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Dozer
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PostSubject: Experience question   Thu 25 May 2017 - 14:24

My game group has played Mordheim in the past but it has only been 1 off games and now we want to start a campaign . I will probably have more than a few questions for the community here but the first is about experience .

I was looking at the first scenario and the first line under experience is as follows -

experience
+1 Survives. If a Hero or Henchman group survives
the battle they gain +1 Experience .

Does this mean that if I have a henchman group of 3 and 2 are put out of action but survive they will still get +1 survive xp ? Or does this mean that only the henchman that was still standing at the end of the game gets +1 xp ?
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Grimscull
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PostSubject: Re: Experience question   Thu 25 May 2017 - 17:10

First of all, you don't have to be standing at the end of the game to get the xp for "survives". Even if you went out of action (ooa), you'll get this xp as long as you didn't roll death on the injury chart in the post battle sequence.

BUT not every individial member of a henchmen group receives an xp each, the whole group as one gets to have a single xp. So it doesn't matter if one, two or all members of a henchmen group went ooa. As long as one of them doesn't die, the whole group gets one xp for "survives" per game.

There are certain advantages and disadvantages of big and small henchmen groups but you might want to figure them out by yourselfes. Cool
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Wyrdstone Dave
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PostSubject: Re: Experience question   Wed 7 Jun 2017 - 1:25

Grimscull wrote:
There are certain advantages and disadvantages of big and small henchmen groups but you might want to figure them out by yourselfes. Cool

In case you haven't figured them out - having lots of small henchmen groups increase your chances of getting good advances (the best being "the lads got talent"). But the whole henchmen group can get wiped out in one battle. Having large groups reduce the number of advance rolls but improves survivability.

I usually start with henchmen groups of two. If one gets good advances I then increase its numbers. This can be hard to do after the group gets a few advances because you have to roll over a henchmen's current XP to recruit new ones to a group.

Its great that you've started a campaign. The advances and campaign elements are what makes MH the best table top game, in my opinion.
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