Hya Guys!
I like a lot the experimental critical chart for weapons type, but, I dont know where to place the whip in those ( missile weapon, unarmed blade, bludgeoning and thrusting) where I can find a whip type critical chart? I noticed that one hired sword in a manual (dont remember who -_- ) can attempt a disarm whit the whip (announce the attack as disarm, roll to hit, roll to wound, then enemy do a parry attempt to keep the the weapon, with same or more result to win, the weapon stay to the ground until the fight as ended, if the disarmed win he take it back, if he go out of action count the weapon as lost...) Giving it as a special skill for the whip users would be cool (I normally paly with houserules)