HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Possessed mutations weapon clarification?

View previous topic View next topic Go down 
AuthorMessage
Terdle
Youngblood
Youngblood


Posts : 5
Trading Reputation : 0
Join date : 2012-11-25

PostSubject: Possessed mutations weapon clarification?   Sun 25 Nov 2012 - 19:41

Hey guys,

I am new to mordheim, and after having tried witch hunters/shadow warriors. I am now playing the Possessed, and plan on doing so in the future.

However at the moment me and my group are having some issues with my mutations, as we're not sure what to classify it as.

Scorpion Tail:
The mutant has a long barbed tail with a venom tip, allowing him to make an extra Strength 5 attack in each hand-to-hand combat phase. If the model hit by the tail is immune to poison, the Strength of the hit is reduced to 2.
At the moment we're treating it as unarmed weapon. Basicly as if you're punching with your fist.
And is the poison part of it just roleplay, or does it actually do something?

Great claw:
One of the mutantís arms ends in a great, crab-like claw. He may carry no weapons in this arm, but gains an extra attack in hand-to-hand combat with a +1 Strength bonus.
We are treating it as a sepperate attack from the mainhand weapon.

Are we doing it the right way, or do you guys know the correct/best way to deal with it?
Back to top Go down
View user profile
Terdle
Youngblood
Youngblood


Posts : 5
Trading Reputation : 0
Join date : 2012-11-25

PostSubject: Re: Possessed mutations weapon clarification?   Sun 25 Nov 2012 - 19:46

Also would like to share my beast, which got my a victory over our strongest player (rating 252, against my 91)

Possessed:
M WS BS S T W I A ld
5 5 0 4 6 2 6 2 7

Axe, mace, dagger.

Skills:
Scorpion Tail
Fear
Mighty Blow
Strike to Injury
Sprint

This thing, I guess i was very lucky with rolls, or it's the nature of the possessed creatures. My first ever scenario, I was just planning to instantly route and grab the gold. But the group didn't allow "it's supposed to be fun" So I played against another newbie, and he had his 4 heroes charge this 1 guy succesfully. 1 of them killed himself due to my scorpion tail. And in my turn I killed the other 3.
Back to top Go down
View user profile
Von Kurst
Distinguished Poster
Distinguished Poster


Posts : 7021
Trading Reputation : 3
Join date : 2009-01-18

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Possessed mutations weapon clarification?   Sun 25 Nov 2012 - 22:11


Welcome to the forum!

Quote :
The mutant has a long barbed tail with a venom tip, allowing him to make an extra Strength 5 attack in each hand-to-hand combat phase. If the model hit by the tail is immune to poison, the Strength of the hit is reduced to 2.
At the moment we're treating it as unarmed weapon. Basicly as if you're punching with your fist.
And is the poison part of it just roleplay, or does it actually do something?
The tail does count as an unarmed attack for the purposes of critical hits. The in game affect of the poison is the strength of the attack: S5 if the target is not immune to poison and S2 if the target is.


Quote :
One of the mutantís arms ends in a great, crab-like claw. He may carry no weapons in this arm, but gains an extra attack in hand-to-hand combat with a +1 Strength bonus.
We are treating it as a sepperate attack from the mainhand weapon.

That is correct.

Back to top Go down
View user profile
Terdle
Youngblood
Youngblood


Posts : 5
Trading Reputation : 0
Join date : 2012-11-25

PostSubject: Re: Possessed mutations weapon clarification?   Mon 26 Nov 2012 - 3:47

Okay thanks a lot!
Back to top Go down
View user profile
Saranor
Warlord
Warlord


Posts : 236
Trading Reputation : 0
Join date : 2010-12-28
Location : Germany

Personal Info
Primary Warband played: Shadow Warriors (Unofficial) Shadow Warriors (Unofficial)
Achievements earned: none

PostSubject: Re: Possessed mutations weapon clarification?   Wed 28 Nov 2012 - 0:45

Your possesed may not use any weapon:
Quote :
Weapons/Armour: None. The Possessed never use
weapons or armour.

He always strike unarmed, but suffer no penalties for it.
Back to top Go down
View user profile
Von Kurst
Distinguished Poster
Distinguished Poster


Posts : 7021
Trading Reputation : 3
Join date : 2009-01-18

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Possessed mutations weapon clarification?   Wed 28 Nov 2012 - 18:51

I completely missed the weapons listed in the second post. As quoted above the Possessed may not use weapons or armour.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Possessed mutations weapon clarification?   Today at 22:59

Back to top Go down
 
Possessed mutations weapon clarification?
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Possessed and Mutations
» Possessed warband
» Spellcasting in the Cult of the Possessed
» Possessed Warband Alternate Figures?
» Possessed Brethren

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: