HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Mordheim vs. Gameplay

View previous topic View next topic Go down 
AuthorMessage
Lydor
Captain
Captain


Posts : 62
Trading Reputation : 0
Join date : 2010-08-01
Age : 29
Location : Roswell, New Mexico USA

Personal Info
Primary Warband played: Skaven Skaven
Achievements earned: none

PostSubject: Mordheim vs. Gameplay   Tue 16 Aug 2011 - 22:10

Hey guys, some of you know me and knwo i have a gaming group that playsmordheim once a week. Recently we have been exploring some of the oither stuff, like coreheim and whatnot.

Now, what i am asking is this: My group generally plays multiplayer(3 or more) games and use the unofficial warband like shadow walkers, lizardmen, and for a couple of games Ogres(from BtB which we found to be not so great for mordheim)

Are there any rules or warbands you would suggest as being gamebreaking? Im not worried about balanced or anything, but Ogres started very weak and ended up being unstoppable after 9 games. Their player had absolutely no fun in that little mini campaign.

So is their any "avoid this" stuff i should worry about?
Back to top Go down
View user profile
Lord 0
Venerable Ancient
Venerable Ancient


Posts : 890
Trading Reputation : 0
Join date : 2010-02-13
Location : Friendship, New York

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

PostSubject: Re: Mordheim vs. Gameplay   Wed 17 Aug 2011 - 2:29

The only things I have ever come across like that are Shadow Warriors and Carnival of Chaos. The Shadow Warriors are extremely powerful and unfun to play against once they get off the ground and the Carnival is just unfun to play against even though they aren't that powerful because of the plague contageously perma-deathing your heroes.
Back to top Go down
View user profile
mweaver
Etheral
Etheral


Posts : 1411
Trading Reputation : 0
Join date : 2010-01-13
Location : South Texas, U.S.A.

PostSubject: Re: Mordheim vs. Gameplay   Wed 17 Aug 2011 - 5:39

Be careful of fan-made warbands, like the ogres. Some are well-thought out, others less so, but few have been play-tested extensively before posting.

Some of the warbands GW developed were more powerful than the official Mordheim warbands. The warbands developed for Lustria, which includes the Shadow Elves Lord O mentions, were all stronger than the Mordheim bands, although they were fairly well balanced against each other - although the Shadow Elves were, in my experience, the strongest of that lot. ( If you are interested, in another thread I offered a draft plan for a revised/weaker SE warband, but again it has not been playtested at this point).

The Nemesis Crown warbands, similarly, seem more powerful than the Mordheim bands - although I have relatively little experience with them, unlike the Lustria bands which I have seen played a lot.

I have never played nor played against the Carnival of Chaos warband, and hope never too. The Plague/Rot thingie does not strike me as a good mechanic, and certainly not fun for the other warbands.
Back to top Go down
View user profile
Myntokk
Venerable Ancient
Venerable Ancient


Posts : 679
Trading Reputation : 0
Join date : 2009-09-03
Age : 30
Location : California

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

PostSubject: Re: Mordheim vs. Gameplay   Sat 20 Aug 2011 - 14:48

On Carnival of Chaos - it's up to the controlling player whether or not to include Nurgle's Rot on his Tainted Ones, and as long as the rest of the group agrees to allow him to re-roll the spell result for his Carnival Master it really should be easy enough to avoid altogether. There's no reason to scrap the whole warband just because of Nurgle's Rot.

The spell Pestilence, on the other hand, is just silly-overpowered in my opinion. No matter the difficulty, absolutely no spell in Mordheim should have a 12"-radius area of effect. Ignoring armor saves is just icing on the cake. Rather than scrap the spell, I'd just reduce the range to 6" or something.
Back to top Go down
View user profile
RationalLemming
Etheral
Etheral


Posts : 1454
Trading Reputation : 0
Join date : 2008-11-05
Age : 32
Location : Toowoomba, Qld, Australia

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

PostSubject: Re: Mordheim vs. Gameplay   Sat 20 Aug 2011 - 17:34

Myntokk wrote:
On Carnival of Chaos - it's up to the controlling player whether or not to include Nurgle's Rot on his Tainted Ones, and as long as the rest of the group agrees to allow him to re-roll the spell result for his Carnival Master it really should be easy enough to avoid altogether. There's no reason to scrap the whole warband just because of Nurgle's Rot.

The spell Pestilence, on the other hand, is just silly-overpowered in my opinion. No matter the difficulty, absolutely no spell in Mordheim should have a 12"-radius area of effect. Ignoring armor saves is just icing on the cake. Rather than scrap the spell, I'd just reduce the range to 6" or something.

I agree with Myntokk about CoC and Nurgle's Rot.

As for spells having 12" radius, have you seen werekin's 24" radius prayer for his Priestess of Shallya (Shayalla)? It is CoC busting but way too far to the extreme. Neutral
Back to top Go down
View user profile http://sites.google.com/site/ourhouserules/mordheim
Myntokk
Venerable Ancient
Venerable Ancient


Posts : 679
Trading Reputation : 0
Join date : 2009-09-03
Age : 30
Location : California

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

PostSubject: Re: Mordheim vs. Gameplay   Sun 21 Aug 2011 - 12:04

RationalLemming wrote:
As for spells having 12" radius, have you seen werekin's 24" radius prayer for his Priestess of Shallya (Shayalla)? It is CoC busting but way too far to the extreme. Neutral

affraid

Yikes! For me personally, anything over 6" (or maybe 8") radius area of effect is just too powerful in Mordheim, at least for a direct attack spell. If it affects friend and foe alike, or if it's not a damaging spell but has some other odd-ball effect, then maybe you can justify the long ranges though.

Different strokes for different folks, I s'pose.
Back to top Go down
View user profile
StyrofoamKing
Etheral
Etheral


Posts : 1354
Trading Reputation : 0
Join date : 2008-02-16
Age : 32
Location : Chantilly, DC

Personal Info
Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
Achievements earned: None

PostSubject: Re: Mordheim vs. Gameplay   Sun 21 Aug 2011 - 18:48

I've been told Ogres are a lot more balanced in LARGE campaigns, as the common tendency for players is to gang up against them.

CoC are pretty balanced, once you nerf the Nurgle's Rot. (We also nerfed Pestilance slightly- it now hits ALL living models except the caster, including friendly models. Those with the Mark of Nurgle [and others immune to poison] are except.)
Back to top Go down
View user profile https://sites.google.com/site/styroheim/
Sponsored content




PostSubject: Re: Mordheim vs. Gameplay   Today at 9:34

Back to top Go down
 
Mordheim vs. Gameplay
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Mordheim vs. Gameplay
» Roleplaying in Mordheim
» The Mordheim Stage Coach
» Flipchuck's Mordheim terrain
» Suitable Alternatives for Mordheim Miniatures?

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: