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 Under Lock and Quay (a Flame On Mordheim campaign)

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Von Kurst
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 28 Jan 2011 - 14:38

Lucky break! thumbsup

I'm glad Kera's on the RIGHT side this time out, even if I didn't make the voyage. I was looking forward to fielding my Araby army with the A5 or A3 list again, but I couldn't justify the time commitment for the campaign or make the learning curve with A5 rules.

Its nice to stop by and catch up on the war every now and then though.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Feb 2011 - 9:35



Crossing

The deep waters flowed quietly past the Orc Pirates as they lounged on the banks of the river, waiting for the ferry to return. They’d had a fairly relaxed afternoon after breaking into a bakers and gorging themselves on fresh bread. The notion of finding something to drink had pushed them back on the road again and they had soon found themselves at the river.

As the ferry slowly made its way across the pirates began to pay more attention to the passengers aboard it. To begin with they had been nothing but indistinct figures on the far bank but by the time they were halfway it became clear they were Orcs!

Kapitán da Leeva opened his small brass spyglass and trained it on the raft. After squinting at the blurred images for a moment he twisted brass casing to focus and familiar faces swam into view in the poor-quality, cracked and dirty lens: Killiko, Awkwardo, Bondano and Mildew the Wench!

He announced this to the rest of his party and by the time the ferry nearly reached the shore all of the Rotmoons were calling greetings, friendly insults and questions over the narrowing gap. As the ferry touched the stone quay the pirates boarded with a great deal of handshaking and backslapping. When bottles of grog were produced by the newcomers the mood became even more celebratory!

The bemused ferryman looked decidedly uncomfortable until Da Leeva noticed him and pressed a small bag of coins into his hand saying “Back the way ye came lad!” from then on he turned a blind eye to his strange customers and did his job.

~ ~ ~



Flood
Street Fight at the Wishing Well

Even with their numbers swelled by additional ship-mates the Rotmoons were cautious in their advance through the narrow, winding street – any window could be hiding a sniper in this unfriendly quarter. With Trollumbus in the lead they approached a sharp bend in the road and peered round the corner, their few missile weapons at the ready.



Suddenly a great roar erupted from the other end of the street and a huge crowd of Savage Orcs of the Lost Waaagh! came racing down road towards them in an unstoppable tidal wave of green! The always-unpredictable Cave Orcs smashed the Estalian Pirates aside with unprecedented efficiency as almost the whole band launched themselves in a frenzied assault - normally at least half of them milled-around at the back fighting each other or drooling. Even the Neanderthroll got in on the action for once and, with a little help from some Cave Orcs and their very big clubs, smashed the Rotmoon’s Trollumbus to the ground.





















The Pirates tried to prevent the break through by the Lost Waaagh (even though they really had no idea where they were trying to go!) but once Trollumbus, a handful of Boyz and Dragante went down the rest of the Rotmoons were swept aside and the Savages rushed off through the town.

~ ~ ~
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Von Kurst
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Feb 2011 - 15:40

Ouch! The Lost Waaagh has the last laugh (for the week anyway). Great photos.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Feb 2011 - 16:26

Just found this thread but I really love the pics of those nice looking warbands Very Happy
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Feb 2011 - 16:31

This is turning into GorkaMorkaheim...well at least an Orc victory is guaranteed. HOORAY FOR THE GUYS IN GREEN...mostly! Suspect
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 16 Feb 2011 - 2:10



Hoard

Da Rotmoons and the Blue Moon Tribe Night Goblins had both heard a rumour that there was a stash of loot at Unlucky Quay so greenskins big and small headed for that blighted area of the waterfront.



A Doom Diver catapulted skyward and soared over the streets for a few moments as he got the perfect view of the Unlucky Quay and the surrounding area. He turned on the gusty sea-breeze for a moment before he banked hard and dived down towards the Battery. He planned on alighting on a taller structure and making gliding jumps from their across the roof-tops, searching for the fabled stash. Suddenly the wind changed and his wings buckled and twisted. A strut snapped and the fabric of the bat-like wing ripped. He plummeted earthward and landed with a sickening splat, much to the watching Rotmoons’ entertainment.





The hording Hoodies and their cantankerous contraptions rushed forward and surrounded the Orc Pirates and pelted them with missiles and magic. The Orcs holed-up in the old Battery and returned fire; Geedo unveiled his latest acquisition, his secret weapon: a Blunderbuss! The deafening blast could have wiped-out half the warband as it was fired into a dense crowd of unsuspecting Goblins and Snotlings but the Blue Moons were lucky – it only took out a couple of Goblin henchmen and one Snotling.











While Killiko stood around at the back grumbling and complaining, never taking a step, Awkwardo and Doblón leapt over the gap between the battlements of the Battery and the make-shift platform opposite. They hacked down the Goblin Boss, Mancini Weenie were he stood – the Pirates killed him in a gory and undignified way, skewering him on their cutlasses before pitching him off the tower to the cobbles bellow! He landed inelegantly on his head and his neck snapped.







It turned out the rumour of treasure was false and both warbands left empty-handed but the Rotmoons felt they had at least the moral victory in murdering the upstart Goblin Boss.

~ ~ ~
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Wed 16 Feb 2011 - 7:14

The wonderful part of your Battle Reports is that in the early hours of the morning, as I strive for something vaguely resembling consciousness, I can just stare at all the pretty photos. Thanks, Amigo. clown
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Mon 21 Feb 2011 - 4:13

The Plague Covenant

Godfather Viktor wrote:
By the will of the Horned Rat, Gangrenus the Plague Priest took his covenant to further debase the already infamous Hole in the Wall Inn.







Suddenly a frenzied Troll daubed in the colours of the Lost Waagh! rushed toward the tavern, leaving its troglodyte masters way behind in the alleys.



The Covenant, distracted from their holy mission rushed forward to meet the incoming savage horde.



The skaven got lost in the mess created by the Rotmoons fighting the Blue Moon tribe around the old battery and failed to reach the wild greenskin.





Meanwhile Festerus, Bilius and one from the Filty Stave emerged from a hidden entrance to the Vercuso catacombs and prepared to ambush a lonely orc.



A roar erupted from somewhere in the distance and a score of frenzied orcs charged the ambushing trio at astonishing speed.



In no time they took out Bilius and the Filty Staff, surrounded Festerus and dispatched the sword-wielding Plague Monk as well.



Infectius, the Rat Ogre, clashed onto the Lost Waaagh! Troll. The creature's vomit proved no match for the diseased brute and after a few well placed blows the Troll was felled.



But things were not going well for the Covenant. The Orc Boss was standing triumphant over a stunned Gangrenus and in a wise move Phlegmus the sorcerer called for a retreat.

On their way to safety the Festering Pikes managed to capture Ug-Ug, surely a worthy opponent for the Plague Covenant fighter at the Lock & Quay, Pustus.



So worth, in fact, that he hammered down and horribly scarred Pustus in a single, quick charge.

Surely the Horned Rat was not pleased.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 10 Mar 2011 - 16:08

The Eastland Bluemoon tribe Vs The Plague Covenant, defend the find.


With the death of the Warboss Mancini Weenie it was time for the Shaman Whizzbang Magoo to step into his predecessors rather small and manky shoes and exercise his own mighty leadership prowess.

With the majority of the Night Goblin Eastland Blue Moon Tribe joining the great wagggh near the town of 'Old'Ham' under the maniacal thrall of Scabbisnnout the Destroyer of Worlds, the shaman had decided to take the rear guard and seek out some particularly potent fungus.

It wasn't long before spores were spotted drifting out of a towering ruined building but as the shaman approached, to his frustration they had been beaten to it. The area was writhing with the foul stench of the Plague Covenant.



The gobbo's took up positions around the building, the bosses taking up heroically lofty positions with the archers at a safe distance.




With his band in place the gobbos silently shuffling to their positions, Whizzbang Magoo craftily rubbed his hands, suprise was going to be his greatest weapon....until with a loud crack, bang, some wheezing and a cloud of dust emanated from an alley behind the target building.
The ratmen squeaked and shrieked taking up their arms and peering from the windows. Spotting what had ruined the Nigh Goblins silent approach wasn't difficult, the snotlings had arrived on their bus.


The Shaman had to act now and with a cry of the Goblin eloquent, but as you might understand unrepeatable tongue, the Blue Moon's launched their attack, literally. Da Dark Night, the doomdiver was catapulted into the skies, his aim to wreak havoc in the rodents defences. However the launch was significantly short and with a frantic flap the caped crusader managed to find an alternate foe in the shape of a large mangey looking mouse deploying all of his martial prowess upon his mighty foe.


The Shamen signals his archers which release a volley blackening the skies with their 4 arrows, three of which missed their target. Matter this does not though as the fourth landed 2 inches below the right eye of the rat-thing warlock killing it instantly. Hoorah!


The Covenant rushes forward to engage our valiant greenskins who meet them head-on




With a flurry of wheelspin the pump wagon streaks down the alley and runs down a deadly foe, another small rat.


Things start looking bleak for the Blue Moons as they begin to suffer casualties from the hands of a hulking rat ogre and festering pikes





Da Dark Night after a titanic struggle with the mouse finally dispatches his venerable opponent and sallies forth to engage more foul fiends accompanied by 'Robbin' the snot wonder. The caped crusaders are then promptly killed.




2 ratmen a top of the besieged ruin take aim at the master crafted warmachine thats is the snot bus, each quickly double tapping loose shots from their slings.


3 pebbles find their target, hitting vital rivets and links the final shot deftly hitting the very topmost part of the pump wagon. Alas the moniker 'snot made' is not the sigil of quality that it used to be as the machines axels collapse on one side and with the centre of gravity recklessly high, the bus begins to lean increasingly so. Snotlings leap from their mount as the towering vehicle crashes to the ground billowing dust, sprockets and springs into the air.


His tribe defeated and broken, Whizzbang loses his bottle, shakes his staff at the foul rodents, cursing his everlasting revenge before fleeing... with honor of course.
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 10 Mar 2011 - 21:09

Say it ain't so! The Dark Night killed? Robbin? NOooo!

Great report mate!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Mar 2011 - 4:00

Lovely photos Dazza!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Mar 2011 - 4:01

thought id make an effort for a change Smile
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Mar 2011 - 5:16

RIGHT ON, Dazza! The photos & accompanying report were UBERCOOL/FUNNY including the quasi-tragic death of the Caped Crusaders. As a Fellow Goblin Guy, I think you did a FINE job lulling the Rat Lads into a false sense of security for the BIG CRUNCH next time. WELL DONE! thumbsup
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 11 Mar 2011 - 5:22

My plan exactly, glad to see another gobbo strategist is on my wavelength Very Happy
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 17 Mar 2011 - 16:59

Da Dark Night Returns

The Eastland Bluemoon Tribe Vs The Plague Covenant - Skirmish

Vercuso, that blighted, dark, unforgiving, corrupted metropolis; tales of unmeasurable riches within it's walls attract the best and worst of those living (and those who are technically not) to plunder.
Like fruit ridden with maggots. Vercuso, The Mouldy Apple.

There is only one who strikes fear into the very souls of those who oppose him, Da Dark Night, scourge of the villainous underbelly of the cursed city.


Together he and his loyal sidekick, The Snot Wonder Robb'n, Caped Crusaders against evil; survey the city below from their lofty perch upon the great Prison tower.
They spy a scurrying far below, frantic activity of the 'Plague Covenant', plotting their wicked revenge against the famed horde of 'The Eastland Blue Moon Night Goblins!'
The rat things had constructed something unatural, something against all laws of nature. A hulking Clan Skyre rat Ogre.


"Look at those furry fools Robb'n they have no idea of the world of pain they are about to live in. Watch as I dive and dispatch them silently one by one, destroying them all single handedly. They are no match compared to our unparalleled might and cunning.
The Snot Wonder looked on in awe as Da Dark Night climbed to the battlements and expanded his wings casting his forbidding silouette against the the Moon, then without fear... lept...



and landed




Robb'n The Snot Wonder, wondered then decided to take the stairs.


Several floors lower down on the Prison Tower several gobbos glanced round at a shrieking black shape plummeting toward the ground.
"Did he make it?" asked Dom before a lare splat was heard followed by a puff of dust billowed up to their position .
"Nope" replied Dave
"Did he at least land on summ't?"
"Nope"


And with that Whizzbang Da Shaman ordered his valiant Gobbos to battle moving forward to meet the oncoming Plague Covenant barging their way through some funny looking orcs and ummies having a disagreement..






Titanic struggles ensue with giant rats charging snotlings


Clanrats attempt to climb the buildings to reach the Mighty Night Goblin Hero, 'Dick'


The Gobbo shooting and magic proves ineffective as all attempts to target and wound a Warlock fail



2 goblins clubbas make wounds on the abominable ogre but fail to take it out, they hold onto each other in terror as they expect the creature turns to strike them down....until
A squig Hopper leaps above the heads of the following Snots and barrels into the brute, the hungry squig making short work of the ogre before bounding onward to consume the wizard as dessert.




Elsewhere though the battle doesn't fare as well with two Nigh Goblin Heros; Dave and Pokey McTokey the Squig Herder engrossed in debates of current political affairs instead of taking to the fight.


The Snot bus is charged by several ratmen and their huge new creation who manage to dismantle the mechanical wonder in a single round of combat!




The western flank is now lost and things are looking grim for the Blue Moons as the censor barers and festering pikes close in.

Who proceed to wreak havoc amongst the Gobbo spearmen quickly whittling them down


However the snots help turn the tide, finishing off the last of the rats before a single Snot takes out the Censor Bearer!

After the remaining Snotling's display of pest control and expert swordsmanship that even the best of the bipedal rodents cannot match, the Plague Covenant are forced to flee!
Victory to the Snotlings!!
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 17 Mar 2011 - 17:11

HOORAY! GOBLINS ARE THE BEST!...there, that about says it all other than YET ANOTHER FINE BATTLE REPORT thumbsup
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 7:17



Reputation

Smoke obscured the bright sun and cast an eerie brownish light across the town as the Rotmoons rapidly advanced through the ruined streets. They took up positions behind broken walls and shattered fences and spent half the time hiding and half chuckling to themselves and grinning conspiratorially at each other; the pirates really weren’t getting the idea of how an ambush should work.

Kapitán Da Leeva rolled his eyes and tried to ignore them. He took Trollumbus and a few deck hands and pressed ahead of the group along the cobbled central street. He expected to see the Knight and his retinue at any minute, if the lookouts and spies he had posted around the ruins were correct, they should be coming through this part of town – right past the docks.

In the distance he could see the brightly coloured uniforms of a Bretonnian Knight’s retainers marching in their direction!

“This ain’t your day, Chumbucket!” he yelled.









Trollumbus settled himself into the entrance to an alley, blocking the way of the Men-at-Arms that approached – the Bretonnians charged and speared the huge beastie but they couldn’t bring him down so easily. They hoped to be able to hold their ground until their leader, just behind them, caught up.





Trollumbus’s guts made an unpleasant sound and he spewed stomach-acid and fish entrails over the nearest man-at-arms. The poor wretch wasn’t harmed but he slipped in the fowl heavings and was thoroughly covered in bile.

Alunzo charged up from behind Trollumbus and felled the second man-at-arms with his cutlass, cleaving through helmet and skull and split the unfortunate Bretonnian’s head down to his teeth! The gnarled Orc wrenched his blade free and looked up as Sir Rhodri Bent charged in (his accompanying squire took one look at the horrible scars lining the Orc Kapitán’s face and the lumbering Troll at his side and held back!).



The brave Sir Rhodri swung his long sword in murderous arcs and Da Leeva had to work hard to fend away the glittering blade with swashbuckling sword and dagger work. But the scarred Orc caught the Knight’s longsword in the guard of his cutlass and used his massive strength to lock their blades together. As they pushed against each other the Pirate jammed his dagger into Sir Rhodri ribs, relishing the look of shock in the Knight’s eye as he coughed up blood and slid down towards the cobbled street…



Trollumbus vomited again and covered the prone man-at-arms with rancorous spume; the peasant screamed and died.



Geedo Forks and his small group exchanged arrows with some peasant archers in the attic of a tall building: The Orcs couldn’t hit the Bretonnians, but the Bretonnians couldn’t hurt Orcs! Dragante, Awkwardo and the others lurked in cover, waiting for the Bretonnians to come past.



As soon as they showed themselves Forks unleashed his secret weapon again – the streets echoed with a deafening boom as he blasted them with his blunderbuss! Two of the Bretonnians were flattened but neither was harmed.



Mildew the Wench was distracted for a moment and a man-at-arms charged from his hiding place. She was knocked to the floor but managed to scramble to her feet before the soldier could dispatch her.



Dublon burst through the doorway of a small house and smashed the man-at-arms to the ground! Mildew put the hob-nailed boot in!



Dragante and his group closed in on the Knight trying hard to sneak round the flank. They couldn’t bring the git to fight but they held him up for just long enough.





With the threat on the right flank neutralised the Pirates sprinted across the central street to aid their shipmates on the left flank. Seeing the great mass of Orcs, and the Troll, on their way to reinforce the line the new leader of the Unlucky Knights chose the path of discretion and called a retreat.



~ ~ ~


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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 7:26

Here's a snap of the gang at play yesterday afternoon:



And a couple of shots of The Beanbag and Zelophahad's game:



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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 7:30

haha I didn't know you took that Photo, good job you missed out my bald spot
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 7:38

Dazza wrote:
good job you missed out my bald spot
I missed my bald spot too..... I think I may have got Phil's tongue
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 8:02

BALD IS BEAUTIFUL!...didn't hurt Bill Shakespeare's love life much. What a Face
COOL BATTLE REPORTS...always nice to see those Snobby Elitist Britonnians get a beating. What a Face
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Fri 18 Mar 2011 - 8:09

DeafNala wrote:
..always nice to see those Snobby Elitist Britonnians get a beating. What a Face
And boy did they take a beating! If it hadn't been for the opportunity to play a second game Adam would have abandoned the warband after our game - I killed his leader and two henchmen!
Embarassed (but also cheers )
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 24 Mar 2011 - 3:47





Parrot

Even though sunshine bathed the grassy valley, the morning air was crisp and cool. Da Leeva stood under the shaded eves of the jungle and watched two dozen or more Goblins milling around their camp: The Eastlands Bluemoon Tribe Goblins hideout in the foot-hills of a mountain range.



Beyond the mass of scampering Night Goblins a dark and ragged cliff loomed over the valley, towering above everything for miles around. On a narrow ledge a lone Goblin Shaman stood scanning the tree-line. As the Rotmoons left the cover of the trees he spotted them and alerted the Eastlanders with a shout and a frantically pointed finger.





Half the Pirate Orc warband tried to cross the small river, but the fast-flowing waters running off the mountain washed three of them downstream as they stumbled on slippery rocks. The other half hung back and took pot-shots at the charging Goblins.





The Dark Knight launched high into the air, sailing through the clear sky and surveying the surrounding landscape. He spotted the Rotmoon’s Troll and dived: he smacked into Trollumbus but the big smelly monster swatted him into the mud and stamped on him, broke the strange Goblin’s home-made wings and submerged him into the soft river bank. The Squigs that followed got very similar treatment.



Dick the Goblin Hero hurried up to a barricade and tried to blast El Doctoro and his group with his Blunderbuss but Deestro shot him down with a long crossbow shot.





The Snotbus raced forward and ran over one of the Night Goblins who was too busy squabbling to move out of its way.









Ahead of the rest of the Rotmoons Awkwardo was surrounded by a horde of five Snotlings he gave three of them a sound thrashing, knocking them to the ground with a few deft cutlass hacks, the other two fled along with the rest of the Goblin tribe, when the Shaman gave the retreat signal from his cliff-top vantage point.




~ ~ ~

After the fight the Rotmoons searched the shattered inn buildings at the heart of the Bluemoon’s encampment. They found a huge stash of plunder: seven sea-chests full of various coins and jewels guarded a bad-tempered, hook-beaked Squig-Parrot. The Rotmoons didn’t hesitate - they took both treasure and the squig. Alunzo wondered if it may be time to contact Hammerhead the Ogre…

~ ~ ~


Last edited by WarbossKurgan on Thu 24 Mar 2011 - 11:58; edited 1 time in total
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Dazza
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 24 Mar 2011 - 4:24

Another day of sound goblin stratagem...run away!

The road traffic accident was excellent Smile
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DeafNala
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Thu 24 Mar 2011 - 7:08

OOOOOOOOH! COOL LOOKING TABLE! SO the Orcs got lucky & the Goblins used their (in)famous "advance in a different direction" ploy..."history is a lie we all believe"...N. Bonaparte. WELL DONE! What a Face
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PostSubject: Re: Under Lock and Quay (a Flame On Mordheim campaign)   Today at 12:55

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