| Why bother to group henchmen | |
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+22Myntokk whisper2053 Aldhick Popmouth Horatius WarbossKurgan Cian Shieldbiter wyldhunt mweaver Davespaceman Louis playtable Von Kurst sartori Boehm Brahm Tazoul Ashton chonk34 Admin Tom cianty Erkwin Etienne de Beaugard 26 posters |
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Asp Venerable Ancient
Posts : 659 Trading Reputation : 0 Join date : 2009-01-03
Personal Info Primary Warband played: Marienburgers Achievements earned: none
| Subject: Re: Why bother to group henchmen Tue 2 Feb 2010 - 14:15 | |
| - Quote :
- so have standardized all of our warbands to start with five heroes.
glad others are seeing the light | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: Why bother to group henchmen Wed 3 Feb 2010 - 2:11 | |
| Thanks for the feedback,Wyldhunt. I'll check out your rules mods and campaign ideas. Haven't really done much with the Nemesis Crown supplement, yet. They wouldn't let me play in the "The Warpstone Belongs to Us" campaign. Some rubbish about wanting to play more than one week a year. Bah! However, I did have a chance to abuse the three warbands that went through the campaign: http://hobbyblog.wargameweaver.com/ | |
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wyldhunt Elder
Posts : 355 Trading Reputation : 0 Join date : 2009-06-20 Location : Eau Claire, WI
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Why bother to group henchmen Wed 3 Feb 2010 - 2:17 | |
| - Asp wrote:
-
- Quote :
- so have standardized all of our warbands to start with five heroes.
glad others are seeing the light ...and there's a lot of light to see from your rules, Asp. I'll repeat this more - your work was one of the reasons I was able to play Mordheim again. | |
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Shadowphx Warlord
Posts : 205 Trading Reputation : 0 Join date : 2009-11-06 Location : Phoenix, Az. U.S.A.
Personal Info Primary Warband played: Skaven Achievements earned: none
| Subject: Re: Why bother to group henchmen Wed 3 Feb 2010 - 21:43 | |
| Let me ask, are you saying:
All Warbands HAVE TO start with 5 Heroes. (or)
All Warbands CAN ONLY start with 5 Heroes. (or)
All WarBands CAN start with 5 Heroes, if player chooses to.
??? | |
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WarbossKurgan Distinguished Poster
Posts : 2898 Trading Reputation : 0 Join date : 2007-10-04 Age : 53 Location : Morkchester, UK
Personal Info Primary Warband played: Orcs & Goblins Achievements earned: None
| Subject: Re: Why bother to group henchmen Wed 3 Feb 2010 - 22:26 | |
| I'm pretty sure it's CAN (and therefore all warbands WILL!) they mean | |
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mweaver Etheral
Posts : 1411 Trading Reputation : 0 Join date : 2010-01-14 Location : South Texas, U.S.A.
| Subject: Re: Why bother to group henchmen Thu 4 Feb 2010 - 1:05 | |
| Yes... I can't think of any reason to take fewer than the maximum allowed heroes, unless you are playing a one-off game.... which misses half the fun of Mordheim. | |
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wyldhunt Elder
Posts : 355 Trading Reputation : 0 Join date : 2009-06-20 Location : Eau Claire, WI
Personal Info Primary Warband played: Ostlanders Achievements earned: none
| Subject: Re: Why bother to group henchmen Thu 4 Feb 2010 - 2:21 | |
| All warbands have exactly 5 heroes to choose from, and may only start with a maximum of 5 heroes - they may start with fewer if they choose to. On the first iteration of this, we left 6 hero choices in for the warbands which originally had 6 to choose from, but we quickly saw that the champion-class hero was always chosen over the youngblood-class hero, so for warbands like Skaven and Bretonnian, we nixed the extra youngblood-class hero. Doing so helped clear up confusion in the rules set. | |
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| Subject: Re: Why bother to group henchmen | |
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| Why bother to group henchmen | |
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