| Modular dungeon w.i.p | |
|
+22Theorox MisterA mavfire Narcissus smokezombie jacques geekgirl Mephysto SerialMoM floedebolle Tintin FKSN Popmouth Rabu lord siwoc OttoMunoz Svenn Von Kurst conan the ballbearing kormas DeafNala HarryMason 26 posters |
|
Author | Message |
---|
HarryMason Knight
Posts : 86 Trading Reputation : 0 Join date : 2009-07-22 Age : 39 Location : Gävle
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Wed 13 Apr 2011 - 2:49 | |
| Thanks, all of you! I have done some more work on the prison-module, there is now a grate over the manhole and one of the cells has a barred door. Unfortunately, I forgot to take photos of it. I did however tke photos of my latest module. Tadaa! One of the tunnels is designed to fit perfectly with FKSNs sewer. | |
|
| |
HarryMason Knight
Posts : 86 Trading Reputation : 0 Join date : 2009-07-22 Age : 39 Location : Gävle
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Fri 22 Apr 2011 - 19:17 | |
| We now have nine pieces (almost) finished. Yesterday I brought them along to an open house games day at a local club and tried them out with Mordheim for the first time. It was awesome! The map was randomly generated. Whenever a model reached the edge of a module, we would randomly select one of the remaining pieces and place it on the table. | |
|
| |
FKSN Warlord
Posts : 261 Trading Reputation : 0 Join date : 2009-07-21 Age : 43 Location : Gefle, Sweden
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sat 23 Apr 2011 - 13:55 | |
| I see new pieces! I see more cell doors! I see a distinct lack of clutter, details, debris and visual clues as to the purpose of most of these spaces though! Let's do something about that ( really need to repaint those rusty bits on my sewer piece.. they stick out like a sore thumb. They'll probably feel more at home if they match the tank thing in the corner) | |
|
| |
DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sat 23 Apr 2011 - 14:51 | |
| LOOKS TERRIFIC...just lacks some action photos. | |
|
| |
Tintin Warlord
Posts : 285 Trading Reputation : 4 Join date : 2011-03-08 Age : 58 Location : Stockholm - Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 24 Apr 2011 - 13:14 | |
| This is super nice, and it really is a great inspiration, at least for me! I sure would love to play some in it | |
|
| |
smokezombie Warlord
Posts : 282 Trading Reputation : 0 Join date : 2009-09-01 Age : 46 Location : London...UK
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 24 Apr 2011 - 14:43 | |
| I'll second that, it must have made for a sweet game. Awesome terrain! Fantastic job... now do some more! | |
|
| |
floedebolle Honour Guard
Posts : 2397 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 24 Apr 2011 - 16:49 | |
| Wow, what a nice terrain to play on! It looks terrific, really inspiring! But as some of the others allready said, it lacks some clutter and debris, unless those undreground pieces do have someone to clean up after a while ( thinking about those " cleaners " from Into the labyrinth, ! , keep on posting, regards, floedebolle _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
| |
|
| |
Narcissus Knight
Posts : 92 Trading Reputation : 0 Join date : 2010-03-11 Location : Vancouver, BC
Personal Info Primary Warband played: Middenheimers Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 24 Apr 2011 - 18:00 | |
| The dungeons look really good and look like they will make for some really interesting games. The dry brushed cobbles in the jail block looks especially good.
Have you thought about making some small tunnels to connect the large rooms? You could build some 2-4" wide tunnels in various lengths to connect all of the tunnels (ala Space Hulk). This would allow you to have some tight corridors that take up less space and to increase your playing area without increasing storage too much.
Looks great. Keep up the good work! | |
|
| |
HarryMason Knight
Posts : 86 Trading Reputation : 0 Join date : 2009-07-22 Age : 39 Location : Gävle
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 25 Apr 2011 - 5:08 | |
| Thank you for your encouragement! Deafnalia: Actually those ARE action photos, taken in the middle of a game. If you look carefully, you can see some blurry minis in there somewhere. Tintin: Well, you will get your chance in two months! smokezombie: Oh, it plays very well. Sometimes when you build an awesome terrain piece you find out that it simply does not work very well in games, but these do! And as for me building more, see below floedbolle: In the following images I have added some crates from our regular Mordheim terrain. Looks a bit more cluttered now, doesn´t it? Narcissus: We won´t really need to increase the playing area as we are close to a fullsized Mordheim table now (120x120cm). But I will take into consideration. Anyway, onto some pictures of new stuff! First we have a sewer end piece. And here is a w.i.p of a dark underground temple of some sort. there will be a removable statue of some kind blocking one of the openings, and more barred fences in the completed piece. Here are all of the pieces toghether, with some random debris from our Mordheim box. | |
|
| |
floedebolle Honour Guard
Posts : 2397 Trading Reputation : 2 Join date : 2010-05-17 Location : Danmany
Personal Info Primary Warband played: Possessed Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 25 Apr 2011 - 8:54 | |
| Again, fantasic work! And yes , just the little details on the foor makes a big difference! But i thought more about things that lay around, foe example spare and rusted pieces of weapons, armour, buckets, lanterns, mushrooms, dungheaps, earthmounts, dead bodys, skelletons, small underground lichens on the walls, ok, now is stop, i think you know what i mean. It always helped my terrainpieces to come " to live ", but thats again my opinion, take the best leave the rest, great work, floedebolle _________________ Lord Flasheart: And always remember - if you want something, take it! Bobby! Bob Parkhurst: [enters] My lord? Lord Flasheart: I want something. Bob Parkhurst: Take it! [she undoes her shirt - exeunt]
| |
|
| |
mavfire Hero
Posts : 38 Trading Reputation : 0 Join date : 2011-05-05
Personal Info Primary Warband played: Bretonnians (Unofficial) Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Thu 5 May 2011 - 22:26 | |
| Love the modular peices, I built some too and will be uploading soon. I really like the sewer systems!! awesome...I am so stealing that idea.
Great work. | |
|
| |
MisterA Youngblood
Posts : 10 Trading Reputation : 0 Join date : 2009-01-09 Age : 47 Location : Germany
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Wed 11 May 2011 - 17:07 | |
| | |
|
| |
Theorox Warlord
Posts : 298 Trading Reputation : 0 Join date : 2011-05-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 16 May 2011 - 11:20 | |
| Inspirational! I've always wanted to make something like that, a mix between underground caverns and man-dug out dungeons. This is awesome, and since my Gameboard is based on 30x30xm tiles anyway... Theo | |
|
| |
HarryMason Knight
Posts : 86 Trading Reputation : 0 Join date : 2009-07-22 Age : 39 Location : Gävle
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 16 May 2011 - 16:52 | |
| Go for it | |
|
| |
Bratzor Hero
Posts : 39 Trading Reputation : 0 Join date : 2009-11-15 Age : 39 Location : Örebro in Sweden
Personal Info Primary Warband played: Witch Hunters Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Thu 26 May 2011 - 21:57 | |
| It was a while I was home. I've almost forgotten how cool the dungeon looks. Damn it, I got to get myself together and contribute the this project! But when it comes to building terrain and models there is always to much to do and to little time Hehe. I've been lurking around a little in the forum and I can sat that dungeon/underground terrains seem to the the new thing! Just to let you pepple now: Harry Mason has made all of the pieces except like two. And he has made them in at an incredible speed. | |
|
| |
cianty Honour Guard
Posts : 5287 Trading Reputation : 5 Join date : 2007-09-27 Location : Berlin
Personal Info Primary Warband played: Monks (BTB) Achievements earned: Silver Tom
| Subject: Re: Modular dungeon w.i.p Mon 30 May 2011 - 7:56 | |
| Great job, HarryMason! A very impressive and good-looking set-up.
I too might borrow some ideas for my own underground tunnel system. | |
|
| |
Tintin Warlord
Posts : 285 Trading Reputation : 4 Join date : 2011-03-08 Age : 58 Location : Stockholm - Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 19 Jun 2011 - 2:26 | |
| Ohoy! I got to play on this fabulous modular gaming table in the weekend, and it was, as anticipated, really great! I would also like to say thank you for coming and enhancing our weekend! Sonny | |
|
| |
DeafNala Admin
Posts : 21710 Trading Reputation : 9 Join date : 2008-04-03 Age : 77 Location : Sound Beach, NY
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 19 Jun 2011 - 4:20 | |
| REALLY IMPRESSIVE! It's becoming a sprawling labyrinth. GREAT WORK! I especially like this one: Is that tank & pipe piece part of that IMEX Chemical Treatment Plant thingy?
Last edited by DeafNala on Sun 19 Jun 2011 - 10:05; edited 1 time in total | |
|
| |
Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 19 Jun 2011 - 4:27 | |
| - Tintin wrote:
- Ohoy!
I got to play on this fabulous modular gaming table in the weekend, and it was, as anticipated, really great!
I would also like to say thank you for coming and enhancing our weekend!
Sonny Arrg, ye lucky dog! Did you take pictures? Will there be battle reports? | |
|
| |
Theorox Warlord
Posts : 298 Trading Reputation : 0 Join date : 2011-05-13
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Sun 19 Jun 2011 - 20:43 | |
| Oh DANG, he's SWEDISH? We pass by Gävle when we go to my grandparents' house. Some day I'd love to lay on this board. That would be wicked. Please? xD Theo | |
|
| |
Soulblight General
Posts : 165 Trading Reputation : 0 Join date : 2010-08-18 Location : Sweden
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 20 Jun 2011 - 2:03 | |
| Its totally awesome! How come most of the swedish mordheim-players lives in the up north?? Down here (Malmö) its a rare sight indeed...
As fantastic it may be, i would second the suggestion of bodies and other random stuff layin about. Just small things that adds to the feel of the board.
| |
|
| |
JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Mon 20 Jun 2011 - 11:21 | |
| Only got to see this amazing project now. What a brilliant idea! It gives so many options for loads of different games too - it even reminded me of Deathtrap Dungeon, which goes back a loooong while when I was into Fighting Fantasy books.
And the storage (my main issue at the moment) seems to be quite manageable, as the pieces are all modular.
Keep going with your dungeon, it's looking awesome!
Joao | |
|
| |
Tintin Warlord
Posts : 285 Trading Reputation : 4 Join date : 2011-03-08 Age : 58 Location : Stockholm - Sweden
Personal Info Primary Warband played: Pirates (Unofficial) Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Tue 21 Jun 2011 - 19:09 | |
| - Von Kurst wrote:
- Tintin wrote:
- Ohoy!
I got to play on this fabulous modular gaming table in the weekend, and it was, as anticipated, really great!
I would also like to say thank you for coming and enhancing our weekend!
Sonny Arrg, ye lucky dog! Did you take pictures? Will there be battle reports? Here ya go, I also made a post about it in the terrains section. http://www.lead-adventure.de/index.php?topic=30483.0 | |
|
| |
JoaoS Etheral
Posts : 1229 Trading Reputation : 0 Join date : 2011-05-28 Age : 46 Location : Bournemouth
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Wed 22 Jun 2011 - 0:54 | |
| Amazing pictures! And that port is just sooooo cool!!! | |
|
| |
Von Kurst Distinguished Poster
Posts : 7973 Trading Reputation : 3 Join date : 2009-01-19
Personal Info Primary Warband played: Achievements earned: none
| Subject: Re: Modular dungeon w.i.p Wed 22 Jun 2011 - 1:27 | |
| Matakishi's photos of the underground terrain during a game are very cool. I hope you guys took some as well. | |
|
| |
Sponsored content
| Subject: Re: Modular dungeon w.i.p | |
| |
|
| |
| Modular dungeon w.i.p | |
|