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 Under Lock and Quay (a Flame On Mordheim campaign)

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Von Kurst
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 25 Mar 2011 - 5:09

The lads advance into the countryside! Nice to see them getting out more.

Excellent goblin tactics.
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sat 26 Mar 2011 - 10:27



Skulltakka

Kapitán Alunzo da Leeva stepped back and looked at the Ogre. The black cloak and breaches, the off-white ruff and silvered armour were all in the Estalian style. The battered morion helmet was engraved with an octopus design and the gutplate bore the roaring lion symbol of Myrmidia. The Ogre looked proud of his new attire, grinning as he adjusted the position of the specially-made helmet on his head.

"You'll do mate." said da Leeva, half to himself.

Behind him several Goblins picked up the rejected items of armour and clothing, tossing them haphazardly back into the looted chests and trunks. There was more than enough stolen gear to dress a dozen more Ogres. The chests were loaded back into wagons by the Goblins under the watchful eye of the Orc pirates, who sat by drinking and eating while the Goblins sweated and strained to lift the heavy packages. The dozen or so Goblins then dragged off the wagons, along with the rest of the spoils looted from the surrounding countryside, since the horses that had once pulled them were currently filling the bellies of the lazing Orcs.

Hammerhead the Ogre did not understand why he was being dressed in this gear, but he was happy to accept the pirates' gold and happy to fight whoever they fought if more gold was coming.

~ ~ ~



Brawl

On a grassy clearing in the jungle the piratical Rotmoons faced the savage fury of the Lost Waaagh. Behind them the Rotmoons had a great haul of loot from the last village they had ploughed through. The Cave Orcs wanted the loot and were not averse to taking it from the pirates.

The two warbands lined up, staring at each other. Waiting.



Geedo Forks looked to the priming of his wide-bored Blunderbuss. Hammerhead twirled his huge cutlass in great swishing arcs. Trollumbus yawned and idly scratched himself.

Kapitán da Leeva was about to give the signal to charge when the savages beat him to it! With a mighty roar they raced forward, hacking at each-other in their desperation to be the first to get into the fight. At the rear of their lines the Neadertroll and some of the Savage Orcs got into an argument that came to blows. The Troll was hardly aware of the offence he'd caused before he was flattened by the frothing Orc!



The Cave Orc Shaman led the charge, he raced ahead of the crowd with three Savages close on his heals. The Rotmoons lined up with decidedly un-Orcy discipline and the front rank raised their crossbows to their shoulders. Forks struggled with the flintlock of his Blunderbuss for a moment too long and the savages were upon them.



Luckily the Cave Orcs were more interested in fighting Hammerhead and battered the hulking to the ground with their huge double handed clubs.



The second rank of the Rotmoons charged as the Shaman El Doctoro, after several attempts, finally cast his quickening magic. The Pirates slammed into the ranks of the Savage Orcs engaged with the front rank of pirates. Now they outnumbered the Cave Orcs and had the advantage of El Doctoro's magics, the tide turned.

Trollumbus dealt with the Orc that attacked him and joined the counter attack. El Zid the Goblins shrieked as a savage split his skull with a bone club but the little one was the last Rotmoon to drop. The rest pushed back the Cave Orcs and forced them to flee empty-handed.

Their loot was safe for now.

~ ~ ~
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Von Kurst
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sun 27 Mar 2011 - 7:21

Wow! That was a straight forward fight, no nonsense, juts KRUMPIN'!

Could you take a couple of photos of the 'new' boards and scenery? I see some cool things in the background, but can't make out details... What a Face
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sun 27 Mar 2011 - 7:59

ANOTHER VICTORY FOR THE GREEN GUYS! Suspect
A FINE example of the Orcish approach to subtlety in tactics. What a Face
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sun 27 Mar 2011 - 14:52

Thanks guys!

Von Kurst wrote:
Wow! That was a straight forward fight, no nonsense, juts KRUMPIN'!
Very Happy
It was a Breakthrough scenario and Zelophahad chose to go down the open left side of the board (the other side of the board was full of cliff-sided hills with a windy route of walkways up and down from the top of each), so I had very little choice but to use "Blood Bowl" tactics and bar his way and get stuck in! Twisted Evil

Von Kurst wrote:
Could you take a couple of photos of the 'new' boards and scenery? I see some cool things in the background, but can't make out details... What a Face

I'll take more photos of the whole board as soon as I can and I'll post them in our scenery thread. Cool
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 15 Apr 2011 - 4:04

The Ultimate Pit Fighter Championship is nearing it's epic finale!

zelophahad wrote:
Round 4 results

Skabbisnout (19/20) vs Maximus D (19/20) - Maximus D won, 13 crowd points
Putrhed Putrhedson 20/21) vs Thoraxe (21/20) - Thoraxe won, 7 crowrd points, Putrhed killed
Ironhead (6/5) vs Moloch Merman(5/6) - Ironhead won, 31 crowd points, Moloch’s tail shortened!
Brace-Face vs Douglas - Douglas 'won' (Brace-Face missed fight due to injury)
Pustus vs Pauli D’Isgized - Pustus 'won' (Pauli missed fight due to injury)
Conan Skeletor vs Bad Max - Bad Max 'won' (Conan missed fight due to injury)

Rankings after round 4

1st Maximus D - 8 points (31 crowd points)

2nd Ironhead - 6 points (74 crowd points)
3rd Thoraxe - 6 points (50 crowd points)
4th Skabbisnout - 6 points (48 crowd points)

5th Moloch Merman - 4 points (71 crowd points)
6th Douglas - 4 points (53 crowd points)
7th Pustus - 4 points (41 crowd points)
8th Brace-Face - 4 points (17 crowd points)

9th Pauli D’Isgized - 2 points (39 crowd points)
10th Conan Skeletor - 2 points (32 crowd points)
11th Bad Max - 2 points (5 crowd points)

DECEASED
Putrhed Putrhedson
Chang Hi
Chuck Norris
Jolly Roger
Ruthog

The final knock-out round

Quarter finals
Maximus D vs Bad Max
Ironhead vs Conan Skeletor
Thoraxe vs Pauli D’Isgized
Skabbisnout vs Brace-Face
Moloch Merman vs Pustus
Douglas vs a random monster

(This will almost certainly result in a three-way final.)
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Tue 26 Apr 2011 - 8:53

Death

The small village may have once been a fetid stagnant shanty-town of shattered walls and decaying hovels, but it had gone downhill a lot lately.

The Rotmoons got wind of a hidden treasure - some drunken pirate crew of years passed had left their ill-gotten gains stashed in one of the driftwood shacks and either forgotten about it or got themselves killed before they could reclaim it. The rumours were not specific about the contents or location of the chest but the slim chance of gold was lure enough for the pirate Orcs.







Kapitán Alunzo strolled into the squalid township like he owned the place (and he was genuinely convinced he now did) and was shocked and annoyed to find a party of Knights and their retainers searching the tumbled-down buildings already.

He dispatched Dragante with Hammerhead the Ogre and a party of crossbow-armed Boyz down the larboard flank while he and El Doctoro took Trollumbus and some more Boyz down the starboard flank.

It soon became a race against the Bretonnians to see who could search fastest.







Hammerhead dashed ahead of the rest of the crew and twirled his huge cutlass in a complex and showy pattern; he rounded the corner of a shabby house and found two men-at-arms about to go in. He slammed into the nearest of the Bretonnian Men-at-Arms and sent him sprawling across the muddy ground. The man next to him took fright and sprinted into the nearest ruined house – where, my to his delight, he found the chest of loot was hidden!

The rest of the Rotmoons exchanged volleys of fire with the Knights’ retainers while advancing slowly. As they closed in on the Knights themselves the Knights fell back before them!

Hammerhead lumbered into the ruined building after the running retainer and instantly spied the chest of coins, even though the Bretonnian did his best to hide it. The Ogre was having none of it though - he launched the man across the room and scooped up the treasure under one arm. Shouting to the rest of the Rotmoons that he had the booty he headed back towards the Pirates as the Knights and their followers fell back defeated.

~ ~ ~
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 27 Apr 2011 - 2:44

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 27 Apr 2011 - 6:00

The green and pleasant tables look great. The surreal effect of the rats battling alongside, on top of and such adds yet another layer of Mordheimyness.

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 13 May 2011 - 9:01

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 13 May 2011 - 10:31

Douglas for the win!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Today at 16:18

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