)

Captain: Brace of dueling pistols, Sword, Mace, Knife, Helmet - 143 gc
Champion: Sword, Brace in dueling pistols, Knife -95 gc
Champion: Hammer, Sword, Bow - 58 gc

Youngblood: Hammer, Knife, Heavy Weapon -33 gc
Youngblood: Hammer, Knife - 18 gc

Swordman: (2st) Sword - 90 gc
Marksman: 2*, Long Bows - 80 gc

Total: 517 gc

So, a couple of questions:
- Should a drop the champions dueling pistols?
- Is the lack of armor gonna prove a huge?
- Im torn about the heavy weapon. Ive seen lists the net where the youngblood finnish knocked out models with it.
- For fluff reason im interested in a Hired Sword, ie the Imperial Assassin, but should i get the Elf Ranger for in-game reasons, or should i ignore the Hired Swords for the moment and enlist them later on?
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Von Kurst
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeSun 12 May 2013 - 17:33

Quote :
Well, im gonna try to see if I can get any luck by adding my list here. Sometimes it seems this thread disappears among all the other ones.

I was looking all over for which thread you had posted in! Razz
Took me a while to look at the Stickies.

Champion--depends what you want to do with him. The dueling pistol means he has a good St 4 ranged attack and 2 St 4 melee attacks in the first round of combat (if he charges or survives getting charged and has loaded pistols).

Lack of armor--No. It might if you play with house rules that improve armor, but otherwise no.

Young Blood weapon--Pervatia loves that combo. I don't. I figure the young uns will advance fairly fast anyway so why spend money on them, unless again you play with house rules that improve double handed weapons or nerf dual wielding.

I like starting with HS, especially with the Marienburgers who can afford it. You could go with the Assassin and a Thief, hoping the Thief will steal enough goodies to pay for both... I like the Elf, too. But if you are going for theme, I say go for theme! (Unless it makes the warband unplayable, which is not the case here.)
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Soulblight
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Soulblight


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Location : Sweden

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Primary Warband played: Marienburgers Marienburgers
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeMon 13 May 2013 - 12:44

Thanks for your replies Von Kurst!
We are gonna go straight by the book, first campaign and all. To avoid powergamers were are setting it up by challenges. So, if theres someone who goes full sling skavens most people will avoid challenging him i guess.

So in short this is pretty balanced warband?

For theme, i gonna go G.I. Joe - evil side with a Cobra Commander as a head honcho (pictures will come as soon as i work out how im gonna put them here.. My technic-skillz are poor to say the least..) so an Assassin is aaaalmost an autoinclude (Storm Shadow)

But on the other hand is the benefits the Elf gives (in the -1/+1 rarity roll) that big that im not sure i should pass it.

Thanks for taking your time to find my post! Most appriciated!
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Pan Domingo
Youngblood
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Pan Domingo


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Age : 38
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeMon 12 Aug 2013 - 12:56

Hey someone played The Outlaws of the Stirwood Forest by Jon Davis? (from 29 TC)

This is my first attempt:

Bandit Leader - longbow, hunting arrows, sword, mace - 118 gc
Champion - longbow, hunting arrows, mace - 83 gc
Cleric - hammer, sword - 48 gc
Thief - shortbow, sword, axe - 40 gc
Thief - shortbow, sword, mace - 38 gc

4x Marksmens - longbow, mace - 172 gc

Total: 499 gc

9 outlaws, 6 longbows, 2 shortbows and one spellcaster priest. What you think?
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Von Kurst
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Von Kurst


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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitimeMon 12 Aug 2013 - 13:17

Looks pretty good. I would upgrade those short bows as soon as I could though.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Starting warbands - Post them here! (Read first post, plz) - Page 8 Icon_minitime

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