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 cutp Master Thread - Terrain (updated Oct. 19, 2016)

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DeafNala
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PostSubject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016)   Wed 24 Aug 2016 - 6:11

Dungeon set up always conjure up images of AD&D games from long ago. Thanks for the trip down Memory Lane. The corridor looks WONDERFUL with the Robot Guy chugging along.   thumbsup
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cutp
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PostSubject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016)   Wed 19 Oct 2016 - 13:42

thx DN Smile

A26 2016-10-19 Dungeon Tiles 1 (1 x 1)

finally done (project was "on the shelf" for a couple of months...sure that never happens to anyone else)

this board is in 4 pieces

T-section corridor with 10 (!) door openings

12" x 8"

I originally thought about a simple straight dungeon corridor to start, but that seemed too boring











Wizard's Quarters

3 15/16" 3 15/16"

I still need to add furniture...





Small cavern

3 15/16" 3 15/16"





Side Chamber

12" x 3 15/16"

also testing some concepts for a future throne room/cavern







Doors / Walls

I haven't finished 10 "inserts" yet, but I plan on making some wood and metal "doors" plus some solid brick walls

this will further make each sub-board entirely modular by changing the movement flow through "rooms"





Overview

finally a look at how all 4 pieces fit together

of course the smaller square rooms are reversible in position



and how the board looks with only some of side rooms in use or revealed yet



comments & questions welcome as always

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DeafNala
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PostSubject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016)   Wed 19 Oct 2016 - 14:06

That really looks SPLENDID. I fits with a variety of dungeon styles, although I get an Egyptian feel to it...I think it's the pillars that do it for moi. I LOVE  the way you finished off...GREAT choice of colors. VERY WELL DONE!   thumbsup
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PostSubject: Re: cutp Master Thread - Terrain (updated Oct. 19, 2016)   Today at 21:59

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