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 Not exactly Mordheim terrain

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Friedrich Hetzenauer
DarkLordDaniel
magokiron
Von Kurst
Yodhrin
SimpleAsWar
Grimscull
Rhydderch
DeafNala
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DeafNala
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeMon 23 Apr 2018 - 23:04

LOOKIN' GOOD! It gets more pulp with with addition...very cinematic. thumbsup
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Codsticker
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeMon 30 Apr 2018 - 23:01

DeafNala wrote:
LOOKIN' GOOD! It gets more pulp with with addition...very cinematic.  thumbsup  

Thank you DN geek .

I can call time on this table ; the last major piece- and the largest- is done:

Not exactly Mordheim terrain - Page 5 GeSc9ea

I also took a number of pics of the table with all it's elements:
Not exactly Mordheim terrain - Page 5 LZT2F3z


As per usual, several more pictures on my blog.

Thank you all for the compliments and words of support. Very Happy
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DeafNala
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeTue 1 May 2018 - 2:14

The Hangar is a gem. You really have mastered the weathering. VERY WELL DONE! thumbsup
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Rhydderch
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeTue 1 May 2018 - 8:12

That is... really impressive. That weathering is perfect, both on the rusted metalwork & the cracked concrete -- & the hangar is a pretty spectacular addition. So, both the grand sweep & little details are sorted here. Great work!
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Fat Rat
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeTue 1 May 2018 - 12:28

Beautiful... Well done!
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeTue 1 May 2018 - 16:11

Thank you for the compliments guys Smile
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeTue 1 May 2018 - 18:22

Looking great thumbsup thumbsup

Needs more cover though...
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeWed 2 May 2018 - 3:00

Von Kurst wrote:

Needs more cover though...
I may add a few shrubs but cover isn't as big a deal in Pulp Alley as it is in other games.
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeWed 2 May 2018 - 17:56

Plus, I'd think one of the features of playing across an abandoned air-strip is that it's a big, open space. Not a failing, just a feature.

That or you can rely on hiding behind passing planes...
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeFri 4 May 2018 - 3:42

I think we would put a plane on the runway... or have it show up mid-game Bomb
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeFri 4 May 2018 - 18:13

Codsticker wrote:
I think we would put a plane on the runway... or have it show up mid-game Bomb

What you need is a plane and fuel truck.
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeSun 6 May 2018 - 16:43

Von Kurst wrote:
Codsticker wrote:
I think we would put a plane on the runway... or have it show up mid-game Bomb

What you need is a plane and fuel truck.
the fuel bowser is definitely up for consideration...
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PostSubject: Re: Not exactly Mordheim terrain   Not exactly Mordheim terrain - Page 5 Icon_minitimeWed 9 May 2018 - 18:34

This is some pretty inspiring terrain work. I'm hoping once I get moved into my new house and I finally(!) have a garage that I'll be able to pour as much love and attention into my terrain as you have with yours.

THIS is what I want my tables to look like.
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