Stronzo Warlord
Posts : 241 Trading Reputation : 0 Join date : 2012-03-22 Age : 41 Location : Denmark
Personal Info Primary Warband played: Beastmen (EIF) Achievements earned: none
| Subject: Whips'n'Crits Wed 6 Jun 2012 - 8:15 | |
| Just a quick thought, or rather question, that popped onto my head this morning. What critical hit table do you use for Sisters of Sigmars steel whips? And how about other whips (from unofficial warbands)? I would go for the same table as flails (and clubs) but I'm not sure | |
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Lord 0 Venerable Ancient
Posts : 927 Trading Reputation : 0 Join date : 2010-02-13 Location : Friendship, New York
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: none
| Subject: Re: Whips'n'Crits Wed 6 Jun 2012 - 9:36 | |
| For steel whips we use the bladed crits. For non-steel ones we use the unarmed crit table; it doesn't fit the theme of unarmed so good, but that table had the most least-silly results. | |
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Whips'n'Crits Wed 6 Jun 2012 - 10:06 | |
| I believe that Letters of the Damned (#1?) included rules for critical his for whips in the rules quick reference together with the other critical hit tables. | |
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RationalLemming Etheral
Posts : 1483 Trading Reputation : 0 Join date : 2008-11-05 Age : 40 Location : Toowoomba, Qld, Australia
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Whips'n'Crits Wed 6 Jun 2012 - 13:07 | |
| Yep just found it in Letters of the Damned #1... - Quote :
FLEXABLE WEAPONS (Whips, Ropes, Chains, Morningstars etc) 1-2 Entangle. The weapon has wrapped around the target's body or legs, allowing the wielder to pull the target off- balance. One wound is caused as normal, with armor saves, and the target also receives a Knocked Down result if it fails a Strength roll, which is not subject to armor saves, but may be affected by special saves or skills. 3-4 Whiplash! The weapon inflicts a stinging blow, causing two wounds instead of one. Armor saves as normal. 5 Disarm. Your opponent's weapon is entangled and wrenched from his hand. If he is carrying two weapons, roll to see which one he loses. Roll to wound and take armor saves as normal. 6 Choke! The weapon has wrapped around the target's neck. Roll two wounds, ignoring armor saves, with +2 to any Injury rolls.
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NA2KGT Youngblood
Posts : 14 Trading Reputation : 0 Join date : 2012-05-06
| Subject: Re: Whips'n'Crits Wed 6 Jun 2012 - 15:39 | |
| WOW, I like that special table Rational, first time I've seen it, although in my group we usually use what Lord 0 said, for sisters they get bladed (yet another reason why I hate them ) and for normal whips we use the unarmed chart, although fluff questions come up when you get "Body Blow" lol | |
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| Subject: Re: Whips'n'Crits | |
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