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 Under Lock and Quay (a Flame On Mordheim campaign)

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DeafNala
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Mon 2 Aug 2010 - 5:39

WONDERFUL PHOTOS & STORY! I hope you realize how INCREDIBLY lucky you Flame On Guys are having such a talented group of enthusiasts congregated in Mork-or possibly-Gork-Chester.
Did you get a new camera, Saul? There's a noticeable improvement in your already fine photos.


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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Mon 2 Aug 2010 - 7:12

Thanks Alan - that is all down to lighting!

The new upstairs room in the Mill is much less gloomy than the old venue. Smaller but lighter. sunny
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Mon 2 Aug 2010 - 16:03

Ye gots a bit of a vermin problem there mate. Good work sorting 'em out!

2 great looking warbands there. Have the Hold Rats been posted online? Looks like lots of neat ideas to steal if I ever feel ratty.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Tue 3 Aug 2010 - 2:53

Andy wrote:
The Heretic's Handbook
A newcomer's guide to the forming, maintaining and expanding of your very own cult.



Praise for The Heretic's Handbook:

"A must read for any budding cultist, mass murderer or civil servant"
- The Chaos Wastes Shopper

"Before I read this book I was a fisherman on minimum wage. Now I have seven arms, sixteen heads and can pull people's faces off with my bellybutton"
- Lukas Toomanyheads, patriarch of the Purple Thumb Cult

"The prose is erudite, the ideas provocative and the... BLOOD FOR THE BLOOD GOD!"
- Belgar Blackaxe, champion of Khorne


Whether it be a revolution, an effort to take over the world or just a case of needing to increase attendance at the next local village fête, this book will guide you past all the pitfalls that most first time cultists encounter. From inception to completion, from putting up that first recruitment flyer to eating the heart of your most hated enemy, this book will teach you some neat tricks and tips and even a few shortcuts that the people in the industry don't want you to know. Loaded with historical facts, annotated diagrams and even a few jokes to ease you in, you'll be sporting your first tentacle in no time.

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Tue 3 Aug 2010 - 2:56

Cheese hunt!

Godfather Viktor wrote:
Vorgheim 29 & 30, 2010 IC

Chasing for the Bretonnian cheese, Skrikit took the Hold Rats back to the Cod & Cutlass Inn. The Bretonnians (and their cheese) were gone, but the Orc Witch-hunters were still there, hording valuable wyrdstone. Skrikit darted in followed by the Festearing Pikes, and was it not for the arrival of Raziel and his Ghouls, they would have raided the place. With Skrikit down at the Vampire's feets, Izkit turned his tail back, and the rest of the Hold Rats followed suit.

The day after Skrikit, increasingly suspicious of the claw-armed Black Skaven's intentions, looked for the Orcs to have some ravenge. He personally took the Orc captain out (after he had been bogged down by rats and Verminkin, of course) but then the green fires of the Orc shaman sent the Assassin down, and again Izkit ordered the retreat. That was too much, and sure of some under the table deal between the Black Skaven and the Orcs, Skrikit made sure Izkit would remain with the Orcs.

And so it happened that the Nachtjäger sent Izkit to fight Braceface, their champion at the Lock and Quay. The aggressive former flagellant find an opponent matching his very direct approach. The insuing fight was short but brutal and ended up with Izkit release and Braceface leg pulped by his claws. The crowd appreciated the combat, although no one will put it down for the Lock and Quay annual.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Tue 3 Aug 2010 - 6:05

...I LOVE the approach you Guys take to The Game.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 4 Aug 2010 - 2:11

Die Chronik der NachtJäger

Night of the Hunters
Surprise Attack at The Wishing Well, 3rd August, the year Ten.

Having taken command of the Merrie Men, Russell Le Corbeau led the Outlaws in a revenge attack against the NachtJägers for killing their old leader.

~~~

Searching for evidence of Witchcraft amongst the scattered belongings, strewn over the floor in the attic of The Pie Shoppe, Kaptain Fängmorder was only vaguely aware of Warrior Priest Grimmig doing the same in the inn across the street.





So intent was his examination of the detritus before him that he totally failed to notice the Outlaws appear in the street below as they started to climb towards him. Hunting arrows thudding into the walls around him brought him to his senses with a start and he span round to see a second volley launched towards him. It was the last thing he remembered for some hours! Hearing the commotion Grimmig called out to the Zealots far off to the east.





Slightly closer to hand were Witch Hunter Düster and the Prophets of Doom (Zealots Gräber, Mürrisch and Mummfisch) who surprised the Outlaws by appearing on their heels from a warehouse behind them! The Merrie Men loosed off a panicked and ineffective volley of Hunting Arrows. The Orcs charged.







By the time the Hammerz of Sigmork arrived it was too late – the Outlaws outnumbered the Prophets and counter-charged them. Mürrisch brought his axe down on Russell Le Corbeau and inflicted a deep wound (one that will probably trouble him for months to come!) but the other Orcs were knocked down and stiletto’d then Mürrisch had his head caved-in by Jean Le Pettit’s Quarterstaff. The unfortunate Zealot fell down dead on the spot.





Once the number of Orcs sprawled across the cobbled street become more than he could count (i.e. five) Warrior Priest Grimmig called the retreat but in their haste to fall back they forgot someone…

~~~

Witch Hunter Kaptain Fängmorder was woken up with a shock when freezing cold water was thrown over his face. His surroundings swam into focus and he sighed as he recognised where he was: The Fighting Pits.

He dragged himself to his feet as the guards closed the iron gates on the arena. A quick check of his gear confirmed everything was as it should be (which was a mild surprise). A movement behind him caught his attention and he slowly turned one hand on his sword hilt the other reached slowly behind him.



The Norse Pit Fighter known as Putrid Putridson was standing with weapons ready, slowly backing up to make space between himself and the Orc Kaptain. Time seemed to slow down as both combatants made split-second choices for their opening moves: Putridson jumped sideways, probably expecting the Orc to make a headlong charge, but Fängmorder didn’t take a step. He swiftly brought his hand from behind his back… holding a loaded crossbow!



The crowd booed and jeered as Putridson dropped to the flagstones of the Pit with his hands clamped to his ribs: a crossbow bolt protruding between his blood-covered fingers.

~~~
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 4 Aug 2010 - 2:58

Russell Le Corveau and the Merrie Men of Chalons

zelophahad wrote:
The Bretonnians outlaws known as the Merrie Men of Chalons have always been led by leaders who have taken upon themselves the mantle of 'Le Capot'. Their skill with bow and arrow is 'legendary' (in the sense of being a wildly inaccurate but widespread report based on very little empirical evidence). Last week, the latest of these fops was blasted from the top of a three storey building by orc magic and broke his neck as he hit the ground. And the Merrie Men of Chalons found themselves leaderless once again.

But a new man has arisen, a new breed of 'Le Capot', who looks set to renew the legend and live up to expectations. Rumours abound about his past: talk of a brilliant mathematical mind; a connoisseur of fine wines; a commander of a mighty ship; an illustrious career with the watch; and, most exciting of all, his time as a Tilean pit fighter. Who is this man?

They call him Russell Le Corveau.


Russell is determined to live up to his reputation with bow and arrow. All heroes and henchmen groups will keep a tally of models taken out of action by their shooting... After 1 game:
Quote :
Russell Le Corveau (bandit leader) - sword, dagger, longbow, hunting arrows (tally=0)

John (champion) - double-handed weapon, dagger, longbow, hunting arrows (tally=0)

Will (champion) - dagger, club, longbow, hunting arrows (tally=1)

Marian (petty thief) - dagger, longbow, hunting arrows (tally=0)

Tuck (cleric) - dagger, longbow, hearts of steel, armour of Righteousness (tally=1)

Merrie Man of the Stag - Two clubs, longbow, hunting arrows (tally=0)
Russell turned to his men as they approached the walls of Vercuso for the first time: "Whatever comes out of these gates, we've got a better chance of survival if we work together. Do you understand? If we stay together we survive."
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 4 Aug 2010 - 3:15

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 4 Aug 2010 - 4:51

zelophahad wrote:
PRESS RELEASES:

Here's the draw for round 1, including fight results so far (no fatalities):

Skabbisnout vs Maximus Decimus = Maximus won (5 crowd points)
Chuck Norris vs Bad Max = Chuck Norris won (4 crowd points)
Moloch the Merman vs Ironhead = The Merman won (25 crowd points)
Jolly Roger vs Chang Hi
Ruthog vs Pauli D’Isgized
Pustus vs Brace-Face
Conan Skeletor vs Putrhed Putrhedson
Douglas vs Thoraxe

We enjoyed a 25 point crowd pleaser yesterday between Ironhead and Moloch the Merman. Thought the journalists might appreciate a photo?



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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 4 Aug 2010 - 9:05

The Audience at the Lock & Quay looks more dangerous than the Guys in The Pit.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 5 Aug 2010 - 3:38

DeafNala wrote:
The Audience at the Lock & Quay looks more dangerous than the Guys in The Pit.
Only for the really good fights!

We add a model to the audience each time the fighters earn a Crowd Point - more exciting fights get a bigger crowd and the fighters get a bonus experience point for every 10 Crowd Point earned. pirat

Moloch the Merman vs Ironhead earned 25 points, so both Pit Fighters got +2 XP.
The one-round fight between my Orc Kaptain and Putridson earned zero CP!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 5 Aug 2010 - 6:24

WarbossKurgan wrote:
We add a model to the audience each time the fighters earn a Crowd Point - more exciting fights get a bigger crowd and the fighters get a bonus experience point for every 10 Crowd Point earned. pirat

CLEVER IDEA! I did something similar with my Bar Wars Thingy...based loosely on my Dad's Church Bowling League, although less violent . The Actual Combatants earned Notoriety Points...the Spectators received reduced Bar Tabs.

WarbossKurgan wrote:
Moloch the Merman vs Ironhead earned 25 points, so both Pit Fighters got +2 XP.
The one-round fight between my Orc Kaptain and Putridson earned zero CP!

The Kaptain's quick draw technique probably means he won't be welcomed back...not a bad thing.

BTW, as a shameless bit of off topic canvassing, I'd appreciate your c&c on my UberGoblin/Night Gblnin Guys: http://boringmordheimforum.forumieren.com/miniatures-f2/the-now-completed-red-brotherhood-gallery-t4247.htm#62200
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 3:37

Die Chronik der NachtJäger

Night of the Long Claws
Occupy Pressgang Alley (in the Shambles district), 5th August, the year Ten

The NachtJägers try to take Pressgang Alley from the Vampire Raziel

~~~

The small crew was busy on the ferry as it bumped along the dockside, the slow pace of the journey across the harbour turned into a frantic last-minute rush to get the craft safely alongside the stone quay at the Ha’penny Street ferry station.

“Make for Pressgang Alley with all haste; there is not a minute to be lost!” said Kaptain Fängmorder quietly as the Orc Witch Hunters organised their gear and got ready to disembark.



Before the gangplank of the ferry had even been lowered a movement ashore caught their eye – four of the Zealots quickly readied their crossbows while the others rushed ashore - though Finster immediately fired his at Gräber!





At the far end of Ha’penny Street there was a ruined inn, the Rope and Anchor, just beyond that a large group of Ghouls scurried across a small open square. The Orcs on the ferry fired along the street to cover the advance of the rest of the NachtJägers.



Düster and Hoch cut to the left to try and out flank the advancing undead horde, but the Vampire Raziel saw this maneuver and sent several of his musty minions to intercept them.





Hoch saw the danger to Grimmig and moved to block their way towards the Warrior Priest.





Fängmorder gathered the Orcs nearest to him and they readied themselves to charge as Ghould burst through the doors and windows of the Rope and Anchor and fell upon the NachtJägers therein.



Hock tried in vain to stop the carrion-eaters getting at Grimmig but he and the Shaman were felled in short order, the Fires of Sigmork crackling ineffectively at the Warrior Priest’s fingertips.



In a rage Heftig drew his strange sickle-like sword and laid into the creatures of the night but Raziel, with supernatural speed, moved into the inn behind him. The big Orc hacked down the barely human Necromancer with a single blow.



Raziel leapt onto Heftig’s back but the top-hatted Orc was wise to the devious tactics of the parasitic dead! He twisted suddenly and sliced the Vampire’s chest - a hissing cloud of smoke accompanied the cut as the sickle seemed to burn and blacken the Vampire’s flesh!



The Ghouls pounced on Heftig and dragged him down but the Vampire was clearly wounded and had vanished!





Ausrufer and Gräber quietly sneaked around the ruins on the waterfront, working their way behind the Ghouls. Ausrufer climbed onto the crumbling timber-reinforced wall and took up a firing position.



Düster worked his way forward through the warehouse but as he stepped into the street he was set upon by Ghouls. He knocked one or two of them down but there were just so many of them! He was pinned down in moments and a Dreg put the boot in. As Kaptain Fängmorder crashed into the Ghouls there were so few Boyz left in the Rope and Anchor that the Ghouls found it easy to surround him.

With all the warband’s leaders down the NachtJägers had no choice but to fall back to the ferry, dragging their wounded with them.

~~~
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 3:42

Cheese hunt!

Godfather Viktor wrote:
Nachgeheim 5, 2010 IC

While searching Press Gang alley for warpstone the Hold Rats smelled a familiar and mostly appreciated cheese aroma. The Bretonnians finally showed their faces again, although this time there was much more less of them and they were not hiding in a tall building. Remembering their last encounter with the green-hooded bandits, however, the Hold Rats swiftly moved through cover and closed onto the Bretonnians. The cleric and his huge fellow were instantly overwhelmed by the rats summoned by Quitch. The few remaining man-things, their leader and his companion down after a few well placed sling-shots, grabbed their cheese and took off.

"Not this time, but the next your cheese'll be mine!" screeched Skrikit at the running figures.

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 5:25

Russell Le Corveau and the Merrie Men of Chalons

zelophahad wrote:
"At my mark, unleash hell!" cried Russell. His merrie men dutifully stood their ground, carefully taking aim as the hoard of rat men surried inexorably towards them. Arrows flew, but few found their mark. And then suddenly, presaged by a hail of sling-stones, the putrid skaven were upon them. The merrie men were not so merrie that night.



Russell Le Corveau (bandit leader) - sword, dagger, longbow, hunting arrows; leader, quickshot; old battle wound (tally=0)

John (champion) - double-handed weapon, dagger, longbow, hunting arrows; strongman, quickshot (tally=0)

Will (champion) - two clubs, dagger, longbow, hunting arrows; quickshot (tally=2)

Marian (petty thief) - two clubs, dagger, longbow, hunting arrows; quickshot, trick shot, eagle eyes (tally=1)

Tuck (cleric) - two clubs, dagger, longbow, hunting arrows; hearts of steel, armour of Righteousness; chest wound (tally=1)

Merrie Man of the Stag - Two clubs, longbow, hunting arrows (tally=0)

Merrie Man of the Boar - Two clubs, longbow, hunting arrows (tally=0)

Warband rating = 129 (7 members)
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 7:56

VERY COOL REPORT(s)!
All that's missing are a few Vertically Challenged Gluttons & maybe a Ludwig or two.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 9:19

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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 9:31

Russell Le Corveau and the Merrie Men of Chalons

zelophahad wrote:
The Merie Men had holed-up in a ruined house. Skaven were rapidly approaching from the west, undead from the north and night goblins from the east. Russell's men were dropping around him and Marion had fallen from the second floor into the clutches of a terrifying vampire. "Rise, and rise again!" cried Russell, "Until lambs become lions!" His men struggled on, longer than the ratmen and greenskins did, but ran before the undiminished undead hoard.

Russell Le Corveau (bandit leader) - sword, dagger, longbow, hunting arrows; leader, quickshot; old battle wound (tally=2)

John (champion) - double-handed weapon, dagger, longbow, hunting arrows; strongman, quickshot, nervous condition (tally=0)

Will (champion) - two clubs, dagger, longbow, hunting arrows; quickshot, trick shot (tally=5)

Marian (petty thief) - two clubs, dagger, longbow, hunting arrows; quickshot, trick shot, eagle eyes, sprint (tally=5)

Tuck (cleric) - two clubs, dagger, longbow, hunting arrows; hearts of steel, armour of Righteousness; chest wound (tally=1)

Merrie Man of the Stag - Two clubs, longbow, hunting arrows (tally=1)

Merrie Men of the Boar x2 - Two clubs, longbow, hunting arrows (tally=0)

Warband rating = 146 (8 members)
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 6 Aug 2010 - 9:33

Missed this one before! Embarassed

Von Kurst wrote:
2 great looking warbands there. Have the Hold Rats been posted online? Looks like lots of neat ideas to steal if I ever feel ratty.
I've had a good look and I haven't found anything. I'll check with Viktor next week. albino
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sat 7 Aug 2010 - 9:38

Cheese hunt!

Godfather Viktor wrote:
Nachgeheim 6, 2010 IC

Again Skrikit had tracked down the Merrie Men. As they were busy with some little green-things recently arrived in Vercuso, the Assassin took most of the Hold Rats with him and raced toward the the bandits' hide-out.

Quitch the Sorcerer, his rats and the Night Runners were left behind in order to slow down Raziel's Court approaching from the west. The puny rats and the wildly inaccurate sling-shots proved ineffective and Raziel himself quickly approached. Caressing his newly acquired Grey Seer nail, a potent relic, the Assassin leapt toward the Vampire. His blades proved ineffective against the creeper hide and Raziel quickly dealt with him. A squabble erupted amidst the greenskins, allowing the Merrie Men to target and fell both Black Skavens leading the attack. Quitch, far away from the action, forgot he was now in charge of the warband and without a lead the Vermikins break, dragging the Black Skavens with them.

Skrikit was left in Raziel's clutches and sold to the Quartermaster, who promptly pitted the Assassin against a megalomaniac Goblin. While the runt was, in a rather ridicoulos way trying to work the crowd, Skrikit took aim with his sling, and badly missed. The now enraged Goblin charged and the Assassin jumped back, firing his sling again and again missing.Puzzled by this vile move the goblin lost impetus, allowing Skrikit to countercharge and get rid of him. The crowd booing, Skirkit claimed his prize from the Quartermaster and sneaked away.

What a chump I am! I forgot Quitch is now on Ld7, so I would have stayed in another turn, probably took couple of Phil's model OOA and then be massacred by Raziel. Shame on me!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sat 7 Aug 2010 - 9:52

WarbossKurgan wrote:

I've had a good look and I haven't found anything. I'll check with Viktor next week. albino

Thanks Boss.

The mult-player report is a bit confusing. (Not hard.) How'd did that go for you? Sounds like Dave is on a rampage.
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WarbossKurgan
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sat 7 Aug 2010 - 12:08

Yeah, Dave is kicking Orcy/Skaven/Outlaw butts right across the board! If he ever gets the "Spell of Awakening" (is that the one I mean? It makes Uber-Zombies out of dead Heroes anyway!) again we are all screwed!

Hopefully some more players will be joining us soon - Dazza and Andy haven't had a game yet (though they have been involved in the UPFC).
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Sat 7 Aug 2010 - 13:33

Ya Spell of Awakening! Skeptic's Fallen only lost one game in our last campaign. I think he only had 4 surviving uber-zombies and that was because only one of the uber-zombies (the Werewolf) was fast enough to get there before the T6 S7 W4 A5 vampire killed everything. Ugly.

What ya gonna do? (Blessed Water)

I've only had 4 players say anything about next week during this week. Last week I had maybe 7 interested. 8-9 is tops for us lately and only 5 or 6 usually stick for any length of time.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Tue 10 Aug 2010 - 2:02

Russell Le Corveau and the Merrie Men of Chalons

zelophahad wrote:
The Merrie Men finally regrouped and dragged themselves back to Russell, who was still languishing in bed with a fever (his old wound was septic again). But Marian was nowhere to be found. "Strength and honour," croaked Russell. The men looked at each other sceptically, those weren't the first two words which came to mind when they thought of their recent experiences in the Labyrinth of Vercuso.

Suddenly there was a quiet tap at the window. Will, his arm in a bloodied sling, went over, stuck his head out for a few moments, and then turned to the men: "Marion's outside and looks a right mess. She's hiding behind the barrels."

"Why's she waiting out there?" asked Tuck, "Bring the poor girl in!"

"Seems she's been robbed, lost everything!" said Will.

"Everything?"

Will grinned wolfishly: "Oh, yes..."


Quote :
Russell Le Corveau (bandit leader) - sword, dagger, longbow, hunting arrows; leader, quickshot; old battle wound (tally=2)

John (champion) - double-handed weapon, dagger, longbow, hunting arrows; strongman, quickshot, nervous condition (tally=0)

Will (champion) - two clubs, dagger, longbow, hunting arrows; quickshot, trick shot; arm wound: miss next game (tally=5)

Marian (petty thief) - sword, longbow; quickshot, trick shot, eagle eyes, sprint; nervous condition, double chest wound; arm wound: miss next game (tally=5)

Tuck (cleric) - two clubs, dagger, longbow, hunting arrows; hearts of steel, armour of righteousness, wyrdstone hunter; chest wound (tally=1)

Merrie Man of the Stag - two clubs, longbow, hunting arrows (tally=2)

Merrie Men of the Boar x3 - two clubs, longbow, hunting arrows (tally=0)

Warband rating = 160 (9 members)
For the trip down the Labyrinth, Russell bowed out due to his old battle wound which was probably just as well: Only Tuck and the Stag marksman made it out intact! All the others sucombed to rats/snakes/creepy crawlies except Marian. She was caught by a 'death trap' and rolled multiple injuries: two chest wounds, an arm wound and she was robbed! Surprised She now has the most bizarre stat line I've ever seen: M4 WS2 BS3 S4 T1 W2 I2 A1 Ld7 :/

Picked up 8 wyrdstone shards on the way though. Smile
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Today at 14:44

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