Final Week Highlights:
The fighting had been constant, and finally, months later, it reached it's apex. No longer was it
simply about resources and land. All sense had long since disappeared.
Gangs from all walks charged Hive Primus from beneath. They broke through the great metal seal, pouring
up through the opening like a massive insect infestation.
The carnage was immense. Bystanders as well as those of the Necromundan Houses became swept under in a tide of violence and blood.
Even amid this sheer chaos, the venomous horde had one target. The Palatine, the palace of Lord Helmawr himself.
'Quickly! All available Enforcers move to protect the Palatine! All who can handle a gun, you have hereby been
called to service. Do not let them pass, under penalty of death!'
One gang in particular, The Illuminati of House Delaque, saw this grand opportunity and seized it immediately, picking up
arms against their rivals.
The remaining members of House Helmawr pulled together a massive force.
Mercenaries from the Houses of Goliath, Escher, Orlock and Van Saar stood ready to give their life for their Governor.
The Kroot Bounty Hunters of the Flesh Feasters stood proud with the house to whom they pledged loyalty. Their
cunning and expertise would prove vital in the confrontation.
Also in force were the steel-willed men of the Adeptus Arbites. They stood strong as a shining bulwark in this dark hour.
The screaming mob approached, and the alliances had been forged.
The Takamada and Spanish Inquisitions coalesced into a gargantuan frothing Crusade of anger and flame.
The Squats of the Rockjawz banded together with the Orlock miners of the Filthy Few, who themselves took this
opportunity to unite with an age old house ally, The Ditch Witches of House Escher.
The Wings of the Phoenix, in a desperate bid for survival, made loose ties with the alien menace of House Dragon,
and the Diesel Cooperative, unknowing, made quick arrangements with their brothers from House Delaque, none other
than the Illuminati.
There was a cold stillness as the battle loomed... and from out of the shadows, the Spyrers watched, and waited.
The silence was broken by mechanical rumbling. Tensions heightened in anticipation of the source of the noise.
Then they saw it...
Two massive Rapier Cannons rolled out in service to the Guilders. Their shining magnificence a testament to the raw power
afforded to those in service to the Emperor.
The Guilder leader spoke, a haughty arrogance in his voice.
'There is still time to end this... You will not win. Why not go back to your miserable lives and we can cease this ugliness
before someone gets hurt...'
A gunshot rang out, punctuating the sentence...
First blood was drawn as Orlock fired upon Orlock, with the Wings of the Phoenix taking down a mercenary.
'It seems we are at an impasse. Very well... Let them see what we are capable of. Attack! Attack!'
The order now given, the battle began. A swirling maelstrom of bodies and clashing weapons overtook the Hive, accompanied
by a cacophonous roaring that shook the very pillars that held aloft the Palatine.
The Spyrers descended upon the fight, and the Bairn of Nurgle was there to meet them. The power of Chaos was strong with them,
and they would not back down.
A loud retort sounded as the Rapier Cannons made their presence known once again, vaporizing a ganger into particulate.
Hours passed, leading into days, and it seemed as if neither side would gain ground. The Bairn of Nurgle was dwindling when one of
their number struck out, causing one of the Rapier Cannons to explode in an array of smoke and debris. The members of the Illuminati finally
made their loyalties apparent when they fired upon their former ally, and the Diesel Cooperative made them the primary target of a well deserved
hail of plasma fire.
The combined might of the cult of the Redemption came crashing down in a red wave atop the Diesel Cooperative, catching them with a
devastating gout of cleansing flame.
The Illuminati fought valiantly for Helmawr and the Guilders, their loyalty now without question. The men clad in black bring their fury
down upon the Bairn of Nurgle, dealing a crushing blow to their front line.
The back-and-forth continued, but was again interrupted. Men toting Lasguns and artillery, clad in grey and black stormed in. As they
approached, the arachnid tattoos they bore became apparent. They did not look like traditional guardsmen, but they were also not
The Spiders... a Hive Gang now known as the Necromundan 8th Imperial Guard Regiment had arrived to protect their homeworld. With
extreme precision, they make short work of most of House Dragon, and set their sights on the Squats. The renowned toughness and
advanced technology possessed by the abhumans allow the Squats to hold their ground. Lasblasts and Autocannon fire flew from every direction,
but neither the Spiders nor the Squats backed down.
The Adeptus Arbites, as is their ultimate duty stood their ground alongside the Guilders' forces, ready to die if need be. They hold steady,
guarding the only exit as their masters try to make their escape.
Another voice called over the battlefield...
'We of Armageddon come to aid our Sister Hive World!'
The Steel Legion... Men hardened in many battles against waves of Orks now took up arms against the oppressors to the Hive.
They assaulted from the rear, tying up many of the remaining gangs while the Bounty Hunters released their Kroot Hounds with
a gnashing of jaws. The Kroot, untouched throughout the conflict, took no mercy on any who got in their way.
Bodies now littered the battlefield. Gangers, Guilders, Mercenaries and innocents alike.
The histories would tell of the sheer horror of these events for decades to come.
The Bairn of Nurgle were the first to be eliminated, striking a hard blow to the uprising, but the fighting continued.
Alliances were a thing of fiction now... the battle had degenerated into sheer madness. None could reliably stand together in this bloody melee...
One by one, the gangs went down.
The Wings of the Phoenix, holding out against impossible odds, fought to the last man.
House Dragon tried with everything in them to stand against the 8th Regiment's attack, but ultimately they would not prevail.
It would not be much longer, and this would be ended.
The Ditch Witches fought back to back with the Filthy Few, holding off unending tides of Guardsmen from the Steel Legion, and just when it seemed
like it could be over for them, the loud whine of jet engines could be heard.
Soon, Valkyries could be seen overhead, and tanks approached. The full might of the Imperial Guard now descended upon Hive Primus.
Cannon fire and missiles bombarded the city. Drop troopers fell from above.
A cleanup team formed of six full regiments brought the fury of the Emperor to the rioting hordes. The Guilders were ushered to safety,
and all others were simply targets...
This Hive was too valuable to lose to a bunch of upstart revolutionaries.
After all was done, the Hive laid dormant. Plumes of black smoke billowed from the holes in the structure.
For months, none dared resettle. Those who hadn't escaped off-world simply evacuated into the wastes.
Only time will tell how long it will take for Primus and the Palatine to reclaim their former glory, but for now, there was peace...
And that's how it went down. A massive battle of epic proportions, coming in at a grand total of 55,160 points.
Necropocalypse was a complete success!!
Once again, I would like to extend my heartfelt thanks to all of those who participated, even if they couldn't be there the whole time. You all stood by me to make
my dream campaign a reality, and as a Necromunda fan, I couldn't have been happier with how it all turned out.
I hope you all had fun, and hope you'll join me again when I've got the next campaign planned! Until then, keep making gang lists, and enjoy the amazing Specialist
Game of Necromunda.
1st Place - Ian and his Flesh Feasters Bounty Hunter Team - Awarded a $40.00 Games Workshop Gift Card.
2nd Place - Michael and his Illuminati Delaque Gang - Awarded a $25.00 Games Workshop Gift Card.
3rd Place - Jacob and his Filthy Few Orlock Gang - Awarded a $10.00 Games Workshop Gift Card.
We'll be back soon when we start the next Mordheim campaign! Be sure to join us for our next series of reports!Final Week Pictures: